These are character making rules for RPG heavy MP's. These rules have been used in a few MP's, and it is known a number of people have been toying with these in SP as well 
Age can be anything, whatever suits the RPG feeling of the scenario. 17 years is an adult who can produce heirs and has still a good life-expectancy, thus it is a popular starting age.
Method 1
The character has 40 points to divide between six attributes.
Method 2
The character has 160 points, the six attributes are seen as levels, where each level cost as many points as the level (example, to take Stewardship to 9 wouldcost 1+2+3+4+5+6+7+8+9=45 points).
Traits can be bought with "traitpoints". Some traits cost points, some traits gives points. A character must have one educational trait, and two other traits. Crusader is a trait that can't be taken initially.
A character has initially 4 trait-points to use (these are in addition to the 40 "attributepoints").
A character can not have more than five traits in any case.
The educational traits
Each character must have one educational trait.
The educational traits cost 0, 2, 4 or 6 points depending on the level.
1st level: misguided warrior, naive wirepuller, amateurish pettifogger, hole in the pocket You may choose *two* additional other traits if he takes a 1st level educational trait
2nd level: martial cleric, flamboyant schemer, tough soldier, proven dealbreaker, proven accountant
3rd level: scholarly theologian, intricate webweaver, knowledged tactician, charismatic dealbreaker, fortune builder
4th level: mastermind theologian, illusive shadow, brilliant strategist, grey eminence, midas touched
Other traits
The other traits either costs points or give back points.
The following traits cost 0 points:
cruel, deceitful, forgiving, generous, honest, indulgent, merciful, modest, proud, reckless, temperate, vengeful
The following traits cost 1 point:
energetic, just, lustful, selfish, suspicious, valorous, zealous
The following traits cost 2 points:
wise
The following traits give you 1 additional point:
arbitrary, bastard, chaste, clubfooted, coward, harelip, hunchback, lazy, lisp, sceptical, stress, stutter, trusting
The following traits give you 2 additional points:
heretic, illness, intestinal worms, kinslayer
The following traits give you 3 additional points *and* you may choose 1 more trait than usual:
inbred, maniac, pneumonia, schizofrenia
The following traits give you 5 additional points *and* you may choose 1 more trait than usual:
depression, leper, plague infested
Examples:
1) The character has 7-7-7-7-6-6 as the attributes.
He is a brilliant strategist and valorous, but suffer an illness.
2) The character has 6-6-7-7-7-7 as the attributes.
He is a misguided warrior, valorous, zealot, energetic and just.
3) The character has 7-7-7-7-6-6 as the attributes.
He is a proven dealbreaker, wise and generous
Age can be anything, whatever suits the RPG feeling of the scenario. 17 years is an adult who can produce heirs and has still a good life-expectancy, thus it is a popular starting age.
ATTRIBUTES
There are two methods to give the character attributes.
Method 1
The character has 40 points to divide between six attributes.
Method 2
The character has 160 points, the six attributes are seen as levels, where each level cost as many points as the level (example, to take Stewardship to 9 wouldcost 1+2+3+4+5+6+7+8+9=45 points).
TRAITS
Traits can be bought with "traitpoints". Some traits cost points, some traits gives points. A character must have one educational trait, and two other traits. Crusader is a trait that can't be taken initially.
A character has initially 4 trait-points to use (these are in addition to the 40 "attributepoints").
A character can not have more than five traits in any case.
The educational traits
Each character must have one educational trait.
The educational traits cost 0, 2, 4 or 6 points depending on the level.
1st level: misguided warrior, naive wirepuller, amateurish pettifogger, hole in the pocket You may choose *two* additional other traits if he takes a 1st level educational trait
2nd level: martial cleric, flamboyant schemer, tough soldier, proven dealbreaker, proven accountant
3rd level: scholarly theologian, intricate webweaver, knowledged tactician, charismatic dealbreaker, fortune builder
4th level: mastermind theologian, illusive shadow, brilliant strategist, grey eminence, midas touched
Other traits
The other traits either costs points or give back points.
The following traits cost 0 points:
cruel, deceitful, forgiving, generous, honest, indulgent, merciful, modest, proud, reckless, temperate, vengeful
The following traits cost 1 point:
energetic, just, lustful, selfish, suspicious, valorous, zealous
The following traits cost 2 points:
wise
The following traits give you 1 additional point:
arbitrary, bastard, chaste, clubfooted, coward, harelip, hunchback, lazy, lisp, sceptical, stress, stutter, trusting
The following traits give you 2 additional points:
heretic, illness, intestinal worms, kinslayer
The following traits give you 3 additional points *and* you may choose 1 more trait than usual:
inbred, maniac, pneumonia, schizofrenia
The following traits give you 5 additional points *and* you may choose 1 more trait than usual:
depression, leper, plague infested
Examples:
1) The character has 7-7-7-7-6-6 as the attributes.
He is a brilliant strategist and valorous, but suffer an illness.
2) The character has 6-6-7-7-7-7 as the attributes.
He is a misguided warrior, valorous, zealot, energetic and just.
3) The character has 7-7-7-7-6-6 as the attributes.
He is a proven dealbreaker, wise and generous
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