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Skurrio

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I'm trying to switch my Culture as a Nomad by using the Open Succession from Enatic Clans and I already managed to do it once from Khazar to Mongol. So it is possible.

My Problem is, that not a single Child that I send to a Guardian residing in another Realm with the desired Culture, adopts the Guardians Culture, despite the Heritage Focus. They only change their Religion. Is there anything I'm missing or is it just bad Luck?

I also get Messages from the Guardians, that they would like to introduce my Child to their Religion and that they would like to change the Fokus to Faith. Could that imply that the Game somehow doesn't recognize the Heritage Focus or is that just an Oversight?
 

jonjowett

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Looks like culture changes are blocked for characters whose mother, father or sibling is nomadic. If you want to change culture as a nomad using open succession, you'll probably need to work on your grandchildren or nephews, not your children.

Code:
# Bi-yearly childhood pulse - select which event chain to get, weighted by childhood focus
character_event = {
    id = ZE.12999

    hide_window = yes
   
    is_triggered_only = yes
   
    only_capable = yes
    min_age = 6
    max_age = 12
    trigger = {
        has_dlc = "Zeus"
        NOT = { has_character_modifier = the_oubliette }
        NOT = { has_character_modifier = the_dungeon }
        NOT = { has_character_flag = is_child_of_destiny }
        NOT = { is_inaccessible_trigger = yes }
    }

    immediate = {
...
        # Culture / Religion swap from focus
        if = {
            limit = {
                OR = {
                    has_focus = focus_ch_heritage
                    has_character_modifier = house_arrest
                }
                NOT = {
                    educator = {
                        religion = ROOT
                        culture = ROOT
                    }
                }
            }
            random_list = {
                30 = {
                    random_list = {
                        50 = {
                            if = {
                                limit = {
                                    NOT = {
                                        educator = {
                                            religion = ROOT
                                        }
                                    }
                                }
                                educator = { character_event = { id = ZE.2113 days = 20 random = 200 } }
                            }
                            if = {
                                limit = {
                                    NOR = {
                                        mother = { is_nomadic = yes }
                                        father = { is_nomadic = yes }
                                        any_sibling = { is_nomadic = yes }
                                        educator = {
                                            culture = ROOT
                                        }
                                    }
                                }
                                educator = { character_event = { id = ZE.2123 days = 300 random = 100 } }
                            }
                        }
                        50 = {
                            if = {
                                limit = {
                                    NOR = {
                                        mother = { is_nomadic = yes }
                                        father = { is_nomadic = yes }
                                        any_sibling = { is_nomadic = yes }
                                        educator = {
                                            culture = ROOT
                                        }
                                    }
                                }
                                educator = { character_event = { id = ZE.2123 days = 20 random = 200 } }
                            }
                            if = {
                                limit = {
                                    NOT = {
                                        educator = {
                                            religion = ROOT
                                        }
                                    }
                                }
                                educator = { character_event = { id = ZE.2113 days = 300 random = 100 } }
                            }
                        }
                    }
                }
                30 = {
                    modifier = {
                        age = 8
                        factor = 0.5
                    }
                    modifier = {
                        age = 10
                        factor = 0
                    }
                }
            }
        }
...
    }
}

(The reason for this is that the devs intended for it to be impossible to change culture as a nomad. The fact that there's a workaround via HF reformation and Open succession is most likely an oversight.)
 
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Skurrio

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Thank you very much! I'm assuming that only landed Characters are taken into Account, since I managed the first Change of Culture through the Education of my Granddaughter, while her Parents where Nomadic, since the lived at my Court.
 

jonjowett

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Thank you very much! I'm assuming that only landed Characters are taken into Account, since I managed the first Change of Culture through the Education of my Granddaughter, while her Parents where Nomadic, since the lived at my Court.
In this situation, I think "nomadic" means "holds a nomad clan title and has nomadic government type". (So your grandchild's parents were unlanded, not nomadic.)