Let me just put back in a key part of context in regards to what you quoted, and italicized to point it out as it shows I know its subjective on if they are convincing enough or not. The point still stands, that the removal of the FTLs have to stand on its own without relying on expansion content, or potential future content.How "convincing" their explanation was is entirely subjective. We can't stop you from being paranoid about it.
The problem is that the reasons for the removal of the FTLs for the free 2.0 update, have to be convincing enough to stand on their own in the base game without relying on expansion content, or hinted at features that may never come around. At this time, in this context, the reasons are not convincing enough for me. They may be for you.
The point still stands, that the removal of the FTLs have to stand on its own without relying on expansion content, or potential future content. As the FTLs are a part of the base game.
It's likely not based on what is happening now but what is going to happen.
Those changes haven't happened yet, they were announced as part of the free patch which we are discussing in this very thread. This is my point with regards to that argument - the removal of features isn't actually something you inherently protest if they're not working as intended. There is an emotional attachment to the idea of three ftl types that, if you can find it in yourself to give 2.0 a chance, will fade, and something even greater can rise out of it.
Hmm, I guess next time I recruit an army pre 2.0, ill have to go looking for them if I remember. Though to be fair, armies, as a whole, in the current Stellaris are more or less an afterthought. Generals, what type, and the attachments that never knew when they existed(let alone still existed), all never really considered due to how the game works. The big difference with army attachments vs FTL types is how well known they are I would imagine. As about the only time think of armies, is when need them to drive up warscore.
EDITed to include Following
If you continually judge the decision based only on what has happened so far, it will never happen, because by definition for the system to be in place they must have found some way to have made it at least vaguely work. But this is why I focus on what they could be doing instead of forcing every system to behave with each ftl type. In the immediately coming patch, you could maybe force three ftl types to work, at great difficulty. But then it gets harder for the next patch, and the one after that, and the one after that, and all that time they spend working on ftl is time they could be spending giving us new and cool mechanics. At no single point is the cost so high that it seems like it merits the change, but the combined loss over time is titanic.
Besides, every patch to a game is based at least in part on what the developers want to do in the future. Nothing occurs in a vacuum. To pretend otherwise is folly. They know what they want to do and they know the engine and code they designed better than anyone else. When they say it's going to be extremely hard to implement some of the cool features people want without shifting off of three ftl types, then I believe them.
Edit: sorry @Hawklaser if my edit (the third quote and after) caught you off guard, I originally posted it as a second post but then decided to edit it in, and of course you seemed to post your thing (which quoted mine) at the exact same moment. Didn't intend to cause any confusion.
No worries @Bearjuden. The point making with that last bit you edited in is not that you only judge the decision based on past or future, but that you have to look at 2.0 and the "Apocalypse" expansion as two separate products, with the key distinction of 2.0 and its changes having to be a complete product that has to stand entirely on its own merits, while the expansion is an accessory to the 2.0 product. If 2.0 requires changes from "Apocalypse" to be a considered a complete product, would that not make 2.0 an incomplete product and "Apocalypse" not really an expansion then? And if the expansion requires reworking the base product to be valid there is a totally different issue. As a wild out there example, consider a car with no accessories at all(things like AC, radio, windows that open/close, etc.) If in order to have a radio added to said car, would you not be upset if to do so also required changing out the whole engine(a required part for the car to be considered a complete product) for an unconvincing reason?
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