So, with all these DLC ideas going around, i was thinking about what DLC's that can be made. However i'm also doing my homework so it just happened that i realised how some child rulers may have reigned. There are a few examples here and there. Anyway, after some time thinking about children in CK2, i have come up with some ideas that may or may not be implemented.
1-) Children need better portraits
Seriously, there literally is no difference between a courtier in Hungary and the Prince of Britannia. What we need is a adult-ish portrait system. Children will have 3 states, these being babies(0-4 years old) children(5-12 years old) and teens.(13-16 years old) Now, these may not be accurate but they are the best age groups i can come up with. Also, children need more cultural and etnichal details. And randomly generated portraits as well for them to be different to a degree.
2-)Regencies and ascending to the throne
Why do children always become adults when they are 16? In my opinion, there should be certain traits which make the regency period shorter or longer. These could be:
Ambitious-1 years shorter
Genius-2/3 years shorter
Quick-1 years shorter
Imbecile-3 years longer
Inbred-2 years longer
And so on. There should also be a SPECIAL mechanic to land children. Right now we can simply give them land like normal adults. When a child is given a landed title, they should move with their teacher, their regent, their parents etc. The porvinces should also get a revolt-risk increase as well as less levies and taxes. However, certain events can also fire when a holding is ruled by a child. Giving them certain trait and skill bonuses.
Regents:
Regents should have complete control over the realm as long as they manage to stay in power. People and factions should strive to control the young ruler with regents changing. There should, however be a system to keep them from getting too much power for themselves. Everytime they grant a county/barony/duchy/kingdom to themselves or their kins(wo)men their lieges and other people who want control over the liege's opinion of them should drop. Other people within the realm should also get an opinion modifier, however a weaker one.
3-)Education
Why limit your children to 1 guardian when you can get the best tutors in the realm to educate him. In this sytem, every teacher costs a monthly upkeep, as well as a big sum of initial money. However, it will be well worth it. You can employ teachers according to your rank. Counts can only have 1, dukes 2, kings and emperors 3 teachers. These teachers educate the child with a new system of educational traits. You don't get traits set in stone such as grey eminence and brilliant strategist but instead have a collection of smaller traits. These are listed under 5 categories, with each skill getting their own category.
Children should also get a modifier to each skill, such as "Finds interesting(+10 chance of getting new traits in that area)" or "Doesn't understand(-15 chance)"
These are also affected by traits, a brave or strong child for example likes martial most of the time and usually has small maluses to diplomacy, finding it boring and cowardly. A craven child on the other hand has the opposite modifiers. While quick and genius children get a small bonus to everything.
4-)Lovers
This may seem strange to have within a children DLC however, characters between certain ages should have the option to get a lover. If they are unmarried they will resist marriage with anyone but their lover and may threaten you with escaping if they are married. I know this usually wasn't the case back then with marriages being done solely for political purposes most of the time. However, the whole point in this mechanic is to make using marriage for expansion harder and add more strategy to the game.
5-)Abdicating the throne
I'm not sure if many rulers did historically abdicate their thrones in favor of other people, however why not make it possible? There needs to be some very strict requirements like having ruled for 30 years, being older then 60, having no more than 2 children as well as having some traits, like content, maimed, wounded, slothful etc. also certain traits should make it impossible as well. Ambitious rulers for example won't abdicate unless being forced to it.
When a character becomes the king through abdication, You switch to that person and start ruling your country. These rulers get heavy short reign penalties which stand around for longer, as well as another penalty as long as the previous king lives on. If these overwhelm you, you can request your father/unce/grandfather etc. to come back however when you become the ruler again you face even more penalties for some time, having stepped down once your people think "Why not do it again, we can't trust this guy to rule us!"
6-)Fertility
Fertility needs to be adjusted, so we don't get characters with 15 children anymore. People with lustful traits etc. should get a lot of children but base fertility needs to be reduced a lot, in order to bring the normal amount of children down to 2-3. Also, pregnancy and childbirth should be celebrated. Just like the marriage event, you should be able to demand taxes, hold a tournament, give food and/or monye to the poor or maybe even allow the people to be exempt from taxes for a month or two. Adding some stillbirth and death during pregnancy/birth would also be good but it may be too much for computers to handle.
Well that's it. These are just thoughts popping up in my head so i'm actually ready for a lot of negative comments and a possible ****storm. I also understand that this would take some serious work to implement so i don't expect it to be done, that is if it ever gets done anytime soon.
CREDITS:
Thanks to Lord Finnish for his ideas on regencies.
1-) Children need better portraits
Seriously, there literally is no difference between a courtier in Hungary and the Prince of Britannia. What we need is a adult-ish portrait system. Children will have 3 states, these being babies(0-4 years old) children(5-12 years old) and teens.(13-16 years old) Now, these may not be accurate but they are the best age groups i can come up with. Also, children need more cultural and etnichal details. And randomly generated portraits as well for them to be different to a degree.
2-)Regencies and ascending to the throne
Why do children always become adults when they are 16? In my opinion, there should be certain traits which make the regency period shorter or longer. These could be:
Ambitious-1 years shorter
Genius-2/3 years shorter
Quick-1 years shorter
Imbecile-3 years longer
Inbred-2 years longer
And so on. There should also be a SPECIAL mechanic to land children. Right now we can simply give them land like normal adults. When a child is given a landed title, they should move with their teacher, their regent, their parents etc. The porvinces should also get a revolt-risk increase as well as less levies and taxes. However, certain events can also fire when a holding is ruled by a child. Giving them certain trait and skill bonuses.
Regents:
Regents should have complete control over the realm as long as they manage to stay in power. People and factions should strive to control the young ruler with regents changing. There should, however be a system to keep them from getting too much power for themselves. Everytime they grant a county/barony/duchy/kingdom to themselves or their kins(wo)men their lieges and other people who want control over the liege's opinion of them should drop. Other people within the realm should also get an opinion modifier, however a weaker one.
3-)Education
Why limit your children to 1 guardian when you can get the best tutors in the realm to educate him. In this sytem, every teacher costs a monthly upkeep, as well as a big sum of initial money. However, it will be well worth it. You can employ teachers according to your rank. Counts can only have 1, dukes 2, kings and emperors 3 teachers. These teachers educate the child with a new system of educational traits. You don't get traits set in stone such as grey eminence and brilliant strategist but instead have a collection of smaller traits. These are listed under 5 categories, with each skill getting their own category.
Children should also get a modifier to each skill, such as "Finds interesting(+10 chance of getting new traits in that area)" or "Doesn't understand(-15 chance)"
These are also affected by traits, a brave or strong child for example likes martial most of the time and usually has small maluses to diplomacy, finding it boring and cowardly. A craven child on the other hand has the opposite modifiers. While quick and genius children get a small bonus to everything.
4-)Lovers
This may seem strange to have within a children DLC however, characters between certain ages should have the option to get a lover. If they are unmarried they will resist marriage with anyone but their lover and may threaten you with escaping if they are married. I know this usually wasn't the case back then with marriages being done solely for political purposes most of the time. However, the whole point in this mechanic is to make using marriage for expansion harder and add more strategy to the game.
5-)Abdicating the throne
I'm not sure if many rulers did historically abdicate their thrones in favor of other people, however why not make it possible? There needs to be some very strict requirements like having ruled for 30 years, being older then 60, having no more than 2 children as well as having some traits, like content, maimed, wounded, slothful etc. also certain traits should make it impossible as well. Ambitious rulers for example won't abdicate unless being forced to it.
When a character becomes the king through abdication, You switch to that person and start ruling your country. These rulers get heavy short reign penalties which stand around for longer, as well as another penalty as long as the previous king lives on. If these overwhelm you, you can request your father/unce/grandfather etc. to come back however when you become the ruler again you face even more penalties for some time, having stepped down once your people think "Why not do it again, we can't trust this guy to rule us!"
6-)Fertility
Fertility needs to be adjusted, so we don't get characters with 15 children anymore. People with lustful traits etc. should get a lot of children but base fertility needs to be reduced a lot, in order to bring the normal amount of children down to 2-3. Also, pregnancy and childbirth should be celebrated. Just like the marriage event, you should be able to demand taxes, hold a tournament, give food and/or monye to the poor or maybe even allow the people to be exempt from taxes for a month or two. Adding some stillbirth and death during pregnancy/birth would also be good but it may be too much for computers to handle.
Well that's it. These are just thoughts popping up in my head so i'm actually ready for a lot of negative comments and a possible ****storm. I also understand that this would take some serious work to implement so i don't expect it to be done, that is if it ever gets done anytime soon.
CREDITS:
Thanks to Lord Finnish for his ideas on regencies.
Last edited: