If I cared that much I certainly would rollback, but I'd actually be happily playing the prerelease beta if there'd been one.
What's the difference between the postrelease beta and the hypothetical prerelease beta?
If I cared that much I certainly would rollback, but I'd actually be happily playing the prerelease beta if there'd been one.
A pre-release beta would be opt-in. Then people who opt-in contribute playtesting ("a large quantity of low-quality bug reports", which is why it's important that it occur after and in addition to internal testing) and hopefully don't lose their minds when it doesn't work right/how they want because they specifically acted to get the pre-release version knowing it is not yet suitable for release.What's the difference between the postrelease beta and the hypothetical prerelease beta?
The problem is some players don't want to play the new content until it is fully completed and tested, and don't want bugs to sully their enjoyment. As such, with a post release beta, it's often unannounced, and after finding out about the problems, these players are never notified of when it's actually done. They might not come back.What's the difference between the postrelease beta and the hypothetical prerelease beta?
People would lose their shit anyways. While I agree that QA has been a weak spot for PDX for a long time, changing the dlc name to open Beta wouldn't make a damn different. I prefer software differences, not semantics changesA pre-release beta would be opt-in. Then people who opt-in contribute playtesting ("a large quantity of low-quality bug reports", which is why it's important that it occur after and in addition to internal testing) and hopefully don't lose their minds when it doesn't work right/how they want because they specifically acted to get the pre-release version knowing it is not yet suitable for release.
It's not about what it's called, it's about who is playing it. There's a large contingent of players out there who don't take a big interest in the development cycle and aren't forum grogs (weird, I know), and they would live in blessed ignorance playing 2.1.3 while we lords and ladies of the cutting edge installed the prerelease version to chew raw meat. A lot of the most insane complaints are coming from one-post accounts, these are people who had a working game and it just stopped and they were upset, they never thought about the forum until they had a complaint. They wouldn't have even known there was a pre-release beta, much less bumbled into it.People would lose their shit anyways. While I agree that QA has been a weak spot for PDX for a long time, changing the dlc name to open Beta wouldn't make a damn different. I prefer software differences, not semantics changes
If they labeled it an open beta, that would reduce sales just to pacify some complaints about quality.
They fix the bugs all the time. 2.2.2 is almost incomparably better than 2.2.1 (Only problem for me being glitching resources when trading with other races.)Developers of the world, rise up and fire your executives. Their mindless targeting of the Christmas sales season ruined your update, which would have been awesome if it had occurred in March or had an open month-long prerelease beta. Instead, you get this headache that is probably cutting into your holidays. Look at how angry the customers are, and we aren't even the ones who have to stay late to fix it. Seriously, this is serious, y'all need to seize the means. A dev team with any capacity for self-determination would never do this to themselves.
It wouldn't reduce sales, it would merely delay them until a release-worthy version existed. And it might even increase them.
This month I'm like "look at these super nice species portraits, someday they'll be in a good game again."
A pre-release beta would be opt-in. Then people who opt-in contribute playtesting ("a large quantity of low-quality bug reports", which is why it's important that it occur after and in addition to internal testing) and hopefully don't lose their minds when it doesn't work right/how they want because they specifically acted to get the pre-release version knowing it is not yet suitable for release.
Yeah, this is just about not displeasing your customer by not pushing broken updates to them unless they've specifically indicated they're into that. So many people played 2.2.0, some of them playing for their first time. 2.2.0 should have been a forum grog only bughunt adventure, not anyone's first exposure to a paradox game.But opt-in or opt-out, it's still the same options, right? This is just a psychology thing?
Which is why there's a big splash screen first thing when you open the game that tells you 'hey, things have changed and here's how', along with clear instructions on how to revert to a previous version for a bit if they want to. The only way the game just 'stopped working' is if they completely ignored the devs going out of their way to inform them.It's not about what it's called, it's about who is playing it. There's a large contingent of players out there who don't take a big interest in the development cycle and aren't forum grogs (weird, I know), and they would live in blessed ignorance playing 2.1.3 while we lords and ladies of the cutting edge installed the prerelease version to chew raw meat. A lot of the most insane complaints are coming from one-post accounts, these are people who had a working game and it just stopped and they were upset, they never thought about the forum until they had a complaint. They wouldn't have even known there was a pre-release beta, much less bumbled into it.
I must disagree. The multispecies growth bit is very broken. It cannot possibly be their true intent, because these guys are not idiots.Me to. But that feels less like some sort of failure or a broken mechanic, just dev intent not jelling with how players received it.
Yeah I just bought 2 as well. 2.2 has a slew of minor problems outstanding and two major ones of which I am aware. That is not so bad. Knowing the major problems also makes it quite possible to play around them.god im so angry i just bough all the DLCs
keep those fixes coming devs!
merry christmas you guys rock!![]()
The differesne is exposure. A prerelease beta is only available to the beta testers. These people are bound by NDAs even after release, so you never hear the horror stories of how bad things were before release.What's the difference between the postrelease beta and the hypothetical prerelease beta?
No it is not. If it is opt in then only a fraction of players will go that way. The majority will wait for it to go official rather than opting into a beta. Just the fact that it is held back as opt in implies that it is risky and that it is not ready.But opt-in or opt-out, it's still the same options, right? This is just a psychology thing?
Just the fact that it is held back as opt in implies that it is risky and that it is not ready.
No, there are nuances. An opt in beta brings with it some of the nuance of a try-at-your-own-risk situation. Other betas often only carry the implication of being unready and are in search of feedback for improvement rather than the harsh criticism that might result if something were labeled as ready.Is... is that not what a beta means, like, period...?