you are missing my point. CO already "jumped on the DLC bandwagon" in CiM1 _and_ did their best to support modding. Crusader KingsII, another Paradox title, has more DLCs than I can count and nonetheless a fantastic modding scene. DLC and modding are not mutually exclusive.It's just a shame Colossal Order have jumped on the DLC bandwagon, rather than tried to encourage modding like CiM1, because I think a community of talented modders could work wonders on this game. That's all my point is really.
Well, it might be the case that they need to earn some money since it is an enterprise that does not come for free. And the game was quite cheap and the DLCs are as well.Well i'm not really complaining because I want "free stuff", and i'm not trying to pick on Colossal Order in particular, more i'm concerned that the entire gaming industry seems to be shifting away from "mod-friendly" gaming, so that devs and publishers can maximise profits from DLC's instead, and it's getting worse and worse by the year. Look at SimCity 4 for example, it's still much alive 10 years on, with a massive (and still growing) library of content that has drastically improved the original game, and that's thanks to mod-friendliness and an energetic modding community. I have even contributed a little myself.
It's just a shame Colossal Order have jumped on the DLC bandwagon, rather than tried to encourage modding like CiM1, because I think a community of talented modders could work wonders on this game. That's all my point is really.
btw my guess is, they probably didn't even know how difficult it is to mod the Unity engine. They probably just hoped somebody would figure it out, same as in CiM1.
But the format used by Unity to save the game assets is so much more complex & unsuited for user content ...
I have no clue how modding or programming works, so sorry if this comes out as rude.btw my guess is, they probably didn't even know how difficult it is to mod the Unity engine. They probably just hoped somebody would figure it out, same as in CiM1.
But the format used by Unity to save the game assets is so much more complex & unsuited for user content ...
I have no clue how modding or programming works, so sorry if this comes out as rude.
If the devs manage to make content, what makes it so hard for the modding guys to do it?