• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(102256)

Recruit
5 Badges
May 25, 2008
9
0
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
Is there a way to change the starting technology levels, before starting a new game? And what is the easiest wat to expand the timeline? I read a guide some time ago, but it involved making a new EXE file, and it all semed very complex.
 

TheLand

Post-Captain
43 Badges
Dec 19, 2004
4.585
618
  • Surviving Mars: First Colony Edition
  • Pillars of Eternity
  • Knights of Pen and Paper 2
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Parklife
  • Crusader Kings II: Way of Life
  • BATTLETECH: Flashpoint
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Victoria 3 Sign Up
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Hearts of Iron: The Card Game
JadeKing said:
Is there a way to change the starting technology levels, before starting a new game? And what is the easiest wat to expand the timeline? I read a guide some time ago, but it involved making a new EXE file, and it all semed very complex.

Starting technology and research levels are generated by comparing the start date to the dates in the tech table files.

So if you start in 600, the engine reads the tech-table file for each category of technology, and gives you the research level you are "meant to have" in 600.

Therefore, changing the years which each tech level is "meant" to be achieved at changes the starting setup.