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Taylor

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Hi,

In a scenario file, you can set for example the life rating of a province by putting this in the file:
Code:
province = {
  id = 8
  life_sustainability = 50
}
This way, you can change the starting life ratings without editing province.csv or making an event to change them.

However, when I try to change the resource type of the province in this way:
Code:
province = {
  id = 8
  resource_type = timber
}
It doesn't work! Does anyone know the correct line for this? (i've also tried "resource = ..." and "r_type = ...")
 

jdrou

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Entries in scenario files are usually exactly the same as entries in the savegame file so you should look at those to see what kind of changes you can make. In this case, try using "goods = timber".
 

Taylor

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Thanks a lot! That worked! I did look at save files, but missed the 'province = {'-section (I thought savegames handled it by 'country = { state = { rgo = {')

I suppose the rgo value can be set with 'amount ='.
 

jdrou

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Taylor said:
I suppose the rgo value can be set with 'amount ='.
Yes, IIRC the amount shown in-game is 1/20 the value in the savegame/scenario file (rounded). So amount = 100 will show 5.0 in-game.