Now that Coil weapons are added, I have been using my Cicada pretty regularly. It is a good scout and a pretty powerful sniper for a small mech. With it's excellent movement profile, it isn't hard to deliver hits of as high as 140-ish pinpoint damage.
The only thing I am still trying to tweak is cooling. It is still pretty usable the way I have it, I just am looking for ways to improve. That 140/145 damage strike isn't sustainable and often I drop to lower numbers (which means less movement and more vulnerability) unless I run and don't fire.
I'm currently running a fairly high armor setup with the L-Coil, a DHS, +3 to hit Gyro, and a Cockpit Mod.
I'm wondering if a Heat Exchanger might be the better option vs the DHS. My only concern is, how costly freeing up an extra ton is. Cicadas are fragile and I'd hate to lose that Coil.
Decisions...decisions.
The only thing I am still trying to tweak is cooling. It is still pretty usable the way I have it, I just am looking for ways to improve. That 140/145 damage strike isn't sustainable and often I drop to lower numbers (which means less movement and more vulnerability) unless I run and don't fire.
I'm currently running a fairly high armor setup with the L-Coil, a DHS, +3 to hit Gyro, and a Cockpit Mod.
I'm wondering if a Heat Exchanger might be the better option vs the DHS. My only concern is, how costly freeing up an extra ton is. Cicadas are fragile and I'd hate to lose that Coil.
Decisions...decisions.