A short chemblissing guide for masochists who enjoy the micro.
How to chem-bliss a specific profession?
You need to create a sub-species, cut for a job, and then chem-bliss the sub-species.
BIG BOLD WARNING: don't do it with non-slave species as Xenophobe. Otherwise some horrible things will start to happen everywhere.
You were warned.
What jobs are generally worth chem-blissing?
What jobs are conditionally worth chem-blissing?
I hope I didn't miss anyone important.
Can I drug my livestock? They look somewhat unhappy for some reason.
Don't. This ruins their taste.
Actually, I'll use this opportunity to spread the knowledge that agrarian livestock is 15% more nutritious for some reason. Who knew? I didn't. But now you do!
Now that my relevant pops are properly stoned, how do I maintain the pop distribution?
Either manually control the pop growth for the rest of the game, or set the pop control on (same menu where you found the drugs) and grow them on demand. This is a feature for masochists (I mean, for people who like to optimize their empire just for the sake of optimizing their empire), you were warned.
How do I make pops work slots I want them to work?
Annoy Paradox in every single thread by reminding that the current system is cancer and should not exist. Sometimes you just can't, and it somewhat randomly depends on your pop's traits, on which events you got etc.
Seriously, let me whine for a while. So, I had this situation where a planet with 2 slaves and 2 robots had 2 clerk jobs and 2 miner jobs (and some colonists, but they were way above this). It is impossible to work all 4 slots! A slave always kicks the robot out, and then the robot doesn't know how to clerk. I tried locking and unlocking slots in various orders, all was useless (a very specific combination of bonuses made it so the slave always had a higher priority for manual jobs). Have a similar story? Go tell the devs about it and DEMAND manual job locking, or at least manual per-species "you are allowed to do this but not that". Otherwise this is ridiculous. I mean, I can't even...
Inhales.
Exhales.
Sorry, I'm done.
How to chem-bliss a specific profession?
You need to create a sub-species, cut for a job, and then chem-bliss the sub-species.
BIG BOLD WARNING: don't do it with non-slave species as Xenophobe. Otherwise some horrible things will start to happen everywhere.
You were warned.
What jobs are generally worth chem-blissing?
- Nobles (no one can tell the difference anyway)
- Clerks (slaves only, otherwise the CG consumption will be massive).
What jobs are conditionally worth chem-blissing?
- Enforcer (the same output)
- Soldiers (the same output)
- Medical workers (what, we never promised a decent healthcare in our empire)
I hope I didn't miss anyone important.
Can I drug my livestock? They look somewhat unhappy for some reason.
Don't. This ruins their taste.
Actually, I'll use this opportunity to spread the knowledge that agrarian livestock is 15% more nutritious for some reason. Who knew? I didn't. But now you do!
Now that my relevant pops are properly stoned, how do I maintain the pop distribution?
Either manually control the pop growth for the rest of the game, or set the pop control on (same menu where you found the drugs) and grow them on demand. This is a feature for masochists (I mean, for people who like to optimize their empire just for the sake of optimizing their empire), you were warned.
How do I make pops work slots I want them to work?
Annoy Paradox in every single thread by reminding that the current system is cancer and should not exist. Sometimes you just can't, and it somewhat randomly depends on your pop's traits, on which events you got etc.
Seriously, let me whine for a while. So, I had this situation where a planet with 2 slaves and 2 robots had 2 clerk jobs and 2 miner jobs (and some colonists, but they were way above this). It is impossible to work all 4 slots! A slave always kicks the robot out, and then the robot doesn't know how to clerk. I tried locking and unlocking slots in various orders, all was useless (a very specific combination of bonuses made it so the slave always had a higher priority for manual jobs). Have a similar story? Go tell the devs about it and DEMAND manual job locking, or at least manual per-species "you are allowed to do this but not that". Otherwise this is ridiculous. I mean, I can't even...
Inhales.
Exhales.
Sorry, I'm done.
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