Characters should serve as an anti-blobbing mechanic and to keep the late game interesting

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viola

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I've thought about this for a while after the announcement and I decided to share my musings on how I'd like characters to be handled in this game.

Basically all Paradox games have had some problems in handling the late game, when the player country has expanded and it's usually the most powerful country in the world while the rest of the map is divided between AI blobs that have gobbled up most of the minors. Frequents complains that I see are that playing the late game becomes uninteresting because nothing can stop you once you reach a certain point, the map becomes fairly static as the major power consolidates themselves and stay stable, and there's not enough internal politicking to do to keep the game fresh.
Now that Rome II is going to keep the character system from the original EU:Rome and it's likely going to overhaul it I think that this might be the chance to create that sort of deep internal politics that have been missing in Paradox games with the exception of maybe CK2.

The way I see it is that Rome II should try to make its character system in a way that can replicate the historical evolution of the Roman State during this period: around the start date of 300BC Rome was an expanding local power in Italy that quickly subjugated its neighbours and then got into fights with the other major powers of the Mediterranean. Once Carthage was destroyed, Greece subjugated and the Seleucids defeated Rome became the de-facto hegemonic power in the Mediterranean, even before but soon it started to be troubled by internal problems, slave revolts, civil wars and political plots that eventually ended with the death of the Republic and the creation of the Empire. The Empire still failed in keeping the country stable as many emperors continued to live in fear of plots, revolts and civil wars continued to be a common threat at each succession.

To emulate this evolution the character system in Rome II should work a little like this:
In the early game, when you're likely still a small nation with few armies and provinces, it will be easy to keep your country stable and to fuel expansion and conquering. As you grow your armies will become bigger, leading to more generals running around, and you will have more provinces, so more local governors to keep track of, and it will become harder to keep the ambitions of the characters that make up your state under control, leading to general starting rebellions and local governors trying to break off.
In the late game, and in general as any very large empire that controls huge portions of the map and has a very large army (this might as well count for the Mauryan and Seleucid Empires at the start of the game), the player would have to deal with a very large amount of potentially disloyal generals and governors and will have to focus most of his attention in dealing with internal threats.

An empire that controls most of the map like the historical Rome ended up doing would probably spend most of its time fighting against uprisings and rebelling characters rather than keep blobbing forever. This would not only stop blobbing from going out of control but also allow for large empires to collapse due to overextension (like it frequently happened in history but it hardly ever happens in Paradox games), local nations to regain independence and even minor powers to stay competitive in the late game as the major powers would be weakened by infighting and unable to protect their entire territory.
With this system and a few special events in the late game it would also be easy to create Crisis scenarios like in Stellaris to emulate things like the Crisis of the Third Century, by throwing on top of the instability caused by the many characters active in a large empire things like plagues, Barbarian Invasions and the spread of Christianity to cause further social unrest.

In this way the game would continue to be challenging even toward the end and the map wouldn't solidify in few superpowers that remain stable until the end date. The challenge would change from defeating your neighbours and build a large empire to keeping the empire you built together mirroring the evolution of the Roman state in this period.

At least, that's my two cents.
 

Kashked

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I'm totally on board for that scenario. I guess some of the first info we'll get is just how much influence and depth there is in the character system. In my eyes the game lives or dies by that system. If it isn't up to snuff it's basically EU5, which maybe isn't a bad thing, I'll still play it, but it isn't as interesting as it could be if they get it right.
 
M

Matt the Czar

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The roving barbarian bands could mentioned help with this too. Perhaps the Fall of [insert your empire here] would be a late game event as horsemen from the east sweep in and conquer.
 

Kashked

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The roving barbarian bands could mentioned help with this too. Perhaps the Fall of [insert your empire here] would be a late game event as horsemen from the east sweep in and conquer.

EU: Rome had agitated barbarians constantly spawning and raiding your empire (this is like 10 years ago, so my memories are fuzzy, so take what I say with a grain of salt). In times of peace you'll probably be able to fend them off easily, but if a few provinces or generals rise in revolt...

I'm also going to assume that the barbarian mini-states will have some sort of event-based armies that will pop up regularly to keep it interesting, like norse prepared invasions, adventurers and other pagan zeal-troops from CK2, because they will have no chance against the large empires otherwise. Just looking at the map, most of it is OPM's. There almost has to be some special mechanic to keep them in the fight or the big empires will steamroll.
 

cardinal7

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Of course this sounds great...but you understand how terribly difficult it could possibly be to be balanced in such a way that it works as you state its intended purpose. I mean look at CK 2...you can argue that it has alot of similarities or it is actually the same with what you describe...but there is still always some meta strategy , some tactic...some way of expanding that makes all of it redundant and easy to manage. I really think that the problem is how to find a system that both achieves what you describe and making an AI able to use it... it usually falls under 2 categories in the end "becomes easilly managed with a simple tactic so much that its non existent, or a nuisance" or "its unbelievably unpredictable / difficult / chance based / arbitrary / whatever"
 

cristofolmc

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I'm guessing that will be the way. I don't remember if it was already so in EU Rome, but it makes only sense, and its historically accurate (See Marco Antonio) that governors from far off provinces are less inclined too cooperate, that is, to give you money, resources, manpower, and above all, they will be more likely to rebel and seek independence from the empire.

If it wasn't like that I'd be extremely disappointed, but I'm certain it will be so. I don't think its going to be a blobbing game for WC like EU4, thank god. It's gonna be more like try to expand your empire, and good luck keeping it together. I'm guessing that will be the challenge. If trouble doesn't gome from far off land governors, it will come from disloyal and rebelious generals and their legions, or from the Senat itself that may not like you and extremely limit your ability to do stuff (this was already in EU: Rome. The Senate did not always approve of wars and alliances and it took sometimes time and senate renewal to get it approved).
 

Cysiek

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Every 4xish game has this problem, maybe with the exception of TW:Shogun 2 and Stellaris. I like the idea that if you want to be big, you have to be an empire, and if you want to be an empire, you are going to fight with rebelions during succesions.

Honestly, I wasn't that much excited for characters(I have ck2 for that) than I was for good trade and POP mechanics, but well, now I see how it can works. I hope that it is gonna be release feature.
 

cristofolmc

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Every 4xish game has this problem, maybe with the exception of TW:Shogun 2 and Stellaris. I like the idea that if you want to be big, you have to be an empire, and if you want to be an empire, you are going to fight with rebelions during succesions.

Honestly, I wasn't that much excited for characters(I have ck2 for that) than I was for good trade and POP mechanics, but well, now I see how it can works. I hope that it is gonna be release feature.
EU: Rome Gold it's 2.5 euros now on sale. I'd recommend you buying it if you haven't played to get an idea of what pops and trade are going to be like. They will be better of course, but based on the same system.

Plus, the character system doesn't play like in Ck2. Its a mix of Ck2 and Eu4. You are the state or the rule, whichever it may be, and you have to deal with characters like ck2 instead of events like in EU4, for plots and to be generals and govern your provinces, hold power, be senator and hold public offices. Which in my opinion is the perfect balance and its gonna be a lot more fun because it will have the best of both games, AND pops.
 

Cysiek

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I think it is hard to speculate how economy is going to look like, trade in EUIII was completely different than trade in EUIV for example. I really hope for interesting peace time activities for people who want to build ancient Netherlands.

I know that character system is gonna be much simpler than in CK2, I just wanted to say that now I see a reason for implementing the character system in the first place.