The four centuries that are to be covered by Crusader Kings II saw many cultural, political, and social changes. One of the more enduring in terms of historical memory is chivalry. Originally a concept tied to horsemanship and feats of arms, chivalry developed historically by the XII century from a number of different influences, among them the Catholic Church's desire to moderate the violence of war, the troubadour tradition that popularized tales of gallantry, and the ideal of furusiyya[/], the Islamic ideal of manly endeavor. It became a code of sorts for how noblemen were supposed to act towards each other, towards noblewomen, and towards their social inferiors. Ideals such as mercy, fair play, and piety were important components. So how should chivalry be addressed in CK2? I have some basic ideas, but I would like for you to share yours as well.
(1) You as a liege can encourage chivalry through organizing tournaments, hosting troubadours at your court (and maybe writing poetry of your own), perhaps organizing quests (in imitation of King Arthur, Rolland, and other Christian knights of legend) and the like. There should also be diplomatic options that focus on honoring both Christian and non-Christian gentility.
(2) In CK1, chivalry was portrayed as a technology that had to be reached under the "Noble Customs" tech tree. I think that it should be a progressive process, and should have an effect on characters based on their traits: romantic characters should be chivalric; pragmatic or cruel ones not so much so.
(1) You as a liege can encourage chivalry through organizing tournaments, hosting troubadours at your court (and maybe writing poetry of your own), perhaps organizing quests (in imitation of King Arthur, Rolland, and other Christian knights of legend) and the like. There should also be diplomatic options that focus on honoring both Christian and non-Christian gentility.
(2) In CK1, chivalry was portrayed as a technology that had to be reached under the "Noble Customs" tech tree. I think that it should be a progressive process, and should have an effect on characters based on their traits: romantic characters should be chivalric; pragmatic or cruel ones not so much so.