So, another change that results in less pirates.
As Egypt, I found automated fleets useless against pirates because:
- All fleets would seek the first pirate spotted, ignoring other pirates.
- All fleets would return to port in Alexandria, rather than their origin port
In a roughly starting Egypt sized empire, I found no way to make pirates less annoying besides building forts in every single port (which is quite expensive given all the ports in the Nile delta).
I find the current implementation of pirates to be the most annoying whack-a-mole I've encountered in a Paradox game (and I dealt with on map partisans in HOI3). I'd prefer that they entirely remove pirates from the game rather than simply decrease the spawn rate for the pirates with the current implementation. That said, I want Imperator to succeed (because I've paid for it and I am semi-obsessed with this era), so I'd like to try the new beta, but I'd also like some confidence that I'm not going to quit in annoyance in a couple of hours like I did last time.