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ernst_earnest

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Will we see dynasties like in Ck2?
What do you think? Would you like it or not?

I for one hope we can marry our characters and help family members to get high positions etc. I think that would help the game to make real good stories while you are not busy conquering the world.
 

Fourthspartan56

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Maybe? I love the character focus and I think that it could be an excellent source of depth, but I don't believe that Imperator is meant to have as a heavy focus on character as CK2 does so I don't think as involved mechanics are necessary.

But who knows, if the devs think that it could add to the game then I certainly wouldn't be opposed.
 

Sakakaka

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Maybe? I love the character focus and I think that it could be an excellent source of depth, but I don't believe that Imperator is meant to have as a heavy focus on character as CK2 does so I don't think as involved mechanics are necessary.

But who knows, if the devs think that it could add to the game then I certainly wouldn't be opposed.

Maybe more something like republics in CK2, but you always control the country?
 

Gurkhal

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Will we see dynasties like in Ck2?
What do you think? Would you like it or not?

I for one hope we can marry our characters and help family members to get high positions etc. I think that would help the game to make real good stories while you are not busy conquering the world.

I'd love it to be so.
 

OscarWilde

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Well, if EU: Rome is anything to go by, you can position people in places, but things like factions and prestige will decide who ends up getting the main treat. I don't think they will go fully CK
 

Thure

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Well, if EU: Rome is anything to go by, you can position people in places, but things like factions and prestige will decide who ends up getting the main treat. I don't think they will go fully CK

I wouldn't use EU:Rome as indicator. It was mostly a EU clone. This on the other hand is a fully independent game.
 

Mortheim

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Rome should have dynasties and options to maintain them, ability to adopt other characters etc. Rome was build by such people like Gracchus brothers, Julius Cesar, Lucius Sulla, Augustus etc. But i feel that it will resemble EU4.
 

Ma®tin

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Personally I would be happy without playable characters. Just managing them and keeping them happy, plus finding the best and most loyal for the right positions sounds good to me.
 

Mortheim

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Personally I would be happy without playable characters. Just managing them and keeping them happy, plus finding the best and most loyal for the right positions sounds good to me.

Clientela was huge part of Roman societe. Without it this game won't be true Rome. Just Europa Universalis 4 in ancient decorations.
 

Te. Kenzo

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I wouldn't use EU:Rome as indicator. It was mostly a EU clone. This on the other hand is a fully independent game.

Well an EU: Clone I'm not sure, at the time the marketing of paradox was different so they simply used the most famous name they had for the game. But from what I remember it was a game with a lot of unique mechanics. Senate, Characters, totally different trade routes, tribes government, monarchy government, colonization with some type of Pops, barbarian that can settle and choose to form a nation, and so on. Look at the features of the two games in the steam page:

Imperator: Rome’s features include:

  • Character Management: A living world of characters with varying skills and traits that will change over time. They will lead your nation, govern your provinces and command your armies and fleets. We also introduce our new, more human-like character art.

  • Diverse Populations: Citizens, freemen, tribesmen and slaves - each population with its own culture and religion. Whether they fill your armies, fill your coffers or fill your colonies, keep an eye on their happiness - your success depends on their satisfaction.

  • Battle Tactics: Choose your approach before battle to counter the stratagems of your foes.

  • Military Traditions: Each culture has a unique way of waging war. Romans and Celts have different options available to them. Unlock unique bonuses, abilities and units.

  • Different Government Types: Manage the senate in a Republic, hold your court together in a monarchy, answer to the clans in a tribal system.

  • Barbarians and Rebellions: Migrating barbarians may sack or settle your best land, while disloyal governors or generals can turn against you - taking their armies with them!

  • Trade: Goods provide bonuses to their home province. Will you take advantage of stockpiles for local strength or trade excess goods to spread the wealth around?

  • Provincial Improvement: Invest in buildings, roads and defences to make your kingdom stronger and richer.

If you remove the name of the game, everyone who played EU: Rome Gold could not find a reason to think it's a different game, all these feature are in EU: Rome Gold as described. (minus the battle tactics maybe, I don't remember)

Europa Universalis: Rome - Gold


KEY FEATURES

  • Fully 3D map with integrated graphics and detailed topography
  • Start at any date between 280 B.C. and 27 B.C.
  • Choose between 10 different cultures, including the Roman, Celtic, Greek and Egyptian civilizations, with more than 53 playable factions on a map spanning hundreds of provinces.
  • Watch your characters develop new traits through political intrigue and various interactions with thousands of other characters.
  • Trade, negotiate or fight with your neighbours and advance your technologies to unite the Mediterranean World.
  • Robust multiplayer allows you to challenge up to 32 players either competitively or in co-op mode.
NEW KEY FEATURES IN VAE VICTIS

  • Completely revised military AI, particularly in the area of military campaigns
  • Dynamics of the characters that live in the Republic will come to life as the men and women have their own personal goals and agendas
  • As a republic you will now need to take the Senate into the account. Characters will belong to various parties depending on their goals, values, and ambitions
  • Monarchies and Tribes will have their own courts, beware of bootlickers and sycophants who will stop at nothing to replace your divinely appointed ruler

Barbarians and populations are not listed, but you can simply open the game to see these things are in EU: Rome, coherent with how are described in Imperator: Rome. This is valid also for trade, the trade in EU: Rome was very similar to how it is described in Imperator: Rome. To conclude we can say that the featured listed about Imperator: Rome actually are discribing Europa Universalis: Rome - Gold, better than the steam page of EU Rome itself. :D

After playing EU: Rome years ago, reading the features of this new game it's a true deja vu. Many things are somewhat the same, and this is a good thing, because the ideas in EU: Rome were great but not really supported, instead this will be a proper great project with expanded funds, ideas and items from the devs. EU: Rome was a game full of good ideas, it's great that we finally can play the polished version. However, like you I hope that this will be more than EU: Rome 2018, but an expandend game with more depth in same mechanics, and new mechanics were they lacked in EU: Rome. The map of example it's gorgeus, even for the standard of other paradox games, a good start.
 

Gurkhal

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The more character focus the better it would in my eyes. I think people really overestimate how unpersonal ancient politics were. Sure there were trends and stuff but in the end it was down to people to act, or not act, and their actions together formed the weave of the world, so to say.

And I think that what kind of put me off EU4 was that it was essentially just leaders and then a grey mass of followers milling around. Now the inclusion of estates did much to get me back into that game, but I want games that are more like historical novels where you get to see and feel the characters moving around rather than a history book with "this person/collective/grey mass did this for totally unpersonal and unrelatable reasons, that no one in their own time was more than vaugely aware of or that only some thousands of years later become apparent to historians when looking back."

Something I've taken with me from the free online course from Yale university on ancient Greek history is it talks about why the Peloponnese War broke out. He said that Thycidides (I know I'm butchering this name) wrote that the Spartans were afraid of the growing power of the Athenians. That's people and relatable motivations. Not that the power balanced was being offset and that abstract and impersonal reasoning the Spartans concluded, like some computer, that it was a greater chance now to win a war with Athens than in ten years. But that the Spartan leaders were humans and acted on human motivations, like fear, rather than riding a historical trend.

And yes I know there's a danger of the "Great Man" theory but I think its possible to see the people living and acting in historical times without succumbing to "Great Man" explainations.
 

Gios

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Rome was an Oligarchic Republic ruled by several important families. A gens was a big family/clan (Gens Iulia, Gens Cornelia) which members try to take power trought political and military career. Very similar to CK2 Republic system, but more deep and without trade mechanics.
Carthago is a Merchant Republic.

Hellenistic kingdoms were monarchies, ruled by Greek dynasties. If your ruler has no heir, you can choose a general/courtier as new king (with the risk of a Succession War).

Barbarian tribes are organized in the same way of Pagan tribes in CK2.
 

Gurkhal

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Rome was an Oligarchic Republic ruled by several important families. A gens was a big family/clan (Gens Iulia, Gens Cornelia) which members try to take power trought political and military career. Very similar to CK2 Republic system, but more deep and without trade mechanics.
Carthago is a Merchant Republic.

Hellenistic kingdoms were monarchies, ruled by Greek dynasties. If your ruler has no heir, you can choose a general/courtier as new king (with the risk of a Succession War).

Barbarian tribes are organized in the same way of Pagan tribes in CK2.


Not to mention the, in the example of the Seleucids, presence of dynasts with a local power base and at times ambitions to rise higher.