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Chevaresqye

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I assumed he was referring to the -10% admin tech cost in Administrative ideas now since his post came right after a post about that and he didn't quote anything else.

That said I don't see what he's freaking out about; it's the same as Innovative used to have.

Unrelated: Does anyone know if Plutocratic is losing "Humanist Tolerance"? I didn't see it changed elsewhere but I may have missed it.
Inland steering replaces Humanist Tolerance in Plutocratic.
 

mudcrabmerchant

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Maritime seems useless and forced, unless you are one of the top 3 naval powers and you and your rivals have effectively limitless navies. I'd much rather spend a few hundred gold so I can get a few hundred more cannons in a fight, rather than spend 2800 monarch points on a very, very lackluster tree.

I also don't like the change in offensive from manpower to regiment recruitment time. The manpower bonus may have been a bit out of place, and insanely good, but regiment recruitment time is downright useless. When will being able to recruit a unit 10% help me significantly? It's a week, tops, and I'd much rather have that regiment be stronger, cheaper, or otherwise a better investment, rather than one that gets on the field a few days sooner.
 

Schmoekoeksklok

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I also don't like the change in offensive from manpower to regiment recruitment time. The manpower bonus may have been a bit out of place, and insanely good, but regiment recruitment time is downright useless. When will being able to recruit a unit 10% help me significantly? It's a week, tops, and I'd much rather have that regiment be stronger, cheaper, or otherwise a better investment, rather than one that gets on the field a few days sooner.

Yes, obviously it is kind of useless, that's the point. Offensive improved almost every aspect of your military power, while giving useful utility in forced march. That made it clearly the best military idea in almost every situation. If that doesn't qualify it for getting a good idea replaced by a sort of useless one, I don't know what does.
 

TheDecider

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Yes, obviously it is kind of useless, that's the point. Offensive improved almost every aspect of your military power, while giving useful utility in forced march. That made it clearly the best military idea in almost every situation. If that doesn't qualify it for getting a good idea replaced by a sort of useless one, I don't know what does.
They could salvage some of that usefulness by making recruitment speed reduction affect reinforcement rate, similar to cost reduction affecting maintenance.
 

durvas

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They could salvage some of that usefulness by making recruitment speed reduction affect reinforcement rate, similar to cost reduction affecting maintenance.

In addition to its utility, offensive was already way OP due to being buffed in 1.6 because of the pip scaling. This only brings it down a little. It still has the best policy group available as well.
 

TheDecider

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In addition to its utility, offensive was already way OP due to being buffed in 1.6 because of the pip scaling. This only brings it down a little. It still has the best policy group available as well.
I feel as if Offensive might not be the solid number 2 idea I pick anymore though because of the manpower nerf, that bonus allowed for putting aside any doubts on the manpower depleting when fighting multiple wars after having snowballed for a while, now I'm leaning actually towards Quantity instead. It's always good having to rethink strategies and idea picks, interesting times ahead folks!
 

mudcrabmerchant

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Yes, obviously it is kind of useless, that's the point. Offensive improved almost every aspect of your military power, while giving useful utility in forced march. That made it clearly the best military idea in almost every situation. If that doesn't qualify it for getting a good idea replaced by a sort of useless one, I don't know what does.

There's no point to useless ideas. If Offensive needs to be balanced, give it something that is at least situationally useful, not something that is essentially just a 400 MIL point sink.

Still, starting as western country with university or NI which gives you tech discount (Bohemia), you can get 5% Innovative + 10% Administrative/Aristocracy/Diplomacy (?) + 5% university = at least 20% tech discount. Going Protestant and Humanism you get -20% idea cost, so efecitvely 80% cost of tech and ideas. Seems very easy to min-max - I smell cheese. Are you not afraid of what DDRJake will do with this? :p

A 20% discount in two areas is hardly DDRJake material.

Now, if you tried to stack every tech effect possible, then performed some ridiculous feat by virtue of being 4-5 MIL techs ahead of everyone else... then you may be getting into that kind of territory. But even then, I feel like that's rather weak compared to Minghals and Ryukyu WC.
 
Last edited:

LightsShadows

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A 20% discount in two areas is hardly DDRJake material.

Now, if you tried to stack every tech effect possible, then performed some ridiculous feat by virtue of being 4-5 MIL techs ahead of everyone else... then you may be getting into that kind of territory. But even then, I feel like that's rather weak compared to Minghals and Ryukyu WC.

I think even if you stack every possible tech reduction, you can at most be ahead of time only 2 or so techs before the ahead of time penalty drastically outpaces your tech reduction. So, a solid advantage, especially considering that if you stayed on time for techs you would have a ton of monarch points left over, but it is far from game-breaking.
 

BBerger

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While at first Humanism looks incredibly powerful, people seem to forget that converting also brings it boons.
First of all, the simple base Tolerance of Own Faith alone, without any modifiers, is higher than any stable Tolerance of Heretic/Heathen. It's also much easier to sustain a high tolerance of true faith, while you're sacrificing missionary power, stability cost or monarch points through policies to maintain a high tolerance to heretics and heathens.

Religious is the stable version, allowing for cheaper culture and religion conversion, where as Humanism will forfeit those securities in exchange of never having to convert anything.
Religious is a must for large catholic nations, while Humanism will be great for smaller, expansive nations that'll deal with heathens they don't necessarily want to convert (Genoa, Venice, Netherlands, and most German and Indian minors).

Humanism isn't so overpowered when you realize you're working through a stay-of-execution method rather than a security method.
 

Morgan Wight

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I feel as if Offensive might not be the solid number 2 idea I pick anymore though because of the manpower nerf, that bonus allowed for putting aside any doubts on the manpower depleting when fighting multiple wars after having snowballed for a while, now I'm leaning actually towards Quantity instead. It's always good having to rethink strategies and idea picks, interesting times ahead folks!

Indeed! I think Aristocratic will be a serious contender as well.
 

salmanbabri

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Maritime seems useless and forced, unless you are one of the top 3 naval powers and you and your rivals have effectively limitless navies. I'd much rather spend a few hundred gold so I can get a few hundred more cannons in a fight, rather than spend 2800 monarch points on a very, very lackluster tree.

I also don't like the change in offensive from manpower to regiment recruitment time. The manpower bonus may have been a bit out of place, and insanely good, but regiment recruitment time is downright useless. When will being able to recruit a unit 10% help me significantly? It's a week, tops, and I'd much rather have that regiment be stronger, cheaper, or otherwise a better investment, rather than one that gets on the field a few days sooner.
Yes, maritime does sound a bit weak. Not sure why anyone would get it instead of trade or exploration/expansion as a diplomatic idea. I think instead light ship combat ability they could improve light ship trade ability, combine ship cost with faster construction, and now we have a much better tree.

Regarding offensive, it is already so good, a fairly weak idea in between is fine. IMO it is not completely useless, many time when playing as ROTW, you would get a full stack wipe & you would want to raise something like 40k troops quickly for defence. Quick recruitment can be really helpful at that time. It is situational & a bit on the weak side but offensive makes up for it by other good ideas.
 

TheDecider

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Indeed! I think Aristocratic will be a serious contender as well.
Actually yes! Aristo+Admin gives a +5% BROT and -5% AE costing mil point. For an aggresive Ottoman game, going with the ideas Admin, Aristo, Religious, Defensive might be a good starter now.

That gives you the hostile core cost and WE reduction from Aristo as less useful, but your cav will punch harder stacked with inbuilt Otto cav power. I never use more than 4 per stack but maybe that can be played around with.
 

Cardinal Ape

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Why not take both religious and humanist ideas? Say if you played as Italy with the intent of conquering a bunch of the world it looks rather powerful. Assuming you stay at high prestige you would have a base BROT of 183% before hiring a diplomat advisor or running polices. Maintaining control of the curia with high prestige adds in a -20% AE impact, with more ideas and policies you could up that to a realistic -35 to 50%. Keep in mind that tolerance affects conversion speed and each conversion to catholic adds 5 papal influence.

I would really like to see one of the naval oriented ideas give a free admiral. Unless I am playing a colonizing game I rarely if ever hire one.
 

Beagá

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I feel as if Offensive might not be the solid number 2 idea I pick anymore though because of the manpower nerf, that bonus allowed for putting aside any doubts on the manpower depleting when fighting multiple wars after having snowballed for a while, now I'm leaning actually towards Quantity instead. It's always good having to rethink strategies and idea picks, interesting times ahead folks!

Doubt it´s such a good choice. The pip bônus is as good as ever, and so are the siege bonuses and forced march. Offensive still is the best idea for nations that want to fight (and end) wars FAST. That is, they have firepower- but not stamina.
 

TheDecider

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Doubt it´s such a good choice. The pip bônus is as good as ever, and so are the siege bonuses and forced march. Offensive still is the best idea for nations that want to fight (and end) wars FAST. That is, they have firepower- but not stamina.
Yeah, in an expansive conquest game taking Offensive might mean less troops on each front, but they can punch harder and take the key objectives faster instead of carpet sieging with battlestacks having WE impunity, means more micro though.
 

mursolini

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Still, starting as western country with university or NI which gives you tech discount (Bohemia), you can get 5% Innovative + 10% Administrative/Aristocracy/Diplomacy (?) + 5% university = at least 20% tech discount. Going Protestant and Humanism you get -20% idea cost, so efecitvely 80% cost of tech and ideas. Seems very easy to min-max - I smell cheese. Are you not afraid of what DDRJake will do with this? :p
Protestant Milan is already fairly tier ridiculous.
320 idea cost, and ~ 300 MP military tech cost with aristocratic if imperial intergity is upheld.
Doubt it´s such a good choice. The pip bônus is as good as ever, and so are the siege bonuses and forced march. Offensive still is the best idea for nations that want to fight (and end) wars FAST. That is, they have firepower- but not stamina.
They do have stamina, any nation that doesn`t pick either quantity or offencive would be at serious disadvantage in long term.

Tough, I hate how they replaced the manpower bonus with totaly useless recruitment time.
 

CzokletMuss

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  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Necroids
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
Yeah but with the new bonuses you can make cheese of biblical proportions.

Anyways, I'm waiting for dev diaries!