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unmerged(25794)

Sergeant
Feb 15, 2004
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Hello All

This is going to sound like me being lazy but-

I am about to begin a campaign on this game as China, could anyone:

1. Tell me which is best and or more enjoyable: Communist China or Nationalist?

2. Any strategies and tactics found so far?

Thanks

David
 

mib

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1. Depends. If you're politically compatible, play ComChi :rofl: If you're a nationalistic flag-waver, try NatChi.

The real difference: ComChi gets better leaders, a small but high-quality starting army, and helluva fight. But it has a really small area, crappy tech teams, and a smaller claim area (no Mongolia and Tannu Tuva, meaning you shouldn't/can't pick a fight with the USSR.) NatChi on the other hand, gets generally very crappy leaders, a larger but badly-trained army, warlord puppets (whose use other than guarding coasts is next to nil), and helluva fight. It has a crappy but large list of tech teams, a larger claim area (but not Hong Kong or Macao), and nothing beats driving out the Japanese in 1938, allying with Germany, invading then releasing Indochina and India by 1940, punching through the Bolshevik underbelly in 1941, completely (letting Germany) annex USSR by 1942. But what to do for the next 10 years is a problem... Invading the Japanese Home Islands? (Done it before) Conquering all of Asia? (Feasible but too lazy to do it), or WC? (Navy a problem, Germany really tough.)

EDIT: 2. Forgot there was a 2, got too carried away answering 1! OK strategies... for NatChi, do not destroy ComChi before the Sino-japanese war. Their superior divisions will come in handy, though don't fight your entire war with them. You'll need to whack them later on. For doctrines, use infiltration instead of (the stereotypical, and inaccurate) human wave. After the war you can ally either Allies or Axis. Doubt the Comintern would want you. But why be Allies when the nearest Axis country is half a world away? (Japan n/a, stupid sea) so let's be Axis instead. Whack the Brits (and frogs) good. Build up a navy, haven't tried this in DD but subs should be a bit less overpowered now, so maybe building superstacks of SS would not be the best naval tactic... :wacko: From there on the world is your oyster. You're now a major power. Hurrah! Invade USSR, or sit tight and upgrade your infrastructure (you've got 10 years to waste!)
 
Last edited:

unmerged(25794)

Sergeant
Feb 15, 2004
88
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Thank you

I think I will probbaly start as Nationalist China and rewrite history.

Incidentally, how do you hold off the Communists until the Sino-Japanese war?

Thanks

David

EDIT: The hyperlinks at the bottom of your page, do they all work with HOI2 Doomsday, or just the last CCIP one specifically for Doomsday?
 
Last edited:
Apr 11, 2006
1.001
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First of all, you need to concentrate your troops in two areas; around the Commies and in the south, at the Cuangxi Clique (sp?) border, as they will declare war on you before the japs invade (ususally).
Accept the peace offer you get when you have conquered most of their territory.
Against Mao, just hold off the Commies with massive armies until you Forge the Unified Front against Japan.

When the Japs invade, your best chance should be huge infantry armies supported by artillery brigades, entrenched in the hills.
Don't bother building an airforce or armour divisions just yet, focus on regular infantry. Militia sucks, as we all know, so only keep a few divisions in each Army. The ones you had at the start of the game should suffice, building them is certainly a waste of money.

If you manage to repell the Japs, and Commie China should be easy pickings, unless they managed to expand and get to the industrialized provinces.
Then, while everybody's busy with the Germans, you can grap the rest of China, get Afghanistan, Persia, and maybe Turkey too.

Remember: Superiour Numbers always triumphs, but having big guns helps too!
 

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As Communist China sit tight until the "Hedge Bets" event fires, then annex Shanxi and get an additional 12-20 divisions, and turn south and invade Nationalist Cina you have exactly 9 months to annex them before Japan invades.

If your lucky you have enough time to move all your troops north.

ComChi is possibibly the hardest country to play with the goal of obtaining historical game objectives.

With DD a human in USSR is a great help providing both troops and supplies. I'm playing as ComChi atm in the 1946 scenario.
 

unmerged(54240)

Moved to new account
Feb 22, 2006
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mib said:
...and nothing beats driving out the Japanese in 1938, allying with Germany, invading then releasing Indochina and India by 1940...
What's the point of releasing India? It has 0 partisan activity and gives a good IC boost.

I only played as ComChina and it wasn't funny (I reloaded like 20 times just to achieve what Mao did). Thing is you can't even join Comintern as ComChina, you have to use acceptall if you really want to join USSR.

btw, mib where you from? Most chinese patriots I met are usually adherents of PRC. You seem to prefer CKS/ROC.
 

mib

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KorPlayer said:
What's the point of releasing India? It has 0 partisan activity and gives a good IC boost.

I only played as ComChina and it wasn't funny (I reloaded like 20 times just to achieve what Mao did). Thing is you can't even join Comintern as ComChina, you have to use acceptall if you really want to join USSR.

btw, mib where you from? Most chinese patriots I met are usually adherents of PRC. You seem to prefer CKS/ROC.

India has better tech teams than you do. Besides, do you really want to defend those 20-odd coastal provinces? I sure don't. So I give the job to India, who gets full use of their IC (50 something?) and LEADERS! LEADERS! Usually by 1941 my leader pool is running out and I have to promote all my skill 1 Mj Gen to skill 0 Lt Gen... :mad: ... Since autopromote does not work for me.

I'm from Olympia WA. Oh you meant where originally. Nanking. (Meaning Japan has a special place in my heart.) I'm not really pro-CPC or pro-KMT, I'm a libertarian really. CKS is a baaaad man. It wouldn't have been so bad if he wasn't so incompetent, to boot. Anyway, I just support whoever is fighting for the Chinese people. At the time it happened to be the KMT. So you see me on this WW2-game board with the ROC's flag. Right now however it's the CPC. It's not that the CPC is fighting, but rather that the KMT/ROC is NOT fighting... :rofl:
 

Spruce

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the downfall of Nat. China is the amph. invasion of east and south China - so guard all of your beaches well - the rest is stalling the enemy with regular infantry until you can encircle the advancing Japanese.
 

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mib your quote is hilarious.

Have you ever been to sinodefenceforum.com? We're setting up Hoi2 games every once in a while, with more people we can have a more active Hoi2 community.

I like playing a ComChi for the challenge or achieving what Mao did, the problem is that the game doesnt display geurilla war very well.

And if your Human controlling ComChi and assuming annexing-China's-give-troops works in DD do ti so you dont have to wait a month to get your troops back in HB fires.
 
Apr 11, 2006
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Yesterday, I played Nationalist China, 1936 GC, Normal/Normal difficulty.
I actually managed to hold the line against the Japs in the north, never giving them Beiping, but retreating and counterattacking in the neighboring provinces. My fellow Chinese allies (the unified front event is a real godsend :)) were a real help, providing the manpower to defend the Middle Oligarchy.
By tactically retreating and then cutting off Japanese divisions, I was able to exterminate quite a lot of them, maybe as much as 20 divisions.
Eventually I managed to push all the way into Korea, and then Machuria, with all it's trapped, un-supplied Japanese divisions :D

The invasion in the south was a bit of a bother, but by deploying freshly trained divisions, plus my yunnan and Cuanxi allies, I mangaed to drive them out of all but Hainan, which is occupied by no less than 35-40 divisions at all times.

Unfortunately, the chance of the other chinese factions accepting the inevitable (i.e. giving me their territory) is nil, zero, zip, none at all, even though my relations are 180 on average. I'm not expecting anything of Mao, but at least Xibei Xan Ma could have the common decency to give in!
 

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there should be an event that ends the alliance.
 
Apr 11, 2006
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Yeah, there should be.
Now I'm stuck in a war with Japan, and I can't leave or ban anyone from the alliance. I'd really appreciate the opportunity to DOW and annex the others, like I once did in pre-DD HoI2. The Japs have NO forces on the continent (except Hainan, and they can't cross the strait, 'cause I'm dug in there), yet they still won't offer even a White Peace!