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unmerged(176743)

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Basically you change the start date in defines.txt in the common folder (but you should make a small mod and change it there in stead).

If you want to go all out you can also change it in bookmarks.txt but that is only cosmetic and has no effect on the game as such.



The historical characters will only show up if you adjust their birthdays etc. in the respective history files to account for the change you made in defines.txt as mentioned above. However the game will generate random characters for you so if you can live with that the only change you need is the one in defines.txt.

Okay, thanks.
 

unmerged(176743)

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Basically you change the start date in defines.txt in the common folder (but you should make a small mod and change it there in stead).

So how exactly would I change it? By copying the information with the changes I want, or by moving the file into the mod folder? Or some other way? Also I can't find a header for the 27 B.C. scenario in "defines", just the general date range of the game.
 

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Go to your mod directory. Open notepad and write

name = "Yourmodname"
extend = "common"

Save as Yourmodname.mod in this directory. Then create a folder called Yourmodname. Inside this folder, create a folder called common. Copy defines.txt from the vanilla common folder to your mod common folder. Open it and change start_date.
 

unmerged(176743)

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Go to your mod directory. Open notepad and write

name = "Yourmodname"
extend = "common"

Save as Yourmodname.mod in this directory. Then create a folder called Yourmodname. Inside this folder, create a folder called common. Copy defines.txt from the vanilla common folder to your mod common folder. Open it and change start_date.

Okay, I'll do that.
 

unmerged(176743)

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Go to your mod directory. Open notepad and write

name = "Yourmodname"
extend = "common"

Save as Yourmodname.mod in this directory. Then create a folder called Yourmodname. Inside this folder, create a folder called common. Copy defines.txt from the vanilla common folder to your mod common folder. Open it and change start_date.

Okay, I tried that but the program files won't let me save the "Yourmodname" file in the mod folder. It always says something like "make sure the path and file name are correct". How do I deal with this?

Also, if I can get that saved, then when I edit "defines", should I just move back the general start date for the amount of time that I want the last scenario to change?
 

Descartes

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Alright, it doesn't have to be called "Yourmodname" exactly. "skprtod914" works just as fine, as long as you call both the .mod file and the mod folder the same thing. When it comes to (fascistic) Windows blocking your folder, I'd say you have two options: Either you turn off UAC (User Account Control) on your machine, which is completely harmless for people at their wits' end, or you create the folder somewhere else and copy it into the mod directory.
 

unmerged(176743)

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Alright, it doesn't have to be called "Yourmodname" exactly. "skprtod914" works just as fine, as long as you call both the .mod file and the mod folder the same thing. When it comes to (fascistic) Windows blocking your folder, I'd say you have two options: Either you turn off UAC (User Account Control) on your machine, which is completely harmless for people at their wits' end, or you create the folder somewhere else and copy it into the mod directory.

Alright, I'll try that. thanks again.
 

y1kdcb5au9rqw

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Don't worry, I have another idea. If we move the speed buttons (^, + and -) to the left and the outline button downwards, we can put the date in the upper right corner. Without "AUC", that is. :D Sure, there won't be any "AD" either, but we can live without that.

Just wanted to let you know that your idea works very well ;)

attachment.php


Cheers mate!
 

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Hardradi

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Hehe, that really is thinking outside the box. :D Yes, I think it would be possible. The transition from AUC to AD would be pretty hard to manage, though. Also, as I found out when modding Imperium, characters with negative birth dates don't die as they're supposed to. We'd have to start the AD mod somewhere around year 75 to avoid that.

When they have a -ve DOB how does it show up in the game ?

Could you create events that kills off the -DOB characters ?