I agree with everything except this statement. Even if NGNG makes the same mistakes, I would still not excuse rudeness when giving advice.[...]
Now, if the NGNG guys did these same mistakes, well, they would kinda expect to be flamed.
I agree with everything except this statement. Even if NGNG makes the same mistakes, I would still not excuse rudeness when giving advice.[...]
Now, if the NGNG guys did these same mistakes, well, they would kinda expect to be flamed.
HI! Starting tomorrow I can share the full game of Battletech with you guys! Save files don't transfer over so we'll be starting fresh, but it's a blessing for me because I can have some idea of what I'm doing! I'm sure certain things will change, specifically side missions, over arching strategy etc so I'm excited to start a new run!
The post of contention: https://forum.paradoxplaza.com/foru...gh-of-battletech.1087348/page-9#post-24107352I didn't see your Youtube comment(s), but if you offered constructive criticism without resorting to personal attacks I think that's fantastic and that's the way it should be done. If not, I'm not a moderator here nor there, but anyone that gets toxic over a video game should probably seek professional help for their own sake.
That's the thing, Odd is only 6 hrs in, without the benifit of live chat like Sidestrafe has. He clearly doesn't understand some basic principles of the game, and has no-one to explain them too him (he is still, effectively, in the tutorial area). Even if he reads the YouTube comments, chances are he will already have recorded another session by that time. As far as I'm aware he has no previous BT experience.
My point is simply that resorting to personal attacks, such as wondering how someone gets through life without a personal assistant based off performance in a videogame, on the official forums, isn't really helpful to anyone. I'm sure Odd has thick enough skin that he won't be bothered, but is it really the impression we want new players getting when browsing the forum?
Now, if the NGNG guys did these same mistakes, well, they would kinda expect to be flamed.
So frustrating watching poor Odd stumble through LOL... I keep trying to grab his mouse cursor and help him out!
People were too hard on him and the insults leveled at him were not cool.
New players are going to take awhile to figure things out. Be honest, the first time you played in a new ip that was complex you probably were way past 20 hours played before you werent making glaring mistkes that were obvious to you in retrospect.
Im going to slighty disagree due to mitigation and the fact that the enemy cant be counted on to split fire to your highest armored mech when your most damaged mech is standing there.That Vindicator should have an LRM10 (if not otherwise completely replaced with a different mech), it is NOT over armored. There is no such thing as an over armored mech in my opinion. Here is an axiom:
"If you think your mech is over armored, you are not using your mech properly."
Let me give you a hypothetical to consider. What situation do you think is best, the enemy focuses it's fire on just two of your four mechs, or it spreads it's fire over all four of your mechs? Now clearly, if two of your mechs are 'underarmored', then you probably don't want the enemy spreading it's fire. But it is a certainty that if your mechs are not underarmored, if all your mechs are at or near max armor, the enemy spreading it's fire is a vastly preferable situation for you than the enemy concentrating it's fire.
You WANT the enemy firing at your ranged mechs (yes, including your LRM boat), rather than concentrating everything on your brawlers at close range. You will last twice as long if you can bait the enemy into NOT firing at your brawlers and firing at your ranged mechs instead. You do this by letting your ranged mechs be acceptable targets. You don't make then 'easier' targets than your brawlers, but you certainly don't babysit them to the point where the enemy simply leaves them for last. Give your ranged mechs maximum armor and bulwark. Have them advance to medium range for their weapons and park. Let them be targets and pray the enemy goes for them. If the enemy advances on them to get their short ranged weapons in play, they will be giving up the kilt shots to your brawlers!
Gonna have to disagree. Every mech I field is fully armored. Why? Because any one of them may be called upon to take enemy fire. Not everyone has to play that way, but I always max armor all my mechs then look at what weapon/heat/ammo loadout to give them to maximize their effectiveness in the role I intend for them. No matter what though, they all get full armor.Im going to slighty disagree due to mitigation and the fact that the enemy cant be counted on to split fire to your highest armored mech when your most damaged mech is standing there.
I think every mech should have decent armor so it can survive some fire, but your dedicated front line mechs should have more and be piloted in a manner that reflects they will take the brunt of the dmg. That means bulwark might be a good idea, seeking cover is a good idea etc.
I think the second line mechs should not seek to never get shot at, but they should seek to maximize fire while not exposingn themselves more than they need too.
4 max armored mechs would be 4 undergunned mechs. 2 uparmored and undergunned mechs with 2 underarmored and upgunned mechs with tactics to reflect that will be more efficient.
In my opinion, the amount of extra weaponry you can get from dropping armor is minimal at best. One medium laser and the heat sinks to fire it, for four tons of armor. That's a LOT of armor! If I've got a mech that is four tons of armor underweight, I am NOT going to be comfortable advancing it to the point where it can easily be fired upon, even IF it's pilot has bulwark. Yes, the brawlers should be maximally armored, but if one of them starts to take too much damage, having a well armored support line gives them somewhere to fall back to. Also well armored support means you are far less at risk in the case of enemy surprise flanking maneuvers (not likely with the current AI, but who knows) or enemy reinforcements suddenly showing up in your rear.Im going to slighty disagree due to mitigation and the fact that the enemy cant be counted on to split fire to your highest armored mech when your most damaged mech is standing there.
Gonna have to disagree. Every mech I field is fully armored. Why? Because any one of them may be called upon to take enemy fire. Not everyone has to play that way, but I always max armor all my mechs then look at what weapon/heat/ammo loadout to give them to maximize their effectiveness in the role I intend for them. No matter what though, they all get full armor.
In my opinion a mech without full armor, is just asking for a called shot with a high damage weapon (or lots of them) to take them out. One bad RNG roll and your front mechs can melt, after that the LRM boat may have to enter the fight a lot closer than originally intended.
I love it when people only half armor their legs (meaning one alpha strike with a called shot will take the leg off), or under armor one whole side of their mech because that side has no weapons or ammo (not realizing that damage transfers to the CT).
I will reduce leg armor to round half tons left for weapons and heat sinks, to full tons. That is often only a single point of armor from the legs to get the half ton (table top). That's usually about it.Typically, my weapons of choice are SRM4s and 6s, AC10s, PPCs, and LL. I use ML to round out builds and throw in a small, general purpose supporting weapon, or a bank of them for additional firepower. Armor is always my first thing maxed. I will sometimes reduce leg armor if I am going to strip anything. Leg armor is already higher then any other part of the mech, so losing maybe a ton or 2 between them isnt that bad.
People were too hard on him and the insults leveled at him were not cool.
New players are going to take awhile to figure things out. Be honest, the first time you played in a new ip that was complex you probably were way past 20 hours played before you werent making glaring mistkes that were obvious to you in retrospect.
Even in the beta putting a mech into storage removed all weapons (so you could put them on other mechs). Also, the Devs have said that when you first assemble a mech, it will not include weapons (the fact that it did in Beta was more of an unintended consequence of the Beta). It allowed people to double dip on salvage (if there was only 1 PPC in fight, you could end up with 2 (1 from salvage, then another when you pieced together a salvaged enemy mech)).It was kind of funny that as he is talking about no use for light mechs, I think this is the first mission that it could have been useful to have a light to get ahead of the convoy.
did anyone noticed that when he took the firestarter out of storage, he got no weapons on it. Makes me more sure that in the final game salvaged mechs will come bare of equipment.
In my opinion, the amount of extra weaponry you can get from dropping armor is minimal at best. One medium laser and the heat sinks to fire it, for four tons of armor. That's a LOT of armor! If I've got a mech that is four tons of armor underweight, I am NOT going to be comfortable advancing it to the point where it can easily be fired upon, even IF it's pilot has bulwark.
You are certainly right that an LRM 5 makes for a much better example as that would be the weapon of choice. I would note however that five tons is almost half the armor a 50 ton early LRM boat could carry. That is not a small sacrifice. In fact my own starting LRM boat 'does' make an armor sacrifice to squeeze in firepower, losing two tons of armor, and I am sorely tempted to reduce it's firepower to gain back the armor. (50 ton Centurion, jump jets for high ground/mobility, LRM 20 & 15, 4 tons ammo, 8.5 tons of armor, 2 tons shy of max.)Just an alternate perspective.