• Hearts of Iron IV Survey

    Help us make HoI IV better by sharing your experiences in this 5 minute survey


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
the system of governance:

Code:
event = {
	id = 
	random = no 
	country = CHM
	name = " A New System of Governance "
	desc = " Based on Ancient  Wisdoms, our high priests council has developed a rather unique system of governance. the rulers, wich hopefully one day will add an imperial title as well, are choosen from the High Priests Councile based on . However, based on our laws they are forbidden to rule the army in the field. Military leaders are choosen  by the high priest council as well but based on personal and individual achivements ; on a battlefield they are the supreme leaders for the duration of hostilities , but have no say at all in administrative or diplomatic matters, and must at all times subordinate to the wishes of the ruler, or in a few exceptional cases, to the high priest council itself. The benefits of such system grant permanent governamental continuence, where our armies can act independently in case of unfortunate crises.  "
	date = { day = 1 month = january year = 1420 }
	offset = 90
	deathdate = { day = 1 month = december year = 1425 }

	action_a = {
		name = " Sounds Good "
		command = { type = stability value = 1 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = domestic which = mercantilism value = -2 } #mostly to make sure chimu still able to gain some colonists
	}
	action_b = {
		name = " Make a Few Changes "
		command = { type = stability value = -1 }
		command = { type = cash value = -50 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -3 value = 1 }
	}
}

another leader related event:

Code:
event = {
	id = 742611
	random = no
	country = CHM
	name = " The Young Atahuallpa "
	desc = " Unlike his fathe, Atahuallpa's son has developed exceptional military skills that realy puts to shame his elder.as a direct result,a personal conflict has developed between this 2 that is creating unrest due to both their proeminent positions in our military. sides had been taken and a civil war is certanly not out of question. " 
	date = { day = 1 month = january year = 1545 }
	offset = 360
	deathdate = { day = 1 month = december year = 1560 }
	action_a = {
		name = " Do Not Intervine.It is Only a Family Matter "
		command = { type = revolt which = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = land value = -500 }
		command = { type = revoltrisk which = 24 value = 4 }
	}
	action_b = {
		name = " Send Away the Old Fool Away and Give Him A Functionary "
                command = { type = DIP which = 1 value = 24 }
                command = { type = ADM which = -1 value = 36 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = land value = -400 }
		command = { type = revoltrisk which = 48 value = -2 }
	}
	action_c = {
		name = " Attempt to Bring Peace Between Them "
                command = { type = DIP which = 2 value = 36 }
		command = { type = revolt which = -2 }
		command = { type = land value = 200 }
		command = { type = revoltrisk which = 24 value = -1 }
	}
}

late religious event
Code:
event = {
	id = 
	random = no
	trigger = { 
		countrysize = 30
        }
	country = CHM
	name = " The Emergency of the Modern Cleargical Class "
	desc = " Reforms regarding spiritual matter are much needed. Our people are using increased and various forms of worshiping the Gods wich keeps raising the number of religious disputes.Time has came to solve this matter and attempt to regulate our religious customes at the highest court levels.All Priests representing the state itself should confirm themselves to one regulated standard.The scale of such reforms has to be decided sooner then later.    "
	date = { day = 1 month = january year = 1750 }
	offset = 900
	deathdate = { day = 1 month = december year = 1819 }

	action_a = {
		name = " Implement Limited Reforms but Impose Regulations "
		command = { type = treasury value = -1200 }
		command = { type = gainbuilding which = -1 value = courthouse }
		command = { type = gainbuilding which = -1 value = courthouse }
		command = { type = domestic which = centralization value = 1 }
		command = { type = conversion which = -2 } # to make sure the capital is converted by this date
		command = { type = conversion which = -1 }
		command = { type = revoltrisk which = 60 value = 2 }
	}
	action_b = {
		name = " Full Reforms and Regulations   "
		command = { type = treasury value = -2000 }
		command = { type = gainbuilding which = -1 value = cityrights }
		command = { type = gainbuilding which = -1 value = courthouse }
		command = { type = domestic which = centralization value = 2 }
		command = { type = conversion which = -2 } # to make sure the capital is converted by this date
		command = { type = conversion which = -1 }
		command = { type = conversion which = -1 }
		command = { type = conversion which = -1 }
		command = { type = revoltrisk which = 60 value = 4 }
	}
	action_c = {
		name = "  Adopt Only New Standards and Regulations "
		command = { type = treasury value = -500 }
		command = { type = gainbuilding which = -1 value = courthouse }
		command = { type = gainbuilding which = -1 value = courthouse }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = revoltrisk which = 60 value = 1 } 
	}
}
 
Last edited:

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
a cool event :)

Code:
event = {
	id = 
	random = no
	trigger = { 
		countrysize = 10
		atwar = yes
        }
	country = CHM
	name = "  Loss of Gold Treasury! "
	desc = " Disaster! The European conquistadors have managed to capture a quiet significant amount of our gold valuables!  "
	date = { day = 1 month = january year = 1520 }
	offset = 10
	deathdate = { day = 1 month = december year = 1670 }

	action_a = {
		name = " Nothing Can Be Done! "
		command = { type = treasury value = -300 }
		command = { type = losebuilding which = -1 value = courthouse } #should already have a couple available by this date
		command = { type = MIL which = -2 value = 60 } # loss of funds to keep army content
		command = { type = inflation value = 1 }
	}
	action_b = {
		name = " Nothing Can Be Done?   "
		command = { type = treasury value = -300 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = ADM which = 2 value = 60 } # concentrate into recovering losses by better economic policies
		command = { type = inflation value = 1 }
                command = { type = infra value = 300 } # rebuild
	}
	action_c = {
		name = "  Let's Pursue this Thieves and Try to Run Them Into the Sea! "
		command = { type = treasury value = -500 }
		command = { type = CAV which = -1 value = 5000 } # quick reaction force
		command = { type = MIL which = 2 value = 60 }
		command = { type = casusbelli which = -1 value = 24 }
		command = { type = inflation value = 1 } 
	}
}

and the random one that can happen between 1500 and 1700, on smaller scales of course. This can go also in the files of other american tribes.

Code:
event = {
	id = 
	random = yes
	trigger = { 
		year = 1500
		atwar = yes
		NOT = { year = 1700 }
        }
	country = CHM
	name = " Stolen Treasury! "
	desc = " The Europeans have a High Desire to Gain Gold FRom Us More Then Anything Else! Again They had managed such a succesfull attempt on their part!  "

	action_a = {
		name = " White People... "
		command = { type = treasury value = -60 }
		command = { type = losebuilding which = -1 value = bailiff }
		command = { type = MIL which = -1 value = 12 } # loss of funds to keep army content
	}
	action_b = {
		name = " ... God Forbid They Pull This Off Again In A Few Years... "
		command = { type = treasury value = -60 }
		command = { type = losebuilding which = -1 value = bailiff }
		command = { type = ADM which = 1 value = 12 } # concentrate into recovering losses by better economic policies
                command = { type = infra value = 100 } # rebuild
	}
	action_c = {
		name = "  Let's Pursue this Thieves and Try to Run Them Into the Sea! "
		command = { type = treasury value = -100 }
		command = { type = losebuilding which = -1 value = bailiff }
		command = { type = CAV which = -1 value = 1000 } # quick reaction force
		command = { type = INF which = -1 value = 1000 }
		command = { type = casusbelli which = -1 value = 12 }
		command = { type = MIL which = 3 value = 12 } 
	}
}

possible choice to start going naval if some land LT has been reached.

Code:
event = {
	id = 
	random = no
	trigger = { 
		countrysize = 10
		atwar = yes
	        land = 10
        }
	country = CHM
	name = " The Question of Naval Development "
	desc = " While our Military leaders have improved our land defensive measures, our nation remains compleatly defensless at sea. Our costal provinces especialy suffer greatly from constant raids.maybe this would be the right time to start thinking this situation over and make some maritim refrorms?  "
	date = { day = 1 month = january year = 1600 }
	offset = 10
	deathdate = { day = 1 month = december year = 1700 }

	action_a = {
		name = " Adopt Some Extra Defensive measures "
		command = { type = treasury value = -200 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = domestic which = land value = -1 }
		command = { type = domestic which = offensive value = -1 }
                command = { type = naval value = 300 }
	}
	action_b = {
		name = " Invest Greatly in building New Ships and Strenghten Costal Fortifications "
		command = { type = treasury value = -700 }
		command = { type = warships which = -1 value = 15 }
		command = { type = galleys which = -1 value = 15 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = domestic which = land value = -2 }
		command = { type = domestic which = offensive value = -1 }
                command = { type = infra value = 300 } 
                command = { type = naval value = 800 }
	}
	action_c = {
		name = " Let Them Come And Get It! "
		command = { type = domestic which = land value = 1 }
		command = { type = domestic which = quality value = -1 } #remaining exposed from sea attacks
                command = { type = land value = 200 }
                command = { type = naval value = -400 } #neglecting naval matters
	}
}

famine in 1720
Code:
event = {
	id = 
	random = no
	country = CHM
	name = " The Great Famine of of 1720 "
	desc = " The Past Few Years we Have Experienced Record Losses in Agricultural Output. Now We had Been Hit by this great famine. "
	date = { day = 1 month = january year = 1720 }
	offset = 10
	deathdate = { day = 1 month = december year = 1720 }

	action_a = {
		name = " We Will Survive. At Least Most Of Us... "
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -3000 }
		command = { type = population which = -1 value = -3000 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revoltrisk which = 12 value = 5 }
	}
	action_b = {
		name = " Give Trade Concessions to Europeans to Import Extra Food "
		command = { type = treasury value = -500 }
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -3000 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revoltrisk which = 12 value = 3 }
	}
	action_c = {
		name = " Disband Some military Regiments to Work the Land "
		command = { type = domestic which = offensive value = -1 } #loss of military offensive capabilities with army tied down in the fields
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -3000 }
		command = { type = provincemanpower which = -1 value = -1 }
		command = { type = provincemanpower which = -1 value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revoltrisk which = 24 value = 1 }
	}
}

random event regarding gold to give more imput choices for the player

Code:
event = {
	id = 
	random = yes
	trigger = { 
		year = 1500
		atwar = no
		NOT = { year = 1700 }
        }
	country = CHM
	name = " The Gold Trade "
	desc = " Ever once in a while, some european nations are resorting to fair trade principles, in their search and desire for more gold. If This becomes a general habit maybe we could even develop long lasting trade relations with this people.how we shall proceed with this present offer? "

	action_a = {
		name = " Be Circumspect But Develop the Trade Agreement "
		command = { type = treasury value = 200 }
		command = { type = mine which = -1 value = -3 } #mine beeing deplited at faster pace
	}
	action_b = {
		name = " Make the Best Of It "
		command = { type = treasury value = 200 }
		command = { type = domestic which = mercantilism value = 1 }
		command = { type = inflation value = -1 } #dumping the extra gold reserves on other markets
		command = { type = mine which = -1 value = -8 } 
	}
	action_c = {
		name = " Encourage Expanding Agreements On Reciving Mine Development Assistance In Exchange"
		command = { type = infra value = 200 }
		command = { type = mine which = -1 value = 3 } 
	}
}

provincial based event
Code:
event = {
	id = 
	random = no 
	trigger = {
		owned = { province = 167 data = -1 } #ayacucho
		owned = { province = 163 data = -1 } #azuay
	}
	country = CHM
	name = " The Iron Deposits In Manu and Ayacucho"
	desc = " Due to Our Increasing Demand For Weapons, the Iron Mines In Ayacucho and Azuay Have Raised In Importance. "
	date = { day = 1 month = january year = 1530 }
	offset = 900
	deathdate = { day = 1 month = december year = 1600 }

	action_a = {
		name = " Expand the Mines "
		command = { type = cash value = -200 }
	        command = { type = mine which = 167 value = 30 }
	        command = { type = mine which = 163 value = 30 }
		command = { type = population which = 167 value = 500 }
		command = { type = population which = 163 value = 500 }
	}
	action_b = {
		name = " Send In Extra Settlers "
		command = { type = cash value = -200 }
		command = { type = provincetax which = 167 value = 1 }
		command = { type = provincetax which = 163 value = 1 }
		command = { type = population which = 167 value = 2500 }
		command = { type = population which = 163 value = 2500 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = 192 value = 2 }
	}
	action_b = {
		name = " Do Both On A Balanced Scale "
		command = { type = cash value = -100 }
	        command = { type = mine which = 167 value = 15 }
	        command = { type = mine which = 163 value = 15 }
		command = { type = population which = 167 value = 1400 }
		command = { type = population which = 163 value = 1400 }
		command = { type = provincemanpower which = 167 value = 1 }
		command = { type = provincemanpower which = 163 value = 1 }
	}
}

and finaly, the last 3 possible colonial claims in its own backyard
Code:
event = {
	id = 
	random = no 
	trigger = {
		owned = { province = 220 data = -1 } #jujuy
	}
	country = CHM
	name = " An Open Corridor To The Fertile South-West Lands"
	desc = " Some of our people have established themselves in the poor region of jujuy. However, further east there seem to be be open plains with a very fertile land.What Decisions shall we make now based on this new found information? "
	date = { day = 1 month = january year = 1550 }
	offset = 900
	deathdate = { day = 1 month = december year = 1819 }

	action_a = {
		name = " Buid Roads and Clear Terrain for Better Access to the Interrior "
		command = { type = cash value = -100 }
		command = { type = population which = 220 value = 200 }
	}
	action_b = {
		name = " Establish A Major Settlement for Better Future Prospects "
		command = { type = cash value = -200 }
		command = { type = provincetax which = 220 value = 1 }
		command = { type = provincemanpower which = 220 value = 1 }
		command = { type = population which = 220 value = 200 }
	}
	action_c = {
		name = " Ignore This Region, Only Increase Explorations to the West "
		command = { type = cash value = -100 }
		command = { type = colonists value = 2 }
		command = { type = population which = 220 value = 100 }
	}
}

Code:
event = {
	id = 
	random = no 
	trigger = {
		owned = { province = 221 data = -1 } #corrientes
	}
	country = CHM
	name = " The Fertile Lands In the South-West"
	desc = " An Area Excellent for agrarian cultivation, What Policies should we adopt this region? "
	date = { day = 1 month = january year = 1630 }
	offset = 900
	deathdate = { day = 1 month = december year = 1819 }

	action_a = {
		name = " Expand the Farms and Settlements "
		command = { type = cash value = -400 }
	        command = { type = mine which = 221 value = 30 }
		command = { type = provincetax which = 221 value = 1 }
		command = { type = provincemanpower which = 221 value = 1 }
		command = { type = population which = 221 value = 300 }
	}
	action_b = {
		name = " I Am more intreasted In the Western Lands... "
		command = { type = cash value = -10 }
		command = { type = colonists value = 1 }
		command = { type = population which = 221 value = 100 }

	}
	action_c = {
		name = " Claim And Fortify The Region "
		command = { type = cash value = -100 }
		command = { type = addcore which = 220 }
		command = { type = addcore which = 221 }
		command = { type = fortress which = 221 value = 1 }
	}
}

Code:
event = {
	id = 
	random = no 
	trigger = {
		owned = { province = 159 data = -1 } #yarumal
	}
	country = CHM
	name = " The  Cooper Deposits In Yarumal "
	desc = " A Region rich in Cooper but not much esle, including a rather diffcult climate as far as our people are accoustumed to."
	date = { day = 1 month = january year = 1600 }
	offset = 900
	deathdate = { day = 1 month = december year = 1819 }

	action_a = {
		name = " Use Our Convicts to explore those mines "
		command = { type = stability value = 1 }
	        command = { type = mine which = 159 value = 10 }
		command = { type = population which = 159 value = 100 }
	}
	action_b = {
		name = " Provide Extra Funds For Settler To Go There "
		command = { type = cash value = -300 }
		command = { type = addcore which = 159 }
		command = { type = provincetax which = 159 value = 1 }
		command = { type = provincemanpower which = 159 value = 1 }
		command = { type = colonists value = 1 }
		command = { type = population which = 159 value = 200 }

	}
	action_c = {
		name = " Those Mines Are Very Important To Us "
		command = { type = cash value = -500 }
		command = { type = addcore which = 159 }
		command = { type = provincemanpower which = 159 value = 2 }
	        command = { type = mine which = 159 value = 40 }
		command = { type = fortress which = 159 value = 1 }
		command = { type = population which = 159 value = 200 }
	}
}
 
Last edited:

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
added since the last editing to adjust dates and certain effects:

earlly event to raise temporary manpower and lower tax( now with the random leader generator some of the "general"'s minors get right from 1419 are way too strong). 2 set event

Code:
event = {
	id = 742634
	random = no 
	trigger = {
		atwar = yes
		owned = { province = 165 data = -1 }
		NOT = { control = { province = 165 data = -1 } }
		NOT = { year = 1480 }
	}
	country = CHM
	name = " Troubles Have Arised "
	desc = " Our Initial Offensive has Been stoped and reversed. we are finding ourselves in dire strights. we shall Invest All we  "

	action_a = {
		name = " Throw In All We Have Got! "
		command = { type = stability value = -3 }
		command = { type = INF which = -1 value = 15000 }
		command = { type = manpower value = 30 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = provincemanpower which = -1 value = 3 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = provincemanpower which = -1 value = 3 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = MIL which = 2 value = 60 }
	}
	action_b = {
		name = " No Need. We Are confident In Our Qualities "
		command = { type = domestic which = quality value = 1 }
		command = { type = INF which = -1 value = -10000 }
	}
	action_c = {
		name = " Turn To Diplomacy Instead "
		command = { type = cash value = -50 }
		command = { type = domestic which = offensive value = -1 }
		command = { type = DIP which = 3 value = 60 }
	}
}

event = {
	id = 742635
	random = no 
	trigger = {
		event = 742634
		owned = { province = 164 data = -1 }
		owned = { province = 193 data = -1 }
		owned = { province = 169 data = -1 }
		owned = { province = 168 data = -1 }
		owned = { province = 167 data = -1 }
		owned = { province = 170 data = -1 }
		owned = { province = 194 data = -1 }
		owned = { province = 171 data = -1 }
		owned = { province = 172 data = -1 }
		owned = { province = 173 data = -1 }
		atwar = no
		year = 1480
	}
	country = CHM
	name = " Troubles Have Passed "
	desc = " Since We have had the empire Established we have no use anymore for such a big standing army. We shall Send home now at least some of the men. "

	action_a = {
		name = " Indeed.Disband Some Units "
		command = { type = stability value = 1 }
		command = { type = manpower value = -20 }
		command = { type = INF which = -1 value = -10000 }
		command = { type = domestic which = offensive value = -1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincemanpower which = -3 value = -3 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincemanpower which = -3 value = -3 }
	}
	action_b = {
		name = " Send the Extra Units to Border Areas "
		command = { type = INF which = -1 value = -3000 }
		command = { type = INF which = -1 value = -2000 }
		command = { type = INF which = -1 value = -3000 }
		command = { type = INF which = -1 value = -2000 }
		command = { type = colonists value = 4 }
	}
	action_c = {
		name = " Absorb the Extra Costs From Our Treasury  "
		command = { type = cash value = -200 }
		command = { type = domestic which = quality value = -1 }
		command = { type = MIL which = 1 value = 60 }
	}
}

event for a human to re-asses situation
Code:
event = {
	id = 742636
	random = no 
	trigger = {
		atwar = no
		year = 1435
		NOT = { year = 1480 }
	}
	country = CHM
	name = " Respite In Hostilities "
	desc = "  We have Gained some New Grounds and our armies had been in general victorious, but our defensive measures are overextended. how shall we proceed now? "

	action_a = {
		name = " Offensive Is The Best Defense "
		command = { type = stability value = -1 }
		command = { type = manpower value = 10 }
		command = { type = INF which = -1 value = 10000 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = MIL which = 2 value = 60 }
	}
	action_b = {
		name = " Attempt to Repair Relations With  Some of The Tribes "
		command = { type = cash value = -60 }
		command = { type = domestic which = offensive value = -1 }
		command = { type = dynastic which = -1 }
		command = { type = relation which = -3 value = 100 }
		command = { type = relation which = -1 value = 50 }
		command = { type = relation which = -1 value = 50 }
		command = { type = relation which = -1 value = 50 }
		command = { type = colonists value = 4 }
	}
	action_c = {
		name = " Raise New Defensive measures  "
		command = { type = cash value = -50 }
		command = { type = domestic which = offensive value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -3 value = 1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -3 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}

to give human more choices of imput on serfdom/aristocracy slider directions:

Code:
event = {
	id = 742637
	random = no 
	trigger = {
		atwar = no
		owned = { province = 164 data = -1 }
		owned = { province = 193 data = -1 }
		owned = { province = 169 data = -1 }
		owned = { province = 168 data = -1 }
		owned = { province = 167 data = -1 }
		owned = { province = 170 data = -1 }
		owned = { province = 194 data = -1 }
		owned = { province = 171 data = -1 }
		owned = { province = 172 data = -1 }
		owned = { province = 173 data = -1 }
	}
	country = CHM
	name = " Class Status "
	desc = "  Our New Formed empire has gained a lot of new subjects in the past decades. we need to look at this and establish new a system in wichever way possible for us to retain our overall control over that empire. "
	date = { day = 1 month = january year = 1460 }
	offset = 30
	deathdate = { day = 1 month = december year = 1700 }

	action_a = {
		name = " Start Making Some Small Reforms "
		command = { type = cash value = -50 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = ADM which = 2 value = 60 }
		command = { type = DIP which = 2 value = 60 }
	}
	action_b = {
		name = " Create New Tribal Class System.Rule Indirectly  "
		command = { type = domestic which = centralization value = -2 } 
		command = { type = domestic which = aristocracy value = 2 } 
		command = { type = colonists value = 2 }
		command = { type = DIP which = 4 value = 60 }
	}
	action_c = {
		name = " Increase All Our Subject's Rights.   "
		command = { type = cash value = -100 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = domestic which = centralization value = -3 }  
		command = { type = domestic which = serfdom value = -4 }
		command = { type = ADM which = 6 value = 60 }
		command = { type = DIP which = 2 value = 60 }
	}
}
since any pagan ai can get cavalery but humans do not (random events), a small event here to somehow balance this.mostly intended for AI chimu.
Code:
event = {
	id = 742638
	random = no 
	trigger = {
		atwar = yes
	}
	country = CHM
	name = " The Elite Units "
	desc = "  To Counter Any Surprising and  Strong Enemy counter-attacks we should develope a few units with strong morale, strategicaly placed, and ready to intervine on short notice. "
	date = { day = 1 month = january year = 1425 }
	offset = 30
	deathdate = { day = 1 month = december year = 1450 }

	action_a = {
		name = " Yes.We Need That Now "
		command = { type = cash value = -60 }
		command = { type = manpower value = 5 }
		command = { type = CAV which = -2 value = 7000 }
		command = { type = MIL which = 2 value = 60 }
	}
	action_b = {
		name = " That Would Be an Insult To Our Generals! "
		command = { type = MIL which = -2 value = 60 }
	}
}

provincial based events
Code:
event = {
	id = 742639
	random = no 
	trigger = {
		owned = { province = 173 data = -1 } #atacama
	}
	country = CHM
	name = " The Minerlal Deposits In Atacama "
	desc = " We Have discovered new cooper deposits in this area. our market is quiet saturated with this mineral as it is. how should we handle this new discoveries? "
	date = { day = 1 month = january year = 1620 }
	offset = 240
	deathdate = { day = 1 month = december year = 1670 }

	action_a = {
		name = " Make A Trade Agreement And Sell Further Exploration Costs for Cash "
		command = { type = cash value = 150 }
	        command = { type = mine which = 173 value = 40 }
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = population which = 173 value = 500 }
	}
	action_b = {
		name = " Explore It Ourselves But Sell All the Extractions "
		command = { type = cash value = -200 }
	        command = { type = mine which = 173 value = 20 }
		command = { type = inflation value = -1 }
		command = { type = provincemanpower which = 173 value = 1 }
	}
	action_c = {
		name = " Preserve It for Future Possible Needs "
		command = { type = infra value = 200 }
	}
}

Code:
event = {
	id = 742640
	random = no 
	trigger = {
		owned = { province = 222 data = -1 } #rosario
		owned = { province = 1485 data = -1 } #pampas del norte
		owned = { province = 1486 data = -1 } #pampas del sur
	}
	country = CHM
	name = " The Low Region "
	desc = " The South-western Interior Region of Pampas has became very important to us. Our main source of food and the best farmland in our entire empire. The region remains hard to protect and has to deal with increasing raids from the nearby european settlements. what should we do about this? "
	date = { day = 1 month = january year = 1700 }
	offset = 900
	deathdate = { day = 1 month = december year = 1819 }

	action_a = {
		name = " Raise Local Defenses and Extra Garrison "
		command = { type = cash value = -300 }
	        command = { type = fortress which = 222 value = 1 }
	        command = { type = fortress which = 1485 value = 1 }
	        command = { type = fortress which = 1486 value = 1 }
		command = { type = population which = 222 value = 500 }
		command = { type = population which = 1485 value = 500 }
		command = { type = population which = 1486 value = 500 }
	}
	action_b = {
		name = " Maximize prduction and Increase Farmland "
		command = { type = cash value = -800 }
	        command = { type = mine which = 222 value = 30 }
	        command = { type = mine which = 1485 value = 30 }
	        command = { type = mine which = 1486 value = 30 }
		command = { type = provincetax which = 222 value = 1 }
		command = { type = provincetax which = 1485 value = 1 }
		command = { type = provincetax which = 1486 value = 1 }
		command = { type = population which = 222 value = 2500 }
		command = { type = population which = 1485 value = 2500 }
		command = { type = population which = 1486 value = 2500 }
	}
	action_c = {
		name = " Do Both At Resonable costs "
		command = { type = cash value = -500 }
	        command = { type = mine which = 222 value = 15 }
	        command = { type = mine which = 1485 value = 15 }
	        command = { type = mine which = 1486 value = 15 }
	        command = { type = fortress which = 222 value = 1 }
	        command = { type = fortress which = 1485 value = 1 }
	        command = { type = fortress which = 1486 value = 1 }
		command = { type = provincemanpower which = 222 value = 1 }
		command = { type = provincemanpower which = 1485 value = 1 }
		command = { type = provincemanpower which = 1486 value = 1 }
		command = { type = population which = 222 value = 1500 }
		command = { type = population which = 1485 value = 1500 }
		command = { type = population which = 1486 value = 1500 }
	}
}

Code:
event = {
	id = 742641
	random = no 
	trigger = {
		owned = { province = 1482 data = -1 } #Montaña
	}
	country = CHM
	name = " The Majestic Fortress In Montana "
	desc = " Since the early days of european raids and invasions, montana has been the best shelter we had in times of crises, especialy since its proximity to our ancient capital. over time the local fort has been improved and extra constructions added. with a bit of extra funds we can make there now a grandious citadel "
	date = { day = 1 month = january year = 1670 }
	offset = 900
	deathdate = { day = 1 month = december year = 1819 }

	action_a = {
		name = " Do Not Fix What Ain't Broke "
		command = { type = population which = 1482 value = -500 }
	}
	action_b = {
		name = " Yes. Let's Do This, Who Knows Whats Future Reserves For Us "
		command = { type = cash value = -300 }
	        command = { type = fortress which = 1482 value = 2 }
		command = { type = provincemanpower which = 1482 value = 1 }
		command = { type = population which = 1482 value = 2000 }
		command = { type = infra value = 400 }
	}
	action_c = {
		name = " Just Strenghten Some Walls "
		command = { type = cash value = -100 }
	        command = { type = fortress which = 1482 value = 1 }
		command = { type = population which = 1482 value = 1000 }
		command = { type = infra value = 200 }
	}
}

Code:
event = {
	id = 742642
	random = no 
	trigger = {
		owned = { province = 164 data = -1 } #Guayaquil
	}
	country = CHM
	name = " The Spice Trade "
	desc = " With The introduction of various european foodstuff stocks, the spice plantations in Guayaquil have raised in importance within our own relam especialy since this region is the only  one suitable for such cultivating this goods. We shall pay better attention to this province now. "
	date = { day = 1 month = january year = 1560 }
	offset = 900
	deathdate = { day = 1 month = december year = 1819 }

	action_a = {
		name = " Increase Plantation to Satisfy Internal Demand "
		command = { type = cash value = -100 }
	        command = { type = mine which = 164 value = 35 }
		command = { type = population which = 164 value = 2000 }
	}
	action_b = {
		name = " Maximize Cultivation to Trade With Other American Tribes And Europeans "
		command = { type = cash value = -200 }
	        command = { type = mine which = 164 value = 70 }
		command = { type = provincetax which = 164 value = 1 }
		command = { type = population which = 164 value = 4000 }
		command = { type = trade value = 300 }
	}
	action_c = {
		name = " Pay More Attention Into Raising Regional Defense There "
		command = { type = cash value = -150 }
	        command = { type = fortress which = 164 value = 1 }
		command = { type = provincemanpower which = 164 value = 1 }
		command = { type = population which = 164 value = 1000 }
		command = { type = infra value = 200 }
	}
}

Code:
event = {
	id = 742642
	random = no 
	trigger = {
		owned = { province = 164 data = -1 } #Guayaquil
	}
	country = CHM
	name = " The Spice Trade "
	desc = " With The introduction of various european foodstuff stocks, the spice plantations in Guayaquil have raised in importance within our own relam especialy since this region is the only  one suitable for such cultivating this goods. We shall pay better attention to this province now. "
	date = { day = 1 month = january year = 1540 }
	offset = 900
	deathdate = { day = 1 month = december year = 1819 }

	action_a = {
		name = " Increase Plantation to Satisfy Internal Demand "
		command = { type = cash value = -100 }
	        command = { type = mine which = 164 value = 35 }
		command = { type = population which = 164 value = 2000 }
	}
	action_b = {
		name = " Maximize Cultivation to Trade With Other American Tribes And Europeans "
		command = { type = cash value = -200 }
	        command = { type = mine which = 164 value = 70 }
		command = { type = provincetax which = 164 value = 1 }
		command = { type = population which = 164 value = 4000 }
		command = { type = trade value = 300 }
	}
	action_c = {
		name = " Concentrate Attention Into Raising Regional Defense Instead "
		command = { type = cash value = -150 }
	        command = { type = fortress which = 164 value = 1 }
		command = { type = provincemanpower which = 164 value = 1 }
		command = { type = population which = 164 value = 1000 }
		command = { type = infra value = 200 }
	}
}

Code:
event = {
	id = 742643
	random = no 
	trigger = {
		owned = { province = 157 data = -1 } #Maracaibo
	}
	country = CHM
	name = " The tobacco Plantations "
	desc = " Maracaibo has been cultivating tobacco since ancient times. While Our people has never consider it a luxury, the europeans do. This is an oportunity for us to raise our economical interests in this region "
	date = { day = 1 month = january year = 1630 }
	offset = 900
	deathdate = { day = 1 month = december year = 1819 }

	action_a = {


		name = " Increase Prod. And Export  "
		command = { type = cash value = -100 }
	        command = { type = mine which = 157 value = 40 }
		command = { type = population which = 157 value = 1000 }
		command = { type = trade value = 100 }
	}
	action_b = {
		name = " Use this as a Way of Creating Lasting Trade Agreement"
		command = { type = cash value = -200 }
	        command = { type = mine which = 157 value = 20 }
		command = { type = provincemanpower which = 157 value = 1 }
		command = { type = population which = 157 value = 2000 }
		command = { type = inflation value = -1 }
		command = { type = trade value = 300 }
	}
	action_c = {
		name = " In Order To Keep, One First Needs To Protect "
		command = { type = cash value = -100 }
		command = { type = provinceculture which = 157 value = andean }
	        command = { type = fortress which = 157 value = 1 }
		command = { type = infra value = 150 }
	}
}

Cultural Assimilations
Code:
event = {
	id = 742644
	random = no 
	trigger = {
		owned = { province = 157 data = -1 } #Maracaibo
		owned = { province = 158 data = -1 } #Cartagena
	}
	country = CHM
	name = " Cultural Assimilations "
	desc = " The former northern tribes have finaly accepted the fact of beeing part of our culture... "
	date = { day = 1 month = january year = 1670 }
	offset = 900
	deathdate = { day = 1 month = december year = 1819 }

	action_a = {
		name = " indeed "
		command = { type = provinceculture which = 157 value = andean }
		command = { type = provinceculture which = 158 value = andean }
		command = { type = province_revoltrisk which = 157 value = -1 }
		command = { type = province_revoltrisk which = 158 value = -1 }
	}
	action_b = {
		name = " And Now They Can Pay Taxes Just Like The Rest Of Us Do..."
		command = { type = province_revoltrisk which = 157 value = 1 }
		command = { type = province_revoltrisk which = 158 value = 1 }
		command = { type = provincetax which = 157 value = 1 }
		command = { type = provincetax which = 158 value = 1 }
		command = { type = infra value = 100 }
	}
}

Code:
event = {
	id = 742645
	random = no 
	trigger = {
		owned = { province = 165 data = -1 } #cajamarca
	}
	country = CHM
	name = " The Cotton Plantations "
	desc = " The region where Our Old capital was located has been our main source in manufacturing our clothings. As such the whole region has developed more recently a lot of cotton plantations due to excelent proximity to Chan-chan. with just a little bit more financing this area has the oportunity to become a major production center."
	date = { day = 1 month = january year = 1730 }
	offset = 900
	deathdate = { day = 1 month = december year = 1819 }

	action_a = {
		name = " Just Increase Production  "
		command = { type = cash value = -200 }
	        command = { type = mine which = 165 value = 30 }
		command = { type = population which = 165 value = 3000 }
		command = { type = trade value = 100 }
	}
	action_b = {
		name = " Invest in Developing Industry Here "
		command = { type = cash value = -700 }
		command = { type = gainmanufactory which = 165 value = goods }
		command = { type = population which = 165 value = 5000 }
		command = { type = infra value = 200 }
	}
	action_c = {
		name = " Further Improve The Old Palace Instead  "
		command = { type = cash value = -700 }
		command = { type = gainmanufactory which = 165 value = luxury }
		command = { type = population which = 165 value = 3000 }
	        command = { type = fortress which = 165 value = 1 }
		command = { type = infra value = 200 }
	}
}
 
Last edited:

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
Epidemic plague chain events ( 1+4 OR +1 posibilities)


Code:
event = {
	id = 742646
	random = no
	trigger = {
		owned = { province = 168 data = -1 } #Lima
	}
	country = CHM
	name = " Epidemic Plague Hits Nazca "
	desc = " Yet again this attrocious disease has coused a potentialy disastrous outbreak. If not properly contained, it could spread further in our empire! "
	date = { day = 1 month = january year = 1572 }
	offset = 10
	deathdate = { day = 1 month = january year = 1573 }

	action_a = {
		name = "Curses! This Dirty and Sick White People..."
		command = { type = stability value = -1 }
		command = { type = provincetax which = 168 value = -1 }
		command = { type = provincemanpower which = 168 value = -2 }
		command = { type = population which = 168 value = -3000 }
		command = { type = setflag which = plague_spreads }
	}
	action_b = {
		name = " Do Anything You Can to Help "
		command = { type = cash value = -100 }
		command = { type = provincetax which = 168 value = -1 }
		command = { type = provincemanpower which = 168 value = -1 }
		command = { type = population which = 168 value = -2000 }
		command = { type = setflag which = plague_spreads }
	}
	action_c = {
		name = " Abandon Nazca And Set Everything And Anyone On Fire!"
		command = { type = provincetax which = 168 value = -3 }
		command = { type = provincemanpower which = 168 value = -5 }
		command = { type = population which = 168 value = -10000 }
		command = { type = infra value = -400 }
		command = { type = province_revoltrisk which = 168 value = 10 }
		command = { type = setflag which = nazca_raized }
	}
}

event = {
	id = 742647
	random = no
	trigger = {
                flag = plague_spreads
		owned = { province = 170 data = -1 } #Arequipa
	}
	country = CHM
	name = " The Epidemy Spreads West "
	desc = " We should have taken more effective measures in the first place to contain this dreadfull effect! "
	date = { day = 1 month = january year = 1573 }
	offset = 10
	deathdate = { day = 1 month = january year = 1574 }

	action_a = {
		name = "Curses! This Dirty and Sick White People..."
		command = { type = stability value = -1 }
		command = { type = provincetax which = 170 value = -1 }
		command = { type = provincemanpower which = 170 value = -2 }
		command = { type = population which = 170 value = -3000 }
		command = { type = infra value = -300 }
	}
	action_b = {
		name = " Do Anything You Can to Help "
		command = { type = cash value = -100 }
		command = { type = provincetax which = 170 value = -1 }
		command = { type = provincemanpower which = 170 value = -1 }
		command = { type = population which = 170 value = -1500 }
		command = { type = infra value = -200 }
	}
}

event = {
	id = 742648
	random = no
	trigger = {
                flag = plague_spreads
		owned = { province = 169 data = -1 } #Cuzco
	}
	country = CHM
	name = " The Epidemy Spreads north "
	desc = " We should have taken more effective measures in the first place to contain this dreadfull effect! "
	date = { day = 1 month = january year = 1573 }
	offset = 10
	deathdate = { day = 1 month = january year = 1574 }

	action_a = {
		name = "Curses! This Dirty and Sick White People..."
		command = { type = stability value = -1 }
		command = { type = provincetax which = 169 value = -1 }
		command = { type = provincemanpower which = 169 value = -2 }
		command = { type = population which = 169 value = -4000 }
		command = { type = infra value = -300 }
	}
	action_b = {
		name = " Do Anything You Can to Help "
		command = { type = cash value = -100 }
		command = { type = provincetax which = 169 value = -1 }
		command = { type = provincemanpower which = 169 value = -1 }
		command = { type = population which = 169 value = -2000 }
		command = { type = infra value = -200 }
	}
}

event = {
	id = 742649
	random = no
	trigger = {
                flag = plague_spreads
		owned = { province = 194 data = -1 } #Potosi
	}
	country = CHM
	name = " The Epidemy Spreads further West "
	desc = " We should have taken more effective measures in the first place to contain this dreadfull effect!"
	date = { day = 1 month = january year = 1575 }
	offset = 10
	deathdate = { day = 1 month = january year = 1576 }

	action_a = {
		name = "Curses! This Dirty and Sick White People..."
		command = { type = stability value = -1 }
		command = { type = provincetax which = 194 value = -1 }
		command = { type = provincemanpower which = 194 value = -2 }
		command = { type = population which = 194 value = -3000 }
		command = { type = infra value = -300 }
	}
	action_b = {
		name = " Do Anything You Can to Help "
		command = { type = cash value = -100 }
		command = { type = provincetax which = 194 value = -1 }
		command = { type = provincemanpower which = 194 value = -1 }
		command = { type = population which = 194 value = -2000 }
		command = { type = infra value = -200 }
	}
}

event = {
	id = 742650
	random = no
	trigger = {
                flag = plague_spreads
		owned = { province = 171 data = -1 } #Moquega
	}
	country = CHM
	name = " The Epidemy Spreads south "
	desc = " We should have taken more effective measures in the first place to contain this dreadfull effect! "
	date = { day = 1 month = january year = 1576 }
	offset = 10
	deathdate = { day = 1 month = january year = 1577 }

	action_a = {
		name = "Curses! This Dirty and Sick White People..."
		command = { type = stability value = -1 }
		command = { type = provincetax which = 171 value = -1 }
		command = { type = provincemanpower which = 171 value = -2 }
		command = { type = population which = 171 value = -5000 }
		command = { type = infra value = -300 }
	}
	action_b = {
		name = " Do Anything You Can to Help "
		command = { type = cash value = -100 }
		command = { type = provincetax which = 171 value = -1 }
		command = { type = provincemanpower which = 171 value = -1 }
		command = { type = population which = 171 value = -2500 }
		command = { type = infra value = -200 }
	}
}

event = {
	id = 742651
	random = no
	trigger = {
                flag which = nazca_raized }
		owned = { province = 168 data = -1 } #Lima
	}
	country = CHM
	name = " The Rebuilding Of Nazca "
	desc = " Many Years has passed since the horrors in nazca. while not a popular decision at all, it might have saved us from greater plight...now that the epidemy is certanly over, how should we approach touchy topic?  "
	date = { day = 1 month = january year = 1582 }
	offset = 30
	deathdate = { day = 1 month = january year = 1573 }

	action_a = {
		name = " Rebuilt Some of The City"
		command = { type = cash value = -200 }
		command = { type = provincetax which = 168 value = 2 }
		command = { type = provincemanpower which = 168 value = 4 }
		command = { type = population which = 168 value = 1000 }
		command = { type = province_revoltrisk which = 168 value = -10 }
		command = { type = infra value = 200 }
	}
	action_b = {
		name = " Forbid This Isue To Ever Be Even Mentioned Again At the Palace"
		command = { type = stability value = -1 }
		command = { type = provincemanpower which = 168 value = 1 }
		command = { type = population which = 168 value = 500 }
		command = { type = province_revoltrisk which = 168 value = -8 }
	}
	action_c = {
		name = " Built An Even Greater City! "
		command = { type = stability value = 1 }
		command = { type = cash value = -500 }
		command = { type = provincetax which = 168 value = 4 }
		command = { type = provincemanpower which = 168 value = 5 }
		command = { type = population which = 168 value = 2000 }
		command = { type = province_revoltrisk which = 168 value = -10 }
		command = { type = infra value = 500 }
	}
}
end event, more as a flavour :p

Code:
event = {
	id = 742652
	random = no
	country = CHM
	name = " Birth Of The Modern Chimor State "
	desc = " We have Came a Long Way..."
	date = { day = 1 month = january year = 1815 }
	offset = 10
	deathdate = { day = 1 month = january year = 1819 }

	action_a = {
		name = " Bah..What A Waste Of Time! "
		command = { type = stability value = -1 }
		command = { type = technology which = china }
	}
	action_b = {
		name = " I still Could Have Done Better! "
		command = { type = technology which = torthodox }
	}
	action_c = {
		name = " I Am Satisfied! It Was Fun At Least! "
		command = { type = stability value = 1 }
		command = { type = technology which = latin }
	}
}

need some conversion related events, this one tied to the desaster chain.
Code:
event = {
	id = 742653
	random = no
	trigger = {
                flag which = nazca_raized }
		atwar = no
		owned = { province = 168 data = -1 } #Lima
	}
	country = CHM
	name = " Nazca The American Holly City "
	desc = " Nazca Has Seen so much Suffering in the not so distant past. our High Priest and the Elderly Council are playing with the idea that maybe the old ruins would make for an excelnt religious site, to remind the future generation what we have suffered and endured. "
	date = { day = 1 month = january year = 1620 }
	offset = 900
	deathdate = { day = 1 month = january year = 1650 }

	action_a = {
		name = "  A Fine Idea "
		command = { type = cash value = -200 }
		command = { type = stability value = 1 }
		command = { type = conversion which = 168 }
		command = { type = provincetax which = 168 value = 1 }
		command = { type = population which = 168 value = 1000 }
		command = { type = revoltrisk which = 60 value = -2 }
	}
	action_b = {
		name = " We should Use This To Encourage Further Conversions"
		command = { type = cash value = -500 }
		command = { type = stability value = -1 }
		command = { type = conversion which = 168 }
		command = { type = conversion which = -1 }
		command = { type = conversion which = -1 }
		command = { type = population which = 168 value = 500 }
		command = { type = revoltrisk which = 60 value = 1 }
	}
	action_c = {
		name = " Built The Biggest Temple That the  World Has Ever Seen! "
		command = { type = cash value = -500 }
		command = { type = stability value = 1 }
		command = { type = gainmanufactory which = 168 value = luxury }
		command = { type = provincetax which = 168 value = 1 }
		command = { type = provincemanpower which = 168 value = 1 }
		command = { type = population which = 168 value = 3000 }
		command = { type = revoltrisk which = 120 value = -2 }
		command = { type = inflation value = 1 }
		command = { type = infra value = 300 }
	}
}
 
Last edited: