I think I am a pretty good player (at least decent, hey i got three mountains
) and know a lot of the tricks people might suggest to circumvent the DotF.
I think, as it stands, Defender of the Faith is an absolutely abysmal mechanic. Strange alliances and guarantees already limit the player as he-she tries to expand, which I understand for game balancing.
But DotF currently is broken. I am playing as Byzantium right now. After ruining the Otto's in a couple very difficult wars, I am a world power but not invincible yet. To the West, I have Austria-Hungary with a billion allies which is normal, but they will literally always have a world power DotF helping them in the war because I am Orthodox. To the north I have a separate Poland - Lithuania, which would be an easy(ish) war without DotF but with it, the land I would take would not even worth the resources i would have to use. To the south I have Mamluks and to the east a pretty buff Ajam. I fought Mamluks in pretty slugfest wars which I beat them taking a good amount of land. Now if I try to attack Ajam, DotF Mamluks would still join the war making it really difficult to expand again. Venice also has couple anatolian provinces because of ruined Ottomans, allied to the moon.
Last game I had Jaunpur defending an African nation which it had no relations before just because DotF. I fought them in like 5 consecutive wars, they would just take it right back.
It definitely needs a huge change. I would even prefer it to be removed because it is not very realistic anyways. But, maybe instead of DotF acting like a regular ally, it would be better to have it like an "enforce peace" or a "warning" mechanic. For example, if the Catholic nation has good relations with the Catholic DotF (lets say +75 for war against heretics, +50 for heathens), then they can choose to enforce peace. And of course distance should be really important factor which (for the ai) can be within provinces of interest or depending on trade power or something.
The truce timers should affect it as well.
I think, as it stands, Defender of the Faith is an absolutely abysmal mechanic. Strange alliances and guarantees already limit the player as he-she tries to expand, which I understand for game balancing.
But DotF currently is broken. I am playing as Byzantium right now. After ruining the Otto's in a couple very difficult wars, I am a world power but not invincible yet. To the West, I have Austria-Hungary with a billion allies which is normal, but they will literally always have a world power DotF helping them in the war because I am Orthodox. To the north I have a separate Poland - Lithuania, which would be an easy(ish) war without DotF but with it, the land I would take would not even worth the resources i would have to use. To the south I have Mamluks and to the east a pretty buff Ajam. I fought Mamluks in pretty slugfest wars which I beat them taking a good amount of land. Now if I try to attack Ajam, DotF Mamluks would still join the war making it really difficult to expand again. Venice also has couple anatolian provinces because of ruined Ottomans, allied to the moon.
Last game I had Jaunpur defending an African nation which it had no relations before just because DotF. I fought them in like 5 consecutive wars, they would just take it right back.
It definitely needs a huge change. I would even prefer it to be removed because it is not very realistic anyways. But, maybe instead of DotF acting like a regular ally, it would be better to have it like an "enforce peace" or a "warning" mechanic. For example, if the Catholic nation has good relations with the Catholic DotF (lets say +75 for war against heretics, +50 for heathens), then they can choose to enforce peace. And of course distance should be really important factor which (for the ai) can be within provinces of interest or depending on trade power or something.
The truce timers should affect it as well.
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