I got this game recently, and after looking at the various ships and watching some replays, I have a good idea of the kind of fleet I want to play with. I plan to sell some trading cards on the Steam Market in order to get the extra ship packs, but while I wait for the cooldown after putting funds in steam wallet to wear off, I figured I would ask for some pointers here.
The crux of the set is a pair of Stingrays, with shields and a pair of beamguns on each. These are meant to bum-rush enemy ships, with their speed allowing them to get inside most weapon's targeting range in short order while the shields and good armor on the prow help them shrug off what damage they do take on the way in. The Stingrays nestle in close to the enemy and get to work with their beamguns, while at the same time serving as spotters for an Overlord who hangs back and provides additional shelling. Rocket Batteries on the Overlord can quickly take out enemy weapons, allowing the Stingrays to get in with even fewer scratches and keeping them safer from enemies who try to make a move on their exposed backsides.
Here are some setups I have been contemplating. A guide I read said that the base cost of Stingrays was 500 and Overlords were 940, if that's not true my cost estimates will be a bit off. They all go over 6000 points (which means they are large fleets), but leave 1500+ points that could be used to make a fourth ship. What that fourth ship should be, I have no clue. The top one has the Overlord as a railgun-focused sniper, that picks off enemies from afar while providing rocket support. The other two put Railguns on the Stingrays, and shift the Overlord towards either Pegasi or Artillery respectively.
If you could help me determine the best setup of the three, and give some advice for changes beyond that, it would be much appreciated. Remember that the core idea is that the Stingrays are meant to charge in and get way too close to the enemy for them to reasonably fight back, while they attack with beam weapons and serve as spotters for the long-range focused Overlord who in turn picks off ships that would otherwise flank the Stingrays and destroy them.
The crux of the set is a pair of Stingrays, with shields and a pair of beamguns on each. These are meant to bum-rush enemy ships, with their speed allowing them to get inside most weapon's targeting range in short order while the shields and good armor on the prow help them shrug off what damage they do take on the way in. The Stingrays nestle in close to the enemy and get to work with their beamguns, while at the same time serving as spotters for an Overlord who hangs back and provides additional shelling. Rocket Batteries on the Overlord can quickly take out enemy weapons, allowing the Stingrays to get in with even fewer scratches and keeping them safer from enemies who try to make a move on their exposed backsides.
Here are some setups I have been contemplating. A guide I read said that the base cost of Stingrays was 500 and Overlords were 940, if that's not true my cost estimates will be a bit off. They all go over 6000 points (which means they are large fleets), but leave 1500+ points that could be used to make a fourth ship. What that fourth ship should be, I have no clue. The top one has the Overlord as a railgun-focused sniper, that picks off enemies from afar while providing rocket support. The other two put Railguns on the Stingrays, and shift the Overlord towards either Pegasi or Artillery respectively.
If you could help me determine the best setup of the three, and give some advice for changes beyond that, it would be much appreciated. Remember that the core idea is that the Stingrays are meant to charge in and get way too close to the enemy for them to reasonably fight back, while they attack with beam weapons and serve as spotters for the long-range focused Overlord who in turn picks off ships that would otherwise flank the Stingrays and destroy them.