FEEDBACK
I do prefer to think the AI has some coding to select 'appropriate' National Ideas for their situation, even if they can't go outside their 'pool' of ideas. I rarely see the larger powers (i.e. England, Castille, France) stray from the sequence in their country description file, but Portugal often does. I've no idea what caused France to pick Bureaucracy first, but it was my boon. They're kept out of the colonial race even longer thanks ot that. I'm fearing the day they reach Govt 22.yeah, that is strange. Apparently the AI can overrule their initial NI settings if certain triggers aren't available. You won't see a landlocked nation pick QFTNW even if it says so in common/countries/ and I assume something alike is going on here.
I've often seen Castile and England choose national bank as their first NI, and then moving QFTNW a step down the line.
Could it be that the AI refuses to pick national conscripts (France) if it doesn't use half the support limit at the time of picking the idea?
Bill of rights (Eng) if it has no revolt risk, or nothing above a certain threshold
Divine supremacy (Cas) if it has no muslim provinces.
The last one is certainly possible. I like to take Granada from them in the first few years leaving Castile without muslims provinces (it only takes 3 infantry and 3 cogs). And I was puzzled when I saw QFTNW as their second NI in the common/countries/castile.txt - it's always number three in my colonization games.
I rarely see better odds than 'very unlikely'. Sheer tenacity does the rest. I tried selling them some Atlantic islands, but then the odds were 'impossible', go figure. I presume it's because they don't have maps to reach them, or somehow feel they're too far away. Mind, I'll be happy enough if they can convert the Asian islands I give them.Another good job.
How do you get Ryuku to accept the provinces you are donating to it? I am playing a GC Republican Turkey game (IN 3.2b 2008, deposted the sultan in 1501), and have mostly overrun Europe. I figured I would rescue the poor animists of Ashanti, Oyo and Sokoto from the infidel Castillian & Portugese missionaries, so I made them my vassals and allies.
Then I figured I would export some animists to newly conquered and yet unconverted Christian European territories. My animist vassals refuse any territory I try to donate to them in Europe... What is your secret with Ryuku?
Other than Oyo, aren't those pagans all landlocked? That would probably be a negative factor for accepting the new provinces.
That might very well be. Eventually, I'll be testing their 'range'. If push comes to shove, I'll just have to release a pagan state in Europe or North Africa, if I ever get that far.Maybe they won't accept overseas territories?
Sadly, the Danes have been little to fear in this game. A Lucky Sweden sorta ruined their chances.Now you must be wary of those feared Ottoman mercenaries in the employ of the Danish king, the Timariot Guard.