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damnt512

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How do you change to other types of republic ? I've never really played merchant republic and surprised at the 20 province limit. I can't dismantle the Ottoman by just holding 20 province that's not strong enough. I know you could become a monarchy if the republican tradition slips too low, but I wanted to keep the republic.
 

Shadow_PL

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1) Let your republican tradition drop below 50 then your gov will change first into dictatorship and later into monarchy (keep the rep trad low)
2) Use the national decisions. I know that there are at least 2 options. I remember that i used the oligarchic republic. To be able to use this you need to complete ideas (i dont remember now) but i think one was influence ideas. Check in national decisions tab.
 

ShoGuL

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The above post is correct. Further, merchant republics have the option (unless this was changed in a recent patch!) to allow a faction to take over and form an advanced Constitutional Republic. To do this, get one of your factions (guilds, traders, aristocrats) to at least 80 influence and wait for the Revolution event -- then surrender to the revolutionary rebels.


Just as an FYI:

It's not actually a 20 province limit -- it's a 20 stated province limit.

Keep your 20 best provinces as states (works well with economic ideas and playing tall), and territory the rest. Merchant republics are extremely good, but you will not get the most out of them if you don't go colonial. You get full benefit from trade company provinces, without them counting towards your 20 province limit, and that's where your power lies. Merchant republic can also make great use of vassals and marches -- this combined with a large trade league, trading cities, trade posts and 50%+ goods produced in all owned provinces (not affected by autonomy, multiplied on manufactories) ensures no other government form can come close to matching the income of a well played merchant republic. In return, you give up manpower and army size :)
 

damnt512

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The above post is correct. Further, merchant republics have the option (unless this was changed in a recent patch!) to allow a faction to take over and form an advanced Constitutional Republic. To do this, get one of your factions (guilds, traders, aristocrats) to at least 80 influence and wait for the Revolution event -- then surrender to the revolutionary rebels.


Just as an FYI:

It's not actually a 20 province limit -- it's a 20 stated province limit.

Keep your 20 best provinces as states (works well with economic ideas and playing tall), and territory the rest. Merchant republics are extremely good, but you will not get the most out of them if you don't go colonial. You get full benefit from trade company provinces, without them counting towards your 20 province limit, and that's where your power lies. Merchant republic can also make great use of vassals and marches -- this combined with a large trade league, trading cities, trade posts and 50%+ goods produced in all owned provinces (not affected by autonomy, multiplied on manufactories) ensures no other government form can come close to matching the income of a well played merchant republic. In return, you give up manpower and army size :)
Wait, you're saying that I can keep more than 20 provinces as long as they're territory ? Well I don't need to change into other republic then.