Well, I guess it's a moot point for now. MartinBG did say that they dont have time to look into it.
This!Is it WAD that it takes months to get from province X to province Y and that a division arrives with little or no ORG and is immediately routed, which means that it has to walk for several months back to the previous province? =/
I feel the movement rates in the large provinces in Asia, South America, etc. are just way too slow. This and the org loss issue make fighting in these areas virtually impossible. This needs tweaking, it is just no fun this way.
I don't see a point why landing troops to a friendly province loses so much ORG while landing to a hostile one has them full fighting morale.
Thank you. I saw that.a possible explanation is here
It is not in the misc.txt but calculated based on a number of factors the devs explained.Did anyone find out how to mod the org loss n movement? Can't find it in misc
I feel the movement rates in the large provinces in Asia, South America, etc. are just way too slow. This and the org loss issue make fighting in these areas virtually impossible. This needs tweaking, it is just no fun this way.
This. I can't even bring myself to launch a game anymore....
It really is a shame; 1.03 is a great improvement. But this takes the fun away for me. I do hope the devs alter this in RC2. Fingers crossed.
Hello there I have seen fit to answer your prayers.
This program will disable the org loss when a unit is *moving* and ONLY when a unit is moving (all other org losses will continue the work as normal).
Hope you find it useful!.
(note it needs .NET 3.5 to run however most peoples windows should already have that by now)
http://uberfox.no-ip.org/OrgLoss.zip
How it works?
It works exactly the same as a trainer you simply open the game then ALT + TAB back to desktop then you run the program it will patch the memory of the game and disable org loss when a unit is moving.
It should make it much more enjoyable playing Japan/China etc.
If you notice any bugs let me know it was made rather quickly due to people just requesting it.....
BTW this does not modify your Darkest Hour at all and does not change your version code it simply patches a location in the games memory and does not modify the exe or game files in any way and once the game is restarted all changes are gone.
Oh i forgot to mention this only works for 1.03RC1 it will not work for 1.02!!!!!
I tried and yeah... so far, so good! Thank you!![]()
Let me know if you find any bugs or got any suggestions!
Glad to see its working for you.
I considered making org increase as you walk instead of just making it stop decreasing but i think that might make it too easy.... At least now it seems fair and legit (since the ai gets it too)
Early days yet of course, but all is good thus far![]()
I will keep the patcher in this topic
http://forum.paradoxplaza.com/forum/showthread.php?642498-Remove-unit-org-loss-on-move
For updates and suggestions etc