there is one issue i am thinking how to implement: how to make sure that as AI , this nation has high chance of success into becoming the dominant in the area and making very likelly the second event as around of 60%-80% posibility?(as ai)... maybe can script some "ai only" events as well for the early period?
event = {
id =
random = no
country = CHM
name = "new found ambitions"
desc = " after the inca's short lived empire desintegrated from within, the many various tribes descended in an endless strugle for dominace.it was only a matter of time until only one would rule them all yet again..."
style = 1
date = { day = 1 month = august year = 1422 }
offset = 720
deathdate = { day = 30 month = december year = 1819 }
action_a = {
name = " claim divine supremacy and try to concentrate on military oriented conquests "
command = { type = INF which = 165 value = 30000 } #need to make sure that the ai can make some progress at least
command = { type = domestic which = offensive value = 2 }
command = { type = addcore which = 166 }
command = { type = addcore which = 164 }
command = { type = addcore which = 162 }
command = { type = addcore which = 163 }
command = { type = addcore which = 161 }
command = { type = addcore which = 160 }
command = { type = addcore which = 1484 }
command = { type = addcore which = 187 }
command = { type = addcore which = 193 }
command = { type = addcore which = 169 }
command = { type = addcore which = 168 }
command = { type = addcore which = 167 }
command = { type = addcore which = 170 }
command = { type = addcore which = 194 }
command = { type = addcore which = 171 }
command = { type = addcore which = 219 }
command = { type = addcore which = 172 }
command = { type = addcore which = 173 }
command = { type = addcore which = 220 }
command = { type = addcore which = 192 }
command = { type = addcore which = 174 }
}
action_b ={
name = " promote a peacefull integration. better hire and train assasins instead, and wich will be used to silence uncooperative leaders that do not agree with the integration process "
command = { type = domestic which = centralization value = 1 }
command = { type = domestic which = innovative value = 1 }
command = { type = domestic which = quality value = 2 }
command = { type = domestic which = offensive value = -1 }
command = { type = INF which = 165 value = 5000 }
}
action_c ={
name = " implement massive conscriptions instead"
command = { type = gainbuilding which = 165 value = barrack }
command = { type = provincemanpower which = 165 value = 2 }
command = { type = provincetax which = 165 value = -1 }
command = { type = provincetax which = 1482 value = -1 }
command = { type = provincetax which = 1483 value = -1 }
command = { type = domestic which = offensive value = 1 }
command = { type = domestic which = quality value = 1 }
command = { type = domestic which = centralization value = -1 }
command = { type = domestic which = innovative value = 2 }
}
}
and if manage to incorporate all the other mninors in their "known" world: also they need to make colonial attempts for "owning" the 4 uncolonized provinces
event = {
id =
random = no
trigger = {
owned = { province = 164 data = -1 }
owned = { province = 462 data = -1 }
owned = { province = 463 data = -1 }
owned = { province = 1484 data = -1 }
owned = { province = 193 data = -1 }
owned = { province = 169 data = -1 }
owned = { province = 168 data = -1 }
owned = { province = 167 data = -1 }
owned = { province = 170 data = -1 }
owned = { province = 194 data = -1 }
owned = { province = 171 data = -1 }
owned = { province = 172 data = -1 }
owned = { province = 173 data = -1 }
}
country = CHM
name = " victory has been achived. where do we go from here? "
desc = " all known tribes have recognized our superiority in one way or another.there is a great need for administrative reforms "
date = { day = 1 month = january year = 1440 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }
action_a = {
name = "adopt a new provincial structure"
command = { type = stability value = 1 }
command = { type = domestic which = aristocracy value = -2 }
command = { type = domestic which = centralization value = -1 }
command = { type = domestic which = innovative value = 1 }
command = { type = domestic which = mercantilism value = -2 }
command = { type = gainbuilding which = -1 value = bailiff }
command = { type = gainbuilding which = -1 value = bailiff }
command = { type = gainbuilding which = -1 value = bailiff }
command = { type = gainbuilding which = -1 value = bailiff }
command = { type = gainbuilding which = -1 value = bailiff }
}
action_b = {
name = "direct rule by force, establish cantonaments and fortify key provinces for better control"
command = { type = stability value = -4 }
command = { type = domestic which = centralization value = 1 }
command = { type = cash value = -100 }
command = { type = provincemanpower which = -1 value = 2 }
command = { type = provincemanpower which = -1 value = 2 }
command = { type = provincemanpower which = -1 value = 2 }
command = { type = fortress which = -2 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
}
action_c = {
name = "establish a fully centralized empire"
command = { type = stability value = -5 }
command = { type = gainmanufactory which = 165 value = luxury }
command = { type = gainbuilding which = -2 value = courthouse }
command = { type = provincemanpower which = 165 value = 2 }
command = { type = provincetax which = 165 value = 2 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = domestic which = centralization value = 2 }
command = { type = domestic which = aristocracy value = 2 }
command = { type = domestic which = mercantilism value = 2 }
}
}
and exploring choices:
event = {
id =
random = no
trigger = {
owned = { province = 164 data = -1 }
owned = { province = 462 data = -1 }
owned = { province = 463 data = -1 }
owned = { province = 1484 data = -1 }
owned = { province = 193 data = -1 }
owned = { province = 169 data = -1 }
owned = { province = 168 data = -1 }
owned = { province = 167 data = -1 }
owned = { province = 170 data = -1 }
owned = { province = 194 data = -1 }
owned = { province = 171 data = -1 }
owned = { province = 172 data = -1 }
owned = { province = 173 data = -1 }
}
country = CHM
name = " exploration attempts "
desc = " maybe we need to expand our horizons! the debate persists of weather we shall try exploring anything at all, and if so , the seas or the vast unknown in-land regions? "
date = { day = 1 month = january year = 1445 }
offset = 150
deathdate = { day = 30 month = december year = 1477 }
action_a = {
name = "concentrate instead on better techniques to improve gold output and please the gods!"
command = { type = cash value = -100 }
command = { type = mine which = -1 value = 10 }
command = { type = mine which = -1 value = 15 }
command = { type = mine which = -1 value = 10 }
command = { type = mine which = -1 value = 15 }
command = { type = domestic which = innovative value = 2 }
}
action_b = {
name = "test and develop floating platforms; also improve the designs"
command = { type = cash value = -200 }
command = { type = explorer which = -1 }
command = { type = domestic which = land value = -1 }
command = { type = warships which = -1 value = 5 }
command = { type = domestic which = innovative value = 1 }
}
action_c = {
name = "might as well give new missions to the military commanders to keep them busy!"
command = { type = conquistador which = -1 }
command = { type = domestic which = land value = 1 }
}
}
europeans arrive:
event = {
id =
random = no
trigger = {
neighbour = BRI
neighbour = CRD
neighbour = u35
neighbour = KOR
neighbour = CHI
neighbour = u36
neighbour = u37
neighbour = BUR
neighbour = HSA
neighbour = GEN
neighbour = SIC
neighbour = EIR
neighbour = KAL
neighbour = FRA
neighbour = BAY
neighbour = SCO
continent = europe
}
name = "european arrivals"
desc = "we have made contact with a new race! their intentions seem agresive in nature since there are already many reports already regarding their ruthless quests for gold. "
date = { year = 1419 }
offset = 300
deathdate = { year = 1819 }
action_a = {
name = " invoke the Gods into protecting us! their support will suerlly let us overcome this new threat!"
command = { type = domestic which = innovative value = -3 }
command = { type = losebuilding which = 165 value = barrack }
command = { type = fortress which = -2 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = ADM which = -2 value = 120 }
command = { type = MIL which = -3 value = 120 }
command = { type = DIP which = -1 value = 60 }
command = { type = manpower value = -30 }
}
action_b = {
name = " attempt to establish gold trade in exchange for the new fire weapons and horses!adopt a temporary submissive stance towards the invaders to buy time "
command = { type = ADM which = 2 value = 240 }
command = { type = MIL which = -1 value = 120 }
command = { type = DIP which = 3 value = 60 }
command = { type = cash value = -600 }
command = { type = domestic which = quality value = 2 }
command = { type = domestic which = innovative value = 1 }
command = { type = land value = 5000 }
}
action_c = {
name = " offer to become their vassal and pay gold tribute, while in secret adopt a new military command system as well as developing better defensive capabilities and conscriptons."
command = { type = cash value = -1000 }
command = { type = land value = 9000 }
command = { type = fortress which = 165 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = domestic which = quality value = 2 }
command = { type = domestic which = innovative value = 1 }
command = { type = ADM which = 3 value = 120 }
command = { type = MIL which = 3 value = 240 }
command = { type = DIP which = 1 value = 60 }
command = { type = provincemanpower which = -1 value = 2 }
command = { type = provincemanpower which = -1 value = 2 }
command = { type = provincemanpower which = -1 value = 2 }
command = { type = manpower value = 20 }
}
}
event = {
id =
random = no
country = CHM
name = "new found ambitions"
desc = " after the inca's short lived empire desintegrated from within, the many various tribes descended in an endless strugle for dominace.it was only a matter of time until only one would rule them all yet again..."
style = 1
date = { day = 1 month = august year = 1422 }
offset = 720
deathdate = { day = 30 month = december year = 1819 }
action_a = {
name = " claim divine supremacy and try to concentrate on military oriented conquests "
command = { type = INF which = 165 value = 30000 } #need to make sure that the ai can make some progress at least
command = { type = domestic which = offensive value = 2 }
command = { type = addcore which = 166 }
command = { type = addcore which = 164 }
command = { type = addcore which = 162 }
command = { type = addcore which = 163 }
command = { type = addcore which = 161 }
command = { type = addcore which = 160 }
command = { type = addcore which = 1484 }
command = { type = addcore which = 187 }
command = { type = addcore which = 193 }
command = { type = addcore which = 169 }
command = { type = addcore which = 168 }
command = { type = addcore which = 167 }
command = { type = addcore which = 170 }
command = { type = addcore which = 194 }
command = { type = addcore which = 171 }
command = { type = addcore which = 219 }
command = { type = addcore which = 172 }
command = { type = addcore which = 173 }
command = { type = addcore which = 220 }
command = { type = addcore which = 192 }
command = { type = addcore which = 174 }
}
action_b ={
name = " promote a peacefull integration. better hire and train assasins instead, and wich will be used to silence uncooperative leaders that do not agree with the integration process "
command = { type = domestic which = centralization value = 1 }
command = { type = domestic which = innovative value = 1 }
command = { type = domestic which = quality value = 2 }
command = { type = domestic which = offensive value = -1 }
command = { type = INF which = 165 value = 5000 }
}
action_c ={
name = " implement massive conscriptions instead"
command = { type = gainbuilding which = 165 value = barrack }
command = { type = provincemanpower which = 165 value = 2 }
command = { type = provincetax which = 165 value = -1 }
command = { type = provincetax which = 1482 value = -1 }
command = { type = provincetax which = 1483 value = -1 }
command = { type = domestic which = offensive value = 1 }
command = { type = domestic which = quality value = 1 }
command = { type = domestic which = centralization value = -1 }
command = { type = domestic which = innovative value = 2 }
}
}
and if manage to incorporate all the other mninors in their "known" world: also they need to make colonial attempts for "owning" the 4 uncolonized provinces
event = {
id =
random = no
trigger = {
owned = { province = 164 data = -1 }
owned = { province = 462 data = -1 }
owned = { province = 463 data = -1 }
owned = { province = 1484 data = -1 }
owned = { province = 193 data = -1 }
owned = { province = 169 data = -1 }
owned = { province = 168 data = -1 }
owned = { province = 167 data = -1 }
owned = { province = 170 data = -1 }
owned = { province = 194 data = -1 }
owned = { province = 171 data = -1 }
owned = { province = 172 data = -1 }
owned = { province = 173 data = -1 }
}
country = CHM
name = " victory has been achived. where do we go from here? "
desc = " all known tribes have recognized our superiority in one way or another.there is a great need for administrative reforms "
date = { day = 1 month = january year = 1440 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }
action_a = {
name = "adopt a new provincial structure"
command = { type = stability value = 1 }
command = { type = domestic which = aristocracy value = -2 }
command = { type = domestic which = centralization value = -1 }
command = { type = domestic which = innovative value = 1 }
command = { type = domestic which = mercantilism value = -2 }
command = { type = gainbuilding which = -1 value = bailiff }
command = { type = gainbuilding which = -1 value = bailiff }
command = { type = gainbuilding which = -1 value = bailiff }
command = { type = gainbuilding which = -1 value = bailiff }
command = { type = gainbuilding which = -1 value = bailiff }
}
action_b = {
name = "direct rule by force, establish cantonaments and fortify key provinces for better control"
command = { type = stability value = -4 }
command = { type = domestic which = centralization value = 1 }
command = { type = cash value = -100 }
command = { type = provincemanpower which = -1 value = 2 }
command = { type = provincemanpower which = -1 value = 2 }
command = { type = provincemanpower which = -1 value = 2 }
command = { type = fortress which = -2 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
}
action_c = {
name = "establish a fully centralized empire"
command = { type = stability value = -5 }
command = { type = gainmanufactory which = 165 value = luxury }
command = { type = gainbuilding which = -2 value = courthouse }
command = { type = provincemanpower which = 165 value = 2 }
command = { type = provincetax which = 165 value = 2 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = domestic which = centralization value = 2 }
command = { type = domestic which = aristocracy value = 2 }
command = { type = domestic which = mercantilism value = 2 }
}
}
and exploring choices:
event = {
id =
random = no
trigger = {
owned = { province = 164 data = -1 }
owned = { province = 462 data = -1 }
owned = { province = 463 data = -1 }
owned = { province = 1484 data = -1 }
owned = { province = 193 data = -1 }
owned = { province = 169 data = -1 }
owned = { province = 168 data = -1 }
owned = { province = 167 data = -1 }
owned = { province = 170 data = -1 }
owned = { province = 194 data = -1 }
owned = { province = 171 data = -1 }
owned = { province = 172 data = -1 }
owned = { province = 173 data = -1 }
}
country = CHM
name = " exploration attempts "
desc = " maybe we need to expand our horizons! the debate persists of weather we shall try exploring anything at all, and if so , the seas or the vast unknown in-land regions? "
date = { day = 1 month = january year = 1445 }
offset = 150
deathdate = { day = 30 month = december year = 1477 }
action_a = {
name = "concentrate instead on better techniques to improve gold output and please the gods!"
command = { type = cash value = -100 }
command = { type = mine which = -1 value = 10 }
command = { type = mine which = -1 value = 15 }
command = { type = mine which = -1 value = 10 }
command = { type = mine which = -1 value = 15 }
command = { type = domestic which = innovative value = 2 }
}
action_b = {
name = "test and develop floating platforms; also improve the designs"
command = { type = cash value = -200 }
command = { type = explorer which = -1 }
command = { type = domestic which = land value = -1 }
command = { type = warships which = -1 value = 5 }
command = { type = domestic which = innovative value = 1 }
}
action_c = {
name = "might as well give new missions to the military commanders to keep them busy!"
command = { type = conquistador which = -1 }
command = { type = domestic which = land value = 1 }
}
}
europeans arrive:
event = {
id =
random = no
trigger = {
neighbour = BRI
neighbour = CRD
neighbour = u35
neighbour = KOR
neighbour = CHI
neighbour = u36
neighbour = u37
neighbour = BUR
neighbour = HSA
neighbour = GEN
neighbour = SIC
neighbour = EIR
neighbour = KAL
neighbour = FRA
neighbour = BAY
neighbour = SCO
continent = europe
}
name = "european arrivals"
desc = "we have made contact with a new race! their intentions seem agresive in nature since there are already many reports already regarding their ruthless quests for gold. "
date = { year = 1419 }
offset = 300
deathdate = { year = 1819 }
action_a = {
name = " invoke the Gods into protecting us! their support will suerlly let us overcome this new threat!"
command = { type = domestic which = innovative value = -3 }
command = { type = losebuilding which = 165 value = barrack }
command = { type = fortress which = -2 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = ADM which = -2 value = 120 }
command = { type = MIL which = -3 value = 120 }
command = { type = DIP which = -1 value = 60 }
command = { type = manpower value = -30 }
}
action_b = {
name = " attempt to establish gold trade in exchange for the new fire weapons and horses!adopt a temporary submissive stance towards the invaders to buy time "
command = { type = ADM which = 2 value = 240 }
command = { type = MIL which = -1 value = 120 }
command = { type = DIP which = 3 value = 60 }
command = { type = cash value = -600 }
command = { type = domestic which = quality value = 2 }
command = { type = domestic which = innovative value = 1 }
command = { type = land value = 5000 }
}
action_c = {
name = " offer to become their vassal and pay gold tribute, while in secret adopt a new military command system as well as developing better defensive capabilities and conscriptons."
command = { type = cash value = -1000 }
command = { type = land value = 9000 }
command = { type = fortress which = 165 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = domestic which = quality value = 2 }
command = { type = domestic which = innovative value = 1 }
command = { type = ADM which = 3 value = 120 }
command = { type = MIL which = 3 value = 240 }
command = { type = DIP which = 1 value = 60 }
command = { type = provincemanpower which = -1 value = 2 }
command = { type = provincemanpower which = -1 value = 2 }
command = { type = provincemanpower which = -1 value = 2 }
command = { type = manpower value = 20 }
}
}
Last edited: