Yeah, ive been watching his XCom and Darkest dungeons vods and streams for a while.
Its interesting that watching this i noticed how poor the "tutorial" is at explaining the different UI elements and mechanics, yet when i watching Cohh stream i didnt really noticed how poor it was due to the live chat helping.
I think someone could get a lot of views if they made tutorial vods and put them on Youtube if the game doesnt improve the tutorials.
Yeah, ive been watching his XCom and Darkest dungeons vods and streams for a while.
Its interesting that watching this i noticed how poor the "tutorial" is at explaining the different UI elements and mechanics, yet when i watching Cohh stream i didnt really noticed how poor it was due to the live chat helping.
I think someone could get a lot of views if they made tutorial vods and put them on Youtube if the game doesnt improve the tutorials.
Yep, at the end this game is very, very poor at explaining and teaching itself. Player has to be ready and willing to dig in by himself and just blindly experiment with stuff and see what happens*
* good results not guaranteed, wasted turns guaranteed
From watching the video.
Several other things never covered are-
Differences between straight red line, arcing red line and white line. This could be done with a an extra text box.
How you can tell range of the weapons on the arc visual
How you can see the info on the enemy mech by clicking on it.
Does it explain obscured (partial red line with an slashed eyeball near the target)? I don't actually remember that one getting a mention either.From watching the video.
Several other things never covered are-
Differences between straight red line, arcing red line and white line. This could be done with a an extra text box.
How you can tell range of the weapons on the arc visual
How you can see the info on the enemy mech by clicking on it.
Most of the various armor indicators are actually entirely deceptive. The total armor level is bizarrely useless, either when the target is selected or over the paper doll. The only armor value that actually means anything at all is only displayed IF you click on a paper doll section to find out what it's specific armor and structure values are. And I'm pretty sure nothing tells you that you can actually do that.President Jyrgunkarrd said:The game doesn't even explain how the structure / armor indicator works, and it obviously isn't intuitive enough on its own since most new players aren't reading it correctly. The game really ought to explain how critical a situation an open CT is.
Does it explain obscured (partial red line with an slashed eyeball near the target)? I don't actually remember that one getting a mention either.
It reduces chance to hit and may physically block shots. I'm not sure how accurately that is tracked, whether it actually ray traces from each specific weapon to the target or whether it's some random chance.
Not sure if game cares at all considering lasers, kinetic rounds and missiles fly through terrain like nothing.
Basically I'm yet to see single situation where that disconnected red line was somehow bad for your chances of coring the target, always been basically same as having connecting red line.
Obstruction is a +2 difficulty/-10% chance to hit.
Now if only game somehow explained this clearly and well early on!
HaHAA!