• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
i will add tomorrow new events for all of the 6 uncolonized provinces chimu has knowladge of in 1419(2 or 3 chain-events for each). at least as flavour to keep a human player "going" and not get bored(and encourage the early colonization even if low chances of success). also to increase the possible choices a player can make earlly on with regards to his economic/slider policy directions.
 
#-----------------------------------------------------------------------------------------------
# EARLY COLONIAL ATTEMPTS -north and taqari
#-----------------------------------------------------------------------------------------------

event = {
id =
random = no
trigger = {
owned = { province = 166 data = -1 } #huanuco
}
country = CHM
name = " the lowlands "
desc = " we have had for a long time knowladge of this southern lands with a very fertile land for cultivations.the local tribes are very friendly, very much like us.once our settler has reached their village he was celebrated and the tribe's eldest has made it well known that his people have no objection towards becoming part of our great nation and equally reap off the benefits of future campaigns to come."
date = { day = 1 month = january year = 1420 }
offset = 900
deathdate = { day = 1 month = december year = 1460 }

action_a = {
name = "great.send some gold in exchange for extra warriors! "
command = { type = treasury value = -40 }
command = { type = INF which = 166 value = 11000 }
command = { type = provincemanpower which = 166 value = 1 }
command = { type = colonists value = 1 }
command = { type = addcore which = 166 }
}
action_b = {
name = " we beter use this lands for extra food supply in the upcoming or ongoing campaigns "
command = { type = treasury value = -100 }
command = { type = gainbuilding which = 166 value = bailiff }
command = { type = population which = 166 value = 500 }
command = { type = colonists value = 2 }
command = { type = provincetax which = 166 value = 1 }
command = { type = provincemanpower which = 166 value = 1 }
command = { type = addcore which = 166 }
}
}


event = {
id =
random = no
trigger = {
owned = { province = 187 data = -1 } #pastaza
}
country = CHM
name = " the north cousins "
desc = " due of harsh terrain, the contacts with our cousins in the north has remained minimal. but now we need more support in overcoming and winning the present military campaigns. "
date = { day = 1 month = january year = 1425 }
offset = 900
deathdate = { day = 1 month = december year = 1470 }

action_a = {
name = " try persuade the elder into gaining new warriror "
command = { type = treasury value = -30 }
command = { type = INF which = 187 value = 10000 }
command = { type = provincemanpower which = 187 value = 1 }
}
action_b = {
name = " grant privilages in exchange for teritorial incorporation "
command = { type = addcore which = 187 }
command = { type = treasury value = -20 }
command = { type = population which = 187 value = 500 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = colonists value = 1 }
command = { type = provincemanpower which = 187 value = 1 }
}
}


event = {
id =
random = no
trigger = {
owned = { province = 161 data = -1 } #cupica
owned = { province = 163 data = -1 } #azuay
owned = { province = 161 data = -1 } #cali
}
country = CHM
name = " the furs trade "
desc = " upon the recent conquests of the northern tribes, one of our commander has ventured further north with a few troops. he brought back news of an area rich in wild animal stock. therfore we ventured more hunters in the north. while difficult to reach, the native resistance was easilly dissperesed. we shall establish a permanent presence there, at least into gaining a good suplly of animal skins to make more clothes for our warriors "
date = { day = 1 month = january year = 1430 }
offset = 900
deathdate = { day = 1 month = december year = 1480 }

action_a = {
name = " establish a permanent trading base "
command = { type = treasury value = -30 }
command = { type = trade value = 600 }
command = { type = colonists value = 1 }
}
action_b = {
name = " built some roads for better access as well "
command = { type = treasury value = -90 }
command = { type = gainbuilding which = 161 value = bailiff }
command = { type = trade value = 200 }
command = { type = infra value = 400 }
command = { type = population which = 161 value = 300 }
command = { type = colonists value = 2 }
command = { type = trigger "a" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
command = { type = addcore which = 161 }
}
}


event = {
id =
random = no
trigger = {
year = 1550
event = #THE ABOVE "a" ID TRIGGER
owned = { province = 161 data = -1 } #cupica
owned = { province = 163 data = -1 } #azuay
owned = { province = 161 data = -1 } #cali
}
country = CHM
name = " the furs trade 2 "
desc = " upon contact with the mayans and europeans, cali has became an important tarding post. however due to constant attacks from the european conquistadors wanting our wealth, the area suffers from constant pillage at times as much as instability. how shall we handle this?"
date = { day = 1 month = january year = 1550 }
offset = 900
deathdate = { day = 1 month = december year = 1700 }

action_a = {
name = " raise a permanent local militia "
command = { type = mine which = 161 value = 30 }
command = { type = provincetax which = 161 value = 11 }
command = { type = province_revoltrisk which = 161 value = 5 }
command = { type = INF which = 161 value = 5000 }
command = { type = trade value = 1500 }
}
action_b = {
name = " offer to share trade revenues with the mayans, for coordinated defense efforts "
command = { type = mine which = 161 value = 50 }
command = { type = provincetax which = 161 value = 10 }
command = { type = province_revoltrisk which = 161 value = 3 }
command = { type = INF which = 161 value = 5000 }
command = { type = trade value = 2500 }
}
action_c = {
name = " hire extra mercenaries to defend the area "
command = { type = cash value = -300 }
command = { type = mine which = 161 value = 40 }
command = { type = provincetax which = 161 value = 10 }
command = { type = province_revoltrisk which = 161 value = 4 }
command = { type = INF which = 161 value = 15000 }
command = { type = trade value = 300 }
}
}



event = {
id =
random = no
trigger = {
year = 1750
owned = { province = 161 data = -1 } #cupica
owned = { province = 163 data = -1 } #azuay
owned = { province = 161 data = -1 } #cali
}
country = CHM
name = " the furs trade 3 "
desc = " due to many new exploration advancements as well as loss of interst for the area, the importance of cali has slowlly diminished."
date = { day = 1 month = january year = 1750 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = " oh well...nothing lasts forever "
command = { type = mine which = 161 value = -30 }
command = { type = provincetax which = 161 value = -9 }
command = { type = province_revoltrisk which = 161 value = -5 }
command = { type = population which = 161 value = -10000 }
command = { type = trade value = -500 }
}
action_b = {
name = " put to good use the present existing manpower there "
command = { type = mine which = 161 value = -30 }
command = { type = provincetax which = 161 value = -9 }
command = { type = province_revoltrisk which = 161 value = -5 }
command = { type = provincemanpower which = 161 value = 4 }
command = { type = trade value = -500 }
command = { type = land value = 500 }
}
}


event = {
id =
random = no
trigger = {
owned = { province = 160 data = -1 } #bogota
owned = { province = 161 data = -1 } #cupica
owned = { province = 163 data = -1 } #azuay
owned = { province = 161 data = -1 } #cali
}
country = CHM
name = " the furs trade "
desc = " after the establishment of the new settlements on the north coast, we discovered a bit more the in-land area west of it. while it has low native population and it does not present itself of not much interest, it could still be a strategic area of some sorts especially since we receiving words of a great empire existing further north."
date = { day = 1 month = january year = 1440 }
offset = 900
deathdate = { day = 1 month = december year = 1500 }

action_a = {
name = " establish a military presence there "
command = { type = treasury value = -40 }
command = { type = colonists value = 1 }
command = { type = INF which = 160 value = 3000 }
command = { type = fortress which = 160 value = 1 }
}
action_b = {
name = " send some settlers to provide natural defensive positions "
command = { type = treasury value = -60 }
command = { type = trade value = 100 }
command = { type = infra value = 100 }
command = { type = colonists value = 2 }
command = { type = population which = 160 value = 300 }
}
}


event = {
id =
random = no
trigger = {
owned = { province = 192 data = -1 } #taqari
owned = { province = 170 data = -1 } #manu
owned = { province = 193 data = -1 } #titicaca
owned = { province = 169 data = -1 } #cuzco
}
country = CHM
name = " further in-land expansions "
desc = " after the conquests in the east, we have yet again found more previouslly unknown land just east of cuzco. while it is of no present importance at all, maybe we shall adopt some policy about it, and use it as a lunching pad for possible future in-land explorations?"
date = { day = 1 month = january year = 1450 }
offset = 900
deathdate = { day = 1 month = december year = 1520 }

action_a = {
name = " only establish a military presence there "
command = { type = INF which = 192 value = 3000 }
command = { type = colonists value = 1 }
}
action_b = {
name = " use the area to send there some or all of our un-desireble citizens and thieves. "
command = { type = treasury value = 50 }
command = { type = trade value = 1500 }
command = { type = colonists value = 3 }
command = { type = population which = 160 value = 400 }
command = { type = fortress which = 192 value = 1 }
command = { type = provincemanpower which = 192 value = 2 }
command = { type = domestic which = centralization value = 1 } #better state control
command = { type = domestic which = mercantilism value = -1 } #safer trade
command = { type = trigger "b" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
}
}


event = {
id =
random = no
trigger = {
year = 1530
event = #THE ABOVE "b" ID TRIGGER
owned = { province = 192 data = -1 } #taqari
owned = { province = 170 data = -1 } #manu
owned = { province = 193 data = -1 } #titicaca
owned = { province = 169 data = -1 } #cuzco
}
country = CHM
name = " the taqari's insurection "
desc = " without much supervision from our officials, the convicts and thieves dumped in this area have increased their numbers to the point where they have formed their own armies and have started to increase their attacks on the neighborhood provinces, cousing an imminent and permanent threat to cuzco itself!"
date = { day = 1 month = january year = 1530 }
offset = 900
deathdate = { day = 1 month = december year = 1600 }

action_a = {
name = " make it a priority; send the armies "
command = { type = INF which = 169 value = 5000 }
command = { type = revolt which = 192 }
command = { type = revolt which = 192 }
command = { type = revolt which = 192 }
command = { type = revolt which = 170 }
command = { type = revolt which = 193 }
command = { type = revolt which = 169 }
}
action_b = {
name = " offer a limited autonomy and government positions for their leaders "
command = { type = treasury value = -100 }
command = { type = trade value = 500 }
command = { type = domestic which = centralization value = -1 }
command = { type = domestic which = aristocracy value = 1 }
command = { type = revolt which = 169 }
command = { type = revolt which = 169 }
}
action_c = {
name = " recognize their superior military skills and try to learn something in the process... "
command = { type = domestic which = centralization value = -1 }
command = { type = land value = 2000 }
command = { type = revolt which = 192 }
command = { type = revolt which = 192 }
command = { type = revolt which = 170 }
command = { type = revolt which = 193 }
command = { type = revolt which = 169 }
}
}
 
Last edited:
#-----------------------------------------------------------------------------------------------
# EARLY COLONIAL ATTEMPTS - coquimbo
#-----------------------------------------------------------------------------------------------


event = {
id =
random = no
trigger = {
owned = { province = 174 data = -1 } #coquimbo
owned = { province = 173 data = -1 } #atacama
owned = { province = 172 data = -1 } #arica
}
country = CHM
name = " southern costal exploration - coquimbo 1"
desc = " by building a few floating platforms we have managed to reach the so caled coquimbo small region. what shall we do now? "
date = { day = 1 month = january year = 1435 }
offset = 900
deathdate = { day = 1 month = december year = 1550 }

action_a = {
name = " take control and establish only a minimal presence there for now "
command = { type = INF which = 174 value = 3000 }
command = { type = cash value = -100 }
command = { type = fortress which = 174 value = 1 }
command = { type = population which = 160 value = 200 }
command = { type = colonists value = 1 }
}
action_b = {
name = " send there some of our skilled fishermen "
command = { type = cash value = -150 }
command = { type = trade value = 200 }
command = { type = colonists value = 3 }
command = { type = population which = 174 value = 400 }
command = { type = provincemanpower which = 192 value = 2 }
command = { type = addcore which = 174 }
command = { type = trigger "a" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
}
}


event = {
id =
random = no
trigger = {
year = 1600
event = #THE ABOVE "a" ID TRIGGER
owned = { province = 174 data = -1 } #coquimbo
owned = { province = 173 data = -1 } #atacama
owned = { province = 172 data = -1 } #arica
}
country = CHM
name = " southern costal exploration - coquimbo 1"
desc = " the skilled fishermen in this area have not only provided a steady source of fish trade for us, but also have developed more advanced skills as most of the other fish regions. shall we encourage it further and invest more in this province?"
date = { day = 1 month = january year = 1600 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = " yes indeed! please do so "
command = { type = cash value = -400 }
command = { type = gainmanufactory which = 174 value = navalequipment }
command = { type = naval value = 800 }
}
action_b = {
name = " increase its trade importance instead based on the quality products found there"
command = { type = treasury value = -100 }
command = { type = trade value = 500 }
command = { type = naval value = 500 }
command = { type = domestic which = mercantilism value = 1 }
command = { type = provincetax which = 174 value = 2 }
command = { type = provincemanpower which = 174 value = 2 }
}
action_c = {
name = " since i love fish so much i better establish a summer residence there instead!"
command = { type = treasury value = -300 }
command = { type = gainmanufactory which = 174 value = luxury }
command = { type = naval value = 500 }
command = { type = provincetax which = 174 value = 1 }
command = { type = provincemanpower which = 174 value = 1 }
}
}
 
#-----------------------------------------------------------------------------------------------
# EARLY COLONIAL ATTEMPTS - tucuman
#-----------------------------------------------------------------------------------------------


event = {
id =
random = no
trigger = {
owned = { province = 219 data = -1 } #tucuman
owned = { province = 173 data = -1 } #atacama
owned = { province = 172 data = -1 } #arica
}
country = CHM
name = " the tucuman question 1 "
desc = " some adventurers have brought back some quiet intreasting tales about this south, in-land mountain region. but the one story that have realy cought our attention is the wich implies that gold is apparently found everywhere, especialy in the caves."
date = { day = 1 month = january year = 1460 }
offset = 900
deathdate = { day = 1 month = december year = 1520 }

action_a = {
name = " send a military expedition to inspect the area better "
command = { type = INF which = 219 value = 3000 }
command = { type = cash value = -30 }
command = { type = addcore which = 219 }
command = { type = population which = 219 value = 100 }
command = { type = provincemanpower which = 219 value = 1 }
command = { type = colonists value = 1 }
}
action_b = {
name = " we have too much gold as it is but build some roads.concentrate on other areas. "
command = { type = trade value = 100 }
command = { type = infra value = 200 }
command = { type = colonists value = 3 }
}
}


event = {
id =
random = no
trigger = {
year = 1500
owned = { province = 219 data = -1 } #tucuman
owned = { province = 173 data = -1 } #atacama
owned = { province = 172 data = -1 } #arica
}
country = CHM
name = " the tucuman question 1 "
desc = " our wars with the european invaders are not going as well as planed or expected. there ever increasing demand for gold has became a burden for our people. therfore shall we attempt produce more gold to satisfy the european needs or not?"
date = { day = 1 month = january year = 1520 }
offset = 900
deathdate = { day = 1 month = december year = 1630 }

action_a = {
name = " we need maximize the production at all costs to gain some trade leverage!"
command = { type = cash value = 100 }
command = { type = inflation value = 4 }
command = { type = mine which = 219 value = 100 }
command = { type = population which = 219 value = 600 }
command = { type = trade value = 200 }
command = { type = domestic which = serfdom value = 1 }
command = { type = colonists value = 2 }
}
action_b = {
name = " more gold would not save us! however consider the province of great importance from a military perspective "
command = { type = cash value = -150 }
command = { type = fortress which = 219 value = 1 }
command = { type = mine which = 219 value = 20 }
command = { type = population which = 219 value = 2000 }
command = { type = provincemanpower which = 219 value = 2 }
command = { type = provincetax which = 219 value = 1 }
command = { type = addcore which = 219 }
command = { type = trigger "a" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
}
}


event = {
id =
random = no
trigger = {
year = 1600
event = #THE ABOVE "a" ID TRIGGER
owned = { province = 219 data = -1 } #tucuman
owned = { province = 173 data = -1 } #atacama
owned = { province = 172 data = -1 } #arica
}
country = CHM
name = " tucuman's importance "
desc = " during the past century , this province has proved to be of great importance for our people, mostlly becouse its natural forts. it has became a cultural and philosophic beacon, a province where anyone can find himself/herself at peace. "
date = { day = 1 month = january year = 1650 }
offset = 900
deathdate = { day = 1 month = december year = 1720 }

action_a = {
name = " grant it a special status and built a massive learing centre there"
command = { type = cash value = -500 }
command = { type = gainmanufactory which = 219 value = luxury }
command = { type = provincemanpower which = 219 value = 1 }
command = { type = provincetax which = 219 value = 1 }
command = { type = naval value = 800 }
}
action_b = {
name = " attempt to make it an advanced trading post from all sourandings"
command = { type = cash value = -500 }
command = { type = gainmanufactory which = 219 value = refinery }
command = { type = trade value = 500 }
command = { type = domestic which = mercantilism value = 1 }
command = { type = provincetax which = 219 value = 3 }
command = { type = provincemanpower which = 219 value = 1 }
command = { type = trigger "b" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
}
action_c = {
name = " concentrate on gold extraction instead!"
command = { type = cash value = 100 }
command = { type = inflation value = 2 }
command = { type = mine which = 219 value = 50 }
command = { type = provincetax which = 219 value = 1 }
command = { type = provincemanpower which = 219 value = 1 }
}
}


event = {
id =
random = no
trigger = {
year = 1700
event = #THE ABOVE "b" ID TRIGGER
owned = { province = 219 data = -1 } #tucuman
owned = { province = 173 data = -1 } #atacama
owned = { province = 172 data = -1 } #arica
}
country = CHM
name = " tucuman's raising importance "
desc = " our efforts to concentrate regional trade here has proved to be a great choice. the riches of tucuman are un-parallel!"
date = { day = 1 month = january year = 1750 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = " that is good to hear for a change! "
command = { type = cot which = 219 }
command = { type = provincetax which = 160 value = 1 }
command = { type = trade value = 800 }
}
action_b = {
name = " we shall move our capital there as well! "
command = { type = cash value = -300 }
command = { type = capital which = 219 }
command = { type = cot which = 219 }
command = { type = gainmanufactory which = 160 value = luxury } #just in case
command = { type = trade value = 500 }
command = { type = provincetax which = 219 value = 5 }
command = { type = provincemanpower which = 174 value = 1 }
}
action_c = {
name = " concentrate on gold extraction even more instead!"
command = { type = cash value = 100 }
command = { type = inflation value = 2 }
command = { type = mine which = 160 value = 50 }
command = { type = provincetax which = 160 value = 1 }
command = { type = provincemanpower which = 174 value = 1 }
}
}
 
more religious option if discover the asian continent or indonesia(nations) where the player has 2 options in general here(needs to be balanced further upon testing , as both options to give equal benefists and handicaps regardless of path taken).
note:
-the whole choice can only trigger starting with the year 1600
-(matty please make sure i used the right conditions for the first event here to trigger)

either accept new "wrong " conversions(some instant tech boost too) in exchange for boosted tax BUT lower manpower and as well keep the china tech group

OR

deny all the above but progress to muslim tech group( advantage of less conversions needed as well BUT hits in centralization and innovation + maybe lose one manufactory randomlly too)

the intention is that only a human should have the chance to gain muslim tech ( as can see, only option "b" gives it). also for option "a" is more boosted to give a WORTHY alternative to try even in mp ( plus it would help ai as well).

#-----------------------------------------------------------------------------------------------
# OTHER RELIGIOUS EVENTS
#-----------------------------------------------------------------------------------------------

event = {
id =
random = no
trigger = {
year = 1620
neighbour = CAT
neighbour = CHA
neighbour = u35
neighbour = NIP
neighbour = MCH
neighbour = KOR
neighbour = u39
neighbour = u38
neighbour = u37
neighbour = u36
neighbour = u14
neighbour = ATJ
neighbour = AYU
neighbour = DAI
neighbour = MLC
neighbour = MLW
neighbour = MKS
neighbour = CAM
neighbour = VIJ
continent = asia
}
country = CHM
name = " the asian contacts "
desc = " pacific is a big ocean indeed. but it did not take too long until we reached the asian shores, as well as some asian settlers coming our way about the same time. unlike the europeans this new race seems a bit more peacefull, and their philosophies seem to held great wisdom. our people especially are falling easy for such beliefs, mostlly becouse certain similarities are to be found between those and our ancestral ones. "
date = { day = 1 month = january year = 1600 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = " accept the similarities as they have always been "
command = { type = provincereligion which = -1 value = confucianism }
command = { type = provincemanpower which = -3 value = -4 }
command = { type = provincereligion which = -1 value = buddhism }
command = { type = provincemanpower which = -3 value = -5 }
command = { type = provincereligion which = -1 value = hinduism }
command = { type = provincemanpower which = -3 value = -3 }
command = { type = provincereligion which = -1 value = confucianism }
command = { type = provincemanpower which = -3 value = -4 }
command = { type = provincereligion which = -1 value = buddhism }
command = { type = provincemanpower which = -3 value = -5 }
command = { type = provincereligion which = -1 value = hinduism }
command = { type = provincemanpower which = -3 value = -3 }
command = { type = naval value = 8000 }
command = { type = trade value = 5000 }
command = { type = land value = 5000 }
command = { type = infra value = 5000 }
command = { type = domestic which = centralization value = 1 }
command = { type = domestic which = aristocracy value = -2 }
command = { type = domestic which = innovative value = 1 }
command = { type = domestic which = offensive value = -2 }
command = { type = technology which = china } #in case the player did not get it in the previous european related religious events
command = { type = trigger "a" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
}
action_b = {
name = " attempt to impose restrictions on this new popular beliefs"
command = { type = provincereligion which = -1 value = confucianism }
command = { type = provincereligion which = -1 value = buddhism }
command = { type = provincereligion which = -1 value = hinduism }
command = { type = conversion which = -1 }
command = { type = conversion which = -1 }
command = { type = trigger "b" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
}
}


event = {
id =
random = no
trigger = { event = #THE ABOVE "a" ID TRIGGER }
country = CHM
name = " asian influences "
desc = " while uncertain for a while of the newfound beliefs (and old at the same time) our policy of inclusion has been proven fruitfull, at least from an economic perspective "
date = { day = 1 month = january year = 1660 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = " the wealth is what matters! "
command = { type = gainbuilding which = 165 value = barrack }
command = { type = provincetax which = -1 value = 3 }
command = { type = provincetax which = -1 value = 3 }
command = { type = provincetax which = -1 value = 3 }
command = { type = provincetax which = -1 value = 3 }
command = { type = provincetax which = -1 value = 3 }
command = { type = gainbuilding which = -1 value = cityrights }
command = { type = gainbuilding which = -1 value = courthouse }
command = { type = revoltrisk which = 360 value = 1 }
}
action_b = {
name = " let's take it even further! "
command = { type = losebuilding which = 165 value = barrack }
command = { type = losebuilding which = 169 value = barrack }
command = { type = provincetax which = -1 value = 5 }
command = { type = provincetax which = -1 value = 5 }
command = { type = provincetax which = -1 value = 5 }
command = { type = provincetax which = -1 value = 5 }
command = { type = provincetax which = -1 value = 5 }
command = { type = provincetax which = -1 value = 5 }
command = { type = provincemanpower which = -1 value = -2 }
command = { type = provincemanpower which = -1 value = -2 }
command = { type = gainbuilding which = -1 value = cityrights }
command = { type = gainbuilding which = -1 value = cityrights }
command = { type = gainbuilding which = -1 value = cityrights }
command = { type = gainbuilding which = -1 value = courthouse }
command = { type = gainbuilding which = -1 value = courthouse }
command = { type = gainbuilding which = -1 value = courthouse }
command = { type = provincereligion which = -1 value = confucianism }
command = { type = provincereligion which = -1 value = buddhism }
command = { type = provincereligion which = -1 value = hinduism }
command = { type = provincemanpower which = -1 value = 2 }
command = { type = domestic which = centralization value = 1 }
command = { type = domestic which = aristocracy value = -2 }
command = { type = domestic which = innovative value = 1 }
command = { type = revoltrisk which = 360 value = 2 }
}
}


event = {
id =
random = no
trigger = { event = #THE ABOVE "b" ID TRIGGER }
country = CHM
name = " secularism "
desc = " our refusal of new religious acceptance has been proven a more stable choice, however, it seems that we might have lost on possible advancements"
date = { day = 1 month = january year = 1660 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = "let it follow its course and move on other matters "
command = { type = conversion which = -1 }
command = { type = conversion which = -1 }
command = { type = losebuilding which = -3 value = courthouse }
command = { type = losebuilding which = -3 value = courthouse }
command = { type = domestic which = centralization value = -1 }
command = { type = domestic which = aristocracy value = 1 }
command = { type = domestic which = innovative value = -1 }
command = { type = losemanufactory which = -1 }
command = { type = technology which = muslim }
}
action_b = {
name = " we shall finish what we started! "
command = { type = conversion which = -1 }
command = { type = conversion which = -1 }
command = { type = conversion which = -1 }
command = { type = conversion which = -1 }
command = { type = conversion which = -1 }
command = { type = conversion which = -1 }
command = { type = domestic which = centralization value = -2 }
command = { type = domestic which = aristocracy value = 2 }
command = { type = domestic which = innovative value = -2 }
command = { type = technology which = muslim }
command = { type = losemanufactory which = -1 }
command = { type = technology which = muslim }
command = { type = revoltrisk which = 240 value = 3 }
}
action_a = {
name = " mybe we went a bit too far; make a few adjustments "
command = { type = cash value = -400 }
command = { type = provincemanpower which = -1 value = -2 }
command = { type = provincemanpower which = -1 value = -2 }
command = { type = provincemanpower which = -1 value = -2 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = domestic which = serfdom value = -1 }
command = { type = land value = 1500 }
command = { type = technology which = muslim }
}
}
 
Last edited:
compleating the exploration choices , for ai as well

#-----------------------------------------------------------------------------------------------
#EXPLORATION CHOICES
#-----------------------------------------------------------------------------------------------

event = {
id =
random = no
trigger = {
owned = { province = 164 data = -1 }
owned = { province = 462 data = -1 }
owned = { province = 463 data = -1 }
owned = { province = 1484 data = -1 }
owned = { province = 193 data = -1 }
owned = { province = 169 data = -1 }
owned = { province = 168 data = -1 }
owned = { province = 167 data = -1 }
owned = { province = 170 data = -1 }
owned = { province = 194 data = -1 }
owned = { province = 171 data = -1 }
owned = { province = 172 data = -1 }
owned = { province = 173 data = -1 }
}
country = CHM
name = " exploration attempts "
desc = " maybe we need to expand our horizons! the debate persists of weather we shall try exploring anything at all, and if so , the seas or the vast unknown in-land regions? "
date = { day = 1 month = january year = 1445 }
offset = 150
deathdate = { day = 30 month = december year = 1477 }

action_a = {
name = "concentrate instead on better techniques to improve gold output and please the gods!"
command = { type = cash value = -100 }
command = { type = mine which = -1 value = 10 }
command = { type = mine which = -1 value = 15 }
command = { type = mine which = -1 value = 10 }
command = { type = mine which = -1 value = 15 }
command = { type = domestic which = innovative value = 2 }
}
action_b = {
name = "test and develop floating platforms; also improve the designs"
command = { type = cash value = -200 }
command = { type = explorer which = -1 }
command = { type = domestic which = land value = -1 }
command = { type = warships which = -1 value = 5 }
command = { type = domestic which = innovative value = 1 }
}
action_c = {
name = "might as well give new missions to the military commanders to keep them busy!"
command = { type = conquistador which = -1 }
command = { type = domestic which = land value = 1 }
}
}


event = {
id =
random = no
trigger = {
owned = { province = 164 data = -1 }
owned = { province = 462 data = -1 }
owned = { province = 463 data = -1 }
owned = { province = 1484 data = -1 }
owned = { province = 193 data = -1 }
owned = { province = 169 data = -1 }
owned = { province = 168 data = -1 }
owned = { province = 167 data = -1 }
owned = { province = 170 data = -1 }
owned = { province = 194 data = -1 }
owned = { province = 171 data = -1 }
owned = { province = 172 data = -1 }
owned = { province = 173 data = -1 }
}
country = CHM
name = " pacific "
desc = " we have recentlly made contact with a few italian explorers in the cali region. they say that since they made it this far, they could make it even futher if able to carry their ships over land(isthmus area) or be allowed and provided with the requiered support to built new ones on the pacific coast.they shall also be provided with a symbolic financial compensation, but mostly with recognition for their skills. for future , they would like to settle in our area unless they find better fortune in their future, possible, pacific adventures. they seem to have developed close interests for our local native women and based on that reason alone, maybe we shall encourage and provide the assistance they need into continuing their voyage further west? "
date = { day = 1 month = january year = 1510 }
offset = 150
deathdate = { day = 30 month = december year = 1515 }

action_a = {
name = " provide assistance and learn from their ship building skills "
command = { type = cash value = -400 }
command = { type = explorer which = -1 }
command = { type = warships which = -1 value = 5 }
command = { type = naval value = 2000 }
command = { type = domestic which = innovative value = 1 }
}
action_b = {
name = " assist but make sure to send some of our own women with them! "
command = { type = cash value = -400 }
command = { type = explorer which = -1 }
command = { type = warships which = -1 value = 5 }
command = { type = naval value = 2000 }
command = { type = domestic which = innovative value = 1 }
command = { type = trigger "a" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
command = { type = colonists value = 6 }
}
action_c = {
name = " take their horses and throw them and their "expertise" in the mines! "
command = { type = mine which = -1 value = 2 }
command = { type = land value = 50 }
}
}


event = {
id =
random = no
trigger = { event = #THE ABOVE "a" ID TRIGGER }
country = CHM
name = " the explorer's return "
desc = " many years have passed since we sent them on their way. we almost gave up hope of ever seeing them again.but now they are here together with their new geographical and navigational knowladges! a few of them have already married our native women and are asking for land grants within our safe parts of the empire. "
date = { day = 1 month = january year = 1525 }
offset = 900
deathdate = { day = 1 month = december year = 1535 }

action_a = {
name = " grant them lands and learn from their skills further"
command = { type = naval value = 1000 }
command = { type = infra value = 500 }
command = { type = ADM which = 2 value = 120 }
command = { type = provincetax which = -1 value = 1 }
}
action_b = {
name = " try to keep them at court as diplomats and traders, to be used with our european contacts! "
command = { type = DIP which = 2 value = 120 }
command = { type = domestic which = mercantilism value = 1 }
command = { type = trade value = 500 }
command = { type = relation which = -1 value = 150 }
command = { type = relation which = -1 value = 150 }
command = { type = relation which = -1 value = 150 }
command = { type = trigger "b" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
}
action_b = {
name = " persuade them to do more explorations for us "
command = { type = conquistador which = -1 }
command = { type = colonists value = 3 }
}
}


event = {
id =
random = no
trigger = { event = #THE ABOVE "b" ID TRIGGER }
country = CHM
name = " diplomatic sucesses "
desc = " the former italian explorers have adapted very well with their new identity. having knowladge of the european's mentality have greatlly helped our couses as well into reaching balanced relations with the great european nations themselves.new trade levels has been reached that, for once, proves in our advantage as well. while some fo this people have already passed away, we shall never forget their contributions for our people, especially during this troubled times. "
date = { day = 1 month = january year = 1537 }
offset = 900
deathdate = { day = 1 month = december year = 1545 }

action_a = {
name = " great. raise a monument in their names as well! "
command = { type = cash value = -200 }
command = { type = land value = 500 }
command = { type = naval value = 500 }
command = { type = trade value = 2500 }
command = { type = domestic which = mercantilism value = 1 }
command = { type = ADM which = 2 value = 120 }
}
}
 
Last edited:
and the longest province related event chain for this nation)))

#-----------------------------------------------------------------------------------------------
# COLONIAL ATTEMPTS - isthmus
#-----------------------------------------------------------------------------------------------


event = {
id =
random = no
trigger = {
owned = { province = 39 data = -1 } #isthmus
owned = { province = 161 data = -1 } #cupica
owned = { province = 163 data = -1 } #azuay
owned = { province = 161 data = -1 } #cali
}
country = CHM
name = " isthmus discovery "
desc = " we have discovered a new land north-west of the cali trade post. very hard to access becouse its swamp. however we have news that there is even more land if one ventures even more further north-west.isthmus might prove to be a god place to assamlbe further that dirstion. we have also made contact with some new people, alike us, that say that they belong to some great tribe that calls itself ben zaa. "
date = { day = 1 month = january year = 1460 }
offset = 900
deathdate = { day = 1 month = december year = 1550 }

action_a = {
name = " establish a military presence only "
command = { type = INF which = 39 value = 3000 }
command = { type = cash value = -30 }
command = { type = population which = 39 value = 100 }
command = { type = colonists value = 1 }
}
action_b = {
name = " develop more interest in this region then you might should otherwise "
command = { type = treasury value = -120 }
command = { type = provincetax which = 161 value = 1 } #more importance to cali for now
command = { type = provincetax which = -1 value = -1 }
command = { type = provincemanpower which = 161 value = 1 }
command = { type = provincemanpower which = -1 value = -1 }
command = { type = trade value = 100 }
command = { type = infra value = 100 }
command = { type = population which = 39 value = 300 }
command = { type = colonists value = 2 }
command = { type = addcore which = 39 }
}
}


event = {
id =
random = no
trigger = {
year = 1500
owned = { province = 39 data = -1 } #isthmus
owned = { province = 161 data = -1 } #cupica
owned = { province = 163 data = -1 } #azuay
owned = { province = 161 data = -1 } #cali
}
country = CHM
name = " a much contested land 1 "
desc = " all of a sudden everyone started developing wants and wishes for this region!? would it be becouse its strategic location between the 2 great oceans? while we might consider this much, it seems that the europeans do...or maybe we shall just cede the province to maya and let them deal with the headicks this region causes us..."
date = { day = 1 month = january year = 1500 }
offset = 900
deathdate = { day = 1 month = december year = 1550 }

action_a = {
name = " cede the province to maya in exchange for extra trading rights "
command = { type = treasury value = 70 }
command = { type = provincetax which = 161 value = -1 }
command = { type = provincemanpower which = 161 value = -1 }
command = { type = trade value = 700 }
command = { type = infra value = -100 }
command = { type = colonists value = -2 }
command = { type = secedeprovince which = MAA value = 39 }
command = { type = removecore which = 39 }
}
action_b = {
name = " improve fortifications at all costs and send our best armies there! "
command = { type = cash value = -100 }
command = { type = fortress which = 39 value = 1 }
command = { type = CAV which = 39 value = 4000 }
command = { type = population which = 39 value = 200 }
command = { type = provincetax which = 161 value = -1 }
command = { type = provincetax which = 39 value = 2 }
command = { type = provincemanpower which = 161 value = -1 }
command = { type = provincemanpower which = 39 value = 2 }
command = { type = province_revoltrisk which = 39 value = 25 }
command = { type = trigger "a" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
}
}


event = {
id =
random = no
trigger = {
year = 1550
event = #THE ABOVE "a" ID TRIGGER
owned = { province = 39 data = -1 } #isthmus
owned = { province = 161 data = -1 } #cupica
owned = { province = 163 data = -1 } #azuay
owned = { province = 161 data = -1 } #cali
}
country = CHM
name = " a much contested land 2 "
desc = " it is amaizing how much effort and sweat we need to put up with to defend this much contested province! maybe we shall get rid of once and for all and use it to improve relatons with ben zaa? or we might ask maya for assistance in exchange for giving them somw of our trading rights? or maybe we shall just struggle further in upkeeping it? "
date = { day = 1 month = january year = 1550 }
offset = 900
deathdate = { day = 1 month = december year = 1600 }

action_a = {
name = " i have had enough! get rid of it! "
command = { type = treasury value = 70 }
command = { type = provincetax which = 161 value = -1 }
command = { type = provincemanpower which = 161 value = -1 }
command = { type = infra value = 400 }
command = { type = trade value = -100 }
command = { type = secedeprovince which = ZAP value = 39 }
command = { type = removecore which = 39 }
}
action_b = {
name = " ask maya for naval support "
command = { type = trade value = -500 }
command = { type = provincetax which = 161 value = -1 }
command = { type = provincetax which = 39 value = 1 }
command = { type = provincemanpower which = 161 value = -1 }
command = { type = provincemanpower which = 39 value = 1 }
command = { type = trigger "b" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
}
action_c = {
name = " give up now!? that is nuts "
command = { type = cash value = -100 }
command = { type = inflation value = 1 }
command = { type = fortress which = 39 value = 1 }
command = { type = CAV which = 39 value = 4000 }
command = { type = population which = 39 value = 200 }
command = { type = provincetax which = 161 value = -1 }
command = { type = provincetax which = 39 value = 2 }
command = { type = provincemanpower which = 161 value = -1 }
command = { type = provincemanpower which = 39 value = 2 }
command = { type = trigger "b" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
}
}


event = {
id =
random = no
trigger = {
year = 1600
event = #THE ABOVE "b" ID TRIGGER
owned = { province = 39 data = -1 } #isthmus
owned = { province = 161 data = -1 } #cupica
owned = { province = 163 data = -1 } #azuay
owned = { province = 161 data = -1 } #cali
}
country = CHM
name = " a much contested land 3 "
desc = " while there is still a lot of tension left over this damm province, we have managed somehow to better control the area"
date = { day = 1 month = january year = 1600 }
offset = 900
deathdate = { day = 1 month = december year = 1650 }

action_a = {
name = "clear land and improve its roads and infrastracture "
command = { type = treasury value = -200 }
command = { type = provincetax which = 39 value = 2 }
command = { type = provincetax which = 161 value = -1 }
command = { type = provincemanpower which = 39 value = 1 }
command = { type = province_revoltrisk which = 39 value = -15 }
command = { type = trigger "c" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
}
action_b = {
name = " try to develope it as a major port "
command = { type = treasury value = -400 }
command = { type = provincetax which = 39 value = 2 }
command = { type = provincetax which = 161 value = -1 }
command = { type = provincemanpower which = 391 value = 1 }
command = { type = warships which = 39 value = 4 }
command = { type = galleys which = 39 value = 10 }
command = { type = province_revoltrisk which = 39 value = -20 }
}
}


event = {
id =
random = no
trigger = {
year = 1650
event = #THE ABOVE "c" ID TRIGGER
owned = { province = 39 data = -1 } #isthmus
owned = { province = 161 data = -1 } #cupica
owned = { province = 163 data = -1 } #azuay
owned = { province = 161 data = -1 } #cali
}
country = CHM
name = " isthmus development 1 "
desc = " many skilled workers in the sea trade have been brought here and there is continuous on-going effort to clear the land. there are even some visionaries that are calling for a possible canal to connect two great oceans!"
date = { day = 1 month = january year = 1650 }
offset = 900
deathdate = { day = 1 month = december year = 1700 }

action_a = {
name = " improve further its roads and infrastracture "
command = { type = treasury value = -300 }
command = { type = provincetax which = 39 value = 2 }
command = { type = provincetax which = 161 value = -1 }
command = { type = provincemanpower which = 39 value = 1 }
command = { type = province_revoltrisk which = 39 value = -5 }
command = { type = trigger "d" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
}
action_b = {
name = " try to develope it as a major port "
command = { type = treasury value = -500 }
command = { type = provincetax which = 39 value = 2 }
command = { type = provincetax which = 161 value = -1 }
command = { type = provincemanpower which = 39 value = 1 }
command = { type = warships which = 39 value = 7 }
command = { type = galleys which = 39 value = 15 }
command = { type = province_revoltrisk which = 39 value = -15 }
}
}

event = {
id =
random = no
trigger = {
year = 1700
event = #THE ABOVE "d" ID TRIGGER
owned = { province = 39 data = -1 } #isthmus
owned = { province = 161 data = -1 } #cupica
owned = { province = 163 data = -1 } #azuay
owned = { province = 161 data = -1 } #cali
}
country = CHM
name = " isthmus development 2 "
desc = " with the increasing trade demand around the world, a canal would certanlly bring us many many benefits. shall we commit ourselves towards this almost impossible to achive goal or not?"
date = { day = 1 month = january year = 1700 }
offset = 900
deathdate = { day = 1 month = december year = 1750 }

action_a = {
name = " yes! anything to get it done! "
command = { type = treasury value = -1500 }
command = { type = inflation value = 1 }
command = { type = infra value = 300 }
command = { type = mine which = -1 value = -20 }
command = { type = provincetax which = 39 value = 2 }
command = { type = provincetax which = 161 value = -1 }
command = { type = provincemanpower which = 39 value = 3 }
command = { type = domestic which = serfdom value = 1 }
command = { type = province_revoltrisk which = 39 value = -5 }
command = { type = trigger "e" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
}
action_b = {
name = " that is just plain nonsense. i am busy as it is! "
command = { type = provincetax which = 39 value = -1 }
command = { type = provincetax which = 161 value = 1 }
command = { type = provincemanpower which = 39 value = -1 }
command = { type = provincemanpower which = 161 value = 1 }
command = { type = province_revoltrisk which = 39 value = -10 }
}
}


event = {
id =
random = no
trigger = {
year = 1750
event = #THE ABOVE "e" ID TRIGGER
owned = { province = 39 data = -1 } #isthmus
owned = { province = 161 data = -1 } #cupica
owned = { province = 163 data = -1 } #azuay
owned = { province = 161 data = -1 } #cali
}
country = CHM
name = " the great canal "
desc = " while much more improvement needs be done here, small cargo trading ships can now pass from carraibe directly into the pacific!"
date = { day = 1 month = january year = 1750 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = " impose trade tarifs. those alone will greatly boost our income now!"
command = { type = cot which = 39 } #represents the canal
command = { type = inflation value = -1 }
command = { type = infra value = 3000 }
command = { type = trade value = 10000 }
command = { type = naval value = 15000 }
command = { type = provincetax which = 39 value = 5 }
command = { type = provincetax which = 161 value = -1 }
command = { type = provincemanpower which = 39 value = 3 }
command = { type = domestic which = innovative value = 3 }
}
action_b = {
name = " might as well built a naval academy. perfect spot to do so. "
command = { type = treasury value = -400 }
command = { type = gainmanufactory which =39 value = navalequipment }
command = { type = cot which = 39 } #represents the canal
command = { type = inflation value = -1 }
command = { type = infra value = 3000 }
command = { type = trade value = 10000 }
command = { type = naval value = 16000 }
command = { type = provincetax which = 39 value = 5 }
command = { type = provincetax which = 161 value = -1 }
command = { type = provincemanpower which = 39 value = 3 }
command = { type = domestic which = innovative value = 3 }
}
}
 
Last edited:
#-----------------------------------------------------------------------------------------------
# OTHER COLONIAL ATTEMPTS - late game - pacific area
#-----------------------------------------------------------------------------------------------


event = {
id =
random = no
trigger = {
year = 1600
owned = { province = 814 data = -1 } #tahiti
}
country = CHM
name = " tahiti "
desc = " a remote island in the pacific recentlly discovered. rich in spices it could hold a possible great trading importance if it would not be this far away... "
date = { day = 1 month = january year = 1600 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = " fortify it and use it as a base for further explorations "
command = { type = cash value = -150 }
command = { type = INF which = 814 value = 2000 }
command = { type = CAV which = 814 value = 1000 }
command = { type = fortress which = 814 value = 1 }
command = { type = population which = 814 value = 200 }
command = { type = colonists value = 2 }
}
action_b = {
name = " send some more colonists to extract more spices "
command = { type = treasury value = -200 }
command = { type = provincetax which = 814 value = 1 }
command = { type = provincemanpower which = 814 value = 1 }
command = { type = trade value = 100 }
command = { type = infra value = 100 }
command = { type = mine which = 814 value = 30 }
command = { type = population which = 814 value = 500 }
command = { type = colonists value = 3 }
command = { type = addcore which = 814 }
}
action_c = {
name = " better then taqari as a convict colony "
command = { type = cash value = - 200 }
command = { type = trade value = 500 } # getting rid of all those thieves on our continent
command = { type = fortress which = 814 value = 1 }
command = { type = ART which = 814 value = 20 } #represent safeguarding the convicts
command = { type = population which = 814 value = 800 }
command = { type = provincetax which = 814 value = 2 }
command = { type = provincetax which = 192 value = -1 }
command = { type = provincemanpower which = 814 value = 4 }
command = { type = provincemanpower which = 192 value = -3 } #hard labour camp
command = { type = colonists value = 4 }
}
}


event = {
id =
random = no
trigger = {
year = 1620
owned = { province = 815 data = -1 } #viti levu
}
country = CHM
name = " viti levu "
desc = " going further west from tahiti we found this new group of islands. the natives are not wecoming us in any way...we need to send a militarry expedition there to overcome this small obstacle...and how shall we proced further after? "
date = { day = 1 month = january year = 1620 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = " just take over those lands and create a small military base "
command = { type = cash value = -150 }
command = { type = INF which = 815 value = 2000 }
command = { type = CAV which = 815 value = 1000 }
command = { type = fortress which = 815 value = 1 }
command = { type = population which = 815 value = 200 }
command = { type = addcore which = 815 }
}
action_b = {
name = " stamp out any resistance and make it all a sugar plantation "
command = { type = treasury value = -200 }
command = { type = INF which = 815 value = 3000 }
command = { type = CAV which = 815 value = 1000 }
command = { type = provincemanpower which = 815 value = -1 }
command = { type = mine which = 815 value = 30 }
command = { type = population which = 815 value = 200 }
command = { type = addcore which = 815 }
}
action_c = {
name = " stay on one of the smallest island and establish trade with the natives(explorer here later) "
command = { type = cash value = -50 }
command = { type = trade value = 300 }
command = { type = colonists value = 4 }
command = { type = trigger "a" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
}
}


event = {
id =
random = no
trigger = {
year = 1700
event = #THE ABOVE "a" ID TRIGGER
owned = { province = 815 data = -1 } #viti levu
}
country = CHM
name = " the viti levu naval base "
desc = " after many years, the natives in the region have willingly accepted our superiority since they finaly realized that they could benefit more if beecoming a nominal part of our empire. "
date = { day = 1 month = january year = 1700 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = " use this as a base to explore the ocean further west "
command = { type = treasury value = -200 }
command = { type = INF which = 815 value = 2000 }
command = { type = CAV which = 815 value = 1000 }
command = { type = warships which = 815 value = 5 }
command = { type = explorer which = -1 }
command = { type = population which = 815 value = 9000 }
command = { type = colonists value = 2 }
}
action_b = {
name = " make a sugar plantation instead "
command = { type = treasury value = -200 }
command = { type = provincetax which = 815 value = 2 }
command = { type = provincemanpower which = 815 value = 1 }
command = { type = trade value = 200 }
command = { type = infra value = 200 }
command = { type = mine which = 815 value = 30 }
command = { type = population which = 815 value = 9000 }
command = { type = colonists value = 4 }
command = { type = addcore which = 815 }
}
}


event = {
id =
random = no
trigger = {
year = 1720
owned = { province = 718 data = -1 } #wewak
}
country = CHM
name = " wewak "
desc = " new discoveries in the pacific has brought our explorers to the so called wewak region in east indonesia. it seems as a province reach in gold. what shall we do?"
date = { day = 1 month = january year = 1720 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = " send some settlers and an army "
command = { type = treasury value = -100 }
command = { type = INF which = 718 value = 3000 }
command = { type = CAV which = 718 value = 1000 }
command = { type = warships which = 718 value = 5 }
command = { type = population which = 718 value = 500 }
command = { type = colonists value = 3 }
}
action_b = {
name = " send more gold prospectors and claim the region "
command = { type = treasury value = -150 }
command = { type = mine which = 718 value = 10 }
command = { type = INF which = 718 value = 3000 }
command = { type = CAV which = 718 value = 1000 }
command = { type = provincetax which = 718 value = 1 }
command = { type = provincemanpower which = 718 value = 1 }
command = { type = mine which = 718 value = 30 }
command = { type = population which = 718 value = 700 }
command = { type = colonists value = 4 }
command = { type = addcore which = 718 }
command = { type = addcore which = 719 } #the fish province besides
}
}


event = {
id =
random = no
trigger = {
year = 1750
owned = { province = 726 data = -1 } #towoomba
owned = { province = 725 data = -1 } #nandewar
owned = { province = 724 data = -1 } #wollongong
owned = { province = 723 data = -1 } #wagga
owned = { province = 722 data = -1 } #yarra
owned = { province = 721 data = -1 } #murumbidgee
owned = { province = 720 data = -1 } #manunda
owned = { province = 731 data = -1 } #macquarie
}
country = CHM
name = " the australian claims "
desc = " colonialization in australia has began. we have established enough presence there to attempt to claim it for ourselves internationally. "
date = { day = 1 month = january year = 1750 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = " claim the region "
command = { type = treasury value = -150 }
command = { type = addcore which = 731 }
command = { type = addcore which = 720 }
command = { type = addcore which = 721 }
command = { type = addcore which = 722 }
command = { type = addcore which = 723 }
command = { type = addcore which = 724 }
command = { type = addcore which = 725 }
command = { type = addcore which = 726 }
}
action_b = {
name = " concentrate on trade instead and accept foreign presences "
command = { type = treasury value = -500 }
command = { type = population which = 720 value = 220 }
command = { type = provincetax which = 720 value = 1 }
command = { type = population which = 721 value = 140 }
command = { type = provincetax which = 721 value = 1 }
command = { type = population which = 722 value = 260 }
command = { type = provincetax which = 722 value = 1 }
command = { type = population which = 723 value = 160 }
command = { type = provincetax which = 723 value = 1 }
command = { type = population which = 724 value = 370 }
command = { type = provincetax which = 724 value = 1 }
command = { type = population which = 725 value = 280 }
command = { type = provincetax which = 725 value = 1 }
command = { type = population which = 726 value = 310 }
command = { type = provincetax which = 726 value = 1 }
command = { type = population which = 731 value = 110 }
command = { type = provincetax which = 731 value = 1 }
}
}


event = {
id =
random = no
trigger = {
year = 1750
owned = { province = 730 data = -1 } #timaru
owned = { province = 728 data = -1 } #taranaki
owned = { province = 729 data = -1 } #wairoa
owned = { province = 727 data = -1 } #whangarei
}
country = CHM
name = " new-zeeland claims "
desc = " colonialization in new-zeeland has began. we have established enough presence there to attempt to claim it for ourselves internationally. "
date = { day = 1 month = january year = 1750 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = " claim this region "
command = { type = treasury value = -100 }
command = { type = addcore which = 730 }
command = { type = addcore which = 728 }
command = { type = addcore which = 729 }
command = { type = addcore which = 727 }
}
action_b = {
name = " just encourage farming and live-stocks developments "
command = { type = treasury value = -400 }
command = { type = population which = 730 value = 220 }
command = { type = provincetax which = 730 value = 1 }
command = { type = population which = 728 value = 140 }
command = { type = provincetax which = 728 value = 1 }
command = { type = population which = 729 value = 260 }
command = { type = provincetax which = 729 value = 1 }
command = { type = population which = 727 value = 160 }
command = { type = provincetax which = 727 value = 1 }
}
}
 
Last edited:
#-----------------------------------------------------------------------------------------------
# PROVINCIAL EVENTS - EARTHQUAKE - FIRE - TSUMANI
#-----------------------------------------------------------------------------------------------


event = {
id =
random = no
country = CHM
name = " a devastating tsunami! "
desc = " we have recived news that a set of massive waves have hit our costal line ! the devastation iss great and there is much suffering as of its result, and that besides the many dead and wounded! what shall we do? our palace in cajamarca has been hit hard as well, we shall move to the one in cuzco. "
date = { day = 1 month = january year = 1591 }
offset = 300
deathdate = { day = 1 month = december year = 1595 }

action_a = {
name = " there is nothing we can do! abandon cajamarca ! "
command = { type = capital which = 169 } #cuzco, in case player did not move it yet
command = { type = population which = 164 value = -10000 } #guayaquil
command = { type = provincetax which = 164 value = -1 }
command = { type = provincemanpower which = 164 value = -1 }
command = { type = population which = 165 value = -10000 } #cajarmaca
command = { type = provincetax which = 165 value = -1 }
command = { type = provincemanpower which = 165 value = -1 }
command = { type = population which = 166 value = -10000 } #huanuco
command = { type = provincetax which = 166 value = -1 }
command = { type = provincemanpower which = 166 value = -1 }
command = { type = population which = 168 value = -10000 } #lima
command = { type = provincetax which = 168 value = -1 }
command = { type = provincemanpower which = 168 value = -1 }
command = { type = population which = 170 value = -10000 } #arequipa
command = { type = provincetax which = 170 value = -1 }
command = { type = provincemanpower which = 170 value = -1 }
command = { type = revoltrisk which = 60 value = 4 }
}
action_b = {
name = " try to help out in any way can! "
command = { type = inflation value = 3 }
command = { type = treasury value = -200 }
command = { type = population which = 164 value = -10000 } #guayaquil
command = { type = provincemanpower which = 164 value = -1 }
command = { type = population which = 165 value = -10000 } #cajarmaca
command = { type = provincetax which = 164 value = -1 }
command = { type = provincemanpower which = 165 value = -1 }
command = { type = population which = 166 value = -10000 } #huanuco
command = { type = provincemanpower which = 166 value = -1 }
command = { type = population which = 168 value = -10000 } #lima
command = { type = provincemanpower which = 168 value = -1 }
command = { type = population which = 170 value = -10000 } #arequipa
command = { type = provincemanpower which = 170 value = -1 }
command = { type = revoltrisk which = 60 value = 2 }
}
}


event = {
id =
random = no
country = CHM
name = " another devastating tsunami! "
desc = " we have recived news that another set of massive waves have hit our costal line! this a bit souther then the previous one. the reason for this remains a mistery(they have not heard of global warming effect yet, hehehehe) "
date = { day = 1 month = january year = 1630 }
offset = 300
deathdate = { day = 1 month = december year = 1635 }

action_a = {
name = " there is nothing we can do again! "
command = { type = population which = 171 value = -10000 } #moquega
command = { type = provincetax which = 171 value = -1 }
command = { type = provincemanpower which = 171 value = -1 }
command = { type = population which = 172 value = -10000 } #arica
command = { type = provincetax which = 172 value = -1 }
command = { type = provincemanpower which = 172 value = -1 }
command = { type = population which = 173 value = -10000 } #atacama
command = { type = provincetax which = 173 value = -1 }
command = { type = provincemanpower which = 173 value = -1 }
command = { type = population which = 168 value = -10000 } #lima
command = { type = provincetax which = 168 value = -1 }
command = { type = provincemanpower which = 168 value = -1 }
command = { type = population which = 170 value = -10000 } #arequipa
command = { type = provincetax which = 170 value = -1 }
command = { type = provincemanpower which = 170 value = -1 }
command = { type = revoltrisk which = 60 value = 3 }
}
action_b = {
name = " try to help out in any way can! "
command = { type = inflation value = 1 } #getting used to this!
command = { type = treasury value = -200 }
command = { type = population which = 171 value = -10000 } #moquega
command = { type = provincemanpower which = 171 value = -1 }
command = { type = population which = 172 value = -10000 } #arica
command = { type = provincetax which = 172 value = -1 }
command = { type = provincemanpower which = 165 value = -1 }
command = { type = population which = 173 value = -10000 } #atacama
command = { type = provincemanpower which = 173 value = -1 }
command = { type = population which = 168 value = -10000 } #lima
command = { type = provincemanpower which = 168 value = -1 }
command = { type = population which = 170 value = -10000 } #arequipa
command = { type = provincemanpower which = 170 value = -1 }
command = { type = revoltrisk which = 60 value = 1 }
}
}


event = {
id =
random = no
country = CHM
name = " the barriers "
desc = " after 2 such major tsumanis have hit our heartland, we better start thinking of ways to better protect ourselves against the God's wrath. "
date = { day = 1 month = january year = 1640 }
offset = 300
deathdate = { day = 1 month = december year = 1650 }

action_a = {
name = " built barriers at all costs "
command = { type = treasury value = -200 }
command = { type = inflation value = 2 }
command = { type = fortress which = 171 value = 1 } #moquega
command = { type = fortress which = 172 value = 1 } #arica
command = { type = fortress which = 173 value = 1 } #atacama
command = { type = fortress which = 168 value = 1 } #lima
command = { type = fortress which = 170 value = 1 } #arequipa
command = { type = fortress which = 164 value = 1 } #guayaquil
command = { type = fortress which = 165 value = 1 } #cajarmaca
command = { type = fortress which = 166 value = 1 } #huanuco
command = { type = fortress which = 162 value = 1 } #coquimbo
}
action_b = {
name = " just pray for a better luck next time! "
command = { type = revoltrisk which = 360 value = 4 }
}
}


event = {
id =
random = no
trigger = {
owned = { province = 169 data = -1 } #cuzco
}
country = CHM
name = " the great fire in cuzco "
desc = " one of our sons has set the palace on fire deliberately, likely to catch his parents attention! in the fire we have lost some of our treasury bookeepings and records!"
date = { day = 1 month = january year = 1660 }
offset = 900
deathdate = { day = 1 month = december year = 1665 }

action_a = {
name = " make an example out of him! "
command = { type = inflation value = 2 }
command = { type = losemanufactory which = 169 }
command = { type = provincetax which = 169 value = -1 }
}
action_b = {
name = " he shall be sent in exile!start to rebuilt the summer palace"
command = { type = inflation value = 1 }
command = { type = treasury value = -300 }
command = { type = losemanufactory which = 169 }
command = { type = trigger "a" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
}
}


event = {
id =
random = no
trigger = {
event = #THE ABOVE "a" ID TRIGGER
owned = { province = 169 data = -1 } #cuzco
}
country = CHM
name = " our son returns! "
desc = " after much time spent in exile, our son that has set the palace on fire seems that he has learned nothing from our punishment imposed upon him. invoking his royal descendance from Gods, he has managed to recruit a few armies and now he dares chalanging his fater on the field! "
date = { day = 1 month = january year = 1670 }
offset = 900
deathdate = { day = 1 month = december year = 1675 }

action_a = {
name = " attempt to allow him some time to see his wrong and reconciliate "
command = { type = gainmanufactory which = 169 value = luxury }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revoltrisk which = 60 value = 2 }
}
action_b = {
name = " meet him for the last time! "
command = { type = gainmanufactory which = 169 value = luxury }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
}


event = {
id =
random = no
trigger = {
owned = { province = 171 data = -1 } #moquega
}
country = CHM
name = " the great eartquake in pacasa "
desc = " terrible news once again! "
date = { day = 1 month = january year = 1690 }
offset = 300
deathdate = { day = 1 month = december year = 1700 }

action_a = {
name = " stuff happens "
command = { type = fortress which = 171 value = -1 } #moquega
command = { type = population which = 171 value = -15000 } #moquega
command = { type = provincetax which = 171 value = -1 }
command = { type = losemanufactory which = 171 }
}
action_b = {
name = " try to salvage whatever can be salvaged! "
command = { type = treasury value = -400 } #salvage manufactory if any there
command = { type = fortress which = 171 value = -1 } #moquega
command = { type = population which = 171 value = -15000 } #moquega
command = { type = provincetax which = 171 value = -1 }
}
}


event = {
id =
random = no
trigger = {
owned = { province = 162 data = -1 } #cali
}
country = CHM
name = " the great eartquake in cali "
desc = " terrible news once again! "
date = { day = 1 month = january year = 1710 }
offset = 300
deathdate = { day = 1 month = december year = 1715 }

action_a = {
name = " stuff happens. i am getting used to it. "
command = { type = fortress which = 162 value = -1 } #moquega
command = { type = population which = 162 value = -15000 } #moquega
command = { type = provincetax which = 162 value = -1 }
command = { type = losemanufactory which = 162 }
}
action_b = {
name = " try to salvage whatever can be salvaged! "
command = { type = treasury value = -400 } #salvage manufactory if any there
command = { type = fortress which = 162 value = -1 } #moquega
command = { type = population which = 162 value = -15000 } #moquega
command = { type = provincetax which = 162 value = -1 }
}
}
 
Last edited:
thw monarch file as well(taken names from agceep; the "INC" monarch file, but greatly improved and expanded their number and value variations in many places).
just the id's are needed, if you could please find the time to implement them ( i could do it too if you send me the range; i have no idea wich could be reserved)

each monarch lives between 4 to 11 years or so. only one lives 21 years in 1600's. 56 monarchs in total.

Code:
#CHM  - Monarchs

historicalmonarch = {
	id = { type = 6 id = 48651 }
	startdate = {
		day = 20
		month = january
		year = 1419
	}
	deathdate = {
		day = 25
		month = january
		year = 1425
	}
	name = "Viracocha 1"
	DIP = 1
	ADM = 3
	MIL = 6
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48652 }
	startdate = {
		day = 25
		month = january
		year = 1425
	}
	deathdate = {
		day = 25
		month = january
		year = 1429
	}
	name = "Viracocha 2"
	DIP = 3
	ADM = 1
	MIL = 5
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48653 }
	startdate = {
		day = 25
		month = january
		year = 1429
	}
	deathdate = {
		day = 25
		month = january
		year = 1438
	}
	name = "Viracocha 3"
	DIP = 1
	ADM = 3
	MIL = 8
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48654 }
	startdate = {
		day = 25
		month = january
		year = 1438
	}
	deathdate = {
		day = 25
		month = january
		year = 1446
	}
	name = "Pachacuti 1"
	DIP = 5
	ADM = 5
	MIL = 7
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48655 }
	startdate = {
		day = 25
		month = january
		year = 1446
	}
	deathdate = {
		day = 25
		month = january
		year = 1458
	}
	name = "Pachacuti 2"
	DIP = 1
	ADM = 2
	MIL = 9
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48656 }
	startdate = {
		day = 25
		month = january
		year = 1458
	}
	deathdate = {
		day = 25
		month = january
		year = 1471
	}
	name = "Pachacuti 3"
	DIP = 5
	ADM = 8
	MIL = 4
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48657 }
	startdate = {
		day = 25
		month = january
		year = 1471
	}
	deathdate = {
		day = 25
		month = january
		year = 1479
	}
	name = "Tupac-Yupanqui 1"
	DIP = 7
	ADM = 5
	MIL = 3
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48658 }
	startdate = {
		day = 25
		month = january
		year = 1479
	}
	deathdate = {
		day = 25
		month = january
		year = 1486
	}
	name = "Tupac-Yupanqui 2"
	DIP = 4
	ADM = 2
	MIL = 1
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48659 }
	startdate = {
		day = 25
		month = january
		year = 1486
	}
	deathdate = {
		day = 25
		month = january
		year = 1493
	}
	name = "Tupac-Yupanqui 3"
	DIP = 8
	ADM = 2
	MIL = 7
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48660 }
	startdate = {
		day = 25
		month = january
		year = 1493
	}
	deathdate = {
		day = 25
		month = january
		year = 1501
	}
	name = "Huayna-Capac 1"
	DIP = 6
	ADM = 5
	MIL = 6
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48661 }
	startdate = {
		day = 25
		month = january
		year = 1501
	}
	deathdate = {
		day = 25
		month = january
		year = 1509
	}
	name = "Huayna-Capac 2"
	DIP = 7
	ADM = 2
	MIL = 1
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48662 }
	startdate = {
		day = 25
		month = january
		year = 1509
	}
	deathdate = {
		day = 25
		month = january
		year = 1516
	}
	name = "Huayna-Capac 3"
	DIP = 2
	ADM = 2
	MIL = 5
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48663 }
	startdate = {
		day = 25
		month = january
		year = 1516
	}
	deathdate = {
		day = 25
		month = january
		year = 1525
	}
	name = "Huayna-Capac 4"
	DIP = 3
	ADM = 1
	MIL = 6
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48664 }
	startdate = {
		day = 25
		month = january
		year = 1525
	}
	deathdate = {
		day = 25
		month = january
		year = 1532
	}
	name = "Huascar 1"
	DIP = 2
	ADM = 3
	MIL = 5
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48665 }
	startdate = {
		day = 25
		month = january
		year = 1532
	}
	deathdate = {
		day = 25
		month = january
		year = 1537
	}
	name = "Huascar 2"
	DIP = 4
	ADM = 5
	MIL = 5
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48666 }
	startdate = {
		day = 25
		month = january
		year = 1537
	}
	deathdate = {
		day = 25
		month = january
		year = 1544
	}
	name = "Atahuallpa 1"
	DIP = 2
	ADM = 2
	MIL = 4
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48667 }
	startdate = {
		day = 25
		month = january
		year = 1544
	}
	deathdate = {
		day = 25
		month = january
		year = 1548
	}
	name = "Atahuallpa 2"
	DIP = 3
	ADM = 8
	MIL = 2
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48668 }
	startdate = {
		day = 25
		month = january
		year = 1548
	}
	deathdate = {
		day = 25
		month = january
		year = 1560
	}
	name = "Atahuallpa 3"
	DIP = 8
	ADM = 7
	MIL = 7
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48669 }
	startdate = {
		day = 25
		month = january
		year = 1560
	}
	deathdate = {
		day = 25
		month = january
		year = 1564
	}
	name = "Tupac-Huallpa"
	DIP = 3
	ADM = 2
	MIL = 1
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48670 }
	startdate = {
		day = 25
		month = january
		year = 1564
	}
	deathdate = {
		day = 25
		month = january
		year = 1572
	}
	name = "Manco"
	DIP = 6
	ADM = 5
	MIL = 7
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48671 }
	startdate = {
		day = 25
		month = january
		year = 1572
	}
	deathdate = {
		day = 25
		month = january
		year = 1578
	}
	name = "Paullu"
	DIP = 5
	ADM = 4
	MIL = 7
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48672 }
	startdate = {
		day = 25
		month = january
		year = 1578
	}
	deathdate = {
		day = 25
		month = january
		year = 1586
	}
	name = "Sayri-Tupac"
	DIP = 6
	ADM = 8
	MIL = 2
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48673 }
	startdate = {
		day = 25
		month = january
		year = 1586
	}
	deathdate = {
		day = 25
		month = january
		year = 1591
	}
	name = "Titu Cusi 1"
	DIP = 7
	ADM = 7
	MIL = 2
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48674 }
	startdate = {
		day = 25
		month = january
		year = 1591
	}
	deathdate = {
		day = 25
		month = january
		year = 1603
	}
	name = "Tupac-Amaru 1"
	DIP = 2
	ADM = 3
	MIL = 4
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48675 }
	startdate = {
		day = 25
		month = january
		year = 1603
	}
	deathdate = {
		day = 25
		month = january
		year = 1608
	}
	name = "Titu-Cusi 2 "
	DIP = 9
	ADM = 3
	MIL = 5
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48676 }
	startdate = {
		day = 25
		month = january
		year = 1608
	}
	deathdate = {
		day = 25
		month = january
		year = 1621
	}
	name = "Tupac-Amaru 2"
	DIP = 1
	ADM = 4
	MIL = 11
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48677 }
	startdate = {
		day = 25
		month = january
		year = 1621
	}
	deathdate = {
		day = 25
		month = january
		year = 1629
	}
	name = "Tupac-Manco 3"
	DIP = 6
	ADM = 1
	MIL = 2
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48678 }
	startdate = {
		day = 25
		month = january
		year = 1629
	}
	deathdate = {
		day = 25
		month = january
		year = 1635
	}
	name = "Tupac-Manco 4"
	DIP = 2
	ADM = 5
	MIL = 8
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48679 }
	startdate = {
		day = 25
		month = january
		year = 1635
	}
	deathdate = {
		day = 25
		month = january
		year = 1641
	}
	name = "Tupac-Manco 5"
	DIP = 1
	ADM = 3
	MIL = 2
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48680 }
	startdate = {
		day = 25
		month = january
		year = 1641
	}
	deathdate = {
		day = 25
		month = january
		year = 1646
	}
	name = "Tupac-Manco 6"
	DIP = 9
	ADM = 2
	MIL = 4
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48681 }
	startdate = {
		day = 25
		month = january
		year = 1646
	}
	deathdate = {
		day = 25
		month = january
		year = 1658
	}
	name = "Tupac-Manco 7"
	DIP = 4
	ADM = 9
	MIL = 1
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48682 }
	startdate = {
		day = 25
		month = january
		year = 1658
	}
	deathdate = {
		day = 25
		month = january
		year = 1664
	}
	name = "Paullu 1"
	DIP = 4
	ADM = 4
	MIL = 5
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48683 }
	startdate = {
		day = 25
		month = january
		year = 1664
	}
	deathdate = {
		day = 25
		month = january
		year = 1678
	}
	name = "Paullu 2"
	DIP = 2
	ADM = 6
	MIL = 8
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48684 }
	startdate = {
		day = 25
		month = january
		year = 1678
	}
	deathdate = {
		day = 25
		month = january
		year = 1682
	}
	name = "Paullu 3"
	DIP = 2
	ADM = 2
	MIL = 2
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48685 }
	startdate = {
		day = 25
		month = january
		year = 1682
	}
	deathdate = {
		day = 25
		month = january
		year = 1695
	}
	name = "Paullu 4"
	DIP = 8
	ADM = 9
	MIL = 1
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48686 }
	startdate = {
		day = 25
		month = january
		year = 1695
	}
	deathdate = {
		day = 25
		month = january
		year = 1701
	}
	name = "Paullu 5"
	DIP = 2
	ADM = 1
	MIL = 7
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48687 }
	startdate = {
		day = 25
		month = january
		year = 1701
	}
	deathdate = {
		day = 25
		month = january
		year = 1709
	}
	name = "Huallpa-Capac 1"
	DIP = 4
	ADM = 5
	MIL = 4
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48688 }
	startdate = {
		day = 25
		month = january
		year = 1709
	}
	deathdate = {
		day = 25
		month = january
		year = 1713
	}
	name = "Huallpa-Capac 2"
	DIP = 9
	ADM = 9
	MIL = 4
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48689 }
	startdate = {
		day = 25
		month = january
		year = 1713
	}
	deathdate = {
		day = 25
		month = january
		year = 1722
	}
	name = "Huallpa-Capac 3"
	DIP = 3
	ADM = 9
	MIL = 2
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48690 }
	startdate = {
		day = 25
		month = january
		year = 1722
	}
	deathdate = {
		day = 25
		month = january
		year = 1728
	}
	name = "Huallpa-Capac 4"
	DIP = 8
	ADM = 1
	MIL = 4
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48691 }
	startdate = {
		day = 25
		month = january
		year = 1728
	}
	deathdate = {
		day = 25
		month = january
		year = 1732
	}
	name = "Huallpa-Capac 5"
	DIP = 2
	ADM = 1
	MIL = 4
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48692 }
	startdate = {
		day = 25
		month = january
		year = 1732
	}
	deathdate = {
		day = 25
		month = january
		year = 1737
	}
	name = "Huallpa-Capac 6"
	DIP = 9
	ADM = 1
	MIL = 3
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48693 }
	startdate = {
		day = 25
		month = january
		year = 1737
	}
	deathdate = {
		day = 25
		month = january
		year = 1743
	}
	name = "Huallpa-Capac 7"
	DIP = 5
	ADM = 3
	MIL = 7
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48694 }
	startdate = {
		day = 25
		month = january
		year = 1743
	}
	deathdate = {
		day = 25
		month = january
		year = 1748
	}
	name = "Huallpa-Capac 8"
	DIP = 4
	ADM = 8
	MIL = 1
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48695 }
	startdate = {
		day = 25
		month = january
		year = 1748
	}
	deathdate = {
		day = 25
		month = january
		year = 1751
	}
	name = "Sayri-Tupac 1"
	DIP = 9
	ADM = 9
	MIL = 9
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48696 }
	startdate = {
		day = 25
		month = january
		year = 1751
	}
	deathdate = {
		day = 25
		month = january
		year = 1752
	}
	name = "Sayri-Tupac 2"
	DIP = 2
	ADM = 4
	MIL = 1
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48697 }
	startdate = {
		day = 25
		month = january
		year = 1752
	}
	deathdate = {
		day = 25
		month = january
		year = 1755
	}
	name = "Sayri-Tupac 3"
	DIP = 2
	ADM = 1
	MIL = 1
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48698 }
	startdate = {
		day = 25
		month = january
		year = 1755
	}
	deathdate = {
		day = 25
		month = january
		year = 1763
	}
	name = "Sayri-Tupac 4"
	DIP = 7
	ADM = 3
	MIL = 5
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48699 }
	startdate = {
		day = 25
		month = january
		year = 1763
	}
	deathdate = {
		day = 25
		month = january
		year = 1783
	}
	name = "Sayri-Tupac 5"
	DIP = 8
	ADM = 8
	MIL = 8
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48700 }
	startdate = {
		day = 25
		month = january
		year = 1783
	}
	deathdate = {
		day = 25
		month = january
		year = 1785
	}
	name = "Sayri-Tupac 6"
	DIP = 2
	ADM = 2
	MIL = 4
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48701 }
	startdate = {
		day = 25
		month = january
		year = 1785
	}
	deathdate = {
		day = 25
		month = january
		year = 1790
	}
	name = "Sayri-Tupac 7"
	DIP = 2
	ADM = 4
	MIL = 9
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48702 }
	startdate = {
		day = 25
		month = january
		year = 1790
	}
	deathdate = {
		day = 25
		month = january
		year = 1795
	}
	name = "Ninco 1"
	DIP = 2
	ADM = 7
	MIL = 8
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48703 }
	startdate = {
		day = 25
		month = january
		year = 1795
	}
	deathdate = {
		day = 25
		month = january
		year = 1801
	}
	name = "Ninco 2"
	DIP = 7
	ADM = 8
	MIL = 4
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48704 }
	startdate = {
		day = 25
		month = january
		year = 1801
	}
	deathdate = {
		day = 25
		month = january
		year = 1806
	}
	name = "Ninco 3"
	DIP = 8
	ADM = 1
	MIL = 3
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48705 }
	startdate = {
		day = 25
		month = january
		year = 1806
	}
	deathdate = {
		day = 25
		month = january
		year = 1815
	}
	name = "Ninco 4"
	DIP = 5
	ADM = 2
	MIL = 6
	dormant = no
}
historicalmonarch = {
	id = { type = 6 id = 48706 }
	startdate = {
		day = 25
		month = january
		year = 1815
	}
	deathdate = {
		day = 25
		month = january
		year = 1821
	}
	name = "Ninco 5"
	DIP = 5
	ADM = 5
	MIL = 2
	dormant = no
}
 
Last edited:
and the leader's file. a few taken from "inc" agceep but most are new ones, and i attempted to cover most of the eu2 time frame. 32 leaders( about 1/2 for the earlly 1400's and the post 1700's, with a bunch when the europeans arrive and the period following ). no naval leaders since ai could use that resulting in some odd results( like making landings in africa/europe/etc).

Code:
#chimu - Leaders

historicalleader = {
	id = { type = 6 id = 48601 }
	category = general
	name = "Pachacuti "
	startdate = { 
		day = 2
		month = february
		year = 1419
	}
	enddate = { 
		day = 3
		month = february
		year = 1441
	}
	rank = 0
	movement = 4
	fire = 3
	shock = 4
	siege = 2
	dormant = no
}

historicalleader = {
	id = { type = 6 id = 48602 }
	category = general
	name = "Pancha "
	startdate = {
		year = 1423
	}
	deathdate = {
		year = 1439
	}
	rank = 4
	movement = 4
	fire = 4
	shock = 3
	siege = 1
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48603 }
	category = general
	name = "Pachacuti's brother"
	startdate = {
		year = 1428
	}
	deathdate = {
		year = 1455
	}
	rank = 1
	movement = 3
	fire = 3
	shock = 3
	siege = 1
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48604 }
	category = general
	name = "Villac Pacu "
	startdate = {
		year = 1435
	}
	deathdate = {
		year = 1752
	}
	rank = 2
	movement = 3
	fire = 3
	shock = 3
	siege = 2
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48605 }
	category = general
	name = "Pachacuti's son"
	startdate = {
		year = 1438
	}
	deathdate = {
		year = 1471
	}
	rank = 3
	movement = 6
	fire = 1
	shock = 5
	siege = 2
	dormant = no
	remark = "Lord Cataclysm"
}
historicalleader = {
	id = { type = 6 id = 48606 }
	category = general
	name = "Tupac-Yupanqui"
	startdate = {
		year = 1463
	}
	deathdate = {
		year = 1493
	}
	rank = 4
	movement = 2
	fire = 1
	shock = 4
	siege = 2
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48607 }
	category = general
	name = "Chimor"
	startdate = {
		year = 1481
	}
	deathdate = {
		year = 1529
	}
	rank = 1
	movement = 6
	fire = 4
	shock = 5
	siege = 2
	dormant = no
	remark = "The Unforgettable One"
}
historicalleader = {
	id = { type = 6 id = 48608 }
	category = general
	name = "Nazca"
	startdate = {
		year = 1492
	}
	deathdate = {
		year = 1510
	}
	rank = 2
	movement = 2
	fire = 5
	shock = 2
	siege = 2
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48609 }
	category = general
	name = "Yupanqui"
	startdate = {
		year = 1470
	}
	deathdate = {
		year = 1502
	}
	rank = 1
	movement = 5
	fire = 3
	shock = 3
	siege = 2
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48610 }
	category = general
	name = "Tupac's son"
	startdate = {
		year = 1485
	}
	deathdate = {
		year = 1520
	}
	rank = 4
	movement = 4
	fire = 4
	shock = 4
	siege = 2
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48611 }
	category = general
	name = "Pacasa"
	startdate = {
		year = 1518
	}
	deathdate = {
		year = 1529
	}
	rank = 1
	movement = 4
	fire = 3
	shock = 3
	siege = 0
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48612 }
	category = general
	name = "Atahuallpa"
	startdate = {
		year = 1526
	}
	deathdate = {
		year = 1560
	}
	rank = 3
	movement = 4
	fire = 1
	shock = 2
	siege = 1
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48613 }
	category = general
	name = "Atahuallpa's son"
	startdate = {
		year = 1543
	}
	deathdate = {
		year = 1570
	}
	rank = 1
	movement = 6
	fire = 4
	shock = 5
	siege = 2
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48614 }
	category = general
	name = "Chalcuchima"
	startdate = {
		year = 1526
	}
	deathdate = {
		year = 1536
	}
	rank = 3
	movement = 6
	fire = 0
	shock = 2
	siege = 1
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48615 }
	category = general
	name = "Chalcuchima's son"
	startdate = {
		year = 1545
	}
	deathdate = {
		year = 1572
	}
	rank = 1
	movement = 4
	fire = 0
	shock = 3
	siege = 2
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48616 }
	category = general
	name = "Chan-chan"
	startdate = {
		year = 1560
	}
	deathdate = {
		year = 1586
	}
	rank = 2
	movement = 4
	fire = 1
	shock = 3
	siege = 2
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48617 }
	category = general
	name = "Atalaya"
	startdate = {
		year = 1579
	}
	deathdate = {
		year = 1604
	}
	rank = 2
	movement = 6
	fire = 4
	shock = 3
	siege = 2
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48618 }
	category = general
	name = "Ruminahui"
	startdate = {
		year = 1584
	}
	deathdate = {
		year = 1615
	}
	rank = 1
	movement = 6
	fire = 3
	shock = 2
	siege = 1
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48619 }
	category = general
	name = "Tultabec"
	startdate = {
		year = 1595
	}
	deathdate = {
		year = 1623
	}
	rank = 5
	movement = 6
	fire = 5
	shock = 1
	siege = 0
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48620 }
	category = general
	name = "Amapac"
	startdate = {
		year = 1601
	}
	deathdate = {
		year = 1618
	}
	rank = 2
	movement = 6
	fire = 2
	shock = 4
	siege = 0
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48621 }
	category = general
	name = "Ruminahui's son"
	startdate = {
		year = 1620
	}
	deathdate = {
		year = 1639
	}
	rank = 2
	movement = 6
	fire = 4
	shock = 3
	siege = 2
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48622 }
	category = general
	name = "Quisquis"
	startdate = {
		year = 1632
	}
	deathdate = {
		year = 1655
	}
	rank = 2
	movement = 6
	fire = 5
	shock = 5
	siege = 2
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48623 }
	category = general
	name = "Quisquis'son"
	startdate = {
		year = 1651
	}
	deathdate = {
		year = 1682
	}
	rank = 3
	movement = 2
	fire = 5
	shock = 2
	siege = 2
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48624 }
	category = general
	name = "Huascar"
	startdate = {
		year = 1670
	}
	deathdate = {
		year = 1693
	}
	rank = 3
	movement = 6
	fire = 4
	shock = 3
	siege = 1
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48625 }
	category = general
	name = "Xaobec"
	startdate = {
		year = 1692
	}
	deathdate = {
		year = 1730
	}
	rank = 4
	movement = 3
	fire = 2
	shock = 4
	siege = 2
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48626 }
	category = general
	name = "Gwayakil"
	startdate = {
		year = 1698
	}
	deathdate = {
		year = 1712
	}
	rank = 5
	movement = 3
	fire = 1
	shock = 4
	siege = 0
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48627 }
	category = general
	name = "Villac "
	startdate = {
		year = 1730
	}
	deathdate = {
		year = 1744
	}
	rank = 1
	movement = 3
	fire = 4
	shock = 3
	siege = 2
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48628 }
	category = general
	name = "Gwayakil"
	startdate = {
		year = 1698
	}
	deathdate = {
		year = 1712
	}
	rank = 2
	movement = 3
	fire = 1
	shock = 4
	siege = 0
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48629 }
	category = general
	name = "Lord Terror "
	startdate = {
		year = 1738
	}
	deathdate = {
		year = 1759
	}
	rank = 5
	movement = 3
	fire = 6
	shock = 2
	siege = 1
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48630 }
	category = general
	name = "Villac Umu"
	startdate = {
		year = 1743
	}
	deathdate = {
		year = 1771
	}
	rank = 2
	movement = 3
	fire = 4
	shock = 4
	siege = 1
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48631 }
	category = general
	name = "Villac Dos"
	startdate = {
		year = 1760
	}
	deathdate = {
		year = 1781
	}
	rank = 3
	movement = 3
	fire = 3
	shock = 4
	siege = 0
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48632 }
	category = general
	name = "Tulat"
	startdate = {
		year = 1779
	}
	deathdate = {
		year = 1803
	}
	rank = 1
	movement = 4
	fire = 5
	shock = 2
	siege = 0
	dormant = no
}
historicalleader = {
	id = { type = 6 id = 48633 }
	category = general
	name = "Paco "
	startdate = {
		year = 1792
	}
	deathdate = {
		year = 1820
	}
	rank = 2
	movement = 4
	fire = 3
	shock = 3
	siege = 2
	dormant = no
}
 
Last edited:
some stand alone events(just ID'S needed), regarding some of the leaders (no need to use ANY extra triggers for those).

Code:
event = {
	id = 
	random = no
	trigger = { 
		countrysize = 10
        }
	country = CHM
	name = " Lord Terror "
	desc = " while this young generl is showing exceptional skills in using rather new warfare methods, he leaves a path of destruction wherever his army is present. a rather ruthless leader that our nation has not seen since the 14th century, he has the bad habit of killing/destroyng anything in his way.however, due to his utmost loialty to our court, we are left with no choice but to accept him for what he is..."
	date = { day = 1 month = january year = 1740 }
	offset = 120
	deathdate = { day = 1 month = december year = 1745 }

	action_a = {
		name = " no pain no gain i guess... "
		command = { type = provincetax which = -1 value = -2 }
		command = { type = provincemanpower which = -1 value = -2 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -2 }
		command = { type = provincemanpower which = -1 value = -2 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = domestic which = quality value = 1 }
		command = { type = trade value = -1000 }
		command = { type = infra value = -1000 }
		command = { type = land value = 2500 }
	}
	action_b = {
		name = " send personal advisors with him in his expeditions "
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = domestic which = offensive value = -1 }
		command = { type = inflation value = 1 }
		command = { type = trade value = -500 }
		command = { type = infra value = -500 }
		command = { type = land value = 2000 }
	}
}

event = {
	id = 
	random = no
	trigger = { 
		countrysize = 10
        }
	country = CHM
	name = " Lord Terror's Legacy"
	desc = " while this great general was much feared by his foes (who's name came to be since his father was presumed to be an englishman) and a genius in military tactics, he was not at all liked by the population. our nation has suffered great economic hardships whenever and wherever this general was present on the battlefields. in his death, there is more rejoice then sadness..."
	date = { day = 1 month = january year = 1760 }
	offset = 120
	deathdate = { day = 1 month = december year = 1765 }

	action_a = {
		name = " keep quiet on this matter "
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = trade value = 500 }
	}
	action_b = {
		name = " we shall not forget him! built a Mausoleum in his name"
		command = { type = revoltrisk which = 60 value = 1 }
		command = { type = infra value = 200 }
		command = { type = land value = 1500 }
	}
}



Code:
event = {
	id = 
	random = no
	trigger = { 
		countrysize = 10
        }
	country = CHM
	name = " Chimor - The Unforgettable One "
	desc = " much has been told, and even written already about this great leader, wich has contributed immensely in keeping our lands safe from falling under direct european control.even our enemies have gained  respect for us now.the main question if how shall we proceed with regards to his militarry reforms as well as the patriarchal ones."
	date = { day = 1 month = january year = 1530 }
	offset = 120
	deathdate = { day = 1 month = december year = 1570 }

	action_a = {
		name = " adopt the european feudal system and create the nobility "
		command = { type = provincetax which = -2 value = 2 }
		command = { type = provincemanpower which = -2 value = 2 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -1 value = -1 }
		command = { type = domestic which = aristocracy value = 5 }
		command = { type = domestic which = centralization value = -1 }  
		command = { type = domestic which = quality value = 1 }
		command = { type = ADM which = 4 value = 60 }
		command = { type = trade value = 1000 }
		command = { type = infra value = 1000 }
	}
	action_b = {
		name = " create a permanent standing army under direct control of the ruler "
		command = { type = provincetax which = -2 value = -2 }
		command = { type = provincemanpower which = -2 value = 4 }
		command = { type = domestic which = centralization value = 1 }  
		command = { type = domestic which = innovative value = 1 }
		command = { type = domestic which = quality value = -1 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = MIL which = 4 value = 120 }
		command = { type = land value = 4000 }
	}
}



Code:
event = {
	id = 
	random = no
	trigger = { 
		countrysize = 10
        }
	country = CHM
	name = " Tultabec's Diplomatic Moves "
	desc = " This general has adopted european tactics specializing in cavalery charges. in short time his military units have been present wherever needed, giving him great deal of knowladge with regards to our national defensive/offensice possibilities. he has personaly came in contacts with various european factions, some of who's leaders he even made good friends with, when not fighting them... shall we use his contacts into our horse breeding capacity and gaining access to fine european breeds? or maybe we shall send  Tultabec as an ambasador overseas and thus able to create long lasting contacts?"
	date = { day = 1 month = january year = 1600 }
	offset = 120
	deathdate = { day = 1 month = december year = 1630 }

	action_a = {
		name = " put accent on more horse trade for gold.  "
		command = { type = dynastic which = -1 }
		command = { type = relation which = -3 value = 150 }
		command = { type = CAV which = -2 value = 40000 }
		command = { type = provincetax which = -2 value = 1 }
		command = { type = mine which = -1 value = -50 }
		command = { type = provincemanpower which = -1 value = 3 } 
		command = { type = provincemanpower which = -1 value = 3 } 
		command = { type = inflation value = 2 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = MIL which = 2 value = 60 }
		command = { type = trade value = 1000 }
		command = { type = land value = 1500 }
	}
	action_b = {
		name = " let us use him as our ambassador at european courts "
		command = { type = dynastic which = -1 }
		command = { type = relation which = -3 value = 150 }
		command = { type = relation which = -1 value = 150 }
		command = { type = relation which = -1 value = 150 }
		command = { type = relation which = -1 value = 150 }
		command = { type = mine which = -1 value = -40 }
		command = { type = mine which = -1 value = -40 }
		command = { type = domestic which = aristocracy value = 1 } 
		command = { type = DIP which = 3 value = 240 }
		command = { type = trade value = 1500 }
		command = { type = technology which = muslim }
	}
}
 
Last edited:
I'll add the ids and include them.

Thanks.

Matty
 
I'll add the ids and include them.

Thanks.

Matty

so monarchs,leaders and the 4 events.
(just in case you might have noticed only the last post):)

thinking a few more leader/monarch events , hopefully ready before final release. all stand alone events(so does not interfer with other sequences and/or create potential bugs). however the leaders birth/death dates must be kept as they are for events to blend in when playing(flavour role-playing).

but first,this two random events with the purpose to somehow adjust earlly colonial attempts(if player gets lucky to get them) wich are close to impossible sometimes due to very low success rate.


Code:
event = {
	id = 
	random = yes
	trigger = {
		atwar = no
		NOT = { year = 1600 }
	}
	country = CHM
	name = "increased birth rate"
	desc = " In the recent years our population has experienced an unusual increase in numbers.how shall we handle this " 

	action_a = {
		name = " Create new settlements to be lead and protected by our best warriors "
		command = { type = INF which = -1 value = -2000 }
		command = { type = INF which = -1 value = -2000 }
		command = { type = provincemanpower which = -1 value = -1 }
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
		command = { type = colonists value = 2 }
	}
	action_b = {
		name = " This is an excelent oportunity to increase production! "
		command = { type = cash value = 90 }
		command = { type = provincemanpower which = -1 value = -1 }
		command = { type = infra value = 200 }
	}
	action_c = {
		name = " we need to increase our warrior numbers"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = land value = 200 }
	}
}


Code:
event = {
	id = 
	random = yes
	trigger = {
		atwar = no
		NOT = { year = 1600 }
	}
	country = CHM
	name = " Settlement Expansions "
	desc = " In Order to Gain Superiority on the Other tribes we shall Push Further our Present Borders. The Displacements of some of our own People would be Unpopular, but  they do not Realize as of yet how much this would help our Great Empire in the Future  " 

	action_a = {
		name = " Displace Some subjects and Send them into the Wild "
		command = { type = cash value = 90 }
		command = { type = provincemanpower which = -1 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = revolt which = -1 }
                command = { type = ADM which = -2 value = 12 }
		command = { type = colonists value = 2 }
	}
	action_b = {
		name = " Abandon such a Dangerous Move "
                command = { type = ADM which = 1 value = 12 }
	}
	action_c = {
		name = " Create new Trade Agreements with Foreign Tribes Instead "
		command = { type = domestic which = mercantilism value = -1 }
                command = { type = DIP which = 2 value = 12 }
	}
}

leader related event:


Code:
event = {
	id = 
	random = no
	trigger = {
		atwar = yes
	}
	country = CHM
	name = " Pachacuti's Visions "
	desc = " This Young Man That leads our armies has a rather strange ideology when it comes to our Anciet Habits in Pleasing the Gods. He Believes that the Human Sacrifices are Detrimental to Our Own People. In all his Campaigns he has stoped Taking Slaves and as a result our Priests are in not Happy at All, yet his Actions have Increased our Military Successes since the Enemies do not Fight for Their Life Anymore and as such they are Much Easier to Overcome in the Field" 
	date = { day = 1 month = january year = 1423 }
	offset = 10
	deathdate = { day = 1 month = december year = 1429 }
	action_a = {
		name = " He Has a Point. Support His Views "
		command = { type = relation which = -1 value = 100 }
		command = { type = relation which = -1 value = 100 }
		command = { type = relation which = -1 value = 100 }
		command = { type = relation which = -1 value = 100 }
		command = { type = relation which = -1 value = 100 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = revolt which = -2 }
		command = { type = badboy value = -3 }
		command = { type = revoltrisk which = 120 value = 2 }
	}
	action_b = {
		name = " Dreams Come and Go but Gods and Priests Remain "
		command = { type = domestic which = innovative value = -1 }
		command = { type = revoltrisk which = 360 value = -2 }
	}
	action_c = {
		name = " Compromise and Keep Everyone Happy "
		command = { type = relation which = -1 value = 100 }
		command = { type = relation which = -1 value = 100 }
                command = { type = DIP which = 2 value = 60 }
	}
}

capturing cuzco

Code:
event = {
	id =
	random = no
	trigger = { 
		control = { province = 169 data = -1 }
        }
	country = CHM
	name = " The Conquest of Qosqo "
	desc = "The great city of Qosqo has been Taken. Much  Wealth and Gold has Been found there. "
	date = { day = 1 month = january year = 1419 }
	offset = 10
	deathdate = { day = 1 month = december year = 1460 }

	action_a = {
		name = " Take Everything that can be Taken "
		command = { type = cash value = 500 }
		command = { type = provincetax which = 169 value = -1 }
		command = { type = inflation value = 1 }
	}
	action_b = {
		name = " Take Only what we Need Right Now "
		command = { type = cash value = 150 }
	}
	action_c = {
		name = " Spare the City and organize Further Expeditions Eastward "
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = colonists value = 3 }
		command = { type = trade value = 200 }
	}
}
 
Last edited:
another leader related event; this is intended to slow down a human into diploannexing other north american major nations, just in case one would reach that far, especialy at this time frame. as such diploannexing will be impossible, and by the time a human will eventually attempt again, the other american "tribes" will have had already adopted some religion other then pagan, and likely diffrent then that of chimu's.

Code:
event = {
	id = 
	random = no
	trigger = { 
		countrysize = 10
        }
	country = CHM
	name = " Atahuallpa's Incompetence "
	desc = " The son of an Influencial High Priest, Atahuallpa has proved to be a complete dissipointment in military matters as much as a leader of his units. he has done much damage to our hard own prestige that Chimor has previously achived with the Other American Tribes as well as with the europeans."
	date = { day = 1 month = january year = 1540 }
	offset = 120
	deathdate = { day = 1 month = december year = 1560 }

	action_a = {
		name = " Nobody is Perfect. Let him Be "
		command = { type = breakvassal which = ZAP }
		command = { type = breakvassal which = APA }
		command = { type = breakvassal which = MAA }
		command = { type = breakvassal which = OHI }
		command = { type = breakvassal which = AZT }
		command = { type = relation which = -1 value = -100 }
		command = { type = relation which = -1 value = -100 }
		command = { type = relation which = -1 value = -100 }
		command = { type = domestic which = quality value = -1 }
                command = { type = DIP which = -2 value = 60 }
                command = { type = ADM which = -2 value = 60 }
                command = { type = MIL which = -2 value = 60 }
		command = { type = trade value = -500 }
		command = { type = land value = -500 }
	}
	action_b = {
		name = " Intervine in Administrative Matters "
		command = { type = breakvassal which = ZAP }
		command = { type = breakvassal which = APA }
		command = { type = breakvassal which = MAA }
		command = { type = breakvassal which = OHI }
		command = { type = breakvassal which = AZT }
		command = { type = relation which = -1 value = -100 }
		command = { type = relation which = -1 value = -100 }
		command = { type = relation which = -1 value = -100 }
                command = { type = DIP which = -1 value = 60 }
                command = { type = ADM which = 1 value = 60 }
	}
}
 
Last edited:
and now some monarch related events, for best and the worst at least:

worst monarch(overall):

Code:
event = {
	id = 
	random = no
	country = CHM
	name = " Tupac-Manco the 5'th "
	desc = " Our Ruler has Managed to make a Lot of Internal Enemies Mostly due to His Inability to Reach any Sorts of Compromises...Nevermind for Him Being able to Take Decisons. There is a Lot of Contempt Going around Including Open Revolts and an Army Mutiny"
	date = { day = 1 month = january year = 1636 }
	offset = 30
	deathdate = { day = 1 month = december year = 1640 }

	action_a = {
		name = " Stomp All Opposition By force "
		command = { type = stability value = -3 }
		command = { type = INF which = -1 value = -20000 }
		command = { type = losebuilding which = -1 value = bailiff }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = domestic which = quality value = -1 }
		command = { type = revolt which = 192 }
		command = { type = revolt which = 192 }
		command = { type = revolt which = 192 }
		command = { type = revolt which = 170 }
		command = { type = revolt which = 193 }
		command = { type = revolt which = 169 }
		command = { type = trade value = -300 }
		command = { type = infra value = -300 }
		command = { type = revoltrisk which = 60 value = 3 }
	}
	action_b = {
		name = " The Elderly Council Takes Covert Initiative "
		command = { type = stability value = -1 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = domestic which = offensive value = -1 } 
		command = { type = revolt which = 193 }
		command = { type = revolt which = 169 }
		command = { type = revoltrisk which = 60 value = 1 }
	}
}


best monarch(military)
Code:
event = {
	id = 
	random = no
	country = CHM
	name = " Tupac-Amaru 2'nd "
	desc = " Since early childhood Tupac-Amaru the second has taken an avid interest in military matters. Soon after his coronation, he allocated extra funds for an in depth study of european military history in general, but with special accent on the use of fire weapons cannons and cavalery charges. He is presently looking into developing our own, and first of its kind, military academy. however due to shortage of funds in this time of crises some elders advice him to abandon such project. "
	date = { day = 1 month = january year = 1610 }
	offset = 90
	deathdate = { day = 1 month = december year = 1620 }

	action_a = {
		name = "  Realism and Pragmatism won the Day. "
		command = { type = stability value = 1 }
		command = { type = provincemanpower which = -1 value = 2 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = domestic which = land value = 1 }
		command = { type = domestic which = offensive value = -1 }
		command = { type = land value = 300 }
	}
	action_b = {
		name = " Expand Our Leadership Ranks "
		command = { type = provincemanpower which = -1 value = 2 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = domestic which = quality value = -1 }
		command = { type = land value = 300 }
	}
	action_c = {
		name = " Establish the huanuco's academy at All Costs "
		command = { type = stability value = -2 }
		command = { type = cash value = -500 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = gainmanufactory which = 166 value = weapons }
		command = { type = domestic which = quality value = 1 }
		command = { type = land value = 500 }
		command = { type = province_revoltrisk which = 166 value = 1 }
		command = { type = revoltrisk which = 60 value = 2 }
	}
}


mix monarch(good administration-very poor military)
Code:
event = {
	id = 
	random = no
	country = CHM
	name = " Tupac-Manco the 7'th "
	desc = " While a Gifted administrator, Tupac-Manco the 7'th seems to have lost all interests in military matters. he is of the firm belief that war only serves for limited purposes, and it could be entirely avoided if there are excelent economic conditions that create long-term stability, and wich in exchange makes a nation, any nation, easier to come to terms and even compromise with any possible external agressors. he is set on a path of reforming the state. for some this would be a good thing, but for others not so as much... "
	date = { day = 1 month = january year = 1647 }
	offset = 90
	deathdate = { day = 1 month = december year = 1657 }

	action_a = {
		name = "  increase budgets for more economic developments "
		command = { type = stability value = -3 }
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = domestic which = aristocracy value = -2 }
		command = { type = domestic which = land value = -2 }
		command = { type = domestic which = offensive value = -2 }
		command = { type = domestic which = quality value = -2 }
		command = { type = revoltrisk which = 120 value = 2 }
	}
	action_b = {
		name = " only diversify more the economy "
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = domestic which = mercantilism value = 2 }
		command = { type = trade value = 500 }
		command = { type = revoltrisk which = 60 value = 2 }
	}
	action_c = {
		name = " give in to military advisors and abandon the reforms "
		command = { type = stability value = 2 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = revoltrisk which = 120 value = -1 }
	}
}

now this event is rather to spice up the end-game by shuffle a bit tax bases and thus create new perspectives and adjusted strategies.

Code:
event = {
	id = 
	random = no
	trigger = { 
		countrysize = 10
        }
	country = CHM
	name = " Huallpa-Capac's tax redistribution reforms "
	desc = " Huallpa-Capac the second has came to a rather revolutionary conclusion that an entire redistribution of wealth shall quell the raising internal strife between the various social classes. much effort has been put into making this so called reforms happen and the results were not much diffrent other then enriching further the ruling elite...  "
	date = { day = 1 month = january year = 1709 }
	offset = 90
	deathdate = { day = 1 month = december year = 1713 }

	action_a = {
		name = "  Do It! "
		command = { type = cash value = -500 }
		command = { type = stability value = -1 }
		command = { type = provincetax which = -2 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
	}
	action_b = {
		name = " block his retarded reforms! "
                command = { type = ADM which = 2 value = 24 }
		command = { type = infra value = 300 }
	}
}

and a quick random event based on the one above, intended for players that like micromanagement. for chimu under the "historical" conditions existing(inca otherwise), this event provides actualy a lot of flavour. This could also go to Aztek/Ben Zaa/Maya files.

Code:
event = {
	id = 
	random = yes
	trigger = { 
		atwar = yes  
		year = 1510
        }
	country = CHM
	name = " Transfer of  Wealth "
	desc = " Due to  increasing and neverending threats from european invaisons of our beloved fatherland, our rulers have developed  a new system of protecting our national wealth and the gold treasures, and wich consists of beeing able to move such valuables to safer places , and that to be done on a very short notice.  "

	action_a = {
		name = "  Issue the Orders to Move Valuables "
		command = { type = cash value = -50}
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = 1 }
	}
	action_b = {
		name = " Evacuate All! Just do it! "
		command = { type = cash value = -100}
		command = { type = provincetax which = -1 value = -2 }
		command = { type = provincetax which = -1 value = 2 }
                command = { type = ADM which = 2 value = 12 }
	}
	action_c = {
		name = " The Threat Has Already Passed "
		command = { type = mine which = -1 value = 1 }
	}
}

best monarch(overall)
Code:
event = {
	id = 
	random = no
	country = CHM
	name = " Sayri-Tupac's Diplomatic...Intermission... "
	desc = " a very able ruler and leader  in all respects, Sayri-Tupac was consdered  to be on his way to become the next great Chimor. However, since childhood, he always desired to travel more then anything else. for the 3 short years of his rule he was  been seen in the capitol.Finaly he undertook the famous diplomatic tour to the european courts, of wich he became famous for. While in  Europe, he abdicated the throne in favour of his son. He lived many years therafter, travelling from one european court to another, but was never meant to see again his beloved subjects. However, he has always  promoted Chimu's economic interests and prestige to wichever court he has set foot in..."
	date = { day = 1 month = january year = 1752 }
	offset = 5
	deathdate = { day = 1 month = december year = 1755 }

	action_a = {
		name = " Ok...He deserves a Mausoleum....? "
		command = { type = stability value = 1 }
		command = { type = relation which = -1 value = 100 }
		command = { type = dynastic which = -3 }
		command = { type = relation which = -1 value = 50 }
		command = { type = relation which = -1 value = 50 }
		command = { type = relation which = -1 value = 50 }
		command = { type = revoltrisk which = 60 value = -1 }
	}
	action_b = {
		name = " expand further our presence at the European courts "
		command = { type = DIP which = 2 value = 36 }
		command = { type = relation which = -1 value = 125 }
		command = { type = dynastic which = -3 }
		command = { type = relation which = -1 value = 100 }
		command = { type = relation which = -1 value = 100 }
		command = { type = relation which = -1 value = 75 }
		command = { type = trade value = 300 }
	}
	action_c = {
		name = " Take Ruthless Advantages Over the  Established Trade Agreements! "
		command = { type = stability value = -2 }
		command = { type = DIP which = -2 value = 60 }
		command = { type = ADM which = 2 value = 60 }
		command = { type = relation which = -1 value = -100 }
		command = { type = relation which = -1 value = -75 }
		command = { type = relation which = -1 value = -75 }
		command = { type = relation which = -1 value = -75 }
		command = { type = domestic which = mercantilism value = 2 }
		command = { type = trade value = 1500 }
	}
}
 
Last edited:
Code:
event = {
	id = 
	random = no 
	country = CHM
	name = " The Turbulent Reign of Viracocha the Third "
	desc = " Our growing empire has been finding itself in a continuous state of warfare for the past decade, and it does not seem to for it to come to a final and decisive conclusion anytime soon. while our armies have perfected the art of warfare and generaly they have less obstacles to overcome on the batlefield itself, the process of cultural integration and absortion has been proving much more difficult as compared to any other aspects. The situation beeing as such, Viracocha the Third has had to resort to drastic decisions. We are faced into making  tough choices that either way would not be easy to come at terms with, at least for the near foreseeble future. "
	date = { day = 1 month = january year = 1430 }
	offset = 90
	deathdate = { day = 1 month = december year = 1436 }

	action_a = {
		name = " Military Objectives Take Precedent Over Anything Else "
		command = { type = provincemanpower which = 165 value = 2 }
		command = { type = provincetax which = 165 value = -1 }
		command = { type = provincemanpower which = -1 value = 2 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = domestic which = centralization value = 1 }
                command = { type = DIP which = -2 value = 120 }
		command = { type = revoltrisk which = 120 value = 5 }
	}
	action_b = {
		name = " Increase Diplomatic Activities and Administrative Reforms Instead "
		command = { type = provincemanpower which = 165 value = -2 }
		command = { type = provincemanpower which = -1 value = -2 }
		command = { type = domestic which = centralization value = -1 }
                command = { type = DIP which = 2 value = 120 }
                command = { type = ADM which = 2 value = 120 }
		command = { type = revoltrisk which = 120 value = 2 }
	}
	action_c = {
		name = " Stop Expansion and Instead Secure Our Territorial Gains"
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -3 value = 1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -3 value = 1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -3 value = 1 }
		command = { type = revoltrisk which = 60 value = 4 }
	}
}


Code:
event = {
	id = 
	random = no
	trigger = { 
		countrysize = 10
		atwar = no
        }
	country = CHM
	name = " Pachacuti the Third "
	desc = " After many decades of Warfare our forefathers dream has came true. There are no more known enemies to conquer and all the known world is under our leadership.Pachacuti the Third's reign has been one of relam consolidation and further integration of all the particular tribes it has been created and composed of. This is a time for re-consideration of our future interests, dreams and desires..."
	date = { day = 1 month = january year = 1460 }
	offset = 360
	deathdate = { day = 1 month = december year = 1470 }

	action_a = {
		name = " Consolidate and  Reach Stabilization Compromises "
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -3 value = 1 }
		command = { type = domestic which = centralization value = -2 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = inflation value = -1 }
		command = { type = revoltrisk which = 240 value = -3 }
		command = { type = badboy value = -2 }
	}
	action_b = {
		name = " Increase Interst in Nautic Matters "
		command = { type = cash value = -100 }
		command = { type = galleys which = -1 value = 20 }
                command = { type = naval value = 1000 }
		command = { type = colonists value = 2 }
		command = { type = revoltrisk which = 60 value = 1 }
	}
	action_c = {
		name = " Develop New Systems of Economic Integrations "
		command = { type = cash value = -400 }
		command = { type = provincetax which = -2 value = 1 }
		command = { type = gainbuilding which = -1 value = courthouse }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = ADM which = 2 value = 60 }
		command = { type = inflation value = -3 }
	}
}

conflict with Maya under the reign of Tupac-Yupanqui.

Code:
event = {
	id = 
	random = no
	trigger = {
		atwar = no
		countrysize = 10
		neighbour = MAA
	}
	country = CHM
	name = " Tupac-Yupanqui's Northern Military Expedition "
	desc = " The New Found Tribes in the North appears to be much better organized then it was previously assumed.Tupac-Yupanqui, beeing an ambitios man, is making plans and organizing himself a northern expedition, with the objective off conquering the new found lands on the the northern shores of our old continent. He does not wish to take into consideration that this lands might indeed belong to as much as powerfull empire as ours. There is much speculation as what this expedition could posibly achive. "
	date = { day = 1 month = january year = 1472 }
	offset = 900
	deathdate = { day = 1 month = december year = 1478 }

	action_a = {
		name = " Go Ahead and Make a Name for Yourself "
		command = { type = war which = MAA }
		command = { type = INF which = 165 value = 15000 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = DIP which = -4 value = 60 }
		command = { type = ADM which = -2 value = 60 }
		command = { type = addcore which = 158 } #cartagena
		command = { type = addcore which = 157 } #maracaibo
		command = { type = trade value = -800 }
	}
	action_b = {
		name = " We Better Find Out Who Exactly We Fighting First..."
		command = { type = diplomats value = 3 }
		command = { type = casusbelli which = MAA value = 36 }
		command = { type = relation which = MAA value = -100 }
		command = { type = DIP which = -2 value = 60 }
		command = { type = addcore which = 158 } #cartagena, not for maracaibo if the decision is just partial
	}
	action_c = {
		name = " I Prefer Fighting My Wars In the Bedroom "
		command = { type = domestic which = offensive value = -1 }
		command = { type = relation which = MAA value = 75 }
		command = { type = DIP which = 1 value = 60 }
		command = { type = ADM which = 1 value = 60 }
	}
}

Related to the one above but not necessary dependent.


Code:
event = {
	id = 
	random = no
	trigger = {
                year = 1500
		control = { province = 158 data = CHM }
		control = { province = 157 data = CHM }
		owned = { province = 158 data = -1 } #cartagena
		owned = { province = 157 data = -1 } #maracaibo
		atwar = yes
		NOT = { year = 1650 }
	}
	country = CHM
	name = " The Northern Threats  "
	desc = " The conquistadors we had been coming in Contact with, and in an unpleasent manner, seem to come almost always from the north. The Provinces of cartagena and maracaibo are almost always under a state of siege and extensive damages. Something must be done about this sooner then later!"

	action_a = {
		name = " Strenghten the Northern Defenses  "
		command = { type = treasury value = -150 }
		command = { type = fortress which = 157 value = -1 }
		command = { type = fortress which = 157 value = -1 }
		command = { type = fortress which = 157 value = 2 }
		command = { type = fortress which = 158 value = -1 }
		command = { type = fortress which = 158 value = -1 }
		command = { type = fortress which = 158 value = 2 }
	}
	action_b = {
		name = " Evict The Area of All Valuables and Settle in There Our Best Warrios "
		command = { type = treasury value = -150 }
		command = { type = CAV which = 157 value = 5000 }
		command = { type = CAV which = 158 value = 5000 }
		command = { type = provincetax which = 157 value = -2 }
		command = { type = provincetax which = 158 value = -2 }
		command = { type = provincemanpower which = 157 value = 2 }
		command = { type = provincemanpower which = 158 value = 2 }
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincetax which = -1 value = 2 }
	}
	action_c = {
		name = "  Increase Our Naval presence In the  Area "
		command = { type = treasury value = -200 }
		command = { type = galleys which = 157 value = 10 }
		command = { type = galleys which = 158 value = 10 }
		command = { type = naval value = 400 }
	}
	action_d = {
		name = "  Not Much Concern About This But  "
		command = { type = trade value = -200 }
		command = { type = infra value = -500 }
	}
}
 
Last edited:
part 1
Code:
event = {
	id = 
	random = no
	trigger = { 
		countrysize = 10
        }
	country = CHM
	name = " Implementation the military districts under Atahuallpa the third  "
	desc = " Atahuallpa the third  has realized that our shamefull defeats ,at the hand of the europeans, does not have much to do actualy with the fighting skills of our own warriors. while the fireweapons do provide the conqustadors with an advantage overall, much of a battle's outcome rest on fast cavalery charges and great mobility within their ranks sections .Atahuallpa has came with the idea to create regional militarry comands  that can react quicker and compliment each other's waves of deffense/offense. the element of surprise that europeans always count on and win, has been also greatly reduced. across our empire, we have establised small garrissons on the mountain peaks, wich use an elaborate system of fire signals, and wich in turn can indicate much better the direction and timings of such raids and attacks.  "
	date = { day = 1 month = january year = 1550 }
	offset = 120
	deathdate = { day = 1 month = december year = 1560 }

	action_a = {
		name = " Do Both, But On a Limited  Scale "
		command = { type = treasury value = -200 }
		command = { type = CAV which = -1 value = 5000 } #best to represent increased mobility due to signals 
		command = { type = CAV which = -1 value = 5000 }
		command = { type = CAV which = -1 value = 5000 }
		command = { type = fortress which = -1 value = 1 } #command centers
		command = { type = provincemanpower which = -1 value = 2 } #military district
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = land value = 800 } #works better if used inter-related
	}
	action_b = {
		name = " Adopt Only the New Signals System   "
		command = { type = treasury value = -400 }
		command = { type = CAV which = -1 value = 5000 } 
		command = { type = CAV which = -1 value = 5000 }
		command = { type = CAV which = -1 value = 5000 }
		command = { type = CAV which = -1 value = 5000 }
		command = { type = CAV which = -1 value = 5000 }
		command = { type = CAV which = -1 value = 5000 }
		command = { type = land value = 500 }
	}
	action_c = {
		name = "  Adopt Only the Military Districts System "
		command = { type = treasury value = -400 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 2 } 
		command = { type = provincemanpower which = -1 value = 1 } 
		command = { type = provincemanpower which = -1 value = 2 } 
		command = { type = provincemanpower which = -1 value = 1 } 
		command = { type = provincemanpower which = -1 value = 1 } 
		command = { type = land value = 500 }
	}
}

part 2
Code:
event = {
	id = 
	random = no
	trigger = { 
		countrysize = 20
        }
	country = CHM
	name = " The Reorganization of the military districts under Paullu the fifth   "
	desc = "  A Very Poor administrator as much as a diplomat Paullu's only contribution worth to mentionin is his re-organization of our military districts, something that needed much be reformed since it was first implemented under the reign of Atahuallpa the third, almost 150 years ago. Paullu  was  preocupied with our defences to the point where he managed to anger a large segment of our population... especialy the ones beeing uprooted and re-settled over and over again."
	date = { day = 1 month = january year = 1695 }
	offset = 30
	deathdate = { day = 1 month = december year = 1700 }

	action_a = {
		name = " You Do As I Say! Strenghten Our Defenses! "
		command = { type = stability value = -2 }
		command = { type = treasury value = -400 }
		command = { type = CAV which = -1 value = 15000 } 
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 2 } 
		command = { type = provincemanpower which = -1 value = -1 }
		command = { type = provincemanpower which = -1 value = 2 } 
		command = { type = provincemanpower which = -1 value = -1 }
		command = { type = provincemanpower which = -1 value = 2 } 
		command = { type = provincemanpower which = -1 value = -1 }
		command = { type = provincemanpower which = -1 value = 2 } 
		command = { type = provincemanpower which = -1 value = -1 }
		command = { type = provincemanpower which = -1 value = 2 } 
		command = { type = provincemanpower which = -1 value = -1 }  
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = land value = 200 }
	}
	action_b = {
		name = " Am I That Paranoid!? Give It a Rest!  "
		command = { type = treasury value = -200 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 2 } 
		command = { type = provincemanpower which = -1 value = -1 }
		command = { type = provincemanpower which = -1 value = 2 } 
		command = { type = provincemanpower which = -1 value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = land value = 500 }
	}
}

part 3
Code:
event = {
	id = 
	random = no
	trigger = { 
		countrysize = 20
        }
	country = CHM
	name = " The Districtual Revolts of 1784 Under Sayri-Tupac the sixth "
	desc = "  Sayri-Tupac has had a long history of political and administrative failures even long before he came on the throne. a throne gained by continuos manipulations wich have gained him many enemies along the years. at the begining of 1784 he attempted to impose strict control on the military districts wich were design in the first place to have a rather independent but parallel chains of regional command. This was too much for the military who's leaders raised up in open revolts. Sayri-Tupac managed to put them down but at great costs, his own life in the end. the europeans were much eager to take advantage of this situation. this whole crise has lead to a very dangerous situations where our military capabilities were totaly desorganized for a  period of time"
	date = { day = 25 month = january year = 1784 }

	action_a = {
		name = " Destroy the Districts using European Help "
		command = { type = stability value = -3 }
		command = { type = manpower value = -250 }
		command = { type = cash value = -1500 } 
		command = { type = CAV which = -1 value = -5000 } 
		command = { type = CAV which = -1 value = -5000 }
		command = { type = CAV which = -1 value = -5000 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = domestic which = mercantilism value = -4 }
		command = { type = provincemanpower which = -1 value = -2 } 
		command = { type = provincemanpower which = -1 value = -2 } 
 		command = { type = provincemanpower which = -1 value = -2 } 
		command = { type = provincemanpower which = -1 value = -2 }
		command = { type = provincemanpower which = -1 value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = trade value = -2000 }
		command = { type = revoltrisk which = 12 value = 15 }
	}
	action_b = {
		name = " Force Sayri-Tupac to back down and send him into exile! "
		command = { type = manpower value = -150 }
		command = { type = domestic which = centralization value = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revoltrisk which = 12 value = 15 }
	}
}
 
Last edited: