• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.

    Real Strategy Requires Cunning

This thread is more than 5 months old.

It is very likely that it does not need any further discussion and thus bumping it serves no purpose. If you feel it is necessary to make a new reply, you can still do so though.


2 Badges
Jun 21, 2017
  • Europa Universalis III: Chronicles
  • For The Glory
Hello everybody,

I have the game with 1.3beta . patch

I saw with defines txt in Db files we can change many values, it's very interesting for modding and i use it frequently.

I would like to know if we can do the same thing with the values of Domestic Policies :

per example increase percentage value of trade in Naval - Land policy to 1% at 2% per level.

And could we change the amount of manufactory to increase it to a superior value of 12 ?



63 Badges
Apr 19, 2005
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • The Kings Crusade
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Impire
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Pride of Nations
  • Rise of Prussia
  • Shadowrun: Hong Kong
  • East India Company Collection
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • A Game of Dwarves
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
I think you mean with "increase manufactory to a superior value of 12" that a manufactory only gives 12 ducats in a province with a specific good (e.g. luxury manufactory only in the capital, naval equipment only in provinces with fish) and in all other provinces only 6 ducats?

I do not know how to edit manufactories to give 12 everywhere - but there is a workaround.

You can change in the file "goods.txt" the definitions of the good and add a manufactory to fit that good, e.g.

grain = {
    base_price = 5
    land_support = yes
    min_demand = 0.25
    max_demand = 1.00
    barrack = 0.01
    shipyard = 0.01
    luxury = 0.01
    weapons = 0.01
    navalequipment = 0.01
    refinery = 0.01
    goods = 0.01

    manufactory = { type = weapons income = no }

Grain normally has no manufactory specific to it, so all manufactories build there only would yield 6 ducats.
That may be well balanced (after all grain provinces raise your manpower too) but in a fun game I like to edit that entry and change the last line from

manufactory = { type = weapons income = no }
manufactory = { type = refinery income = yes }

That change means that any refinery manufactory placed there gives the full 12 ducats. I see it as justified, as breweries for beer or whiskey or wodka are at least as important as wineries - at least in my own games which center on Germany as the beer country :cool:


For the Glory lead
10 Badges
Jun 30, 2004
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Stellaris Sign-up
If you mean "increase the manufactory bonus from 12 to something greater", then no, that is not possible. For some reason (probably oversight), it was never exported to defines.txt.