A small threat to share cheats found by others
Alt + 2 1 to open the console.
cash = 5000 coin
piety = 5000 piety
prestige = 5000 prestige
allow_laws = allow to change all your laws freely ... enter again to go back to limited laws changing.
discover_plots = plots are always discovered ... repeat to have to search again.
fow on = fog of war starts on so first time turns off, Second turns it back on. (not working for me)
plots_known = (default on) plots are visible, turns it off and on.
marry_anyone = (default to you can't) You can marry anyone.
religion "type" = "catholic" or "pagan" or "smthelse". Change your religion. Exemple = religion catholic
kill Character-ID#' will kill that character immediately. (ID to find in your savegame)
play Character-ID# Change player's main character.
culture #name of culture# exemple : culture saxon
claim title_ID : To claim a land/title (look it up in \Program Files\Paradox Interactive\Crusader Kings II\history\titles\) For exemple : claim c_koln
CHARACTER TRAITS
event: (repeat if accepted trait does not trigger)
1001 - gluttonous/temperate
1003 - charitable/greedy
1004 - slothful/diligent
1005 - kind/envious (female)
1006 - kind/envious (male)
1007 - wroth/patient
1008 - proud/humble
1009 - deceitful/honest
1010 - craven/brave
1011 - shy/gregarious
1012 - ambitious/content
1013 - arbitrary/just
1014 - cynical/zealous
1016 - paranoid/trusting
1017 - cruel/kind
Exemple : event 1017
LIFESTYLE EVENTS (lifestyle_events.txt)
event:
5000 - scholar/mystic paths
5020 - gardner/impaler paths
5030 - deulist/poet paths
5040 - hunter/falconer paths
5050 - poet/falconer paths (female)
TECH/CONSTRUCTION
event 20260 - increase culture advances
event 923 - trigger master builder event for steward
Make your vassal happy :
Add this trait in ***********\Crusader Kings II\common\traits.txt (with notepad at the end of the file).
Add this event in ***********\Crusader Kings II\events\bankruptcy_events.txt (end of the file)
Launch game and write event 180884 in console.
Alt + 2 1 to open the console.
cash = 5000 coin
piety = 5000 piety
prestige = 5000 prestige
allow_laws = allow to change all your laws freely ... enter again to go back to limited laws changing.
discover_plots = plots are always discovered ... repeat to have to search again.
fow on = fog of war starts on so first time turns off, Second turns it back on. (not working for me)
plots_known = (default on) plots are visible, turns it off and on.
marry_anyone = (default to you can't) You can marry anyone.
religion "type" = "catholic" or "pagan" or "smthelse". Change your religion. Exemple = religion catholic
kill Character-ID#' will kill that character immediately. (ID to find in your savegame)
play Character-ID# Change player's main character.
culture #name of culture# exemple : culture saxon
claim title_ID : To claim a land/title (look it up in \Program Files\Paradox Interactive\Crusader Kings II\history\titles\) For exemple : claim c_koln
CHARACTER TRAITS
event: (repeat if accepted trait does not trigger)
1001 - gluttonous/temperate
1003 - charitable/greedy
1004 - slothful/diligent
1005 - kind/envious (female)
1006 - kind/envious (male)
1007 - wroth/patient
1008 - proud/humble
1009 - deceitful/honest
1010 - craven/brave
1011 - shy/gregarious
1012 - ambitious/content
1013 - arbitrary/just
1014 - cynical/zealous
1016 - paranoid/trusting
1017 - cruel/kind
Exemple : event 1017
LIFESTYLE EVENTS (lifestyle_events.txt)
event:
5000 - scholar/mystic paths
5020 - gardner/impaler paths
5030 - deulist/poet paths
5040 - hunter/falconer paths
5050 - poet/falconer paths (female)
TECH/CONSTRUCTION
event 20260 - increase culture advances
event 923 - trigger master builder event for steward
Make your vassal happy :
Add this trait in ***********\Crusader Kings II\common\traits.txt (with notepad at the end of the file).
aout = {
# Highly event driven
vassal_opinion = 50
}
Add this event in ***********\Crusader Kings II\events\bankruptcy_events.txt (end of the file)
#Code
character_event = {
id = 180884
desc = "EVTDESC38052"
is_triggered_only = yes
trigger = {
ai = no
}
option = {
name = "yes"
add_trait = aout
}
option = {
name = "no"
remove_trait = aout
}
}
Launch game and write event 180884 in console.
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