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dilk

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Hi folks,

after reading in the forum many times, I had some thoughts about the economical system of the game.

I would say it might be a bit unrealistic, how economy is handled. So it is possible to the one day all your IC for producing consumer goods, the next day you take for building some battleships and another day you switch all your production into supplies.
What would you think, if HOI 3 had a system of economic more likley the one in Victoria? So if you want to have tanks, you need tank factories and if you want to have battleshipes, you have to build enough shipyards.
In many posts it was said, that HOI is a strategy game. So a system like this fits better to that thinking because You have to decide very early in the game the way youwant to go.

What do you think?
 
Upvote 0

unmerged(58571)

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Jul 1, 2006
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It would be interesting if factories would actually eat TC instead of increasing it; a factory is worthless without a functional logistics system. On the other hand, a too complex economic system would likely create a greater need for micromanagement, removing the focus from actual warfare.
 

BigPoppa1111

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Wobbler said:
It would be interesting if factories would actually eat TC instead of increasing it; a factory is worthless without a functional logistics system. On the other hand, a too complex economic system would likely create a greater need for micromanagement, removing the focus from actual warfare.

Maybe factories could cause a TC drain, but let infrastructure increase your TC.
 

unmerged(62434)

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Nov 7, 2006
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I think there should be more complex economic model than the present. Also the more complex unit design. If you want pure battles - play battle scenarios. It is simply out of question that the factory producing boots for the army today, produce 380mm naval cannons tomorrow. Game does balance most production issues, but with totaly wrong means. Germany didn't have more panzer divisions because they couldn't supply them - they couldn't produce enough. Producing a modern fighting machine is a VERY complex undertaking.
My idea is to have several types of IC (came to me from the research interface). For example General equipment IC, Engine producing IC, Artillery producing IC, and so on...
 

Waffen9999

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Naval yards that buil ships independant of your IC. I never have enough IC to slap together an army and an effective navy to match the ship building programs some of the countries did. You just can't allocate enough to get it done. Having ship yards with indepenandt IC devoted to building and repairing ships would be ideal.