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    Real Strategy Requires Cunning

StephenT

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Mar 10, 2001
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This is an adaptation of the Traits table TheDarkside posted in the FAQ forum, laid out sorted by category to help you find out which traits are useful or harmful for a particular task.

Traits in green are beneficial, those in red are harmful, and those left white are a mixed blessing (for example, corruption increases tax revenue and revolt risk at the same time). Note that some traits appear in more than one category.


Traits affecting individual skill ratings

Code:
[COLOR=Pink]Arrogant          Charisma -1 / Diplomacy Success -20%[/COLOR]
[COLOR=Pink]Cold              Charisma -1[/COLOR]
[COLOR=PaleGreen]Energetic         Finesse +1 / Charisma +1 / Martial +1[/COLOR]
[COLOR=Pink]Foolish           Finesse -1 / Charisma -1[/COLOR]
[COLOR=PaleGreen]Forgiving         Charisma +1 / Intrigue Success -20%[/COLOR]
[COLOR=PaleGreen]Humble            Charisma +1 / Character Popularity -0.10/m[/COLOR]
[COLOR=Pink]Hunchback         Charisma -1[/COLOR]
[COLOR=Pink]Inbred            Charisma -3 / Finesse -3 / Martial -3 / Fertility -100%[/COLOR]
[COLOR=Pink]Invalid           Martial -3[/COLOR]
[COLOR=Pink]Lazy              Finesse -1 / Charisma -1 / Martial -1[/COLOR]
[COLOR=Pink]Limp              Martial -1[/COLOR]
[COLOR=PaleGreen]Loving            Charisma +1[/COLOR]
[COLOR=Pink]Maimed            Martial -2[/COLOR]
[COLOR=Pink]Maniac            Charisma -1 / Finesse +1[/COLOR]
[COLOR=Pink]Proud             Charisma -1 / Character Popularity +0.10/m[/COLOR]
[COLOR=Pink]Schizophrenic     Health -10% / Charisma -2[/COLOR]
[COLOR=PaleGreen]Shrewd            Finesse +2[/COLOR]
[COLOR=Pink]Stressed          Finesse -1[/COLOR]
[COLOR=Pink]Ugly              Charisma -1[/COLOR]
[COLOR=PaleGreen]Vengeful          Finesse +1 / Charisma -1[/COLOR]
[COLOR=Pink]Weakwilled        Finesse -2[/COLOR]
[COLOR=Pink]Wounded           Health -10% / Martial -1[/COLOR]

Traits affecting individual health, wealth and fertility

Code:
[COLOR=Pink]Chaste            Fertility -20%[/COLOR]
[COLOR=Pink]Gluttonous        Wealth -5%/m[/COLOR]
[COLOR=Pink]Inbred            Charisma -3 / Finesse -3 / Martial -3 / Fertility -100%[/COLOR]
[COLOR=Pink]Leper             Health -80% / Fertility -100% / Character Popularity -0.20/m[/COLOR]
[COLOR=PaleGreen]Lustful           Fertility +10%[/COLOR]
[COLOR=Pink]Plague            Health -80%[/COLOR]
[COLOR=Pink]Pneumonia         Health -50%[/COLOR]
[COLOR=Pink]Rash              Wealth -5%/m[/COLOR]
[COLOR=Pink]Schizophrenic     Health -10% / Charisma -2[/COLOR]
[COLOR=PaleGreen]Selfcontrolled    Wealth +5%/m[/COLOR]
[COLOR=Pink]Unhealthy         Health -30%[/COLOR]
[COLOR=PaleGreen]Wise              Wealth +5%/m[/COLOR]
[COLOR=Pink]Wounded           Health -10% / Martial -1[/COLOR]

Traits affecting friends and rivals

Code:
[COLOR=Pink]Abrasive          Max Rivals +1[/COLOR]
[COLOR=PaleGreen]Fair              Max Friends +1[/COLOR]
[COLOR=PaleGreen]Good Natured      Max Friends +1[/COLOR]
[COLOR=Pink]Jealous           Max Rivals +1[/COLOR]
[COLOR=Pink]Sarcastic         Max Friends -1[/COLOR]
[COLOR=PaleGreen]Secure            Max Rivals -1[/COLOR]
Victorious        Max Friends +1 / Max Rivals +1

Traits affecting character loyalty and popularity

Code:
[COLOR=Pink]Ambitious         Character Loyalty -0.10/m[/COLOR]
[COLOR=Pink]Assertive         Character Loyalty -0.10/m[/COLOR]
Conqueror         Character Popularity +0.10/m / Unit Loyalty Chance +5%
[COLOR=PaleGreen]Content           Character Loyalty +0.10/m[/COLOR]
Generous          Corruption -20% / Character Popularity +0.05/m
Humble            Charisma +1 / Character Popularity -0.10/m
Leper             Health -80% / Fertility -100% / Character Popularity -0.20/m
Modest            Character Popularity +0.05/m
Orator            Character Popularity +0.20/m
Plainspeaking     Character Popularity +0.10/m / Diplomacy Success -10%
Prominent         Character Popularity +0.05/m
Proud             Charisma -1 / Character Popularity +0.10/m
Selfish           Corruption +20% / Character Popularity -0.05/m
[COLOR=PaleGreen]Submissive        Character Loyalty +0.10/m[/COLOR]
Unnoticeable      Character Popularity -0.05/m

Traits affecting unit loyalty

Code:
[COLOR=Pink]Brave             Unit Loyalty Chance +5%[/COLOR]
[COLOR=Pink]Conqueror         Character Popularity +0.10/m / Unit Loyalty Chance +5%[/COLOR]
[COLOR=PaleGreen]Coward            Unit Loyalty Chance -10%[/COLOR]

Combat traits

Code:
[COLOR=PaleGreen]Original Thinker  Battle Event Chance +10%[/COLOR]
[COLOR=Pink]Tac. Inflexible   Battle Event Chance -10%[/COLOR]
[COLOR=PaleGreen]Aggressive        Allows Force Attack Combat Event[/COLOR]
[COLOR=PaleGreen]Confident         Allows Rally Combat Event[/COLOR]
[COLOR=PaleGreen]Disciplined       Allows Wedge Combat Event[/COLOR]
[COLOR=PaleGreen]Steadfast         Allows Hold Ground Combat Event[/COLOR]
[COLOR=PaleGreen]Tactician         Allows Envelope Combat Event[/COLOR]

Traits affecting diplomacy

Code:
[COLOR=Pink]Arrogant          Charisma -1 / Diplomacy Success -20%[/COLOR]
[COLOR=Pink]Blunt             Diplomacy Success -10%[/COLOR]
[COLOR=PaleGreen]Cautious          Intrigue Success +5% / Diplomacy Success +5%[/COLOR]
[COLOR=Pink]Dumb              Diplomacy Success -10%[/COLOR]
[COLOR=PaleGreen]Intelligent       Diplomacy Success +10%[/COLOR]
[COLOR=Pink]Lisp              Diplomacy Success -20%[/COLOR]
[COLOR=Pink]Plainspeaking     Character Popularity +0.10/m / Diplomacy Success -10%[/COLOR]
[COLOR=Pink]Reckless          Intrigue Success -5% / Diplomacy Success -5%[/COLOR]
[COLOR=PaleGreen]Silver Tongued    Diplomacy Success +10% / Reputation -.025 As Ruler[/COLOR]
[COLOR=Pink]Stubborn          Diplomacy Success -10%[/COLOR]

Traits affecting intrigue

Code:
[COLOR=PaleGreen]Cautious          Intrigue Success +5% / Diplomacy Success +5%[/COLOR]
[COLOR=PaleGreen]Crafty            Intrigue Success +10%[/COLOR]
[COLOR=Pink]Epileptic         Intrigue Success -20%[/COLOR]
[COLOR=Pink]Forgiving         Charisma +1 / Intrigue Success -20%[/COLOR]
[COLOR=Pink]Guileless         Intrigue Success -10%[/COLOR]
[COLOR=Pink]Stutter           Intrigue Success -20%[/COLOR]
[COLOR=PaleGreen]Suspicious        Intrigue Success +10%[/COLOR]
[COLOR=Pink]Trusting          Intrigue Success -10%[/COLOR]

Traits for Governors

Code:
[COLOR=Pink]Arbitrary         Local Revolt Risk +1 As Governor[/COLOR]
[COLOR=PaleGreen]Benefactor        Tax +5% As Governor[/COLOR]
[COLOR=Pink]Corrupt           Corruption +20% / Revolt Risk +1% As Governor[/COLOR]
Cruel             Local Revolt Risk +2% As Governor, Tax +20%
Deceitful         Corruption +10%
Generous          Corruption -20% / Character Popularity +0.05/m
Honest            Corruption -10%
[COLOR=PaleGreen]Just              Local Revolt Risk -1% As Governor[/COLOR]
Merciful          Local Revolt Risk -1% As Governor, Tax -10%
Righteous         Corruption -20% / Reputation -.025 As Ruler
Selfish           Corruption +20% / Character Popularity -0.05/m

Traits for Rulers

Code:
[COLOR=PaleGreen]Devout            Omen Chance +10% As Ruler[/COLOR]
[COLOR=PaleGreen]Founder           Build Cost -5% As Ruler[/COLOR]
[COLOR=Pink]Incapable         Build Cost +5% As Ruler[/COLOR]
[COLOR=PaleGreen]Inventor          Research +10% As Ruler[/COLOR]
[COLOR=Pink]Lapsed            Omen Chance -10% As Ruler[/COLOR]
[COLOR=Pink]Narrowminded      Research -10% As Ruler[/COLOR]
[COLOR=PaleGreen]Pious             Research +10% As Ruler[/COLOR]
[COLOR=PaleGreen]Righteous         Corruption -20% / Reputation -.025 As Ruler[/COLOR]
[COLOR=Pink]Sceptical         Research -10% As Ruler[/COLOR]
[COLOR=PaleGreen]Silver Tongued    Diplomacy Success +10% / Reputation -.025 As Ruler[/COLOR]
[COLOR=Pink]Tolerant          Omen Power -10% As Ruler[/COLOR]
[COLOR=PaleGreen]Zealous           Omen Power +10% As Ruler[/COLOR]
 

unmerged(51416)

Dominus et Deuculus
Dec 6, 2005
1.131
0
Great :) Actually that's why I created my graphic for those traits - looking for guys with rulers/governors bonuses is much easier now...