In this thread, please discuss the ways for and results of christianising those Eastern European nations, which include Slavs (from the tribes at Elbe to the Russian steppes), Magyars, Avars, and Baltic nations within the AJFIFU mod.
The way:
I suggest that this is done by events, separately for each country.
These events can be triggered by special events in Germany (but which of the German countries?) and Byzantium. For example, Kievian Russia would have an event triggered by a Byzantine one, where the historical choice (for Kievians) would be to get baptised by Contantinopolitan envoys. An ahistorical choice would be still to accept a more western-like christianity.
Countries that failed to adopt christianity should still have this possibility as an ahistorical event choice. This would allow for the playability of these countries, which should be otherwise doomed and get absorbed by their mightier (and more modern) neighbours.
The results:
The result of adopting christianity were profound and not limited to the religious sphaere. In the game, I suggest to simulate this by the following developments:
- religion changed to christian (obvious)
- revoltrisk slightly increased for a short period (obvious)
- revolts following in separate events, specific for each country
- techgroup changed to latin or orthodox, according to where does the christianity come from (starting group should be exotic, see a separate thread for technology)
- innovativeness slightly increased - by 1 or 2 (reading introduced)
- centralisation lowered significantly for western christianity (a mighty class of imported priests arises, speaks latin and questions the traditional prince's powers sometimes)
- centralisation increased slightly for the eastern christianity (priests speak the local language and teach that the power of the prince comes from God almighty)
- some cash added for the eastern christianity (the rich eastern ceremonial added to the splendour of the court, I don't know how to simulate this better)
- aristocracy increased slightly and serfdom increased massively (the very concept of feudalism has just arrived, Gloria in Excelsis!)
- some events (random events?) decreasing the basic tax value of provinces should follow (donations of estates to the church)
- OTOH, the energetic colonising action by the church could offset the previous effect, so maybe we do nothing.
The way:
I suggest that this is done by events, separately for each country.
These events can be triggered by special events in Germany (but which of the German countries?) and Byzantium. For example, Kievian Russia would have an event triggered by a Byzantine one, where the historical choice (for Kievians) would be to get baptised by Contantinopolitan envoys. An ahistorical choice would be still to accept a more western-like christianity.
Countries that failed to adopt christianity should still have this possibility as an ahistorical event choice. This would allow for the playability of these countries, which should be otherwise doomed and get absorbed by their mightier (and more modern) neighbours.
The results:
The result of adopting christianity were profound and not limited to the religious sphaere. In the game, I suggest to simulate this by the following developments:
- religion changed to christian (obvious)
- revoltrisk slightly increased for a short period (obvious)
- revolts following in separate events, specific for each country
- techgroup changed to latin or orthodox, according to where does the christianity come from (starting group should be exotic, see a separate thread for technology)
- innovativeness slightly increased - by 1 or 2 (reading introduced)
- centralisation lowered significantly for western christianity (a mighty class of imported priests arises, speaks latin and questions the traditional prince's powers sometimes)
- centralisation increased slightly for the eastern christianity (priests speak the local language and teach that the power of the prince comes from God almighty)
- some cash added for the eastern christianity (the rich eastern ceremonial added to the splendour of the court, I don't know how to simulate this better)
- aristocracy increased slightly and serfdom increased massively (the very concept of feudalism has just arrived, Gloria in Excelsis!)
- some events (random events?) decreasing the basic tax value of provinces should follow (donations of estates to the church)
- OTOH, the energetic colonising action by the church could offset the previous effect, so maybe we do nothing.