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ticorico

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I played several game as the USA and SU and discovered that if you give free supplies as in a trade to NATCHINA they are actually able to fight. I began trading a month after marco polo and since I started trading the JAPS havent moved at all and the NAts are starting to actually beat them back.
 

Iberville

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I started a Japan '41 game, so of course I start fighting China. I noticed that USA gives them lend-lease quite often... And Russia gives LL to Communist China. Not sure of the amount of supply involved, but it's better than nothing!
 

Sten

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I cannot say that I am seeing this. I have been experimenting all week with propping up the Nationalist China with resources from the USA.

I pumped resources into Nat-China every 15 days and they still lose to the Japanese by 1939.

Once Japan has started making inroads into Chinese territory I have been exiting as the US and looking at Nat-Chinese resources. None are short all are well over 10K. In one game before NatChina surrendered I looked and they had over 15K in supplies.

So while giving supplies to the Chinese helps slow down the Japanese progress, it doesn't stop them from failing to defend China.

I found myself hurting for resources as the US and my normal peacetime build routine was trashed since I was needing to keep the production of supplies high to feed the Nat-Chinese.

In the end I decided I would rather have my infra and IC constructions completed and start my prewar build up, than spend the extra time propping up Nat China when they are just going to cost me resources, time and energy and still surrender to the Japanese forces.
 

unmerged(141715)

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Interesting. I gave them huge amounts of supplies in the hope they could stop the Japanese. I am pretty sure that when they fell all I had done was givin a future enemy a huge stockpile of resources!!!!!:rofl:
 

tuore

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In my USA game (sad AAR spoiler), I sent them 250 supplies/day nonstop from 1937 (yes, even before the war) to 1939. Now it's late 1941 and they're still around, though pretty small.
 

ticorico

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i played a second soviet union game and this time it didnt work at all maybe it worked the first time because the soviet union was a democracy I dont know somebody needs to fix the china issue its awefull.
 

yapxingguan

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would giving 1936 NatChi humanwave doctrine + 1936 infantry blueprint fix the balance? I would want to know if anyone tried it..
 

unmerged(167071)

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I usually do the following:
- give them a couple of techs
- remove their starting dissent
- give them their better ministers in 1936 instead of their original years
- make most of their tech teams appear in 1936 instead of later

I admit it's quite a "preposterous" buff, but it works quite nicely and allows for a much slower advance of the Japanese, without overpowering the chinese too much.

Two final things (which DO unbalance the game, so be gentle with them) that you can do are 1)tweak the Japanese build order and 2)raise the infra in the ic-rich chinese provinces to give them more ic and resources.
 

Keioel

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Well I for one would be pissed if they gave them Human Wave...I always go for Infiltration. The issue isn't their land techs alone, it's the 1918 infantry and the lack of headquarters. Giving them the blueprints for 1936 infantry, the first of both mobility and superior firepower, and ONE HQ would help loads.
 

Acheron

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Don't you have to be in an alliance with them to give them tech?
 

Porkman

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Don't you have to be in an alliance with them to give them tech?

I think he's talking about the initial setup of the scenario, not any nation in game giving them the requisite techs.
 

Keioel

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That's what I'm talking about. Plus having them start with the blueprint for both Mobility and Superior allows the player to decide what path to go down.

I think he's talking about the initial setup of the scenario, not any nation in game giving them the requisite techs.