yes but the free FTLs don't require the paid planet crackers. you said the patch was put in place to sell the expansion.
Let me break this down a little further, as it seems to being missed why the one feature announced so far that requires Balanced FTLs (not specifically hyperlanes, or FTL removal BTW) being in a paid expansion that is slated to release simultaneously with the free 2.0 update and the accompanying FTL removal is concerning to me.
First off, the base game would greatly benefit from Balanced FTLs on its own. So Balanced FTLs are a good thing to strive towards having. Second, I think the Planet Destroyers are a great addition for a Space game. You would think everything would be fine from that, right? Its not.
The problem is that the reasons for the removal of the FTLs for the free 2.0 update, have to be convincing enough to stand on their own in the base game
without relying on expansion content, or hinted at features that may never come around. At this time, in this context, the reasons are not convincing enough for me. They may be for you. Combine that with the fact that an Expansion needs to work with the base game without major overhauls. And Stellaris is currently in the process of being majorly overhauled, and yet an expansion is slated to come with that major overhaul.
Because the major 2.0 rework, and the paid expansion "Apocalypse" are slated to be released together, and the currently confirmed feature of Planet Destroyers that very clearly requires Balanced FTLs being in the paid expansion is worrying. For me it raises questions of are the FTLs being removed for the sake of the getting the Expansion out the door so can get cash from the sales, or are they actually being removed for the sake of overall base game balance. The question which should be asked, is if the Planet Destroyer content was in the 2.0 patch and not the paid expansion, would it change things?
It does, quite drastically. It would not be raising concerns of the the base game being changed to fit the expansion. And the addition of a feature like the Planet Destroyers, actually does help the argument that the base game does need to be reduced to one FTL, for the simple fact a slight imbalance between the FTLs could be the tipping point for them going between being able to be strong, terrifying, and balanced to absolutely broken(either an overpowered or underpowered state of brokenness)
Not sure if that is what you would look for and would certainly not include 100% of Stellaris player. However, I believe it would include a good majority of them:
https://steamspy.com/
This almost does, but it lacks the ability to look at DLC style expansions like used for Stellaris, or which version people are playing. So its not gonna be a good reference for how many are staying on 1.9 vs 2.0 for the base game, or give an idea of how many people came back for and bought "Apocalypse" and shortly after refunded the purchase due to not being happy with the changes. This is more out of curiosity sake, just to get a better idea of how much the full playerbase likes or dislikes the changes, and how well it matches up to what the likes/dislikes on the Dev diary hinted at.
My word, 60 pages to read and I'm only at 13! But I do have a question that I haven't seen asked yet:
To those who are opposed, are you against the reduction to one type, or against the reduction to this particular type? Because they mean very different things. Opposition to hyperlanes is...look, I get it. There are a lot of hyperlanes based games out there. Paradox always brings something special, it shouldn't be forgotten, but I sympathize. They could have gone warp only and probably still done much of what they wanted, and with a little more imagination wormholes only could work. I understand why they picked hyperlanes (it's the most similar to their other games) but it'd have been cool to see a different one.
But to the rest of you, they did have to simplify it to one. Having three was unbalanced and messy. Imagine playing, say, EU4 like that! One empire uses the normal eu4 pathing (hyperlanes), one jumps to any province in range (warp), and one jumps to any province in range of a particular other province (wormholes). And balance all three against each other perfectly and make every feature work for all three. It's insane that they even tried! The longer it goes on, the more it will hurt the game. It was an ambitious experiment, and it didn't work. They had to make a choice.
For me, its actually both. If they had decided on wormhole only or warp only, with the reasons given so far, I would still be against the removals because have not been convinced the removals are actually necessary. If one type alone is indeed needed, I would prefer warp or wormhole over hyperlanes, due to the nature of hyperlanes favoring a fortified chokepoint meta, which tends to stagnate quickly and is very predictable.
(oh, and to those whose principal argument is asking why it's okay for Paradox to remove features: where is all the complaining about the loss of army attachments?)
I wasn't around when those changes happened.
I don't think there's anything anyone could say that would change your mind.
Planet Destroyers being in the base 2.0 patch, instead of the paid "Apocalypse" expansion actually would have helped a lot on this. As while I would like distinct and varied movement types that change how deal with empires and really fits well in a space themed game, Planet Destroyers competes with that pretty good for maintaining that space theme feeling. So like I have said, I am indeed open to the removal if there was something convincing. Its a shame that the one thing revealed so far that helps with the convincing is also stuck behind the paid expansion, which raises totally different and much worse concerns for me.