From a combination of what I've read and observed from playing(and restarting several times) so far(correct me if I'm wrong anywhere) -
- Lore can't be gained in combat(?) but is super duper useful stat so maximizing it with character creation and training is ideal. I should max lore at the beginning, and every time I level up I should train lore.
- Some experience from quests is split amongst the skills you've used, so it's ideal to avoid experimenting with any skills you won't be using. Also, when choosing multiple weapons for combat styles in character creation, the game auto-levels both, so it's best to avoid that and pick two of the same thing.
- Because sigils are easy/cheaply accessed, magic staves are awful, and lore is limited to 50 at start, there's really no reason to pick any of the magic combat styles unless you desperately want 1 talent in the magic tree instead of two in something else.
- The talents that allow you to use dodge or parry to cover both are super good, and should be gotten ASAP, ideally without using the other skill somehow - easy for parry, harder for dodge.
- In the early game, NPC armor levels make it so the only good weapons big two handers. This may change later but from what I've read it doesn't.
- I don't see the point in shields at all, they give a small number of parry and dodge but it's a huge damage trade-off for something so trivial that doesn't appear to scale defensively and a single long lasting illusion spell gives way more than a shield does. There are a few shield abilities but they don't seem to come anywhere close to making the trade-offs worth it.
- You can level faster if you gain more low level skills and spread yourself thin, but it will mess up your companion leveling and things get weird. Since enemies also scale, you can potentially end up relatively behind in the skills that matter like parry or dodge so you don't get smashed. That said, I haven't tried a speedy leveling tactic yet and magic doesn't seem to rely much on skills so it might be something to try.
- Experience can be farmed with heal over time against weak enemies. Leveling up parry and dodge by sitting in combat seems to be a thing you can do to bring a squishy character up to par, or potentially just make yourself an overpowered tank.
_____
Overall I'm really disappointed in the character building system. Pillars of Eternity was pretty solid relatively, this feels like there are many genuinely bad choices you can make at the beginning of the game, and several ways to screw your character up or have yourself or companions over or under-leveled.
The rest of the game I like, but it's been hard as someone who's a bit of a perfectionist with character builds to deal with the metagamey mess that I'm confronted with from the beginning of the game. I restarted many times because skills I didn't want to level got leveled, I leveled up before reaching a trainer, my companions leveled in some weird skill, etc. etc. It feels like I have to micromanage way too much.
- Lore can't be gained in combat(?) but is super duper useful stat so maximizing it with character creation and training is ideal. I should max lore at the beginning, and every time I level up I should train lore.
- Some experience from quests is split amongst the skills you've used, so it's ideal to avoid experimenting with any skills you won't be using. Also, when choosing multiple weapons for combat styles in character creation, the game auto-levels both, so it's best to avoid that and pick two of the same thing.
- Because sigils are easy/cheaply accessed, magic staves are awful, and lore is limited to 50 at start, there's really no reason to pick any of the magic combat styles unless you desperately want 1 talent in the magic tree instead of two in something else.
- The talents that allow you to use dodge or parry to cover both are super good, and should be gotten ASAP, ideally without using the other skill somehow - easy for parry, harder for dodge.
- In the early game, NPC armor levels make it so the only good weapons big two handers. This may change later but from what I've read it doesn't.
- I don't see the point in shields at all, they give a small number of parry and dodge but it's a huge damage trade-off for something so trivial that doesn't appear to scale defensively and a single long lasting illusion spell gives way more than a shield does. There are a few shield abilities but they don't seem to come anywhere close to making the trade-offs worth it.
- You can level faster if you gain more low level skills and spread yourself thin, but it will mess up your companion leveling and things get weird. Since enemies also scale, you can potentially end up relatively behind in the skills that matter like parry or dodge so you don't get smashed. That said, I haven't tried a speedy leveling tactic yet and magic doesn't seem to rely much on skills so it might be something to try.
- Experience can be farmed with heal over time against weak enemies. Leveling up parry and dodge by sitting in combat seems to be a thing you can do to bring a squishy character up to par, or potentially just make yourself an overpowered tank.
_____
Overall I'm really disappointed in the character building system. Pillars of Eternity was pretty solid relatively, this feels like there are many genuinely bad choices you can make at the beginning of the game, and several ways to screw your character up or have yourself or companions over or under-leveled.
The rest of the game I like, but it's been hard as someone who's a bit of a perfectionist with character builds to deal with the metagamey mess that I'm confronted with from the beginning of the game. I restarted many times because skills I didn't want to level got leveled, I leveled up before reaching a trainer, my companions leveled in some weird skill, etc. etc. It feels like I have to micromanage way too much.
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