• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Jul 29, 2002
535
0
Visit site
In this thread, please discuss the ways for and results of christianising those Eastern European nations, which include Slavs (from the tribes at Elbe to the Russian steppes), Magyars, Avars, and Baltic nations within the AJFIFU mod.

The way:
I suggest that this is done by events, separately for each country.

These events can be triggered by special events in Germany (but which of the German countries?) and Byzantium. For example, Kievian Russia would have an event triggered by a Byzantine one, where the historical choice (for Kievians) would be to get baptised by Contantinopolitan envoys. An ahistorical choice would be still to accept a more western-like christianity.

Countries that failed to adopt christianity should still have this possibility as an ahistorical event choice. This would allow for the playability of these countries, which should be otherwise doomed and get absorbed by their mightier (and more modern) neighbours.

The results:
The result of adopting christianity were profound and not limited to the religious sphaere. In the game, I suggest to simulate this by the following developments:
- religion changed to christian (obvious)
- revoltrisk slightly increased for a short period (obvious)
- revolts following in separate events, specific for each country
- techgroup changed to latin or orthodox, according to where does the christianity come from (starting group should be exotic, see a separate thread for technology)
- innovativeness slightly increased - by 1 or 2 (reading introduced)
- centralisation lowered significantly for western christianity (a mighty class of imported priests arises, speaks latin and questions the traditional prince's powers sometimes)
- centralisation increased slightly for the eastern christianity (priests speak the local language and teach that the power of the prince comes from God almighty)
- some cash added for the eastern christianity (the rich eastern ceremonial added to the splendour of the court, I don't know how to simulate this better)
- aristocracy increased slightly and serfdom increased massively (the very concept of feudalism has just arrived, Gloria in Excelsis!)
- some events (random events?) decreasing the basic tax value of provinces should follow (donations of estates to the church)
- OTOH, the energetic colonising action by the church could offset the previous effect, so maybe we do nothing.
 

unmerged(9076)

No. 33 the Mysterious Stranger
Apr 28, 2002
343
0
Visit site
You might want to include ahistorical pagan revival movements. If, for instance, a pagan power controls provinces X, Y, and Z, formerly pagan subjects might rally to it, thus increasing the chance of a random conversion (possibly) or simply revoltrisk.

Be wary of a permanent tax reduction in a province because of church estates. If that's implemented, there should be a way to confiscate said estates to balance it out.

Overall, however, I think what you've proposed is excellent. Do you need assistance in scripting the whole package?
 
Jul 29, 2002
535
0
Visit site
Hi, thank you for the comment.

- Church estates: look at the last but one point in my original proposal; also the increasing of serfdom and aristocracy correspond to this. Other than that, the introduction of modern tools and farming techniques, increasing of the ("internal") colonisation, induced by the Christianity, contributed to increased output overall.

- yes please, you may want to start with some nations. For now, I am busy professionally; also I want to correctthe tech levels issue.
 

Kasperus

Field Marshmallow
8 Badges
Nov 5, 2001
4.379
0
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • For The Glory
  • 500k Club
  • Mount & Blade: Warband
Why would the eastern european nations have to start with exotic actually? Especially when compared to western Europe having latin? First of all the states in the east in 8th century are not that comparable to exotic tribes in America and Africa in 16th century, if only for the fact that they were not isolated from western European influence and as such were equally developed on military and trade-levels and basically also on the level of statehood. Secondly, Western Europe was in contrary to the 16th century and after not ahead the rest of the world in technological development during me - strictly speaking all of Europe was lagging behind the far east and islamitic world. And third, introduction of christianity had eventually no direct technological effect, apart of introduction of limited clerical bureaucracy, while you might question the benefits of feudalism...

Personally I would rather think of a solution in which the islam and China have the highest techgroup, followed by India, orthodox world and Buddhist world (if included) and then followed by western europe and then finally the pagan states in Europe. Of course all by itself it only has any benefit if you manage to work out the technological issues (cannot help here, I have not done anything with the techs in MES, but it DOES work as intended in our scenario)
 

Ayeshteni

Jehanne's Slave
111 Badges
Jul 31, 2002
6.279
103
  • 500k Club
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • 200k Club
  • Heir to the Throne
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
Kasperus said:
Personally I would rather think of a solution in which the islam and China have the highest techgroup, followed by India, orthodox world and Buddhist world (if included) and then followed by western europe and then finally the pagan states in Europe. Of course all by itself it only has any benefit if you manage to work out the technological issues (cannot help here, I have not done anything with the techs in MES, but it DOES work as intended in our scenario)

Indeed I agree. Most of the 'inventions' and technological know-how came from China and the burgeoning Arab and Islamic World. Europe (both West and East) was a veritable backwater in comparison.

But again, the problem lies in the game mechanics here. If Browning can figure this out (and I sincerely hope he does ;) ) then we can have different tech groups, rather than having every nation have latin (the highest) for progression.

However, as to starting events, dive straight in, and have a ball, we look forward to seeing them!
yours
Ayeshteni