at least Michael isn't so extravagantYeah, he never got enough! His own ministers bribed him constantly to get his goodwill. He was ridiculously greedy.
at least Michael isn't so extravagantYeah, he never got enough! His own ministers bribed him constantly to get his goodwill. He was ridiculously greedy.
Michael was good, it's a shame the Romanians haven't reinstated him as a king after the fall of the Communists. He's still alive, I'd very much like it if they at least gave him his crown back before he dies.at least Michael isn't so extravagant
Once East/Southeast Asia gets a look (hopefully next patch...), maybe issues like this will be fixed with unique focus trees. Still, China (Republic of, at least) should have had a focus tree to start. I would have rather had China have one at the start and us get Poland in DoD then having to wait till at least 1.5 for China.
Except, infra makes a fatal error. It posits that, because all developed areas had rails, all areas with rails were developed.
This was not the case. Especially in Asia. Japan's war in China was confined to the rails because they couldn't supply their troops away from them. The road network in China wasn't good enough and Japan could only operate away from the rails for short periods. They couldn't just pour more troops into China to subdue it because they couldn't supply that many. This is part of why Japan went with the strategy of isolating China and waiting for it to weaken.
The way the game should actually simulate the war in China is to make it nearly impossible for Japan to move away from the main rail corridors without suffering near ruinous supply costs.
They should just call that DLC "First to Fight". Would be thematic for both.
If infrastructure was simulated on the province level instead of the state level, depicting a long war in China would be easier.
That level of infrastructure detail would be just fine for a game that zoomed in on the war in China. What paradox has done with infrastructure works just fine for the global nature of the game.
There are mods like BlackIce that let you dive off into extreme detail on various aspects of the war. Paradox can't afford to do that with the base game because it'd be too big a learning curve for the average gamer. They won't make any money building a hardcore logistics simulation that will frustrate more players than those who find it enjoyable.
As simple as it is currently, I'd wager that most people playing HOI4 still don't understand how supply works really.
maybe they could haveThe current supply system is too big a learning curve because it makes no sense. It's simple, but opaque.
"Supply moves on rails" is a very, very easy heuristic to remember.
Also, Paradox's audience isn't "the average gamer," it's somewhat hardcore strategy gamers.
so industry infrastructure is like the state classifications (urban, rural, etc)They should definately split transport infrastructure and industry infrastructure.
Transport infrastructure should be depicted on province level and should be a pain in the ass to improve it. It would represent railways, roads and canals used to easily move stuff from one place to another. Also it would mean existance of strategic locations like crossroads. Now you capture provinces, because they have VP on them, then you'd have to stick to your supply lines, secure important crossroads, try to cut enemy supply lines. It would mke a perfect sense if you would fortify and defend a location only because it is on the important crossroad and holding one town would stop the entire front's advance, because supplie can't be delivered, how coold would that be? Also think how much more interesting and impactful would partisans be if they would mostly target railroads causing supply issues!
Industry infrastructure on the other hand would stay on state level and would represent: electrification, local construction capability, availability of workforce etc. Industry Infrastructure would just show how much effort one needs to build factories/refineries in said state.
Well, starting infrastruture could be corelated with state class. But it should be upgradable, you can construct new powerplants, train future workers and engineers that will be needed, provide construction materials and experts. All in preparation for constructing new industry buildings in the state.so industry infrastructure is like the state classifications (urban, rural, etc)
China has more factories than most European nations now. But the fact is China can't produce enough infantry Eq. during the WW2.
If you want to slow down the war, the best way is to add a debuff idea to Japan, like "Complicated Strategy"; "Friction between the IJA and IJN forces", and remove it when Japan declare war to the US.
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I'm not a native English speaker, sorry for my bad English.![]()
The current supply system is too big a learning curve because it makes no sense. It's simple, but opaque.
"Supply moves on rails" is a very, very easy heuristic to remember.
Also, Paradox's audience isn't "the average gamer," it's somewhat hardcore strategy gamers.
They should definately split transport infrastructure and industry infrastructure.
Transport infrastructure should be depicted on province level and should be a pain in the ass to improve it. It would represent railways, roads and canals used to easily move stuff from one place to another. Also it would mean existance of strategic locations like crossroads. Now you capture provinces, because they have VP on them, then you'd have to stick to your supply lines, secure important crossroads, try to cut enemy supply lines. It would mke a perfect sense if you would fortify and defend a location only because it is on the important crossroad and holding one town would stop the entire front's advance, because supplie can't be delivered, how coold would that be? Also think how much more interesting and impactful would partisans be if they would mostly target railroads causing supply issues!
Industry infrastructure on the other hand would stay on state level and would represent: electrification, local construction capability, availability of workforce etc. Industry Infrastructure would just show how much effort one needs to build factories/refineries in said state.