Something that have bugged me a bit while I've been planning my 2nd charater is the choices you get for your primary and secondary weapon. This wasn't something I thought about on my first, as I was a 2-handed/Vigor style character with the War Mage background, so I didn't really need to. However, as I've planned to do a more "pure warrior" with the Soldier background on my second playthrough, I've stopped and looked at the benefits of specializing in only weapon types. And I have to say I am unimpressed.
Not only are the bonuses for picking a weapon skill as a secondary miniscule (+4 total), but the secondary benefit from a magic specialization, in addition to giving twice the skill points, also gives you 5 of those points in one of the most useful dialogue based skills in the game (lore). You can also gain access to Sigils not readily available right away for your mage companions this way. And, yeah, you get an additional talent point, but you don't get that much freedom in choosing which ones.
So, maybe I'm missing something, but is there any reason besides roleplaying to pick two weapon specializations? Because it seems to me that going with magic as the second option is the most powerful choice.
Not only are the bonuses for picking a weapon skill as a secondary miniscule (+4 total), but the secondary benefit from a magic specialization, in addition to giving twice the skill points, also gives you 5 of those points in one of the most useful dialogue based skills in the game (lore). You can also gain access to Sigils not readily available right away for your mage companions this way. And, yeah, you get an additional talent point, but you don't get that much freedom in choosing which ones.
So, maybe I'm missing something, but is there any reason besides roleplaying to pick two weapon specializations? Because it seems to me that going with magic as the second option is the most powerful choice.