ChristopherOdd's Playthrough of Battletech

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

NoDebate

Second Lieutenant
64 Badges
Oct 3, 2012
169
83
  • Crusader Kings II: Reapers Due
  • Age of Wonders III
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • BATTLETECH
  • Surviving Mars
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Steel Division: Normandy 44 -  Back to Hell
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris Sign-up
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
HI! Starting tomorrow I can share the full game of Battletech with you guys! Save files don't transfer over so we'll be starting fresh, but it's a blessing for me because I can have some idea of what I'm doing! I'm sure certain things will change, specifically side missions, over arching strategy etc so I'm excited to start a new run!

From description in Ep. 13.
 

Panpiper

Captain
28 Badges
May 21, 2006
412
40
www.quora.com
  • Knights of Honor
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall Sign Up
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH: Flashpoint
  • Stellaris: Distant Stars
  • BATTLETECH - Backer
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Way of Life
  • Warlock: Master of the Arcane
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I didn't see your Youtube comment(s), but if you offered constructive criticism without resorting to personal attacks I think that's fantastic and that's the way it should be done. If not, I'm not a moderator here nor there, but anyone that gets toxic over a video game should probably seek professional help for their own sake.
The post of contention: https://forum.paradoxplaza.com/foru...gh-of-battletech.1087348/page-9#post-24107352

It was posted as a comment to one of his YouTube videos and copied here. Note the thumbs up on the comment on YouTube.
 
Last edited:

KnightCole

Colonel
2 Badges
Mar 2, 2018
823
0
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
That's the thing, Odd is only 6 hrs in, without the benifit of live chat like Sidestrafe has. He clearly doesn't understand some basic principles of the game, and has no-one to explain them too him (he is still, effectively, in the tutorial area). Even if he reads the YouTube comments, chances are he will already have recorded another session by that time. As far as I'm aware he has no previous BT experience.

My point is simply that resorting to personal attacks, such as wondering how someone gets through life without a personal assistant based off performance in a videogame, on the official forums, isn't really helpful to anyone. I'm sure Odd has thick enough skin that he won't be bothered, but is it really the impression we want new players getting when browsing the forum?

Now, if the NGNG guys did these same mistakes, well, they would kinda expect to be flamed.

So that explains his long drawn out speeches between every move. I was like 'damn this guy over thinks everything'...
 

Bodha

First Lieutenant
32 Badges
Apr 6, 2018
276
2
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Necroids
  • Island Bound
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Prison Architect: Psych Ward
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III
  • Sword of the Stars II
  • Magicka
  • Hearts of Iron III
  • Europa Universalis III Complete
People were too hard on him and the insults leveled at him were not cool.

New players are going to take awhile to figure things out. Be honest, the first time you played in a new ip that was complex you probably were way past 20 hours played before you werent making glaring mistkes that were obvious to you in retrospect.
 

shadojak

Captain
43 Badges
Feb 23, 2018
305
0
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Empire of Sin
  • Empire of Sin - Premium Edition
  • BATTLETECH
  • Crusader Kings II: The Old Gods
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • BATTLETECH: Flashpoint
People were too hard on him and the insults leveled at him were not cool.

New players are going to take awhile to figure things out. Be honest, the first time you played in a new ip that was complex you probably were way past 20 hours played before you werent making glaring mistkes that were obvious to you in retrospect.

The torches and pitchforks were a bit over the top...
 
Last edited:

Bodha

First Lieutenant
32 Badges
Apr 6, 2018
276
2
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Necroids
  • Island Bound
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Prison Architect: Psych Ward
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III
  • Sword of the Stars II
  • Magicka
  • Hearts of Iron III
  • Europa Universalis III Complete
That Vindicator should have an LRM10 (if not otherwise completely replaced with a different mech), it is NOT over armored. There is no such thing as an over armored mech in my opinion. Here is an axiom:

"If you think your mech is over armored, you are not using your mech properly."

Let me give you a hypothetical to consider. What situation do you think is best, the enemy focuses it's fire on just two of your four mechs, or it spreads it's fire over all four of your mechs? Now clearly, if two of your mechs are 'underarmored', then you probably don't want the enemy spreading it's fire. But it is a certainty that if your mechs are not underarmored, if all your mechs are at or near max armor, the enemy spreading it's fire is a vastly preferable situation for you than the enemy concentrating it's fire.

You WANT the enemy firing at your ranged mechs (yes, including your LRM boat), rather than concentrating everything on your brawlers at close range. You will last twice as long if you can bait the enemy into NOT firing at your brawlers and firing at your ranged mechs instead. You do this by letting your ranged mechs be acceptable targets. You don't make then 'easier' targets than your brawlers, but you certainly don't babysit them to the point where the enemy simply leaves them for last. Give your ranged mechs maximum armor and bulwark. Have them advance to medium range for their weapons and park. Let them be targets and pray the enemy goes for them. If the enemy advances on them to get their short ranged weapons in play, they will be giving up the kilt shots to your brawlers!
Im going to slighty disagree due to mitigation and the fact that the enemy cant be counted on to split fire to your highest armored mech when your most damaged mech is standing there.

I think every mech should have decent armor so it can survive some fire, but your dedicated front line mechs should have more and be piloted in a manner that reflects they will take the brunt of the dmg. That means bulwark might be a good idea, seeking cover is a good idea etc.

I think the second line mechs should not seek to never get shot at, but they should seek to maximize fire while not exposingn themselves more than they need too.

4 max armored mechs would be 4 undergunned mechs. 2 uparmored and undergunned mechs with 2 underarmored and upgunned mechs with tactics to reflect that will be more efficient.
 

Harmattan Assassin

Captain
8 Badges
Apr 6, 2018
317
0
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Stellaris: Necroids
Im going to slighty disagree due to mitigation and the fact that the enemy cant be counted on to split fire to your highest armored mech when your most damaged mech is standing there.

I think every mech should have decent armor so it can survive some fire, but your dedicated front line mechs should have more and be piloted in a manner that reflects they will take the brunt of the dmg. That means bulwark might be a good idea, seeking cover is a good idea etc.

I think the second line mechs should not seek to never get shot at, but they should seek to maximize fire while not exposingn themselves more than they need too.

4 max armored mechs would be 4 undergunned mechs. 2 uparmored and undergunned mechs with 2 underarmored and upgunned mechs with tactics to reflect that will be more efficient.
Gonna have to disagree. Every mech I field is fully armored. Why? Because any one of them may be called upon to take enemy fire. Not everyone has to play that way, but I always max armor all my mechs then look at what weapon/heat/ammo loadout to give them to maximize their effectiveness in the role I intend for them. No matter what though, they all get full armor.

In my opinion a mech without full armor, is just asking for a called shot with a high damage weapon (or lots of them) to take them out. One bad RNG roll and your front mechs can melt, after that the LRM boat may have to enter the fight a lot closer than originally intended.

I love it when people only half armor their legs (meaning one alpha strike with a called shot will take the leg off), or under armor one whole side of their mech because that side has no weapons or ammo (not realizing that damage transfers to the CT).
 

Panpiper

Captain
28 Badges
May 21, 2006
412
40
www.quora.com
  • Knights of Honor
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall Sign Up
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH: Flashpoint
  • Stellaris: Distant Stars
  • BATTLETECH - Backer
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Way of Life
  • Warlock: Master of the Arcane
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Im going to slighty disagree due to mitigation and the fact that the enemy cant be counted on to split fire to your highest armored mech when your most damaged mech is standing there.
In my opinion, the amount of extra weaponry you can get from dropping armor is minimal at best. One medium laser and the heat sinks to fire it, for four tons of armor. That's a LOT of armor! If I've got a mech that is four tons of armor underweight, I am NOT going to be comfortable advancing it to the point where it can easily be fired upon, even IF it's pilot has bulwark. Yes, the brawlers should be maximally armored, but if one of them starts to take too much damage, having a well armored support line gives them somewhere to fall back to. Also well armored support means you are far less at risk in the case of enemy surprise flanking maneuvers (not likely with the current AI, but who knows) or enemy reinforcements suddenly showing up in your rear.

In the latest Odd video, his "overarmored" Vindicator support mech, which he 'was' keeping further back, got it's arm blown off, the worst damage he suffered in the scenario. Just as a forinstance.
 

KnightCole

Colonel
2 Badges
Mar 2, 2018
823
0
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
Gonna have to disagree. Every mech I field is fully armored. Why? Because any one of them may be called upon to take enemy fire. Not everyone has to play that way, but I always max armor all my mechs then look at what weapon/heat/ammo loadout to give them to maximize their effectiveness in the role I intend for them. No matter what though, they all get full armor.

In my opinion a mech without full armor, is just asking for a called shot with a high damage weapon (or lots of them) to take them out. One bad RNG roll and your front mechs can melt, after that the LRM boat may have to enter the fight a lot closer than originally intended.

I love it when people only half armor their legs (meaning one alpha strike with a called shot will take the leg off), or under armor one whole side of their mech because that side has no weapons or ammo (not realizing that damage transfers to the CT).

Yeah, I aim to max my armor, then throw on a couple of heavier hitting weapons. Not a fan of the smaller toys like the SL and SRM2 or LRM5, AC2 and 5.

Typically, my weapons of choice are SRM4s and 6s, AC10s, PPCs, and LL. I use ML to round out builds and throw in a small, general purpose supporting weapon, or a bank of them for additional firepower. Armor is always my first thing maxed. I will sometimes reduce leg armor if I am going to strip anything. Leg armor is already higher then any other part of the mech, so losing maybe a ton or 2 between them isnt that bad.
 

Panpiper

Captain
28 Badges
May 21, 2006
412
40
www.quora.com
  • Knights of Honor
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall Sign Up
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH: Flashpoint
  • Stellaris: Distant Stars
  • BATTLETECH - Backer
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Way of Life
  • Warlock: Master of the Arcane
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Typically, my weapons of choice are SRM4s and 6s, AC10s, PPCs, and LL. I use ML to round out builds and throw in a small, general purpose supporting weapon, or a bank of them for additional firepower. Armor is always my first thing maxed. I will sometimes reduce leg armor if I am going to strip anything. Leg armor is already higher then any other part of the mech, so losing maybe a ton or 2 between them isnt that bad.
I will reduce leg armor to round half tons left for weapons and heat sinks, to full tons. That is often only a single point of armor from the legs to get the half ton (table top). That's usually about it.
 

Blastoid

Second Lieutenant
32 Badges
Feb 28, 2018
150
0
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Call to arms event
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Tyranny: Archon Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Crusader Kings III
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
People were too hard on him and the insults leveled at him were not cool.

New players are going to take awhile to figure things out. Be honest, the first time you played in a new ip that was complex you probably were way past 20 hours played before you werent making glaring mistkes that were obvious to you in retrospect.


I remember my first 20 or so hours with divinity Original Sin, it was brutal, kept killing my own characters by accident. I can not see the more advanced tactics till you get the basic mechanics down.

You can't learn everything at once. Odd is doing fine for someone with 6-10 hours in a battletech game. learning will come in pieces and not all at once.
 

Blastoid

Second Lieutenant
32 Badges
Feb 28, 2018
150
0
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Call to arms event
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Tyranny: Archon Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Crusader Kings III
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
It was kind of funny that as he is talking about no use for light mechs, I think this is the first mission that it could have been useful to have a light to get ahead of the convoy.


did anyone noticed that when he took the firestarter out of storage, he got no weapons on it. Makes me more sure that in the final game salvaged mechs will come bare of equipment.
 

Harmattan Assassin

Captain
8 Badges
Apr 6, 2018
317
0
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Stellaris: Necroids
It was kind of funny that as he is talking about no use for light mechs, I think this is the first mission that it could have been useful to have a light to get ahead of the convoy.


did anyone noticed that when he took the firestarter out of storage, he got no weapons on it. Makes me more sure that in the final game salvaged mechs will come bare of equipment.
Even in the beta putting a mech into storage removed all weapons (so you could put them on other mechs). Also, the Devs have said that when you first assemble a mech, it will not include weapons (the fact that it did in Beta was more of an unintended consequence of the Beta). It allowed people to double dip on salvage (if there was only 1 PPC in fight, you could end up with 2 (1 from salvage, then another when you pieced together a salvaged enemy mech)).
 

Pyske

Second Lieutenant
51 Badges
Jan 10, 2014
192
49
  • King Arthur II
  • Sengoku
  • Crusader Kings II
  • Europa Universalis IV
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Tyranny - Bastards Wound
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Victoria 2
  • Tyranny - Tales from the Tiers
In my opinion, the amount of extra weaponry you can get from dropping armor is minimal at best. One medium laser and the heat sinks to fire it, for four tons of armor. That's a LOT of armor! If I've got a mech that is four tons of armor underweight, I am NOT going to be comfortable advancing it to the point where it can easily be fired upon, even IF it's pilot has bulwark.

Let’s call it 5 tons and make it an LRM5. (If we’re adding an ML to a sniper or missile boat we only need 1 ton, since we probably won’t be firing our hottest weapons due to min range. )

Where do those tons come from? Well, a couple come from back armor. If my whole lance is getting flanked and my sniper is getting rear attacked, and the extra 15% weight of fire and the extra concentration of fire of 4 vs 3 hasn’t offset that advantage by the time the flanker arrived, I’ve probably already lost.

A couple tons probably also come from the arms. That’s more dangerous, but I’m betting on 10-15% more damage giving me a faster numerical advantage, and saving me some incoming damage, often enough to outweigh the rare occasions that I get serious incoming fire on a sniper.

Just an alternate perspective.
 

Panpiper

Captain
28 Badges
May 21, 2006
412
40
www.quora.com
  • Knights of Honor
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall Sign Up
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH: Flashpoint
  • Stellaris: Distant Stars
  • BATTLETECH - Backer
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Way of Life
  • Warlock: Master of the Arcane
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Just an alternate perspective.
You are certainly right that an LRM 5 makes for a much better example as that would be the weapon of choice. I would note however that five tons is almost half the armor a 50 ton early LRM boat could carry. That is not a small sacrifice. In fact my own starting LRM boat 'does' make an armor sacrifice to squeeze in firepower, losing two tons of armor, and I am sorely tempted to reduce it's firepower to gain back the armor. (50 ton Centurion, jump jets for high ground/mobility, LRM 20 & 15, 4 tons ammo, 8.5 tons of armor, 2 tons shy of max.)

Actually if I reduce anything to get back the armor, it would probably be the jump jets, but I am VERY fond of jump jets.