Is that becoming a trend ? Because this is the 92th dev diary all over again. I can understand the anger in front of some of the (many) changes incoming, but is there truly a need for making that sort of threads ? It has all been discussed in the dev diary, in more than FIVE THOUSAND messages...
Now to voice my opinion :
I am one of the *many* people who likes the incoming changes; I believe it is needed. For people arguing that hyperlane only is lazy, I am not even going to bother answering, because it is not. For people saying that it is "unrealistic in a 4X game like Stellaris", I'd like you to know, once again, that Stellaris is NOT a 4X. It is a *grand strategy game*. If you want to play a wonderful space-theme 4X game, play Aurora. Wich leads me to another point raised, about how the game is becoming a "clickhell": Aurora is a clickhell, micromanagement made game. Stellaris, however, is NOT. Click twice on a star to build station in a system can hardly be called, well, tedious. TWICE.
Plus, people stating that hyperlines only is "awful" because they've "tried it", I'd like to point out that the current hyperlane system is not the same as the incoming one. There are changes made to borders, wargoals and speed that will make it *drastically* different and balance the game around it. Currently, hyperlanes ARE annoying when it comes to many things, mainly because of the border system that quickly boxes everyone in a corner of the galaxy.
Another thing: Stellaris is not hard science fiction. It is however classic sci-fi, following well known tropes fleshed-out in previous sci-fi works. Hyperlanes are one of them, and it is a wonderful tool when it comes to a *strategy game* that happens to be played on a *flat board*, because of the movement limitations it induces. Starbases as they're going to be implemented woudn't work without it. Borders as they're going to me rethought woudn't work without it.
Short answer: we are going to lose two poorly-balanced features and gain, well, *many* new ones, hopefully properly balanced and fleshed out. This is not a bad tradeoff.