• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Paul Bambury

Second Lieutenant
92 Badges
Feb 15, 2007
143
2
  • Cities: Skylines - After Dark
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
I've been playing EUIII on and off for a few months, trying different nations, strategies etc, and I'm increasingly frustrated by the apparent ease with which the AI nations discover and colonise the New World. After an attempt to make colonisation more expensive and difficult by modding certain values in the defines.txt file (amongst other things I made the base colonist cost value 50 ducats) seemed to have no effect on the AI, I decided to try and find out exactly what progress of the AI nations was.

Using the fact that one can load a save game and play as any country I created a series of monthly saves (playing as Munster) and then used these to see what the AI nations were doing. The results were quite surprising. NB, this was against a clean install of EUIII, patched to 1.2.1 with absolutely no modifications. Difficulty was set to normal.

I started by looking at Castille. On the 30th May 1453 The AI receives the same setup as a human player. Castille (screenshot) has 192 ducats and is running a deficit of -2.19 a month. Moving on to the 1st June 1453 (screenshot) and Castille has declared war on Granada. She now has a general and an admiral, and has started recruiting a regiment of cavalry. Yet miraculously, despite all this expenditure, Castille still has 170 ducats! With the admiral and general costing 55 each, Castille should have around 80 ducats. The only thing that seems to have been paid for is the cavalry. Additionally I couldn't help noticing that, given the 0% army and navy tradition, Castille has managed to recruit far better leaders than the human player would manage under the same conditions!

Unfortunately Castille went on to select Merchant Adventures over QftNW, so I continued this study with England, who gained level 1 government tech on 1st October 1454. The war with France has been eating into the ducats (screenshot). England has 4.5 currently, is gaining 0.34 monthly and 106.6 at the end of the year. By the 1st November 1454 England has recruited an explorer and sent him off at the head of the 1st Navy (screenshot). Again the AI has apparently not had to fork over a single ducat to recruit Horatio Saunders.

On 1st April 1455, Horatio has reached the Northern Guiana Basin, and the carrack Michael is in remarkably good shape following a 5 month Atlantic voyage (screenshot). In fact she's at 100%! Domestically England appears to have spent most of her annual income on the war effort, and now has on 5 ducats (screenshot). During April 1455 Horatio discovers the Coast of Hispaniola and a colonist is dispatched to Barahonas (screenshot). As with the recruiting of leaders, this action appears to have cost the AI player the princely sum of 0 ducats! Notice that the Michael is still holding up well. By June England, having got sucked into Portugal's war on Castille, has seized The Canarias. (screenshot) Another colonist is despatched there. Why not? It’s free!

1st September 1455. Since the colonist sent to The Canarias was successful, England sends another. And, as expected, it also cost nothing. (screenshot)

Throughout the rest of the year England keeps sending colonists as they become available. At the 1st of December we find 3 on the go, still without the necessary finances (necessary for the human anyway) to have sent them. Oh and the Michael has reached continental America after an 11 month voyage (screenshot), during which the weather has been the kindest in recorded history.

Conclusion? The AI is a dirty rotten cheater!

Question? How can we make the AI play by the rules?
 

unmerged(5298)

Corporal
Aug 10, 2001
42
0
Visit site
I like this post...

I think somehow connected gamebalance. I would add one thing too. When you are ahead of tech development, it suddenly takes more than 100 years to reach the next level. What's then the point of putting youre income into tech? Just a thought
 

Darkrenown

Star marshal
142 Badges
Jan 8, 2002
24.761
16.975
no
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Wealth of Nations
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sunset Invasion
  • Ancient Space
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Dungeonland
  • East India Company
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
The AI gets spies for free too, not sure if the free stuff is intended to make the AI play better or is a bug.

The lack of naval attrition is a known AI cheat, apparently the AI can't cope with it. This has been true in all Paradox games I've played.

Castile's leader quality may be a cheat, but you can get good leaders with low trad or crappy leaders with high trad, there's some randomness there. Also luck may affect leader quality, was castile lucky?
 

Darkrenown

Star marshal
142 Badges
Jan 8, 2002
24.761
16.975
no
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Wealth of Nations
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sunset Invasion
  • Ancient Space
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Dungeonland
  • East India Company
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
bbbworld said:
I like this post...

I think somehow connected gamebalance. I would add one thing too. When you are ahead of tech development, it suddenly takes more than 100 years to reach the next level. What's then the point of putting youre income into tech? Just a thought

That's the ahead of time tech penalty, techs too far ahead of their time cost a lot more.
 

Boblof

Colonel
9 Badges
Sep 10, 2006
1.154
36
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
I've suspected that the AI cheats with colonists, portugal alway seems to colonize far more than they should be able to do.
 

Fookison

Iron Chef
27 Badges
Feb 27, 2006
1.208
5
  • Europa Universalis III Complete
  • Imperator: Rome Sign Up
  • Europa Universalis III: Collection
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • 200k Club
  • Rome: Vae Victis
  • Victoria 2: A House Divided
  • Victoria 2
  • Sword of the Stars
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Europa Universalis: Rome
  • Cities in Motion
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • For The Glory
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II
Take what the game gives you, work to its strengths. That is why we play the game. There are certain mechanisms in the Paradox games to ensure we cannot run and gun in the game and get bored 50 years into it by being so far ahead of the rest of the world. At times it is frustrating, but fun to solve the mystery. Tell me one strategy game where the AI is not "assisted"....
 

ppigor

Second Lieutenant
68 Badges
Apr 26, 2004
142
7
  • Stellaris: Galaxy Edition
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Arsenal of Democracy
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Supreme Ruler: Cold War
  • Victoria 2
How to decide a problem

hambut_bulge said:
The AI is a dirty rotten cheater!

Question? How can we make the AI play by the rules?

AI does not use money, but duration of actions is the same that for a player.
Only the new update of game can correct a situation.

Reason is in complication of programmatic realization of AI.
I assert it as a programmer with experience more than 20 years.

I am sure that the developers of game will create adequate AI and that it will not sprawl on long years. :)
 

Paul Bambury

Second Lieutenant
92 Badges
Feb 15, 2007
143
2
  • Cities: Skylines - After Dark
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
Darkrenown said:
The lack of naval attrition is a known AI cheat, apparently the AI can't cope with it. This has been true in all Paradox games I've played.
Didn't know that. But EUIII is the first Paradox game I've played. Still puzzled by that though. I mean presumably the AI can cope with the concept that naval units damaged in combat need to be brought back to a friendly port for repair? How hard can it be for Paradox to get the AI to check the status of ships that are exploring, and bring them to nearest friendly port should the state of repair drop below a set level, say 55%.

Darkrenown said:
Castile's leader quality may be a cheat, but you can get good leaders with low trad or crappy leaders with high trad, there's some randomness there. Also luck may affect leader quality, was castile lucky?
Castille is indeed a lucky nation in this game. Portugal isn't, so I had a quick look to see what the quality of the leaders Portgual recruited was, and they were much more in line with what one might expect (single point of fire, two on shock, that sort of thing) for 0% tradition. Still got 'em for free though!
 

Veldmaarschalk

Cool Cat
151 Badges
Apr 20, 2003
30.119
1.851
  • 200k Club
  • 500k Club
The AI doesn't cheat, the AI plays by the rules that are set for him.

Only a human player can (and a lot them do) cheat.

The AI just has different rules then us humans, and that is because we as the human player are much smarter and better at playing this, or any other game, then the AI.
 

ppigor

Second Lieutenant
68 Badges
Apr 26, 2004
142
7
  • Stellaris: Galaxy Edition
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Arsenal of Democracy
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Supreme Ruler: Cold War
  • Victoria 2
It seems to be half-correct, sorry...

Veldmaarschalk said:
The AI doesn't cheat, the AI plays by the rules that are set for him.

It's right certainly, but you will not find players, which will agree with a fact that AI can do more than they.
 

Paul Bambury

Second Lieutenant
92 Badges
Feb 15, 2007
143
2
  • Cities: Skylines - After Dark
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
Veldmaarschalk said:
The AI just has different rules then us humans, and that is because we as the human player are much smarter and better at playing this, or any other game, then the AI.
I do appreciate that the AI (in most strategy games) is given certain advantages of the human player, particularly so at harder difficulties. It does however seem that the AI in EUIII is getting quite significant advantages over the human player, even on normal and easy settings, that I consider to be unfair.

For instance, one of most obvious consequences of getting free colonists is the AI can go to war with impunity. If the human is at war (particularly in the early game) pretty much all of their resources have to go into fighting (and paying for) it. The AI meanwhile can spam colonists/spies regardless. This isn't giving the AI an advantage to compensate for us smarter humans; its stacking the deck.

ppigor said:
AI does not use money, but duration of actions is the same that for a player.
But the AI does use money. It uses it to recruit regiments, naval units, build province improvements. If its bright enough to do it for these things, why not colonisation?
 

Darkrenown

Star marshal
142 Badges
Jan 8, 2002
24.761
16.975
no
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Wealth of Nations
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sunset Invasion
  • Ancient Space
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Dungeonland
  • East India Company
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
hambut_bulge said:
Didn't know that. But EUIII is the first Paradox game I've played. Still puzzled by that though. I mean presumably the AI can cope with the concept that naval units damaged in combat need to be brought back to a friendly port for repair? How hard can it be for Paradox to get the AI to check the status of ships that are exploring, and bring them to nearest friendly port should the state of repair drop below a set level, say 55%.

There's actually quite a lot to factor in for the AI when thinking about naval attrition so making the AI deal well with it would probably be quite complex. I guess it doesn't work out well from a cost/benefit point of view. I'd like to see the AI handle this without cheating of course, but this is a cheat I can fairly easily forgive.

Getting leaders etc. for free, on the other hand, seems pretty weak to me. That's why I'm hoping it turns out to be a bug that will be fixed rather than a deliberate AI helper cheat. IIRC the AI managed to pay for stuff just fine in Vic, and seems to balance its budget ok in EUIII with the stuff it does pay for.
 

unmerged(12131)

Colonel
Nov 30, 2002
826
0
Visit site
Strategy Game - NO cheats

Fookison said:
Take what the game gives you, work to its strengths. That is why we play the game. There are certain mechanisms in the Paradox games to ensure we cannot run and gun in the game and get bored 50 years into it by being so far ahead of the rest of the world. At times it is frustrating, but fun to solve the mystery. Tell me one strategy game where the AI is not "assisted"....

Buy Fritz10 Chess Program. It does NOT cheat and even beats Grand Masters like Kasparov at full strength.
 

Chaingun

Field Marshal
47 Badges
Jul 15, 2002
3.796
2.513
  • Knights of Honor
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Steel Division: Normandy 44
  • War of the Vikings
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis III Complete
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Crusader Kings II
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
SirMaru said:
Buy Fritz10 Chess Program. It does NOT cheat and even beats Grand Masters like Kasparov at full strength.

Chess is an entirely different game than EU3. EU3 has a much larger complexity. Chess AI is smart simply by looking lots and lots of moves ahead. The state of the game after each is easy to determine. EU3 has this thing called "imperfect information", nor are there any clear-cut moves.

That said, I'm not saying it's impossible to make a smarter, non-cheating EU3 AI (which should be the goal). Though, it seems in other threads, people already complain about it being too hard. :rolleyes:
 

Mr Me

First Lieutenant
9 Badges
Jun 7, 2006
295
0
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
If I was the Ai I would feel that it was the player who was cheating. The player can adjust game speed and pause at any moment he wants. He can think ahead and already knows of many of the events that may hit him. He can go back to a previous save if he makes a big mistake. He can choose the best choice in an event instead of almost always chosing choice A.

Do you see what I'm getting at here?
 

ppigor

Second Lieutenant
68 Badges
Apr 26, 2004
142
7
  • Stellaris: Galaxy Edition
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Arsenal of Democracy
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Supreme Ruler: Cold War
  • Victoria 2
The amendment

hambut_bulge said:
But the AI does use money. It uses it to recruit regiments, naval units, build province improvements. If its bright enough to do it for these things, why not colonisation?

AI does not spend money neither for colonization, nor for hiring of leaders, it is checked up. AI receives them absolutely free of charge.
At declaration of war AI employs so much mercenaries, how many considers it necessary. This quantity cannot be employed on an available money.
It seems to you, that AI uses money, but it is error. AI does not use money even on payment of advisors and the maintenance of army and fleet, all of money go on researches.
 
Status
Not open for further replies.