Ah, well, that explains it. I don't cheese the AI. It's more important that my divisions look pretty.
Tanks was crucial in Shanghai in allowing the Japanese to maintain their position. The chinese were able to penetrate the Japanese bunkers at heavy cost. However they were unable to finish off the garrison due to tanks blocking the way.
It is known that he talked with the Japanese and wanted to remain governor of Shangong in return for a deal. In addition he fled while Yan Xishan remained and fought in Shanxi. Beijing and Tianjin did see fighting.
The chinese did have poor equipment but on the other hand they did have a few better units. The gernades vs light tanks wasn't known at the beginning of the war which is why I mentioned it is something that helped Japan push through at the start of the war PRIOR to the troops knowing an effective counter.
The new divisions weren't operating on Qing tactics but German tactics, I don't know where you pulled that from.
In addition after the germans withdrew they operated on Soviet tactics and later allied tactics.
Let's ignore the weapons difference between the two fronts, eh. The Chinese side suffered tremendous casualties in the battles. Taking low Japanese casualties as proof the Chinese didn't bother fighting is disingenuous.
Now that's just dismissing their unsuccessful battles as 'they weren't serious' when in fact they were very serious. Let's ignore attempts in 1940 to capture Chinese capital (defeat for IJA). The Battle for Wuhan and 1/2/3/4 Changsha battles were very important battle.
The reason why major successful offensives a la Ichi-Go by Japan did not happen until 1944 is because their major offensives in 1939, 1941, and 1942 were FAILURES.
The earlier battle failures had severe impacts on the IJA. The emperor reprimanded the IJA for failing to achieve success in 1941. The reason Japan went to war with the US/Allies was because they knew they were running out of resources to fund their military adventure in China and because it was not turning out to be the success they thought it would be. NOT because 'these were great opportunities of conquests in the Pacific and South-East Asia'. In fact they knew that expanding in SEA was a bad and risky move but they felt they had to in order to get resources for the army which was fighting in China.
Japan wouldn't have been considering withdrawing if they were 'winning' so much as you say. You seem to be under the impression that Japan decided to not advance because they wanted a political settlement while it is the other way around. Because they could not advance, they settled on a political settlement. The IJA declared war on China over the objections of the civilian government. Do you think the army would have even agreed to a political settlement if they had a choice?
This is the same incorrect narrative Paradox has that the Japanese 'simply didn't care'. "They deployed 1/3 of their army, if they wanted to be successful they could have, look at Ichi-go." Why did they deploy only 1/3 of their army? Why did they not do something like Ichi-go before?Japan knew by 1941 that they were running out of war resources. Japan KNEW they needed a victory soon (see reprimand by the emperor above). The narrative that they didn't care is about as accurate as the stab in the back myth. They did care. They did try to advance. Multiple times. They weren't successful until 1944.
The reason they deployed only 1/3 of the army was due to supply and economics. The Kwantung army which precipitated the war was funded by bank loans done under duress (blackmailed the bank). Prior to the start of the war they couldn't afford more troops and throughout the war they could not have afforded more troops in China. Japan had stockpiled resources prior to the war and they were running on fumes. Transporting supplies to the front was challenging.
17 Japanese divisions which took part in Operation Ichi-go was 500,000 men. That's 50 ingame divisions if a division is 10k men. This argument doesn't hold up. Japan historically by war end had more than 100 in game divisions in China.
On the Chinese side a division was more like a regiment and an Army Group was closer to a traditional division.
I agree with this statement in most parts. China was to Japan what Afghanistan is to USA/Soviets and Vietnam was to USA. I do consider that to be 'a meat grinder'. 2 million Japanese casualties in China weren't negligible and the economic cost was high (5 million including puppets which is a 1:2 ratio with the nationalists who lost 10 million troops). This excludes civilian numbers.
The thing about victory possible/not possible: for a regime change to occur one must control the majority of the population. If a country's population is largely rural that becomes a logistical challenge.
I personally really dislike the idea of making these kind of mechanics for just one circumstance to force the game to play out a certain way. They need to make infrastructure a lot harder to improve in China (perhaps separating China into a lot more states) and have partisans constantly destroying infrastructure in occupied regions.The simplest solution (for paradox) is to make Japan's penalties fighting China go UP as they occupy more territory to simulate worsening supply situation and worsening garrison penalties. Thus a player would be incentivized to occupy important cities/territories rather than carpet occupy the area.
On the flip side it's too easy right now as the Nationalists to remove army corruption in the game. Army corruption did not go away. The problem is not all units were corrupt, which isn't properly modeled. Jiang's personal troops, the german trained troops, and the latter British trained troops were competent. Guangxi troops were competent, as were Shanxi Clique troops. Jiang abandoned the defense of Nanjing to evacuate the remains of the better troops under his command so he could fight again. As Natchi holdings shrunk, it got better as generals were closer to the central government and thus couldn't be as corrupt anymore, but it never went away. Army corruption led to the defeat of the nationalists in the civil war. As soon as these generals left the watch of the central government they went back to being corrupt.
Of course making it harder to remove army corruption won't improve the balance. It just goes to show how utterly unrealistic the situation is in HoI4.
The main limiting factor for Japan IRL was supplies (logistics/garrison) and money. They had to garrison supply lines. Supplies were stolen by partisans (500,000 partisans in northeast china alone by war end. They didn't get weapons from nowhere). Japan was so short on weapons that they stripped their Manchurian border garrison of weapons and gave them old WW1 guns to supply the front. The army couldn't find money to pay for more troops (blackmailed the banks to fund the war). And lastly, there was no value to occupying the vast majority of land in China for Japan which is why they went after the cities hoping for a peace where they would get the industrial and resource areas. Not some "not taking the chinese seriously, but the player can change that by spending some mana".
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Watching the warlords stream reminds me why I won't play HoI4. Too little historical plausibility. Sure, you can have the Guangxi Clique side with Japan for player choice. But it should come with severe penalties. Troops would revolt and desert. Your generals would desert. The New Guangxi Clique's leadership was very much against collaborating with Japan and the 'Third Guangxi Clique' would necessitate a different leader to be historically accurate. Historically Japan tried very hard to win over the warlords but none of them did. There were reasons for this which is not modeled ingame as a penalty for seeking Japanese support. If anything seeking British support would be more likely for Guangxi as the KMT was collaborating with the Germans at the time.
The warlords which might side with Japan are Xinjiang and some warlords which are not modeled in game. (Shandong area general fled rather than fight at the beginning of the war).
Yan Xishan ordered his troops to fight to the death against Japan rather than retreat and stalled the Japanese offensive long enough for the Nationalists to reform.
Zhang Xueliang started the Xi'an Incident because Jiang refused to fight Japan.
Ma Clique issues fatwas and jihads against the Japanese.
Guangxi threatened a border war with Nanjing in the Lianguang Incident under the pretext that Nanjing wasn't dedicated to fighting Japan (which was true) and demanded to send expeditionary forces north.
None of these cliques should be allowed to 'seek japanese support' at the sole cost of some mana points. There should be real consequences that reflect historical plausibility, leading to drastic changes in leadership and severe internal struggles, possible even communist revolts. If a player wants to go down the ahistoric route and can overcome these historically accurate challenges then that is fine. But right now the game is just spend some mana->do unrealistic thing.
Yes, I agree with that allot but Japan would've moved more of their army to China if they could IRl, but they didn't. I think the USSR should get a decision allowing them to declear war on Manchuria and Japan if there is less than 300k in manpower on the Soviet-Manchurian border (and the same for the Japanese) until you have a non-agression pact with Japan. This would force 30 divisons + to be in Manchuria which already solves most of the problems.
Also, the penalties for Japan (which unfortunatly we need to have until we get a proper supply system) should start low, but go up further you got into China. Ichigo would allow you to reduce them quite a bit, but you would have to be at war with the US. Player Japan in singleplayer should be able to beat China in 39 if they're a good player (assuming mid 37 war start), or if the aren't very good, they would only be able to beat China during Ichigo in 40/41.
Isn't supply a thing already? You can get the coast, but then supply should go to hell and you just can't push further without starving your army. I mean, I'm pretty sure you could try - and maybe succeed - but, as said, it would be a horrific cost for little gains.Thing is, something more is needed to model warfare in China properly. Whatever that thing is, it is not turning China into a theatre of war where a 1-200 Japanese divisions crush China in 1-2 years as presently happens. If a "seize the coast" event is the only way of doing this then fine, but I think a better option must exist. Simply making China stronger is no solution at all because of the knock-on effect once China is defeated.
If that game simulated that...Isn't supply a thing already? You can get the coast, but then supply should go to hell and you just can't push further without starving your army. I mean, I'm pretty sure you could try - and maybe succeed - but, as said, it would be a horrific cost for little gains.
It does. We can argue that it might not push for it hard enough, but it's a thing. It's a matter of finding the perfect balance of mechanics and representation of the land.If that game simulated that...
Then it should. It would also help with Germany and the Soviet Union.Supply length doesn't matter which means Hoi4 doesn't simulate something like that. The supply never goes to hell and you can just finish off China, and then exploit it's manpower without any ill-effects.
The USA oil embargo was in response to 'Demand French Indochina' and could have been 'ignored' similar to sanctions, it was the seizing of oil trade assets that lead Japan to spend late 1941 in war planning and prep. Conquering the Dutch East Indies, Philippines, British Malaya and numerous islands does not sound like Japan was unable too continue the war against China due to lack of resources.
Several other factors at play; A need for new resources, war priority, tactical priority, difficult terrain vs. spoils of war, Army/Navy feud, Tojo, the treaty of Portsmouth, under estimating China resistance, racism, and so on...
Operation Ichigo staged in 1941 or earlier would of been the beginning of the end for China.
Operation ichigo wouldn't have worked in 1941. China still had the Burma road then, and hyperinflation hadn't taken off.
Japan's plan to defeat China historically was to cut it off from the outside world and seek a political settlement.
Ichigo happened in 1944 in the context of China being weaker than it was in 1940.
Paradox broke the China theater beyond repair by deciding to be lazy about modelling logistics.
It's mainly the more you play the more you learn to fuck with the AI and build divisions it can't peirce while dropping paratroopers on all their VPs just moments after you nuke them so that they capitulate instantly.
A pretty loud minority complain the AI is abhorrently bad just because it fails at a few simple aspects. It's passable, which is all the AI in any paradox game ever really is. You'll also notice that the AI has improved drastically over time for every Paradox game of this generation, since you can just roll back to previous versions.
I agree with your characterisation of the Japanese strategy post-Wuhan, however I don't think anyone can state with certainty that an offensive on the scale of Ichi-Go wouldn't have succeeded in 1940. I mean, an offensive of a similar scale had succeeded in taking Wuhan and its surroundings. We've talked a lot about Changsha here (a city of limited value after it was burned to the ground on CKS's orders in 1938) but limited offensives towards Nanning, Guangzhou, Yichang all succeeded during this period.
I partly agree with your comment regarding it being unfortunate that the game does not model transportation with sufficient granularity, but . . . right now it's exactly as "broken"* as it was in HOI3 and HOI2 - the war in China is typically finished in a few years with a Japanese victory.
*I hate this term, it is over-used and often applied to things that just don't function very well rather than being actually broken.
Agree, China fell way too easy on stream. Invasion of China should be Barbarossa type of difficulty for Japan. I won't even talk about Marco Polo decision mechanic which is utterly broken and only costs small amount of PP which criples China even harder.
I partly agree with your comment regarding it being unfortunate that the game does not model transportation with sufficient granularity, but . . . right now it's exactly as "broken"* as it was in HOI3 and HOI2 - the war in China is typically finished in a few years with a Japanese victory.
Yes, Chiang Kai-shek in 1938.Nationalist China AI has absolutely no idea of how to preserve forces and picking their battles. They suicide non-stop into the japanese troops. In the end they do not have any equipment or organization left in mid 1938 and completely collapses.
Anyone else experiencing this?
My preferred solution is that, once a desired line is reached, an event should fire forcing the player to either seek a political victory in China, or abandon the focus route leading to conquests in South-East Asia and incur severe economic penalties, but there's so many new mechanisms needed to make this a reality that I doubt it will happen.