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unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
there is one issue i am thinking how to implement: how to make sure that as AI , this nation has high chance of success into becoming the dominant in the area and making very likelly the second event as around of 60%-80% posibility?(as ai)... maybe can script some "ai only" events as well for the early period?

event = {
id =
random = no
country = CHM
name = "new found ambitions"
desc = " after the inca's short lived empire desintegrated from within, the many various tribes descended in an endless strugle for dominace.it was only a matter of time until only one would rule them all yet again..."
style = 1
date = { day = 1 month = august year = 1422 }
offset = 720
deathdate = { day = 30 month = december year = 1819 }

action_a = {
name = " claim divine supremacy and try to concentrate on military oriented conquests "
command = { type = INF which = 165 value = 30000 } #need to make sure that the ai can make some progress at least
command = { type = domestic which = offensive value = 2 }
command = { type = addcore which = 166 }
command = { type = addcore which = 164 }
command = { type = addcore which = 162 }
command = { type = addcore which = 163 }
command = { type = addcore which = 161 }
command = { type = addcore which = 160 }
command = { type = addcore which = 1484 }
command = { type = addcore which = 187 }
command = { type = addcore which = 193 }
command = { type = addcore which = 169 }
command = { type = addcore which = 168 }
command = { type = addcore which = 167 }
command = { type = addcore which = 170 }
command = { type = addcore which = 194 }
command = { type = addcore which = 171 }
command = { type = addcore which = 219 }
command = { type = addcore which = 172 }
command = { type = addcore which = 173 }
command = { type = addcore which = 220 }
command = { type = addcore which = 192 }
command = { type = addcore which = 174 }
}
action_b ={
name = " promote a peacefull integration. better hire and train assasins instead, and wich will be used to silence uncooperative leaders that do not agree with the integration process "
command = { type = domestic which = centralization value = 1 }
command = { type = domestic which = innovative value = 1 }
command = { type = domestic which = quality value = 2 }
command = { type = domestic which = offensive value = -1 }
command = { type = INF which = 165 value = 5000 }
}
action_c ={
name = " implement massive conscriptions instead"
command = { type = gainbuilding which = 165 value = barrack }
command = { type = provincemanpower which = 165 value = 2 }
command = { type = provincetax which = 165 value = -1 }
command = { type = provincetax which = 1482 value = -1 }
command = { type = provincetax which = 1483 value = -1 }
command = { type = domestic which = offensive value = 1 }
command = { type = domestic which = quality value = 1 }
command = { type = domestic which = centralization value = -1 }
command = { type = domestic which = innovative value = 2 }
}
}




and if manage to incorporate all the other mninors in their "known" world: also they need to make colonial attempts for "owning" the 4 uncolonized provinces




event = {
id =
random = no
trigger = {
owned = { province = 164 data = -1 }
owned = { province = 462 data = -1 }
owned = { province = 463 data = -1 }
owned = { province = 1484 data = -1 }
owned = { province = 193 data = -1 }
owned = { province = 169 data = -1 }
owned = { province = 168 data = -1 }
owned = { province = 167 data = -1 }
owned = { province = 170 data = -1 }
owned = { province = 194 data = -1 }
owned = { province = 171 data = -1 }
owned = { province = 172 data = -1 }
owned = { province = 173 data = -1 }
}
country = CHM
name = " victory has been achived. where do we go from here? "

desc = " all known tribes have recognized our superiority in one way or another.there is a great need for administrative reforms "
date = { day = 1 month = january year = 1440 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = "adopt a new provincial structure"
command = { type = stability value = 1 }
command = { type = domestic which = aristocracy value = -2 }
command = { type = domestic which = centralization value = -1 }
command = { type = domestic which = innovative value = 1 }
command = { type = domestic which = mercantilism value = -2 }
command = { type = gainbuilding which = -1 value = bailiff }
command = { type = gainbuilding which = -1 value = bailiff }
command = { type = gainbuilding which = -1 value = bailiff }
command = { type = gainbuilding which = -1 value = bailiff }
command = { type = gainbuilding which = -1 value = bailiff }
}
action_b = {
name = "direct rule by force, establish cantonaments and fortify key provinces for better control"
command = { type = stability value = -4 }
command = { type = domestic which = centralization value = 1 }
command = { type = cash value = -100 }
command = { type = provincemanpower which = -1 value = 2 }
command = { type = provincemanpower which = -1 value = 2 }
command = { type = provincemanpower which = -1 value = 2 }
command = { type = fortress which = -2 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
}
action_c = {
name = "establish a fully centralized empire"
command = { type = stability value = -5 }
command = { type = gainmanufactory which = 165 value = luxury }
command = { type = gainbuilding which = -2 value = courthouse }
command = { type = provincemanpower which = 165 value = 2 }
command = { type = provincetax which = 165 value = 2 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = domestic which = centralization value = 2 }
command = { type = domestic which = aristocracy value = 2 }
command = { type = domestic which = mercantilism value = 2 }
}
}


and exploring choices:




event = {
id =
random = no
trigger = {
owned = { province = 164 data = -1 }
owned = { province = 462 data = -1 }
owned = { province = 463 data = -1 }
owned = { province = 1484 data = -1 }
owned = { province = 193 data = -1 }
owned = { province = 169 data = -1 }
owned = { province = 168 data = -1 }
owned = { province = 167 data = -1 }
owned = { province = 170 data = -1 }
owned = { province = 194 data = -1 }
owned = { province = 171 data = -1 }
owned = { province = 172 data = -1 }
owned = { province = 173 data = -1 }
}
country = CHM
name = " exploration attempts "
desc = " maybe we need to expand our horizons! the debate persists of weather we shall try exploring anything at all, and if so , the seas or the vast unknown in-land regions? "
date = { day = 1 month = january year = 1445 }
offset = 150
deathdate = { day = 30 month = december year = 1477 }

action_a = {
name = "concentrate instead on better techniques to improve gold output and please the gods!"
command = { type = cash value = -100 }
command = { type = mine which = -1 value = 10 }
command = { type = mine which = -1 value = 15 }
command = { type = mine which = -1 value = 10 }
command = { type = mine which = -1 value = 15 }
command = { type = domestic which = innovative value = 2 }
}
action_b = {
name = "test and develop floating platforms; also improve the designs"
command = { type = cash value = -200 }
command = { type = explorer which = -1 }
command = { type = domestic which = land value = -1 }
command = { type = warships which = -1 value = 5 }
command = { type = domestic which = innovative value = 1 }
}
action_c = {
name = "might as well give new missions to the military commanders to keep them busy!"
command = { type = conquistador which = -1 }
command = { type = domestic which = land value = 1 }
}
}



europeans arrive:




event = {
id =
random = no
trigger = {
neighbour = BRI
neighbour = CRD
neighbour = u35
neighbour = KOR
neighbour = CHI
neighbour = u36
neighbour = u37
neighbour = BUR
neighbour = HSA
neighbour = GEN
neighbour = SIC
neighbour = EIR
neighbour = KAL
neighbour = FRA
neighbour = BAY
neighbour = SCO
continent = europe
}
name = "european arrivals"
desc = "we have made contact with a new race! their intentions seem agresive in nature since there are already many reports already regarding their ruthless quests for gold. "
date = { year = 1419 }
offset = 300
deathdate = { year = 1819 }

action_a = {
name = " invoke the Gods into protecting us! their support will suerlly let us overcome this new threat!"
command = { type = domestic which = innovative value = -3 }
command = { type = losebuilding which = 165 value = barrack }
command = { type = fortress which = -2 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = fortress which = -1 value = -1 }
command = { type = ADM which = -2 value = 120 }
command = { type = MIL which = -3 value = 120 }
command = { type = DIP which = -1 value = 60 }
command = { type = manpower value = -30 }
}
action_b = {
name = " attempt to establish gold trade in exchange for the new fire weapons and horses!adopt a temporary submissive stance towards the invaders to buy time "
command = { type = ADM which = 2 value = 240 }
command = { type = MIL which = -1 value = 120 }
command = { type = DIP which = 3 value = 60 }
command = { type = cash value = -600 }
command = { type = domestic which = quality value = 2 }
command = { type = domestic which = innovative value = 1 }
command = { type = land value = 5000 }
}
action_c = {
name = " offer to become their vassal and pay gold tribute, while in secret adopt a new military command system as well as developing better defensive capabilities and conscriptons."
command = { type = cash value = -1000 }
command = { type = land value = 9000 }
command = { type = fortress which = 165 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = domestic which = quality value = 2 }
command = { type = domestic which = innovative value = 1 }
command = { type = ADM which = 3 value = 120 }
command = { type = MIL which = 3 value = 240 }
command = { type = DIP which = 1 value = 60 }
command = { type = provincemanpower which = -1 value = 2 }
command = { type = provincemanpower which = -1 value = 2 }
command = { type = provincemanpower which = -1 value = 2 }
command = { type = manpower value = 20 }
}
}
 
Last edited:
beregic,

Congratulations on having submitted your first events.

I will refine what you have presented and include them in 1.07

Don't worry about "style" as it is an element that was never used in EU2, only in EU1.

Thanks!
 
when getting border with maya in the north:

event = {
id =
random = no
trigger = {
neighbour = MAA
}
country = CHM
name = " we have made contact with the mayans! "
desc = " upon making new discoveries in the north, we have came in contact with another great civilization. the council advises into establishing trade, especially regarding possible technlogical exchanges."
date = { day = 1 month = january year = 1460 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = " support devolping free trade;attempt exchanging gold for naval improvements. "
command = { type = mine which = -1 value = -10 }
command = { type = mine which = -1 value = -15 }
command = { type = galleys which = -1 value = 15 }
command = { type = naval value = 5000 }
command = { type = trade value = 3000 }
command = { type = ADM which = 2 value = 120 }
command = { type = domestic which = mercantilism value = -2 }
command = { type = domestic which = quality value = 1 }
}
action_b = {
name = "dump some of gold surplus production on the new found market in exchange for further regional colonial rights and explorations. "
command = { type = inflation value = -4 }
command = { type = ADM which = 4 value = 60 }
command = { type = mine which = -1 value = -10 }
command = { type = trade value = 2000 }
command = { type = conquistador which = -1 }
command = { type = colonists value = 6 }
command = { type = domestic which = mercantilism value = 1 }
}
action_c = {
name = "use this as a reason to increase local infrastructure by developing and monitoring permanent close diplomatic relations, as well as political stability. "
command = { type = diplomats value = 6 }
command = { type = relation which = MAA value = 200 }
command = { type = DIP which = 2 value = 120 }
command = { type = gainbuilding which = 165 value = cityrights }
command = { type = gainbuilding which = -1 value = courthouse }
command = { type = gainbuilding which = -1 value = courthouse }
command = { type = provincetax which = 165 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
}
}
 
Last edited:
some sort of religious conversion attempts- a 3-step "programm"

event = {
id =
random = no
trigger = {
neighbour = BRI
neighbour = CRD
neighbour = u35
neighbour = KOR
neighbour = CHI
neighbour = u36
neighbour = u37
neighbour = BUR
neighbour = HSA
neighbour = GEN
neighbour = SIC
neighbour = EIR
neighbour = KAL
neighbour = FRA
neighbour = BAY
neighbour = SCO
continent = europe
}
country = CHM
name = " missionaries influx "
desc = " the europeans are sending many missionaries with the attempt to change our own values and beliefs. their objective is clear: weakening our empire from within! a decision must be taken before it is too late and we suffer great political and religious fragmentation becouse our own people are starting to have moderate or even radical doubts towards the state!"
date = { day = 1 month = january year = 1530 }
offset = 900
deathdate = { day = 1 month = december year = 1630 }

action_a = {
name = " relax our religious values, put an end to human sacrifices and promote secularistic ideas allowing religious freedom"
command = { type = provincereligion which = -1 value = reformed }
command = { type = provincetax which = -3 value = 1 }
command = { type = provincereligion which = -1 value = catholic }
command = { type = mine which = -3 value = 10 }
command = { type = provincereligion which = -1 value = shiite }
command = { type = provincemanpower which = -3 value = 2 }
command = { type = provincereligion which = -1 value = reformed }
command = { type = provincetax which = -3 value = 1 }
command = { type = provincereligion which = -1 value = catholic }
command = { type = mine which = -3 value = 10 }
command = { type = provincereligion which = -1 value = shiite }
command = { type = provincemanpower which = -3 value = 2 }
command = { type = revoltrisk which = 240 value = 7 }
command = { type = trigger "a" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
}
action_b = {
name = " change our state religion but only as a diplomatic move to buy time and improve military trade"
command = { type = religion which = catholic }
command = { type = naval value = 3000 }
command = { type = trade value = 4000 }
command = { type = land value = 3000 }
command = { type = infra value = -2000 }
command = { type = DIP which = 2 value = 120 }
command = { type = ADM which = 4 value = 90 }
command = { type = conversion which = 165 }
command = { type = conversion which = -1 }
command = { type = conversion which = -1 }
}
action_c = {
name = " do not reform.stamp any religious malcontent by force! attempt to restrict further influences from aboard! "
command = { type = religion which = pagan }
command = { type = losebuilding which = 165 value = cityrights }
command = { type = losebuilding which = -1 value = courthouse }
command = { type = losebuilding which = -1 value = courthouse }
command = { type = losebuilding which = -1 value = bailiff }
command = { type = losebuilding which = -1 value = bailiff }
command = { type = trade value = -4000 }
command = { type = DIP which = -3 value = 120 }
command = { type = ADM which = -2 value = 90 }
command = { type = domestic which = mercantilism value = 3 }
command = { type = domestic which = centralization value = 2 }
command = { type = domestic which = innovative value = -2 }
command = { type = conversion which = -1 }
command = { type = conversion which = -1 }
}
}


2'ND STAGE:




event = {
id =
random = no
trigger = { event = #THE ABOVE "a" ID TRIGGER}
country = CHM
name = " technological and religious edicts "
desc = " our nation has become a battleground of ideas, between the various new reigious factions. the population itself is very much devided.for reasons such as political and cultural structural cohesions ,we need to adopt, sooner or later, a state policy that shall encourage only one religion, while the others are only accepted but not preffered. "
date = { day = 1 month = january year = 1570 }
offset = 900
deathdate = { day = 1 month = december year = 1670 }

action_a = {
name = " encourage the catholic reformists and implement their advanced tax system "
command = { type = religion which = catholic }
command = { type = provincereligion which = -1 value = reformed }
command = { type = provincetax which = -3 value = 2 }
command = { type = provincereligion which = -1 value = reformed }
command = { type = provincetax which = -3 value = 2 }
command = { type = provincereligion which = -1 value = reformed }
command = { type = provincetax which = -3 value = 2 }
command = { type = provincereligion which = -1 value = reformed }
command = { type = provincetax which = -3 value = 2 }
command = { type = technology which = china }
command = { type = trigger "b" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
}
action_b = {
name = " encourage the traditional catholicism and implement technological advancements"
command = { type = religion which = catholic }
command = { type = provincereligion which = -1 value = catholic }
command = { type = provincereligion which = -1 value = catholic }
command = { type = provincereligion which = -1 value = catholic }
command = { type = provincereligion which = -1 value = catholic }
command = { type = mine which = -1 value = 50 } #extra gold due to improved techmiques
command = { type = naval value = 6000 }
command = { type = trade value = 6000 }
command = { type = land value = 7000 }
command = { type = infra value = 7000 }
command = { type = technology which = china }
command = { type = trigger "c" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
}
action_c = {
name = " encourage the shiite islam! we need to consolidate the empire's military.adopt secularism"
command = { type = religion which = shiite }
command = { type = provincereligion which = -1 value = shiite }
command = { type = provincemanpower which = -3 value = 2 }
command = { type = provincereligion which = -1 value = shiite }
command = { type = provincemanpower which = -3 value = 2 }
command = { type = provincereligion which = -1 value = shiite }
command = { type = provincemanpower which = -3 value = 2 }
command = { type = provincereligion which = -1 value = shiite }
command = { type = provincemanpower which = -3 value = 2 }
command = { type = gainbuilding which = -1 value = cityrights }
command = { type = gainbuilding which = -1 value = cityrights }
command = { type = domestic which = centralization value = -2 }
command = { type = technology which = china }
command = { type = trigger "d" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
}
}


THE 3RD STAGE( FOR EACH OF THE PREVIOUS CHOICES)


event = {
id =
random = no
trigger = { event = #THE ABOVE "b" ID TRIGGER}
country = CHM
name = " economic and religious edicts "
desc = " our policy has been proven to be a success, we need to pursue it further.however there is a quiet strong malcontent, both among some local aristocracy as well as among foreign interests!"
date = { day = 1 month = january year = 1610 }
offset = 900
deathdate = { day = 1 month = december year = 1750 }

action_a = {
name = "reform further the taxation and the financial systems. "
command = { type = provincetax which = 165 value = 2 } # stock exchange established?
command = { type = domestic which = centralization value = 1 }
command = { type = domestic which = aristocracy value = -2 }
command = { type = domestic which = serfdom value = -2 }
command = { type = domestic which = mercantilism value = 3 }
command = { type = domestic which = innovative value = 1 }
command = { type = relation which = -1 value = -150 }
command = { type = relation which = -1 value = -150 }
command = { type = relation which = -1 value = -150 }
command = { type = revoltrisk which = 360 value = 6 }
}
action_b = {
name = " somehow lesser reforms with the main accent put on the state's tight control and political-cultural cohesion. "
command = { type = domestic which = centralization value = 1 }
command = { type = domestic which = aristocracy value = 1 }
command = { type = domestic which = mercantilism value = -1 }
command = { type = provincereligion which = -1 value = reformed }
command = { type = provincetax which = -3 value = 2 }
command = { type = provincereligion which = -1 value = reformed }
command = { type = provincetax which = -3 value = 2 }
command = { type = provincereligion which = -1 value = reformed }
command = { type = provincetax which = -3 value = 2 }
command = { type = revoltrisk which = 360 value = 4 }
}
}


event = {
id =
random = no
trigger = { event = #THE ABOVE "c" ID TRIGGER}
country = CHM
name = " cultural and economic edicts "
desc = " our policy has been proven to be a success, we need to pursue it further.however there is a quiet strong malcontent regarding the constant newcomers influx"
date = { day = 1 month = january year = 1610 }
offset = 900
deathdate = { day = 1 month = december year = 1750 }

action_a = {
name = " accomodate all the traditional catholic refugess from overseas. they will provide further technological benefits that they have previouslly achived in their home countries "
command = { type = domestic which = centralization value = -1 }
command = { type = domestic which = aristocracy value = 2 }
command = { type = domestic which = serfdom value = 2 }
command = { type = domestic which = innovative value = 1 }
command = { type = naval value = 10000 }
command = { type = trade value = 10000 }
command = { type = land value = 10000 }
command = { type = infra value = 10000 }
command = { type = provincereligion which = -1 value = catholic }
command = { type = provincereligion which = -1 value = catholic }
command = { type = provincereligion which = -1 value = catholic }
command = { type = revoltrisk which = 480 value = 3 }
}
action_b = {
name = " try to focus more instead on infrastructure and production development, as well as forming strong diplomatic ties"
command = { type = domestic which = centralization value = -1 }
command = { type = domestic which = aristocracy value = 2 }
command = { type = domestic which = mercantilism value = -2 }
command = { type = mine which = -1 value = 50 }
command = { type = dynastic which = -1 }
command = { type = relation which = -3 value = 150 }
command = { type = dynastic which = -1 }
command = { type = relation which = -3 value = 150 }
command = { type = dynastic which = -1 }
command = { type = relation which = -3 value = 150 }
command = { type = dynastic which = -1 }
command = { type = relation which = -3 value = 150 }
command = { type = dynastic which = -1 }
command = { type = relation which = -3 value = 150 }
command = { type = revoltrisk which = 360 value = 4 }
}
}


event = {
id =
random = no
trigger = { event = #THE ABOVE "d" ID TRIGGER}
country = CHM
name = " military and religious edicts "
desc = " our policy has been proven to be a success, we need to pursue it further.however there is a quiet strong malcontent against the new conscription methods and implementations."
date = { day = 1 month = january year = 1610 }
offset = 900
deathdate = { day = 1 month = december year = 1750 }

action_a = {
name = "our nation must be able to stand against any foreign interventions!this must be done at all costs!. "
command = { type = gainbuilding which = 165 value = barrack }
command = { type = provincemanpower which = 165 value = 3 }
command = { type = provincereligion which = -1 value = shiite }
command = { type = provincemanpower which = -3 value = 2 }
command = { type = provincereligion which = -1 value = shiite }
command = { type = provincemanpower which = -3 value = 2 }
command = { type = provincereligion which = -1 value = shiite }
command = { type = provincemanpower which = -3 value = 2 }
command = { type = gainbuilding which = -1 value = cityrights }
command = { type = gainbuilding which = -1 value = cityrights }
command = { type = domestic which = centralization value = -2 }
command = { type = domestic which = innovative value = -2 }
command = { type = domestic which = aristocracy value = 2 }
command = { type = domestic which = quality value = 2 }
command = { type = revoltrisk which = 240 value = 6 }
}
action_b = {
name = " implement secularism in its pure form!"
command = { type = fortress which = 165 value = 1 }
command = { type = domestic which = centralization value = -1 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = domestic which = mercantilism value = -3 }
command = { type = domestic which = quality value = 1 }
command = { type = gainbuilding which = -1 value = cityrights }
command = { type = gainbuilding which = -1 value = cityrights }
command = { type = gainbuilding which = -1 value = cityrights }
command = { type = gainbuilding which = -1 value = cityrights }
command = { type = gainbuilding which = -1 value = courthouse }
command = { type = gainbuilding which = -1 value = courthouse }
command = { type = gainbuilding which = -1 value = courthouse }
command = { type = gainbuilding which = -1 value = courthouse }
command = { type = gainbuilding which = -1 value = courthouse }
command = { type = gainbuilding which = -1 value = courthouse }
command = { type = gainbuilding which = -1 value = courthouse }
command = { type = gainbuilding which = -1 value = courthouse }
command = { type = gainbuilding which = -1 value = courthouse }
command = { type = gainbuilding which = -1 value = courthouse }
command = { type = provincereligion which = -1 value = shiite }
command = { type = provincemanpower which = -3 value = 2 }
command = { type = revoltrisk which = 360 value = 3 }
}
}
 
Last edited:
next: there is the need for a brutal negative event when first contact with europeans will be made (only triggers after 1530, by time of wich the european contact triggering the relation event should have fired 20 years before).regardless up to 1600's is more then enough time for some europeans to colonize at least a province in this area.

NOTE - there is the need to make sure that the "independence" tags exist(in the revoltee files) if choose option "b".

event = {
id =
random = no
trigger = {
neighbour = BRI
neighbour = CRD
neighbour = u35
neighbour = KOR
neighbour = CHI
neighbour = u36
neighbour = u37
neighbour = BUR
neighbour = HSA
neighbour = GEN
neighbour = SIC
neighbour = EIR
neighbour = KAL
neighbour = FRA
neighbour = BAY
neighbour = SCO
continent = europe
}
country = CHM
name = " foreign interventions "
desc = " the europeans are infiltrating and have already occupied a few exterior provinces! this has weaken our own rule as some tribes are trying to break apart as well or even siding with the invadors! civil war is imminent!some sort of decisons must be taken. "
date = { day = 1 month = january year = 1500 }
offset = 900
deathdate = { day = 1 month = december year = 1610 }

action_a = {
name = " stamp out all opposition, internal or external! "
command = { type = revoltrisk which = 360 value = 3 }
command = { type = revoltrisk which = 240 value = 4 }
command = { type = revoltrisk which = 120 value = 5 }
command = { type = revoltrisk which = 60 value = 2 }
command = { type = revolt which = -2 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
action_b = {
name = " provide internal incentives by temporary relaxing the strong centralized rule; give support to increased local autonomy in exchange for willing military support when needed. "
command = { type = independence which = u28 }
command = { type = independence which = u31 }
command = { type = independence which = u26 }
command = { type = independence which = u25 }
command = { type = revoltrisk which = 360 value = 3 }
command = { type = revoltrisk which = 240 value = 3 }
command = { type = revolt which = -2 }
command = { type = revolt which = -2 }
command = { type = domestic which = centralization value = -3 }
}
action_c = {
name = " mobilize all resources available and relax taxes "
command = { type = cash value = -1100 }
command = { type = inflation value = 3 }
command = { type = revoltrisk which = 360 value = 2 }
command = { type = revoltrisk which = 240 value = 2 }
command = { type = provincetax which = -2 value = -2 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = domestic which = centralization value = -2 }
}
}
 
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and some specific random events, especially during the 1500-1700's period.

RELIGIOUS TURMOIL(after europeans arrive)



event = {
id =
random = yes
trigger = {
year = 1540
}
country = CHM
name = " religious turmoil"
desc = " because missionaries are constantlly arriving, our people find it difficult to deal with the new concepts, nevermind fully understanding our state policies..."

action_a = {
name = "do anything in your power to implement a desired conversion even if unpopular for the time beeing."
command = { type = conversion which = -1 }
command = { type = provincetax which = -3 value = -1 }
command = { type = ADM which = 1 value = 12 }
command = { type = DIP which = -2 value = 12 }
command = { type = colonists value = 2 }
command = { type = revoltrisk which = 12 value = 3 }
}
action_b = {
name = "attempt to implement conversion by sword"
command = { type = conversion which = -1 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = ADM which = -2 value = 12 }
command = { type = DIP which = -2 value = 12 }
command = { type = colonists value = -2 }
command = { type = revoltrisk which = 12 value = 3 }
}
action_c = {
name = " the economic output of the province must not be affected! allow local emancipation by raising morale and use this as well to implement more taxes"
command = { type = provincetax which = -1 value = 1 }
command = { type = provincemanpower which = -3 value = 1 }
command = { type = missionaries value = -1 }
command = { type = ADM which = 2 value = 12 }
command = { type = DIP which = 2 value = 12 }
command = { type = revoltrisk which = 12 value = -1 }
}
}


NEW MINERAL, SPECIFIC ALTERNATIVE


event = {
id =
random = yes
trigger = {
year = 1550
}
country = CHM
name = " new mineral found"
desc = " the implementation of new the mining methods brought by the europeans, are creating new veins and production levels. the question is how we manage and merchendise this new found wealth. "

action_a = {
name = " use most of it to improve local infrastructure"
command = { type = infra value = 200 }
command = { type = trade value = 300 }
command = { type = mine which = -1 value = 3 }
}
action_b = {
name = "dump the surplus in the treasury and increase further prospects in the area"
command = { type = cash value = 100 }
command = { type = colonists value = 3 }
}
action_c = {
name = "dump it on foreign markets, lessen price demand but increase available cash"
command = { type = inflation value = 1 }
command = { type = cash value = 400 }
command = { type = domestic which = mercantilism value = -1 }
}
}



TRIBAL UNREST


event = {
id =
random = yes
trigger = {
year = 1450
countrysize = 10
NOT = { year = 1550 }
}
country = CHM
name = " tribal unrest"
desc = " the assimilation of the new tribes proves to be harder then anticipated"

action_a = {
name = " stamp out the rebels by using brute force "
command = { type = INF which = 165 value = 5000 }
command = { type = revolt which = -1 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = revolt which = -1 }
command = { type = provincemanpower which = -3 value = -1 }
}
action_b = {
name = "try to reconciliate "
command = { type = revolt which = -1 }
command = { type = domestic which = centralization value = -1 }
}
action_c = {
name = "bribe the rebels and buy out their future support"
command = { type = cash value = -100 }
command = { type = provincemanpower which = -1 value = 1 }
}
}



EARLLY EUROPEAN INTERACTIONS


event = {
id =
random = yes
trigger = {
year = 1550
countrysize = 10
NOT = { year = 1750 }
}
country = CHM
name = " earlly european interactions"
desc = " how would we like to further pursue our relations with the new european arrivals? "

action_a = {
name = " attempt to establish a new diplomatic consulate by giving new trade rights incentives "
command = { type = dynastic which = -1 }
command = { type = relation which = -3 value = 150 }
command = { type = ADM which = -1 value = 12 }
command = { type = DIP which = 2 value = 24 }
command = { type = domestic which = mercantilism value = -1 }
}
action_b = {
name = "ignore recent past trans agression in exchange for the normalization of diplomatic relations "
command = { type = ADM which = -1 value = 24 }
command = { type = DIP which = -1 value = 24 }
command = { type = relation which = -1 value = 100 }
command = { type = land value = 300 }
command = { type = naval value = 300 }
}
action_c = {
name = " treat the new comers with contempt and use this to raise popular support for militarry readiness"
command = { type = MIL which = 2 value = 24 }
command = { type = DIP which = -2 value = 24 }
command = { type = provincemanpower which = -1 value = 1 }

}
}



CULTURAL AND RELIGIOUS ISSUES



event = {
id =
random = yes
trigger = {
year = 1550
countrysize = 10
NOT = { year = 1750 }
}
country = CHM
name = " the Gods have forgatten us!? "
desc = " the new races, with their various culture and religions, have brought many uncertenties upon our people. there seems to be a continuos confusion with regards to beliefs, with many not beeing able to relate towards our new found ways of life. in their desperations some groups have even invented new religions wich seems to work if looking at those aspects from an economic and/or social perspective."

action_a = {
name = " we went to far, too fast! allow the past to cooexist with the present! "
command = { type = provincereligion which = -1 value = pagan }
command = { type = domestic which = innovative value = -1 }
}
action_b = {
name = "ignore the popular revulsions "
command = { type = religiousrevolt which = -1 }
command = { type = provincetax which = -3 value = -1 }
command = { type = revoltrisk which = 36 value = 2 }
}
action_c = {
name = "allow any new sects as long as the taxes and the production increases"
command = { type = provincereligion which = -1 value = hinduism }
command = { type = provincetax which = -3 value = 1 }
command = { type = infra value = 200 }
command = { type = trade value = 200 }
}
}




INDUSTRIAL/MILITARY DEVELOPMENTS(LATE GAME ONLY)




event = {
id =
random = yes
trigger = {
year = 1680
}
country = CHM
name = " attempt greater naval interests or restrict ourselves within our continental limits? "
desc = " now that we have managed to fully control and develop an economic policy, there is a need for further specific orientations. shall we pursue specific naval projects or maybe improve further our still inferior land military capabilities? "

action_a = {
name = " we can not aford such new projects at this time.concentrate on economy instead "
command = { type = infra value = 100 }
command = { type = trade value = 100 }
command = { type = land value = -100 }
command = { type = naval value = -100 }
action_b = {
name = " invest extra for building new ships and new designing projects "
command = { type = inflation value = 1 }
command = { type = cash value = -300 }
command = { type = gainmanufactory which = 370 value = navalequipment }
}
action_c = {
name = " add new arsenals improve musket designs "
command = { type = inflation value = 1 }
command = { type = cash value = -300 }
command = { type = gainmanufactory which = 436 value = weapons }
}
}

event = {
id =
random = yes
trigger = {
year = 1680
}
country = CHM
name = " industrial development(trade) versus agrarian reforms(goods+land explotation?) "
desc = " now that we have managed to fully control and develop an economic policy, there is a need for further specific orientations. shall we pursue specific naval projects or maybe improve further our still inferior land military capabilities? "

action_a = {
name = " we can not invoke such new projects at this time.concentrate on defense instead "
command = { type = infra value = -100 }
command = { type = trade value = -100 }
command = { type = land value = 100 }
command = { type = naval value = 100 }
}
action_b = {
name = " concentrate onto building new plantations "
command = { type = inflation value = 1 }
command = { type = cash value = -300 }
command = { type = gainmanufactory which = -1 value = goods }
}
action_c = {
name = " create new trade policies and establish a new guild "
command = { type = inflation value = 1 }
command = { type = cash value = -300 }
command = { type = gainmanufactory which = -1 value = refinery }
}
}
 
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#-----------------------------------------------------------------------------------------------
# The Slave Trade Sequence
#-----------------------------------------------------------------------------------------------


event = {
id =
random = no
country = CHM
name = " the african slave trade question "
desc = " europeans are attempting to bring african slaves to our country, the given reason beeing that they are better workers. this could probe both beneficial(lifts some of the work load requierments off our native population), as much as disastruos in long run due to demographics shifting as much as extra possible cultural tensions. also the europeans might try to replace and minimize our role within our own society... "
date = { day = 1 month = january year = 1620 }
offset = 900
deathdate = { day = 1 month = december year = 1650 }

action_a = {
name = " why worry about the future when the present is more important? "
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 2 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 2 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = cash value = -100 }
command = { type = domestic which = serfdom value = 2 }
command = { type = gainmanufactory which = -1 value = goods }
command = { type = trigger "a" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
}
action_b = {
name = " bring just enough to help built a new palace "
command = { type = cash value = -200 }
command = { type = provincetax which = -2 value = 1 }
command = { type = domestic which = serfdom value = 1 }
command = { type = gainmanufactory which = 165 value = luxury }
}
action_c = {
name = " we shall better think about the future issues that would certanly arise "
command = { type = relation which = -1 value = -90 }
command = { type = relation which = -1 value = -120 }
command = { type = relation which = -1 value = -90 }
command = { type = relation which = -1 value = -120 }
command = { type = domestic which = serfdom value = -1 }
}
}

event = {
id =
random = no
trigger = { event = #THE ABOVE "a" ID TRIGGER}
country = CHM
name = " effects of the african slave trade "
desc = " after many years of importing african slaves, their numbers have increased significantly and we suffer more and more from open revolts and insurections.our production and trade suffer as much as our people themselves wich have became second tier natives on ther own lands, due to the common preference of using slave manpower over the native one. "
date = { day = 1 month = january year = 1700 }
offset = 900
deathdate = { day = 1 month = december year = 1730 }

action_a = {
name = " slavery abolition! create a new autonomus black republic and fight off the present existing instability "
command = { type = stability value = -3 }
command = { type = independence which = u31 } #quito
command = { type = losebuilding which = -1 value = courthouse }
command = { type = losebuilding which = -1 value = courthouse }
command = { type = provincetax which = -1 value = -2 }
command = { type = provincetax which = -1 value = -2 }
command = { type = domestic which = centralization value = -2 }
command = { type = domestic which = innovative value = 1 }
command = { type = revoltrisk which = 36 value = 12 }
command = { type = trigger "b" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE IN THE IN THE "u31" EVENT'S FILE. PLEASE MAKE SURE THAT "u31" TAG EXISTS AT THIS TIME IN THE REVOLTS FILE
}
action_b = {
name = " there is nothing we can do.fight against all odds!"
command = { type = stability value = -5 }
command = { type = provincetax which = -1 value = -2 }
command = { type = provincetax which = -1 value = -2 }
command = { type = provincetax which = -1 value = -2 }
command = { type = provincetax which = -1 value = -2 }
command = { type = losebuilding which = -1 value = courthouse }
command = { type = losebuilding which = -1 value = courthouse }
command = { type = losebuilding which = -1 value = courthouse }
command = { type = losebuilding which = -1 value = courthouse }
command = { type = domestic which = centralization value = -3 }
command = { type = domestic which = mercantilism value = -2 }
command = { type = manpower value = -50 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revoltrisk which = 120 value = 12 }
}
}

event = {
id =
random = no
trigger = { event = #THE ABOVE "b" ID TRIGGER}
country = u31
name = " the stablishment of the first american black republic! "
desc = " our increased resistance and insurections have brought us our own lands and a new national identity!"
date = { day = 1 month = january year = 1720 }
offset = 900
deathdate = { day = 1 month = december year = 1730 }

action_a = {
name = " federal republic status.choose the faith of our forefathers!"
command = { type = religion which = pagan }
command = { type = provincereligion which = -1 value = pagan }
command = { type = INF which = -2 value = 10000 }
command = { type = CAV which = -2 value = 5000 }
command = { type = ART which = -2 value = 30 }
command = { type = technology which = china }
}
action_b = {
name = " constitutional monarchy. progressive protestant religious choice "
command = { type = religion which = protestant }
command = { type = provincereligion which = -1 value = protestant }
command = { type = INF which = -2 value = 10000 }
command = { type = CAV which = -2 value = 5000 }
command = { type = ART which = -2 value = 30 }
command = { type = technology which = china }
}
action_c = {
name = " a new calipath! traditional islam"
command = { type = religion which = sunni }
command = { type = provincereligion which = -1 value = sunni }
command = { type = INF which = -2 value = 20000 }
command = { type = CAV which = -2 value = 15000 }
command = { type = ART which = -2 value = 50 }
command = { type = technology which = torthodox }

}
}
 
Last edited:
event = {
id =
random = no
country = CHM
name = " Pacific...an endless ocean... "
desc = " we have gained enough new knowladges from the europeans regarding ship building. shall we pursue now the construction of a new modern harbor? while the white man has infiltrated our continent from the east, the west remains a great mistery for everyone... "
date = { day = 1 month = january year = 1580 }
offset = 900
deathdate = { day = 1 month = december year = 1650 }

action_a = {
name = " put all efforts into raising a great shipyard and assemble some exploration teams "
command = { type = gainbuilding which = 165 value = shipyard }
command = { type = population which = 165 value = 10000 }
command = { type = cash value = -800 }
command = { type = inflation value = 2 }
command = { type = naval value = 2000 }
command = { type = domestic which = land value = -2 }
command = { type = warships which = 165 value = 8 }
command = { type = galleys which = 165 value = 30 }
command = { type = explorer which = -1 }
}
action_b = {
name = " built a lesser harbour for trading, but assemble enough men for a westward expedition "
command = { type = cash value = -400 }
command = { type = provincetax which = 165 value = -1 }
command = { type = naval value = 500 }
command = { type = trade value = 2000 }
command = { type = galleys which = 165 value = 30 }
command = { type = transports which = 165 value = 30 }
command = { type = domestic which = land value = -1 }
command = { type = explorer which = -1 }
}
action_c = {
name = " we shall restrain ourself to our continent and better defensive/offensive capabilities "
command = { type = fortress which = 165 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = cash value = -200 }
command = { type = land value = 800 }
command = { type = domestic which = quality value = 1 }
command = { type = domestic which = land value = 1 }
command = { type = domestic which = offensive value = -1 }
command = { type = conquistador which = -1 }
}
}
 
Last edited:
#-----------------------------------------------------------------------------------------------
# Amercas for Americans!
#-----------------------------------------------------------------------------------------------

event = {
id =
random = no
trigger = {
countrysize = 30
}
country = CHM
name = " diplomatic interventionist policies "
desc = " we finaly have established relations with all the indigene american countries and empires. adopting a regional policy might or might not serve our common interests..."
date = { day = 1 month = january year = 1720 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = " call for an american inter-continental congress!"
command = { type = dynastic which = ZAP }
command = { type = relation which = ZAP value = 150 }
command = { type = dynastic which = APA }
command = { type = relation which = APA value = 150 }
command = { type = dynastic which = MAA }
command = { type = relation which = MAA value = 150 }
command = { type = dynastic which = OHI }
command = { type = relation which = OHI value = 150 }
command = { type = DIP which = 4 value = 96 }
}
action_b = {
name = " establish and fight for an american free trade policy, but protective against foreigners!"
command = { type = domestic which = mercantilism value = -2 }
command = { type = domestic which = innovative value = 1 }
command = { type = trade value = 6000 }
command = { type = relation which = ZAP value = 150 }
command = { type = relation which = APA value = 150 }
command = { type = relation which = MAA value = 150 }
command = { type = relation which = OHI value = 150 }
command = { type = relation which = BRI value = -150 }
command = { type = relation which = HSA value = -150 }
command = { type = relation which = GEN value = -150 }
command = { type = relation which = EIR value = -150 }
command = { type = relation which = SCO value = -150 }
}
action_c = {
name = " establish a joint military structure and a joint command chain "
command = { type = alliance which = ZAP }
command = { type = alliance which = APA }
command = { type = alliance which = MAA }
command = { type = alliance which = OHI }
command = { type = inflation value = 2 }
command = { type = domestic which = centralization value = 1 }
command = { type = domestic which = innovative value = 1 }
command = { type = land value = 7000 }
}
}
 
I love those events, great work! They certainly gain much goodies, and may become powerful even in the AI hands (like Maya do sometimes) But on the player hands he can even surpass them, which makes them a viable option for MP...
Btw, the Smallpox events still work for them? It really does f--- with them.

event = {
id = 202881
trigger = { ai = yes }
random = no
country = CHM
name = "Smallpox devestates the Chimu"
desc = "The arrival of European diseases in the region has caused unheard of suffering and untold deaths. Homes are left bare, the crops stand idle in the fields and only the thousands of ghosts remin to wail the sadness of the loss."
date = { day = 2 month = january year = 1640 }

action_a = {
name = "Even the land may forget us"
command = { type = stability value = -3 }
command = { type = ADM which = -2 value = 120 }
command = { type = DIP which = -2 value = 120 }
command = { type = MIL which = -2 value = 120 }
command = { type = population which = 1482 value = -8000 }
command = { type = population which = 165 value = -20000 }
command = { type = population which = 164 value = -12000 }
command = { type = population which = 163 value = -12000 }
command = { type = population which = 162 value = -12000 }
command = { type = population which = 166 value = -12000 }
command = { type = population which = 1483 value = -10000 }
command = { type = population which = 193 value = -20000 }
command = { type = population which = 168 value = -14000 }
command = { type = population which = 167 value = -12000 }
command = { type = population which = 1484 value = -8000 }
command = { type = population which = 193 value = -8000 }
command = { type = population which = 170 value = -12000 }
command = { type = population which = 171 value = -12000 }
command = { type = population which = 173 value = -12000 }
command = { type = population which = 172 value = -12000 }
command = { type = population which = 219 value = -12000 }
command = { type = population which = 194 value = -12000 }
command = { type = manpower value = -10 }
command = { type = desertion which = -1 value = 9000 }
command = { type = desertion which = -1 value = 9000 }
command = { type = desertion which = -1 value = 9000 }
 
Balbo said:
Btw, the Smallpox events still work for them? It really does f--- with them.


And so it should.

Yes, the small pox events are still there.
 
Balbo said:
I love those events, great work! They certainly gain much goodies, and may become powerful even in the AI hands (like Maya do sometimes) But on the player hands he can even surpass them, which makes them a viable option for MP...
Btw, the Smallpox events still work for them? It really does f--- with them.

thanks,my intention is to make them FUN to play with replay value in sp. (well, if in mp, i guess it is a bonus). so a human can "test" them choosing a diffrent religion every time for example. i do not like using plain revolts but RR instead ( revolts are easy to get rid off in sp, but rr affects player's choices and options. since many of the major events include rr, they can even overlap themselves..adding the random events as well, a player, if not carefull in his choices, or keeping count of them, could end up with 20 rr easily. however i want to make sure he CAN avoid that if he/she pays attention to details :)

however, due to bad technology, they will always remain inferior to any european MINOR. the visible bonus they get is into defending themselves better but even that is based on player choice ( as ai taking first choice in event, it will make them break apart twice...and i still need to toy with that further, since , as ai, i would like them to break up around 1700's maybe( makes trading more intreasting, etc)

still a LOT to do here; also "dichali" badlly needes EARLLY events i think...
may seems strong but is not, even against ai

the problem is that a human will ALWAYS use or FIND exploits, so i am not trying to "fight" that off, but instead , i am just attempting to make sure a player has FUN in sp.

ah, and as ai , i want to make sure that the europeans neew to put some sweat at least into beeing able to control the whole area( give the chimu ai a real posibility into dowing and create problems for an european human that might have over extended his empire)
 
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#-----------------------------------------------------------------------------------------------
# the development of Cuzco: A FEW STEPS AND 3 DISTINCT OPTIONS(+ a "safe" event after 1750; chimu gets cot there anyway IF the nation is not too small as size)
#-----------------------------------------------------------------------------------------------


event = {
id =
random = no
trigger = {
owned = { province = 169 data = -1 }
}
country = CHM
name = " the reconstruction of the former inca capital"
desc = " after the many decades of warfare, following the incas collapse and until the achived unification under our banner, the great city of Cuzco lies almost in ruins. because its former glory and strategic position, we might re-consider rebuilding it, at least to a certain extent; it could become very usefull, if God forbid, our nation might suffer of future instabilities of various kinds."
date = { day = 1 month = january year = 1445 }
offset = 900
deathdate = { day = 1 month = december year = 1495 }

action_a = {
name = " recognize its military importance and act accordinglly "
command = { type = provincemanpower which = 169 value = 2 }
command = { type = provincemanpower which = -1 value = -1 }
command = { type = provincemanpower which = -1 value = -1 }
}
action_b = {
name = " commit major reconstruction projects using extra slaves "
command = { type = cash value = -100 }
command = { type = provincetax which = 169 value = 1 }
command = { type = provincemanpower which = 169 value = 1 }
command = { type = land value = 200 }
command = { type = domestic which = serfdom value = 1 }
}
action_c = {
name = " develop it as a regional trading post "
command = { type = cash value = -200 }
command = { type = provincetax which = 169 value = 1 }
command = { type = trade value = 500 }
}
}


event = {
id =
random = no
trigger = {
owned = { province = 169 data = -1 }
}
country = CHM
name = " further reconstruction "
desc = " due to imminent danger from the new arrived europeans, cuzco once again becomes a hot topic, especially with regards to its excelent defensive position. there is even some talk that maybe we should move the capital there is worse comes to worse, hopefully that would not be the case..."
date = { day = 1 month = january year = 1515 }
offset = 900
deathdate = { day = 1 month = december year = 1530 }

action_a = {
name = " re-organize its defensive capabilities and strenghten garrison "
command = { type = cash value = -600 }
command = { type = provincemanpower which = 169 value = 1 }
command = { type = fortress which = 169 value = 1 }
command = { type = trigger "a" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
}
action_b = {
name = " commence a new palace construction, built on the old fundations "
command = { type = cash value = -600 }
command = { type = fortress which = 169 value = 1 }
command = { type = land value = 200 }
command = { type = trigger "b" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
}
action_c = {
name = " develop it further as a major trade post "
command = { type = cash value = -200 }
command = { type = provincetax which = 169 value = 1 }
command = { type = provincemanpower which = 169 value = 1 }
command = { type = trade value = 500 }
}
}


event = {
id =
random = no
trigger = {
owned = { province = 169 data = -1 }
event = #THE ABOVE "a" ID TRIGGER
}
country = CHM
name = " the new conscription center "
desc = " we have finished the reconstruction of cuzco and implemented an organized command center there"
date = { day = 1 month = january year = 1535 }
offset = 900
deathdate = { day = 1 month = december year = 1550 }

action_a = {
name = " use the city as our major military center "
command = { type = gainbuilding which = 169 value = barrack }
command = { type = losebuilding which = 165 value = barrack } #just in case, other events

}
action_b = {
name = " great! we might as well move our capital there too "
command = { type = gainbuilding which = 169 value = barrack }
command = { type = losebuilding which = 165 value = barrack } #just in case
command = { type = provincetax which = 169 value = 2 }
command = { type = provincetax which = 165 value = -1 }
command = { type = capital which = 169 }
}
action_c = {
name = " develop it further as a major trade post "
command = { type = cash value = -200 }
command = { type = gainbuilding which = 169 value = barrack }
command = { type = losebuilding which = 165 value = barrack } #just in case, other events
command = { type = provincetax which = 169 value = 1 }
command = { type = provincemanpower which = 169 value = 1 }
command = { type = trade value = 800 }
command = { type = trigger "c" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
}
}


event = {
id =
random = no
trigger = {
owned = { province = 169 data = -1 }
event = #THE ABOVE "b" ID TRIGGER
}
country = CHM
name = " the new palace "
desc = " we have finished the constructions in cuzco! how shall it be administrated?"
date = { day = 1 month = january year = 1535 }
offset = 900
deathdate = { day = 1 month = december year = 1550 }

action_a = {
name = " use it as a second residence for the time beeing "
command = { type = provincemanpower which = 169 value = -1 }
command = { type = gainmanufactory which = 439 value = luxury }
}
action_b = {
name = " we shall move our capital there now "
command = { type = gainmanufactory which = 439 value = luxury }
command = { type = provincetax which = 169 value = 2 }
command = { type = provincetax which = 165 value = -1 }
command = { type = capital which = 169 }
}
action_c = {
name = " develop it further as a major trade post "
command = { type = cash value = -200 }
command = { type = gainmanufactory which = 439 value = luxury
command = { type = provincetax which = 169 value = 1 }
command = { type = provincemanpower which = 169 value = 1 }
command = { type = trade value = 800 }
command = { type = trigger "c" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE }
}
}


event = {
id =
random = no
trigger = {
owned = { province = 169 data = -1 }
event = #THE ABOVE "c" ID TRIGGER
}
country = CHM
name = " a new centre of trade! "
desc = " the city has became a major trading centre, with its reputation going as far as to the european continent and beyond...i guess our continuos investment has helped as much as the border expansions our nation has experienced by further exploring in-land our rich continent."
date = { day = 1 month = january year = 1580 }
offset = 900
deathdate = { day = 1 month = december year = 1650 }

action_a = {
name = " great news! "
command = { type = provincetax which = 169 value = 3 }
command = { type = provincemanpower which = 169 value = 1 }
command = { type = cot which = 169 }
command = { type = trade value = 500 }
}
action_b = {
name = " we shall move our capital there as well "
command = { type = provincetax which = 169 value = 3 }
command = { type = provincemanpower which = 169 value = 1 }
command = { type = provincetax which = 165 value = -1 }
command = { type = capital which = 169 }
command = { type = cot which = 169 }
}
action_c = {
name = " an extra reason for to encourage even more explorations! "
command = { type = conquistador which = -1 }
command = { type = explorer which = -1 }
command = { type = cot which = 169 }
}
}


event = {
id =
random = no
trigger = {
owned = { province = 169 data = -1 }
countrysize = 30
year = 1750
}
country = CHM
name = " finally we have became a major trading empire! "
desc = " it seems that it took us much longer then expected. but the again, it is never too late..."
date = { day = 1 month = january year = 1750 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = " great news! "
command = { type = provincetax which = 169 value = 3 }
command = { type = provincemanpower which = 169 value = 1 }
command = { type = cot which = 169 }
command = { type = trade value = 500 }
}
action_b = {
name = " we shall move our capital there as well "
command = { type = provincetax which = 169 value = 3 }
command = { type = provincemanpower which = 169 value = 1 }
command = { type = provincetax which = 165 value = -1 }
command = { type = capital which = 169 }
command = { type = cot which = 169 }
}
action_c = {
name = " an extra reason for to encourage even more explorations! "
command = { type = conquistador which = -1 }
command = { type = explorer which = -1 }
command = { type = cot which = 169 }
}
}
 
Last edited:
next will be a set of events concerning the presentlly poor amazonian interior; of course chimu needs to show extra interest into investing in that area with benefits to be given at least 50 years later and so on. also they need to discover and "own" the provinces first. since the engine can not see if it is a full city or not, i will have to help out as following : once "owned" ALL the interior provinces( or the ones closer to chimu) the player has to pay extra money(or abandon the project) for further development. now the extra money will be on TOP of what he needs to make them full city( i won't give population increases until after 1750)

too bad the engine can not see if it is only a colony or if a full city :( . anyway there are ways around that :cool:

and Mattymay i suggest changing at least some of the provincial goods in this area? at present those are all only "minimal".

#-----------------------------------------------------------------------------------------------
# The amazonian Setlements
#-----------------------------------------------------------------------------------------------

event = {
id =
random = no
trigger = {
owned = { province = 184 data = -1 }
owned = { province = 185 data = -1 }
owned = { province = 187 data = -1 }
owned = { province = 188 data = -1 }
owned = { province = 189 data = -1 }
owned = { province = 190 data = -1 }
owned = { province = 191 data = -1 }
owned = { province = 192 data = -1 }
}
country = CHM
name = " the amazonian interior "
desc = " we have discovered the sources of the amazon and the souranding swamp/jungle areas. this area is very hard to access, a major impediment against future possible enterprises here "
date = { day = 1 month = january year = 1560 }
offset = 900
deathdate = { day = 1 month = december year = 1640 }

action_a = {
name = " do not bother much with this area just yet "
command = { type = cash value = 10 }
}
action_b = {
name = "invest some extra money into making a few roads for future better access. establish a permanent presence"
command = { type = cash value = -200 }
command = { type = mine which = 184 value = 10 } #it helps increase the trade output even if not gold province
command = { type = mine which = 185 value = 10 }
command = { type = mine which = 187 value = 10 }
command = { type = mine which = 188 value = 10 }
command = { type = mine which = 189 value = 10 }
command = { type = mine which = 190 value = 10 }
command = { type = mine which = 191 value = 10 }
command = { type = mine which = 192 value = 10 }
}
}


event = {
id =
random = no
trigger = {
owned = { province = 184 data = -1 }
owned = { province = 185 data = -1 }
owned = { province = 187 data = -1 }
owned = { province = 188 data = -1 }
owned = { province = 189 data = -1 }
owned = { province = 190 data = -1 }
owned = { province = 191 data = -1 }
owned = { province = 192 data = -1 }
}
country = CHM
name = " increased trade with the locals and further explorations "
desc = " we have an established presence in this area.the trade with the local tribes has somehow increased but we need to built at least a few towns and local garrisons for better control of the area. "
date = { day = 1 month = january year = 1580 }
offset = 900
deathdate = { day = 1 month = december year = 1660 }

action_a = {
name = " establish a few towns and attempt to conquer some of the tribes at least "
command = { type = cash value = -500 }
command = { type = INF which = 184 value = 5000 }
command = { type = INF which = 189 value = 5000 }
command = { type = INF which = 191 value = 5000 }
command = { type = trigger "a" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE "
}
action_b = {
name = "invest only some extra money into making a few more roads for future better access. "
command = { type = cash value = -100 }
command = { type = mine which = 184 value = 10 } #it helps increase the trade output even if not gold province
command = { type = mine which = 185 value = 10 }
command = { type = mine which = 187 value = 10 }
command = { type = mine which = 188 value = 10 }
command = { type = mine which = 189 value = 10 }
command = { type = mine which = 190 value = 10 }
command = { type = mine which = 191 value = 10 }
command = { type = mine which = 192 value = 10 }
}
}


event = {
id =
random = no
trigger = {
event = #THE ABOVE "a" ID TRIGGER
owned = { province = 184 data = -1 }
owned = { province = 185 data = -1 }
owned = { province = 187 data = -1 }
owned = { province = 188 data = -1 }
owned = { province = 189 data = -1 }
owned = { province = 190 data = -1 }
owned = { province = 191 data = -1 }
owned = { province = 192 data = -1 }
}
country = CHM
name = " new imperial provinces 1 "
desc = " all the local resistance has came to an end due to our effective military control for some time now.the new towns are increasing in size and further swamp/jungle land has been claimed.much more still left to be done"
date = { day = 1 month = january year = 1610 }
offset = 900
deathdate = { day = 1 month = december year = 1670 }

action_a = {
name = " excellent! invest further still! "
command = { type = cash value = -500 }
command = { type = provincetax which = 184 value = 1 }
command = { type = provincetax which = 185 value = 1 }
command = { type = provincetax which = 187 value = 1 }
command = { type = provincetax which = 188 value = 1 }
command = { type = provincetax which = 189 value = 1 }
command = { type = provincetax which = 190 value = 1 }
command = { type = provincetax which = 191 value = 1 }
command = { type = provincetax which = 192 value = 1 }
command = { type = trigger "b" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE "
}
action_b = {
name = "invest only some extra money into making a few more roads for future better access. "
command = { type = cash value = -100 }
command = { type = mine which = 184 value = 10 } #it helps increase the trade output even if not gold province
command = { type = mine which = 185 value = 10 }
command = { type = mine which = 187 value = 10 }
command = { type = mine which = 188 value = 10 }
command = { type = mine which = 189 value = 10 }
command = { type = mine which = 190 value = 10 }
command = { type = mine which = 191 value = 10 }
command = { type = mine which = 192 value = 10 }
}
}


event = {
id =
random = no
trigger = {
event = #THE ABOVE "b" ID TRIGGER
owned = { province = 184 data = -1 }
owned = { province = 185 data = -1 }
owned = { province = 187 data = -1 }
owned = { province = 188 data = -1 }
owned = { province = 189 data = -1 }
owned = { province = 190 data = -1 }
owned = { province = 191 data = -1 }
owned = { province = 192 data = -1 }
}
country = CHM
name = " new imperial provinces 2 "
desc = " all the local resistance has came to an end due to our effective military control for some time now.the new towns are increasing in size and further swamp/jungle land has been claimed.much more still left to be done"
date = { day = 1 month = january year = 1650 }
offset = 900
deathdate = { day = 1 month = december year = 1730 }

action_a = {
name = " excellent! concentrate further more on macacos and its rich mineral deposits "
command = { type = cash value = -300 }
command = { type = provincetax which = 184 value = 2 }
command = { type = provincetax which = 185 value = 1 }
command = { type = provincetax which = 187 value = 2 }
command = { type = provincetax which = 188 value = 1 }
command = { type = provincetax which = 189 value = 9 }
command = { type = provincetax which = 190 value = 1 }
command = { type = provincetax which = 191 value = 2 }
command = { type = provincetax which = 192 value = 1 }
command = { type = trigger "c" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE "
}
action_b = {
name = " excellent! "
command = { type = provincetax which = 184 value = 2 }
command = { type = provincetax which = 185 value = 1 }
command = { type = provincetax which = 187 value = 2 }
command = { type = provincetax which = 188 value = 1 }
command = { type = provincetax which = 189 value = 2 }
command = { type = provincetax which = 190 value = 1 }
command = { type = provincetax which = 191 value = 2 }
command = { type = provincetax which = 192 value = 1 }
}
}


event = {
id =
random = no
trigger = {
event = #THE ABOVE "c" ID TRIGGER
owned = { province = 184 data = -1 }
owned = { province = 185 data = -1 }
owned = { province = 187 data = -1 }
owned = { province = 188 data = -1 }
owned = { province = 189 data = -1 }
owned = { province = 190 data = -1 }
owned = { province = 191 data = -1 }
owned = { province = 192 data = -1 }
}
country = CHM
name = " a beacon of hope...in the jungle "
desc = " the province of macacos has seen an intense development over the past century. the rich mineral deposits are helping out a lot our military capabilities!"
date = { day = 1 month = january year = 1750 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = "great news! "
command = { type = provincetax which = 189 value = 1 }
command = { type = gainmanufactory which = 189 value = weapons }
command = { type = provincemanpower which = 189 value = 5 }
command = { type = provincemanpower which = 185 value = 2 }
command = { type = provincemanpower which = 190 value = 2 }
command = { type = provincemanpower which = 184 value = 2 }
}
action_b = {
name = " then we might as well move our capital there! "
command = { type = provincetax which = 189 value = 2 }
command = { type = fortress which = 189 value = 2 }
command = { type = provincetax which = 169 value = -1 }
command = { type = provincetax which = 165 value = -1 } #in case it never moved to cuzco in the first place
command = { type = gainmanufactory which = 189 value = weapons }
command = { type = provincemanpower which = 189 value = 5 }
command = { type = provincemanpower which = 185 value = 2 }
command = { type = provincemanpower which = 190 value = 2 }
command = { type = provincemanpower which = 184 value = 2 }
command = { type = domestic which = centralization value = 1 }
command = { type = capital which = 189 }
}
}

event = {
id =
random = no
trigger = {
year = 1690
owned = { province = 184 data = -1 }
owned = { province = 185 data = -1 }
owned = { province = 187 data = -1 }
owned = { province = 188 data = -1 }
owned = { province = 189 data = -1 }
owned = { province = 190 data = -1 }
owned = { province = 191 data = -1 }
owned = { province = 192 data = -1 }
}
country = CHM
name = " amazonian cores "
desc = " we can safelly claim this area now as an absolute and unquestionable part of our growing empire"
date = { day = 1 month = january year = 1690 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = " looks cute? "
command = { type = addcore which = 184 }
command = { type = addcore which = 185 }
command = { type = addcore which = 187 }
command = { type = addcore which = 188 }
command = { type = addcore which = 189 }
command = { type = addcore which = 190 }
command = { type = addcore which = 191 }
command = { type = addcore which = 192 }
}
 
Last edited:
and now regarding the southern possible discoveries: talaca can offer quiet great problems if misshandled( by ai especially).

#-----------------------------------------------------------------------------------------------
# The southern colonies
#-----------------------------------------------------------------------------------------------

event = {
id =
random = no
trigger = {
owned = { province = 174 data = -1 }
owned = { province = 175 data = -1 }
owned = { province = 176 data = -1 }
owned = { province = 177 data = -1 }
owned = { province = 228 data = -1 }
owned = { province = 227 data = -1 }
}
country = CHM
name = " the new southern provinces"
desc = " we have managed to discover, infiltrate or capture the southern tip of our continent. after much fighting the natives as well as the new european arrivals that have settled there, we can finally assume that this area will remain an integral part of our empire. how shall we manage it?"
date = { day = 1 month = january year = 1530 }
offset = 900
deathdate = { day = 1 month = december year = 1650 }

action_a = {
name = " send as many as extra settlers as can be found in that area "
command = { type = cash value = -500 }
command = { type = colonists value = 6 }
command = { type = provincemanpower which = 174 value = 1 }
command = { type = provincemanpower which = 175 value = 1 }
command = { type = provincemanpower which = 176 value = 1 }
command = { type = provincemanpower which = 177 value = 1 }
command = { type = provincemanpower which = 228 value = 1 }
command = { type = trigger "a" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE "
}
action_b = {
name = " concentrate more on development of aisen "
command = { type = cash value = -400 }
command = { type = provincemanpower which = 177 value = 2 }
command = { type = provincetax which = 177 value = 2 }
command = { type = trigger "b" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE "
}
action_c = {
name = " concentrate more on improving mineral extraction in talaca "
command = { type = cash value = -500 }
command = { type = provincemanpower which = 176 value = 2 }
command = { type = provincetax which = 176 value = 1 }
command = { type = mine which = -1 value = 15 }
command = { type = trigger "c" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE "
}
}


event = {
id =
random = no
trigger = {
event = #THE ABOVE "a" ID TRIGGER
owned = { province = 174 data = -1 }
owned = { province = 175 data = -1 }
owned = { province = 176 data = -1 }
owned = { province = 177 data = -1 }
owned = { province = 228 data = -1 }
owned = { province = 227 data = -1 }
}
country = CHM
name = " the southern colonies thrive - administration "
desc = " an area with great fishing capabilities. we are starting to see economic benefits. how shall we choose to ripe them?"
date = { day = 1 month = january year = 1640 }
offset = 900
deathdate = { day = 1 month = december year = 1750 }

action_a = {
name = " implement new taxes "
command = { type = provincetax which = 174 value = 1 }
command = { type = provincetax which = 175 value = 1 }
command = { type = provincetax which = 176 value = 1 }
command = { type = provincetax which = 177 value = 1 }
command = { type = provincetax which = 228 value = 1 }
command = { type = provincetax which = 227 value = 1 }
}
action_b = {
name = " encourage more maritim skills development of locals in this area."
command = { type = domestic which = innovative value = 1 }
command = { type = cash value = -300 }
command = { type = naval value = 5000 }
command = { type = provincemanpower which = 177 value = 1 }
command = { type = provincemanpower which = 228 value = 1 }
command = { type = provincemanpower which = 174 value = 1 }
command = { type = provincemanpower which = 175 value = 1 }
command = { type = warships which = -1 value = 5 }
command = { type = galleys which = -1 value = 15 }
}
}

event = {
id =
random = no
trigger = {
event = #THE ABOVE "b" ID TRIGGER
owned = { province = 174 data = -1 } #coquimbo
owned = { province = 175 data = -1 } #valparaiso
owned = { province = 176 data = -1 } #talca
owned = { province = 177 data = -1 } #aisen
owned = { province = 228 data = -1 } #magallanes
owned = { province = 227 data = -1 } #santa cruz
}
country = CHM
name = " the southern colonies thrive - aisen development "
desc = " great many have settled in this province as direct result of our previous policies. there is an increased productivity here that could be further concentrated on ship building."
date = { day = 1 month = january year = 1560 }
offset = 900
deathdate = { day = 1 month = december year = 1750 }

action_a = {
name = " built a naval academy "
command = { type = provincetax which = 177 value = 1 }
command = { type = gainmanufactory which = -1 value = navalequipment }
}
action_b = {
name = " increase our ship numbers instead "
command = { type = warships which = 177 value = 20 }
command = { type = provincetax which = 177 value = 1 }
command = { type = provincemanpower which = 177 value = 2 }

}
}

event = {
id =
random = no
trigger = {
event = #THE ABOVE "c" ID TRIGGER
owned = { province = 174 data = -1 }
owned = { province = 175 data = -1 }
owned = { province = 176 data = -1 }
owned = { province = 177 data = -1 }
owned = { province = 228 data = -1 }
owned = { province = 227 data = -1 }
}
country = CHM
name = " the southern colonies thrive - talaca development "
desc = " new gold deposits found in this area. we have to choices: either maximize the present by mobilizing all workers in the area OR try to limit production to keep gold prices constant "
date = { day = 1 month = january year = 1610 }
offset = 900
deathdate = { day = 1 month = december year = 1720 }

action_a = {
name = " i love gold! just bring it to me! "
command = { type = mine which = 176 value = 150 }
command = { type = inflation value = 6 }
command = { type = provincetax which = 176 value = 2 }
command = { type = provincemanpower which = 176 value = 2 }
command = { type = trigger "d" which = #NEED TO FILL IN HERE THE CORESPONDING ID FOR THE EVENT FOLLOWING THIS ONE "
}
action_b = {
name = " adopt a more balanced policy with respects to demand and suplly principles"
command = { type = provincetax which = 177 value = 1 }
command = { type = mine which = 176 value = 30 }
command = { type = inflation value = -1 }
command = { type = domestic which = serfdom value = -1 }
}
}

event = {
id =
random = no
trigger = {
event = #THE ABOVE "d" ID TRIGGER
owned = { province = 176 data = -1 }
}
country = CHM
name = " open revolt "
desc = " the mines in talaca seem to be exhausted! we have an open revolt on our hands, not just from the former workers but from everyone involved in the gold trade!"
date = { day = 1 month = january year = 1730 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = " just kill them all. i am never wrong! "
command = { type = inflation value = 5 }
command = { type = provincetax which = 176 value = -2 }
command = { type = provincemanpower which = 176 value = -4 }
command = { type = mine which = 176 value = -140 }
command = { type = revoltrisk which = 60 value = 8 }
}
action_b = {
name = " oops! i might have been too gready before? try to salvage something "
command = { type = inflation value = 3 }
command = { type = provincetax which = 176 value = -1 }
command = { type = provincemanpower which = 176 value = -1 }
command = { type = mine which = 176 value = -120 }
command = { type = revoltrisk which = 60 value = 5 }
}
}

event = {
id =
random = no
trigger = {
year = 1600
owned = { province = 174 data = -1 }
owned = { province = 175 data = -1 }
owned = { province = 176 data = -1 }
owned = { province = 177 data = -1 }
owned = { province = 228 data = -1 }
owned = { province = 227 data = -1 }
}
country = CHM
name = " the southern colonial claims "
desc = " we can safelly claim this area now as an absolute and unquestionable part of our growing empire"
date = { day = 1 month = january year = 1690 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = " now i won't run out of fish diet! "
command = { type = addcore which = 174 }
command = { type = addcore which = 175 }
command = { type = addcore which = 176 }
command = { type = addcore which = 177 }
command = { type = addcore which = 228 }
command = { type = addcore which = 227 }
}
}
 
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Yeah, but for my personal experience in MP (Yeah, i played Interregnum in MP 2 times with some friends), Maya for example can really become a major. It even gained two wars 1 x 1 against an european player (Brittany. I will never forget this!) - Of course, if Brittany throwed all their power over them, they would fall apart, but it had other business to do... And this is the thing that an american player need to exploit. They also are simply very funny to play :p
 
#-----------------------------------------------------------------------------------------------
#LATE GAME CLAIMS ON SOUTH AMERICAN AREAS , STAGED (and increasing possible rr as going further)
#-----------------------------------------------------------------------------------------------


event = {
id =
random = no
trigger = {
countrysize = 30
land = 18
}
country = CHM
name = " the need for expansion "
desc = " our ancient empire has grown stronger as well as our progress. the time has arrived to at least attempt claiming back some of our rightfull lands since birth. however our move would be a bold and risky enterprise, maybe we shall be more coutious and/or diplomatic in our intended actions "
date = { day = 1 month = january year = 1700 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = " we need the uruguay and paraguay regions! "
command = { type = DIP which = -4 value = 120 }
command = { type = domestic which = offensive value = 1 }
command = { type = trade value = -4000 }
command = { type = revoltrisk which = 120 value = 6 }
command = { type = addcore which = 224 } #copetonas
command = { type = addcore which = 223 } #aires
command = { type = addcore which = 1486 } #pampas del sur
command = { type = addcore which = 1485 } #pampas del norte
command = { type = addcore which = 222 } #rosario
command = { type = addcore which = 221 } #corrientes
command = { type = addcore which = 220 } #jujuy
command = { type = addcore which = 218 } #neembucu
command = { type = addcore which = 1402 } #parana
command = { type = addcore which = 215 } #uruguay
command = { type = addcore which = 225 } #san matias
command = { type = addcore which = 216 } #artigas
}
action_b = {
name = " lay the claims but negociate trade rights and exchange "
command = { type = DIP which = 2 value = 120 }
command = { type = domestic which = mercantilism value = -3 }
command = { type = cash value = -1200 }
command = { type = addcore which = 224 } #copetonas
command = { type = addcore which = 223 } #aires
command = { type = addcore which = 1486 } #pampas del sur
command = { type = addcore which = 1485 } #pampas del norte
command = { type = addcore which = 222 } #rosario
command = { type = addcore which = 221 } #corrientes
command = { type = addcore which = 220 } #jujuy
command = { type = addcore which = 218 } #neembucu
command = { type = addcore which = 1402 } #parana
command = { type = addcore which = 215 } #uruguay
command = { type = addcore which = 225 } #san matias
command = { type = addcore which = 216 } #artigas
}
}


event = {
id =
random = no
trigger = {
countrysize = 30
land = 18
}
country = CHM
name = " the need for expansion 2 "
desc = " following the establishment of the american inter-continental congress, and our recent claims on uruguay/paraguay would be only natural to lay claims on sothern and north-western brazilian regions(as those have been the names given to this area by the europeans. a diplomatic approach might be prefered to an outright war ?) "
date = { day = 1 month = january year = 1730 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = " we shall gain those regions immidiatelly! "
command = { type = DIP which = -4 value = 120 }
command = { type = domestic which = offensive value = 1 }
command = { type = trade value = -5000 }
command = { type = revoltrisk which = 120 value = 6 }
command = { type = addcore which = 214 } #cangucu
command = { type = addcore which = 213 } #curitiba
command = { type = addcore which = 212 } #araxa
command = { type = addcore which = 211 } #niteroi
command = { type = addcore which = 210 } #itaimas
command = { type = addcore which = 195 } #mato grosso
command = { type = addcore which = 196 } #goias
command = { type = addcore which = 197 } #caracas
command = { type = addcore which = 198 } #marajo
command = { type = addcore which = 183 } #amapa
command = { type = addcore which = 199 } #para
command = { type = addcore which = 1400 } #maroni
}
action_b = {
name = " lay the claims but negociate trade rights and exchange "
command = { type = DIP which = 2 value = 120 }
command = { type = domestic which = mercantilism value = -3 }
command = { type = cash value = -1200 }
command = { type = addcore which = 214 } #cangucu
command = { type = addcore which = 213 } #curitiba
command = { type = addcore which = 212 } #araxa
command = { type = addcore which = 211 } #niteroi
command = { type = addcore which = 210 } #itaimas
command = { type = addcore which = 195 } #mato grosso
command = { type = addcore which = 196 } #goias
command = { type = addcore which = 197 } #caracas
command = { type = addcore which = 198 } #marajo
command = { type = addcore which = 183 } #amapa
command = { type = addcore which = 199 } #para
command = { type = addcore which = 1400 } #maroni
}
}


event = {
id =
random = no
trigger = {
countrysize = 30
land = 18
}
country = CHM
name = " support the other central and n-american nations in their emancipation "
desc = " in the process of supporting the mayan rights in the north, we might as well claim the surinam area as well + the old protectorate of bogota and cupica. have we forgat anything? yes maybe make a bit more way into gaining extra brazilian provinces?"
date = { day = 1 month = january year = 1760 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = " stay out of further interferance and re-engage in trade with the europeans"
command = { type = DIP which = 2 value = 120 }
command = { type = domestic which = mercantilism value = 1 }
command = { type = trade value = 3000 }
}
action_b = {
name = " send coveret aid to the present rebels "
command = { type = DIP which = -1 value = 160 }
command = { type = revoltrisk which = 120 value = 2 }
command = { type = addcore which = 181 } #surinam
command = { type = addcore which = 1106 } #guyana
command = { type = addcore which = 179 } #cuyuni
command = { type = addcore which = 160 } #bogota
command = { type = addcore which = 161 } #cupica
command = { type = addcore which = 226 } #chubut
command = { type = addcore which = 200 } #tiracambu
command = { type = addcore which = 201 } #maranhao
command = { type = addcore which = 208 } #minas gerais
command = { type = addcore which = 209 } #salvador
command = { type = addcore which = 207 } #diamentina
command = { type = addcore which = 206 } #alagoas
}
}


event = {
id =
random = no
trigger = {
countrysize = 200
land = 35
}
country = CHM
name = " the future of east brazil "
desc = " some local nationalist are pushing towards the absoption of last remaining european colonies on the east coast. however we might want to do the opposite and gurantee their safety since strong trade ties might prove more important then teritorry in the centuries to come"
date = { day = 1 month = january year = 1780 }
offset = 900
deathdate = { day = 1 month = december year = 1819 }

action_a = {
name = " press for a full diplomatic reconciliation with the europeans "
command = { type = cash value = -150 }
command = { type = DIP which = 3 value = 36 }
command = { type = relation which = -1 value = 75 }
command = { type = dynastic which = -3 }
command = { type = relation which = -1 value = 75 }
command = { type = dynastic which = -3 }
command = { type = relation which = -1 value = 75 }
command = { type = dynastic which = -3 }
command = { type = domestic which = mercantilism value = 1 }
command = { type = trade value = 1000 }
}
action_b = {
name = " we shall finish what we started! "
command = { type = DIP which = -5 value = 160 }
command = { type = revoltrisk which = 120 value = 11 }
command = { type = addcore which = 1113 } #pernambuc
command = { type = addcore which = 204 } #iguato
command = { type = addcore which = 205 } #recife
command = { type = addcore which = 202 } #parnaiba
}
action_c = {
name = " attempt to negociate and support a free brazil! "
command = { type = DIP which = 1 value = 160 } # need to have an available tag there + revoltee to go further
}
 
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now regarding the monarch and leader file;

i would like to use randomized monarchs for this one( so no game repeats itself in general, even if same event choices are made). connecting monarchs to events makes a lot of sense in a historical mode, but here is not as important ,at least to say(unless, maybe, if it is a fully personalized nation like byzhantum for example).

now i need to learn how to create the randomized monarch file , TAG SPECIFIC(or someone else please do it). i do know it is possible at least.

when it comes to generating random leaders, same thinking would apply as above(scaled down / centuries so one does not get a 6 offensive leader in 1419...). however this is a bit more tricky(if not impossible), if memory serves me right.

having randomized monarchs (and leaders if possible with a SPECIFIC TAG), would make impossible planing ahead based on the well known monarch file( once someone wants to have a second run with the same nation. so the player wont know when he gets a good conversion monarch and so on...

(of curse one can always "cheat" and look in the save file, but that is less likelly to happen once game started and unless a ctd happens for example)
 
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You know, based on that experience, i think Maya also need those big thousand bonuses to research.
they REALLY need it.
Speaking of research, i think Chimu should get Muslim technogroup in an event too, since they would only get orthodox in a VERY specific way... as China techgroup forever for them is suicide.
 
Balbo said:
You know, based on that experience, i think Maya also need those big thousand bonuses to research.
they REALLY need it.
Speaking of research, i think Chimu should get Muslim technogroup in an event too, since they would only get orthodox in a VERY specific way... as China techgroup forever for them is suicide.
after 107 maybe, after there are some tests on it maybe

so far chimu gets only china tech( i played all the new world nations, a few times each, in various releases and yes the tech stays behind but that is "intended").

only one of the break away nations(if chimu chooses to adopt the slave trade) can , at the moment gain orthodox tech(the idea was that maybe a former vassal can get ahead of its former overlord in technology at least...but just an idea so far). but yes, maybe chimu should switch to muslim tech after 1650's or 1700's providing they become a certain " country size" for example. will script such events maybe after i do a run test as it is.

yes their tech will always stay lower, but a human can compensate much easier in military terms, even if inferior in land tech(well not THAT inferior). also there is always the option of paying tribute to ai to buy time sort of speak :)

maya is a bit harder indeed mostlly becouse it needs both naval and land advancements(and ai most of the time is designed to invest in land tech only, so naval depends on neighboir bonus and event grants :( ).

i would venture to ask that maybe you want to do a role playing mp in 2-3 people(better speed, etc)? like maya and chimu for example , etc...
 
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