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Fookison said:
Take what the game gives you, work to its strengths. That is why we play the game. There are certain mechanisms in the Paradox games to ensure we cannot run and gun in the game and get bored 50 years into it by being so far ahead of the rest of the world. At times it is frustrating, but fun to solve the mystery. Tell me one strategy game where the AI is not "assisted"....


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Mr Me said:
If I was the Ai I would feel that it was the player who was cheating. The player can adjust game speed and pause at any moment he wants. He can think ahead and already knows of many of the events that may hit him. He can go back to a previous save if he makes a big mistake. He can choose the best choice in an event instead of almost always chosing choice A.

Do you see what I'm getting at here?


NO. Because if the AI needs more time to "think" it simply slows down the progress of the game regardless of the speed setting. It knows all the events, and I suspect it of "rigging" the "die rolls" as well (take a look at the "revolt percentages" in many AI controlled provinces. 12-15% is not unusual at all. But you will have more revolts as a player with 3% than the AI will with 15%).
 

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Veldmaarschalk said:
Which is of course a turn-based game, instead of a real-time game
Ah isn't EU3 Ialso a sorta turn based game...
...1 day = 1 turn, theres no time space between them.
Its just running automaticly and you can modify its speed, but it is still a turn based game. Of course, because of the small time intervals between turns, it feels like RTS... :p
 

Veldmaarschalk

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GAGA Extrem said:
Ah isn't EU3 Ialso a sorta turn based game...
...1 day = 1 turn, theres no time space between them.
Its just running automaticly and you can modify its speed, but it is still a turn based game. Of course, because of the small time intervals between turns, it feels like RTS... :p

I knew that, this response would be coming. There is a slight difference between EUIII turns and GCII turns. :)

Another point about GCII is that it hasn't as many nations as the Paradox-games.
 

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pur5uer said:
does EUIII has an AI per nation?

No. It has only one AI.


I read this thraed, I think I am going to vomit.
I was thinking that the AI was cheating at some points, but really: free colonisation, free generals (with more stars then should be normal, as us, the playesr get). I mean in the early game I usualy don't have more than 3 generals (playing a big nation), and 1 general (playing a 1-2 province nation). And the AI can simply have a general for every army (even 1000 men) for free.
I mean yes I understand that the AI can't really be at the level of the player, and the AI should be helped by the game, but that is too much.
 
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pur5uer said:
so what does nations have to do with it since their acts are defined by their history files and not the AI


I think u dind't understud.
It is only one AI in the game. And every AI country have the same AI.
In EU2 I think there were some countryes that had their speicific AI.
But in EU3 there is only one AI for all countryes
 

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ohh common, humans alway win against the AI anyway when on egual terms, it is like you are playing chess with a three year old and won't let it have any handicaps because that would be cheating
 
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