changing rate of org loss during movements

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Cybvep

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May 25, 2009
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Works flawlessly so far. I don't think that ORG regain is necessary and it wouldn't be very realistic, either, especially in low-infra areas. The problem was ORG loss when moving, because of realistic DH distances and low province density in Asia. It looks like now that problem is fixed, thanks. I think that I will play as Japan now :).
 

DivineShadow

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Works flawlessly so far. I don't think that ORG regain is necessary and it wouldn't be very realistic, either, especially in low-infra areas. The problem was ORG loss when moving, because of realistic DH distances and low province density in Asia. It looks like now that problem is fixed, thanks. I think that I will play as Japan now :).

Hopefully this will encourage the devs to add "# Units lose org when moving (1 = yes, 0 = no)" to the misc.txt

Until then my little appy will fix the problem !
 
Nov 23, 2005
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Reviving this thread. I have not had time to play RC3 yet. Is the issue of the sloooow going into large low infra provinces and the org loss still there? Or is the fix made by DivineShadow still necessary?
 

DivineShadow

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Reviving this thread. I have not had time to play RC3 yet. Is the issue of the sloooow going into large low infra provinces and the org loss still there? Or is the fix made by DivineShadow still necessary?

Org loss is same in RC3 as RC2 so yes my fix is still needed to remove it.

I updated the fix for RC3 which can be found at the topic.