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RedRooster81

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This might give some unpleasant results in multiplayer, instead of randomly choosing the name, you could get the name list and disable all names of the elder children of a ruler.

I had not really considered multiplayer. I suppose that brings up a whole lot of new issues.

Well, it all comes down to what the devs have decided in terms of game mechanics. If there is a change_name function available, then all kinds of events will be possible. Otherwise, there is the old traditional save game editing.
 

Orinsul

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who cares what might potentially happen very occasionally in multiplayer?

whenever anyone suggests allowing players more actual ability to play someone comes along and says that would be a bad thing as people would exploit it in multiplayer
If you choose to play multiplayer with the tiny minority of infantile idoits who would name their children after swearwords then you have to suffer the consequence of putting up with it. You should deny responsible players features because you fear a tiny minority offending you, when its your choice whether or not you involve yourself with them.
thats like saying pens should be illegal because some people might write swear words. Its not a sensible argument and it never will be.

Most people would use that function responsible and it would greatly increase gameplay, it doesnt matter if it might give unpleasent results in multiplayer.

As it is, every time a child gets born you have to save, edit the save and then re-load the game just to have any authority over sons names, giving a choice between randomly generated names wouldnt solve that. Letting players enter their own as EU3 allows for province renames is the simplest and in my mind, best way to do it.

Dont punish the majority because you fear a minority.
 

Ruwaard

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who cares what might potentially happen very occasionally in multiplayer?

whenever anyone suggests allowing players more actual ability to play someone comes along and says that would be a bad thing as people would exploit it in multiplayer
If you choose to play multiplayer with the tiny minority of infantile idoits who would name their children after swearwords then you have to suffer the consequence of putting up with it. You should deny responsible players features because you fear a tiny minority offending you, when its your choice whether or not you involve yourself with them.
thats like saying pens should be illegal because some people might write swear words. Its not a sensible argument and it never will be.

Most people would use that function responsible and it would greatly increase gameplay, it doesnt matter if it might give unpleasent results in multiplayer.

As it is, every time a child gets born you have to save, edit the save and then re-load the game just to have any authority over sons names, giving a choice between randomly generated names wouldnt solve that. Letting players enter their own as EU3 allows for province renames is the simplest and in my mind, best way to do it.

Dont punish the majority because you fear a minority.

Ok, maybe you should get a list with all available names of a culture.
 

Premu

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This might give some unpleasant results in multiplayer, instead of randomly choosing the name, you could get the name list and disable all names of the elder children of a ruler.

Well, you can't really exploit it to gain an unfair advantage, can you? It doesn't really has an influence on the character.

Of course, some people could get ideas to name the children "Dumbhead" or "xyz-is-stupid", but the host could simply kick such a player. You don't need to name a child in order to insult someone. ;)
 

Duke of Bavaria

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Simply soluton to the muliplayer problem: Dont play with d+cks. Really no argument i mean you could also say give no one access to any game files because someone in mulitplayer might edit them to gain advantage. Its not the the duty of Paradox to nanny the jerks in this world.