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dorukdorucu

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So, with all these DLC ideas going around, i was thinking about what DLC's that can be made. However i'm also doing my homework so it just happened that i realised how some child rulers may have reigned. There are a few examples here and there. Anyway, after some time thinking about children in CK2, i have come up with some ideas that may or may not be implemented.
1-) Children need better portraits
Seriously, there literally is no difference between a courtier in Hungary and the Prince of Britannia. What we need is a adult-ish portrait system. Children will have 3 states, these being babies(0-4 years old) children(5-12 years old) and teens.(13-16 years old) Now, these may not be accurate but they are the best age groups i can come up with. Also, children need more cultural and etnichal details. And randomly generated portraits as well for them to be different to a degree.
2-)Regencies and ascending to the throne
Why do children always become adults when they are 16? In my opinion, there should be certain traits which make the regency period shorter or longer. These could be:
Ambitious-1 years shorter
Genius-2/3 years shorter
Quick-1 years shorter
Imbecile-3 years longer
Inbred-2 years longer
And so on. There should also be a SPECIAL mechanic to land children. Right now we can simply give them land like normal adults. When a child is given a landed title, they should move with their teacher, their regent, their parents etc. The porvinces should also get a revolt-risk increase as well as less levies and taxes. However, certain events can also fire when a holding is ruled by a child. Giving them certain trait and skill bonuses.
Regents:
Regents should have complete control over the realm as long as they manage to stay in power. People and factions should strive to control the young ruler with regents changing. There should, however be a system to keep them from getting too much power for themselves. Everytime they grant a county/barony/duchy/kingdom to themselves or their kins(wo)men their lieges and other people who want control over the liege's opinion of them should drop. Other people within the realm should also get an opinion modifier, however a weaker one.
3-)Education
Why limit your children to 1 guardian when you can get the best tutors in the realm to educate him. In this sytem, every teacher costs a monthly upkeep, as well as a big sum of initial money. However, it will be well worth it. You can employ teachers according to your rank. Counts can only have 1, dukes 2, kings and emperors 3 teachers. These teachers educate the child with a new system of educational traits. You don't get traits set in stone such as grey eminence and brilliant strategist but instead have a collection of smaller traits. These are listed under 5 categories, with each skill getting their own category.
Children should also get a modifier to each skill, such as "Finds interesting(+10 chance of getting new traits in that area)" or "Doesn't understand(-15 chance)"
These are also affected by traits, a brave or strong child for example likes martial most of the time and usually has small maluses to diplomacy, finding it boring and cowardly. A craven child on the other hand has the opposite modifiers. While quick and genius children get a small bonus to everything.
4-)Lovers
This may seem strange to have within a children DLC however, characters between certain ages should have the option to get a lover. If they are unmarried they will resist marriage with anyone but their lover and may threaten you with escaping if they are married. I know this usually wasn't the case back then with marriages being done solely for political purposes most of the time. However, the whole point in this mechanic is to make using marriage for expansion harder and add more strategy to the game.
5-)Abdicating the throne
I'm not sure if many rulers did historically abdicate their thrones in favor of other people, however why not make it possible? There needs to be some very strict requirements like having ruled for 30 years, being older then 60, having no more than 2 children as well as having some traits, like content, maimed, wounded, slothful etc. also certain traits should make it impossible as well. Ambitious rulers for example won't abdicate unless being forced to it.
When a character becomes the king through abdication, You switch to that person and start ruling your country. These rulers get heavy short reign penalties which stand around for longer, as well as another penalty as long as the previous king lives on. If these overwhelm you, you can request your father/unce/grandfather etc. to come back however when you become the ruler again you face even more penalties for some time, having stepped down once your people think "Why not do it again, we can't trust this guy to rule us!"
6-)Fertility
Fertility needs to be adjusted, so we don't get characters with 15 children anymore. People with lustful traits etc. should get a lot of children but base fertility needs to be reduced a lot, in order to bring the normal amount of children down to 2-3. Also, pregnancy and childbirth should be celebrated. Just like the marriage event, you should be able to demand taxes, hold a tournament, give food and/or monye to the poor or maybe even allow the people to be exempt from taxes for a month or two. Adding some stillbirth and death during pregnancy/birth would also be good but it may be too much for computers to handle.


Well that's it. These are just thoughts popping up in my head so i'm actually ready for a lot of negative comments and a possible ****storm. I also understand that this would take some serious work to implement so i don't expect it to be done, that is if it ever gets done anytime soon.


CREDITS:
Thanks to Lord Finnish for his ideas on regencies.
 
Last edited:

justin6477

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Child Portrait Pack? Yes please.

New Regency mechanics? Sure. Although I disagree on altering regency times, 16 is perfectly acceptable and I think it reflects a lot of regency periods. Roger the 2nd of Sicily for example.

Education revamp? Why not. I'd probably set them a guardian, and then decide on an education focus. General, or one of the specific stats.

Lovers? Again, sure. Although I'm pretty sure there are a few events that can fire during a regency like this.

Abdication? It happened rarely. If anything, we just need more ways to die before we hit out 60s.

Fertility re-adjustment? Possibly. Although I do like the idea of childbirth celebrations. I'd also like events for introducing your heirs, and the events for when they hit certain years. Training the boys as Knights for example should have an event for when they start, and one for when they finish.
 

dorukdorucu

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The abdication was based on Mehmed 2, conqueror of Constantinople. I know it was pretty rare but that's why i said it needed some strict requirements. You also get some bad penalties to vassal opinion as well as a much longer short reign malus so i think it would be balanced.
 

Lord Finnish

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Regencies should totally be improved. IMO if a player becomes regent he should have complete control over the country until the regency ends.
 

dorukdorucu

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Regencies should totally be improved. IMO if a player becomes regent he should have complete control over the country until the regency ends.
This would be cool, however there should also be some sort of faction system, with each person/faction trying to control the monarch, thus weakening the control of regent and making it a struggle. Also children should get a negative opinion of their regents if they abuse their position(Like the event we have today)
 

Taran14

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Great ideas, I would definitely buy such a dlc.
Especially the regencies and the child portraits
 

D.PHa

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supporting all the stated ideas! :)
Hope devs will see and take notes
But await great whiners they will surely come and whine that these ideas are simply not historical, too hard to do or takes too long and does not worth making etc.
Pitifully there are lots of them :(, dunno why they didn't show up yet though...
 

Lord Finnish

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This would be cool, however there should also be some sort of faction system, with each person/faction trying to control the monarch, thus weakening the control of regent and making it a struggle. Also children should get a negative opinion of their regents if they abuse their position(Like the event we have today)
Also, you should get huge relations penalties with other vassals when you give land to yourself or your close relatives. -20 or something for every non-dynastic member of your realm. Also like you said this would reduce your popularity with the rightful King/Queen as well, and giving too much land to your friends would get you evicted from the palace pretty quickly.

Also, I'd like some more sense to regencies. Most of the time I get random courtiers as my regent when in reality your mother should always be number one for regency, with your uncles and aunts coming second. If no close relatives are around, the most diplomatically competent vassal (usually your chancellor) should be regent. From that on, it would be power game.
 

dorukdorucu

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supporting all the stated ideas! :)
Hope devs will see and take notes
But await great whiners they will surely come and whine that these ideas are simply not historical, too hard to do or takes too long and does not worth making etc.
Pitifully there are lots of them :(, dunno why they didn't show up yet though...
so i'm actually ready for a lot of negative comments and a possible ****storm.
Bring them on :laugh:
I also understand that these aren't historical and are hard to implement so i'm just saying that Paradox should look at them SI style, OR after all other DLC's(republic/pagan etc.) are done.

Also, you should get huge relations penalties with other vassals when you give land to yourself or your close relatives. -20 or something for every non-dynastic member of your realm. Also like you said this would reduce your popularity with the rightful King/Queen as well, and giving too much land to your friends would get you evicted from the palace pretty quickly.

Also, I'd like some more sense to regencies. Most of the time I get random courtiers as my regent when in reality your mother should always be number one for regency, with your uncles and aunts coming second. If no close relatives are around, the most diplomatically competent vassal (usually your chancellor) should be regent. From that on, it would be power game.

Good ideas. I'll add them to the OP tomorrow. Too sleepy to do it today. It's getting awfully late.
 

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Would love to see events where an unlanded courtier who has a child within a year of the Rulers child being born naming their child the same for a prestege boost and relations boost, with events that should their friendship grow enough the ruler has a set of events which eventually gives the courtier a countship.
 

Raeltherey

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So, with all these DLC ideas going around, i was thinking about what DLC's that can be made. However i'm also doing my homework so it just happened that i realised how some child rulers may have reigned. There are a few examples here and there. Anyway, after some time thinking about children in CK2, i have come up with some ideas that may or may not be implemented.
1-) Children need better portraits
Seriously, there literally is no difference between a courtier in Hungary and the Prince of Britannia. What we need is a adult-ish portrait system. Children will have 3 states, these being babies(0-4 years old) children(5-12 years old) and teens.(13-16 years old) Now, these may not be accurate but they are the best age groups i can come up with. Also, children need more cultural and etnichal details. And randomly generated portraits as well for them to be different to a degree.
2-)Regencies and ascending to the throne
Why do children always become adults when they are 16? In my opinion, there should be certain traits which make the regency period shorter or longer. These could be:
Ambitious-1 years shorter
Genius-2/3 years shorter
Quick-1 years shorter
Imbecile-3 years longer
Inbred-2 years longer
And so on. There should also be a SPECIAL mechanic to land children. Right now we can simply give them land like normal adults. When a child is given a landed title, they should move with their teacher, their regent, their parents etc. The porvinces should also get a revolt-risk increase as well as less levies and taxes. However, certain events can also fire when a holding is ruled by a child. Giving them certain trait and skill bonuses.
3-)Education
Why limit your children to 1 guardian when you can get the best tutors in the realm to educate him. In this sytem, every teacher costs a monthly upkeep, as well as a big sum of initial money. However, it will be well worth it. You can employ teachers according to your rank. Counts can only have 1, dukes 2, kings and emperors 3 teachers. These teachers educate the child with a new system of educational traits. You don't get traits set in stone such as grey eminence and brilliant strategist but instead have a collection of smaller traits. These are listed under 5 categories, with each skill getting their own category.
Children should also get a modifier to each skill, such as "Finds interesting(+10 chance of getting new traits in that area)" or "Doesn't understand(-15 chance)"
These are also affected by traits, a brave or strong child for example likes martial most of the time and usually has small maluses to diplomacy, finding it boring and cowardly. A craven child on the other hand has the opposite modifiers. While quick and genius children get a small bonus to everything.
4-)Lovers
This may seem strange to have within a children DLC however, characters between certain ages should have the option to get a lover. If they are unmarried they will resist marriage with anyone but their lover and may threaten you with escaping if they are married. I know this usually wasn't the case back then with marriages being done solely for political purposes most of the time. However, the whole point in this mechanic is to make using marriage for expansion harder and add more strategy to the game.
5-)Abdicating the throne
I'm not sure if many rulers did historically abdicate their thrones in favor of other people, however why not make it possible? There needs to be some very strict requirements like having ruled for 30 years, being older then 60, having no more than 2 children as well as having some traits, like content, maimed, wounded, slothful etc. also certain traits should make it impossible as well. Ambitious rulers for example won't abdicate unless being forced to it.
When a character becomes the king through abdication, You switch to that person and start ruling your country. These rulers get heavy short reign penalties which stand around for longer, as well as another penalty as long as the previous king lives on. If these overwhelm you, you can request your father/unce/grandfather etc. to come back however when you become the ruler again you face even more penalties for some time, having stepped down once your people think "Why not do it again, we can't trust this guy to rule us!"
6-)Fertility
Fertility needs to be adjusted, so we don't get characters with 15 children anymore. People with lustful traits etc. should get a lot of children but base fertility needs to be reduced a lot, in order to bring the normal amount of children down to 2-3. Also, pregnancy and childbirth should be celebrated. Just like the marriage event, you should be able to demand taxes, hold a tournament, give food and/or monye to the poor or maybe even allow the people to be exempt from taxes for a month or two. Adding some stillbirth and death during pregnancy/birth would also be good but it may be too much for computers to handle.


Well that's it. These are just thoughts popping up in my head so i'm actually ready for a lot of negative comments and a possible ****storm. I also understand that this would take some serious work to implement so i don't expect it to be done, that is if it ever gets done anytime soon.
i think you just like little children XD! but all jokes aside this should be like a small DLC or a Pack but not a big one like pegans, ect.
 

TKFS

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Child portraits NEED to be included in the next wave of dlc. Or else I just might go insane... :p
 

dorukdorucu

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They could do what they did with the Sword of Islam thing, if i'm right... The African portraits DLC came out with SoI right, so maybe make a DLC for children and a small one for portraits. Everyone is happy. Make the big one 4 dollars and the portraits 1-2 dollars and you're good.

i think you just like little children XD! but all jokes aside this should be like a small DLC or a Pack but not a big one like pegans, ect.
LOL indeed i do? :p
images

On a more serious note, being one certainly helps a lot...
-Insert i'm twelve and what is this? joke here-
I do believe however that children are neglected, represented by their utter lack of good portraits. It would be really cool for us to have more flavour, more events and some andication/regency mechanics as well as a better education system.(Or rather an expanded one with more options insted of choosing x traits and/or sending your child to some unknown place just to create a grey eminance out of him)
 
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