I don't know, I was able to raise an enormous number of infantry divisions in my last UK game. How were UK demographics compared to France IRL?
Maybe script an event to create such a revolt should the Indian sun-continent be empty of garrisons. A puppet India in 'vanilla' AoD may also be a good solution, especially if the UK AI has problems holding India. It would also be able to make use of the substantial manpower in the area.How should the UK's manpower be handled? UK gets so much from India, the best way to play them seems to be to build masses and masses of INF and just crush the enemy in human wave attacks. They have far more than France, yet started the war with a much smaller army. India herself, despite a vast population, has hardly any military and can quite easily be taken by a few Japanese.
The reality was that India had a very large army and would likely resist the Japs fiercely, but only a small proportion were willing to fight in Europe on behalf of their colonial oppressors. SMEP handled it differently, treating India as a puppet of the UK. Fair enough, but the UK player can still military control this puppet and send its entire army to Europe. In practice, that would have led to a revolt!
A divisions is worth more then 150 money. I think a puppet India would be a much better solution.Perhaps regular event would be the way to go -
"Indian Manpower"
Some Indian soldiers are willing to fight for the UK, especially given the much higher pay than they'd earn in their own army.
Option 1 "Yes please"
New Infantry division arrives
Subtract 150 money.
Option 2 "Not this time"
For the UK (excluding NI and Scotland for some reason) it's population in 1931 was 40 million, in 1951 it was 43.8million. There was no census taken in 1941 for obvious reasons. (source : http://www.bbc.co.uk/news/uk-18854073)I don't know, I was able to raise an enormous number of infantry divisions in my last UK game. How were UK demographics compared to France IRL?
For me this is a good reason for a puppet India. The Allies would benefit from the Indian manpower once the war has started (whereas it wouldn't have if the UK directly owned India), which is off-balanced by the UK having less tech teams.India adds quite some resoures and ic to the UK. If UK has 2 tech slots less this has some effect.
And regarding the zero MP in Indonesia, just so everybody knows - when Netherlands gets kicked out of Europe and sets up capital in Batavia - Netherlands (not Indonesia) has zero MP!
However, they do have 7 factories (9 IC) and are building two lines of INF (which are going nowhere because zero MP). Further, all the Netherlands divisions are slowly dying (attritioning).
And for those that think Indonesia was full of undraftable "subsistence farmers" back before it was or became Indonesia therefore justifying zero military MP they are quite wrong. Actually, during WW2 the Dutch East Indies had thousands of both military and civilian Dutch. The notion that anything can justify this area not having a suitable population base to support an army is just silly. Low MP is one thing. Zero MP is just rediculous, IMO.
To clarify, I'm playing the 1936 game as Britain, and have MC of Netherlands. And the Dutch East Indies are a lot more important than AoD allotes MP to.
Dutch East Indies Population in 1939 - 60,727,233
Civilian Deaths in WW2 - 4,000,000
I think one could maybe draft a division or two from 60 million! :rofl:
The whole subsistence farmer thing isn't consistently followed anyway - China's manpower as far as I can tell makes no such adjustments.
AFAICT no developer has defended the current manpower distribution through the idea of "subsistence farmers", I think only Autolykos has brought up the idea.AoD does have some strange rational for figuring out reality applied to a mostly fictional game.
And I might not have explained my point clearly enough. I used "subsistence farming" to basically mean poor farming efficiency, with most of the population working on farms 24/7 just to have enough to eat. I have no idea if that's the case in Indonesia in the 40s (probably not, I do agree with Indonesia having some MP), but it may well be the case in some African countries. Still, my point is that population won't translate 1:1 into manpower, as agricultural development and infrastructure play a major role there. Demographics might also be important, hard to tell what's the limiting factor in which communities. But I'd guess food supply is more critical in less developed countries, while demographics is more critical in industrial countries.
Calm down, no need to insult me.
English is not my native language, and I probably used the term in the wrong way.
I'm sorry if I somehow hurt your personal/national sensitivities that way and I apologize for that.
I never said anything about how things in Asia are currently, as (your impression here is correct) I have no idea about that. I only talked about a hypothetical situation in which large populations would not result in large amounts of draftable manpower, to avoid the mistake of translating those 1:1, which would probably be just as wrong as the current situation.
Well, you've probably just insulted every subsistence farmer in the world!
Let's chalk it up to a misunderstanding. Peace?
You also wanted sources, so here you go: http://en.wikipedia.org/wiki/List_of_countries_by_number_of_troops
Just sort that list by total soldiers per 1000 inhabitants, and you'll see industrial and industrializing countries at the top, post-industrial countries somewhere in the middle, and undeveloped countries at the bottom. There are a few exceptions (like Switzerland, Japan and Iceland), but these have historical/political reasons. That should prove my point that MP is not only a function of population, and should probably not be represented that way in the game.
See it positive: Since we are talking about the late 1930 they are "all" dead by now. And how much do you know about this for AoD relevant timeframe? What counts is how much manpower can be mobilized within a reasonable short timeframe. This is both for military service and for all these buildings that require manpower in AoD.
- Province MP (the stat shown at the province): The amount of fresh recruits you can theoretically(!) raise, train and supply from this province each year*