Cheesy / Gamey play with upgrades / variants?

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panzerzombie

rotting soon at a place near you
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Aug 20, 2009
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When i first heard of modifiying your own vehicles in your own way, i was really happy. What a cool thing! But given the fact, that different upgrades in one aspect lower the other aspects in the same amount of percentages, u trade just a + with a - in stats ...and this is simply nonesense o_O. Why would i upgrade my armor to safe me from losses when my reliability goes down the same way so i get my losses by wheather and bad infrastrukture xD? I do very much hope, this will be balanced now during the beta for it is such a key aspect of the game when u just got 3 models of a vehicle to research (for example a fighterplane)....And good god, if all the stats are same for all the 1939, 1940 and so on vehicles, the whole thing gets much worse cause the player with more IC just has to produce the same vehicle/ or variantvehicle in larger numbers than the other #notacticrequired.

Well, i think it makes sense. When you try to cram ever increasing amounts of armour or a bigger gun onto a existing chassis something is gonna suffer. They tried to upgrade e.g. the Panzer III continually but they stumbled upon practical thresholds. I assume that e.g. the Pz IIIJ or N were like armor 3, Gun 3, Engine 0, Reliability 5. They could have changed the transmission ( and increasing armour so it would behave like a british infantry tank), stuck a Pz IV Turret on it, but the chassis could only take so much before suffering ( like they did before with the SPG II, the Bison SPG I ).

Same thing with Tiger, they bought the excellent stats with deteriorated reliability ( thus the unmodified Tiger in the research screen IMO would rather be a more moderate VK3601 or something).
 
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