My suggestion is to make colonial regions work more like trade zones. The purpose of these changes are to:
1) Eliminate the awkward transition from newly colonized provinces going from complete control of the mother country to changing into a colonial nation after 5 provinces. One, I feel like this is backwards. Early colonization in the new world was much more hands off. Usually the mother country didn't care what was going on in the colonies until they were large, and didn't micromanage exactly where and when a new colony would be formed. Two, it feels rater hodgepodge since the first 5 provinces you colonize use the EU3 system, then you get this whole new way of colonizing using colonial nations after they form. I feel colonial nations should form from the first province colonized.
2) Eliminate the rather tedious and boring way of having to repeatedly send colonists after new provinces are finished. Now that there are way more provinces in the new world, it's kind of a pain to spend time away from warring in Europe to pick new spots to colonize when 9 out of 10 times I just want to pick the highest BT province next to a province I've already colonized. Plus, having to micromanage several small armies to keep the natives from destroying my colonies is annoying.
3) Make the human and AI play by the same rules when it comes to colonizing. The AI doesn't have to park armies in colonies to prevent native attacks, why should we?
So, the suggestion is this:
1) Give colonial regions an interface like trade regions have. The interface could tell you things like, how much BT there is available to colonize, which native tags are in the region, which other nations have claimed the region, which other nations are trying to colonize the region.
2) Send your colonist to a region instead of a single province, much like traders are sent to a node. Having a colonist assigned to a colonial region could do different things. If you don't have a colonial nation in the region, then there is a chance that a colonial nation will appear in a single province (usually a high BT province or high trade value province). Once there is a colonial nation in the region, then your colonist will work for the CN and colonize an adjacent (or nearby) province. You would still pay the upkeep on the colonist, so this would be a way for CNs to get bigger without you having to subsidize them. This could also set up new war and peace mechanics, like giving you a cb on any nation that has a colonist assigned to a region where you have a CN, with a peace deal that forbids the loser from sending a colonist to that region for a period of time.
3) This is the part I think is really interesting. Much like traders can either steer trade or collect trade, colonists assigned to a region would have two options, settle or conquer. Settle would work as describes in point 2, but conquer would have a chance to spawn friendly "rebels" in native countries that, if successful, would create a CN for you. Even better, you could assign a conquistador to a region along with your colonist, and when the "rebels" fire, they would be led by your conquistador, which would make them more likely to succeed. I think this option would better simulate the formation of New Spain, rather than what we have now, where Spain declares war on a native tag and then sends 40k troops over the Atlantic, which is not really how any of that went down.
I have more thoughts to go along with this, but I think I've got enough down to give you the basic idea. Thoughts?
1) Eliminate the awkward transition from newly colonized provinces going from complete control of the mother country to changing into a colonial nation after 5 provinces. One, I feel like this is backwards. Early colonization in the new world was much more hands off. Usually the mother country didn't care what was going on in the colonies until they were large, and didn't micromanage exactly where and when a new colony would be formed. Two, it feels rater hodgepodge since the first 5 provinces you colonize use the EU3 system, then you get this whole new way of colonizing using colonial nations after they form. I feel colonial nations should form from the first province colonized.
2) Eliminate the rather tedious and boring way of having to repeatedly send colonists after new provinces are finished. Now that there are way more provinces in the new world, it's kind of a pain to spend time away from warring in Europe to pick new spots to colonize when 9 out of 10 times I just want to pick the highest BT province next to a province I've already colonized. Plus, having to micromanage several small armies to keep the natives from destroying my colonies is annoying.
3) Make the human and AI play by the same rules when it comes to colonizing. The AI doesn't have to park armies in colonies to prevent native attacks, why should we?
So, the suggestion is this:
1) Give colonial regions an interface like trade regions have. The interface could tell you things like, how much BT there is available to colonize, which native tags are in the region, which other nations have claimed the region, which other nations are trying to colonize the region.
2) Send your colonist to a region instead of a single province, much like traders are sent to a node. Having a colonist assigned to a colonial region could do different things. If you don't have a colonial nation in the region, then there is a chance that a colonial nation will appear in a single province (usually a high BT province or high trade value province). Once there is a colonial nation in the region, then your colonist will work for the CN and colonize an adjacent (or nearby) province. You would still pay the upkeep on the colonist, so this would be a way for CNs to get bigger without you having to subsidize them. This could also set up new war and peace mechanics, like giving you a cb on any nation that has a colonist assigned to a region where you have a CN, with a peace deal that forbids the loser from sending a colonist to that region for a period of time.
3) This is the part I think is really interesting. Much like traders can either steer trade or collect trade, colonists assigned to a region would have two options, settle or conquer. Settle would work as describes in point 2, but conquer would have a chance to spawn friendly "rebels" in native countries that, if successful, would create a CN for you. Even better, you could assign a conquistador to a region along with your colonist, and when the "rebels" fire, they would be led by your conquistador, which would make them more likely to succeed. I think this option would better simulate the formation of New Spain, rather than what we have now, where Spain declares war on a native tag and then sends 40k troops over the Atlantic, which is not really how any of that went down.
I have more thoughts to go along with this, but I think I've got enough down to give you the basic idea. Thoughts?
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