• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Xetfield

Major
91 Badges
Aug 23, 2017
774
2.086
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Victoria 3 Sign Up
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Pre-order
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Cities: Skylines - Green Cities
  • Stellaris: Lithoids
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Crusader Kings II: Monks and Mystics
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
Am I the only person here who think that the numbers of combat width in the middle and late game are laughably small?

I mean, it's ok when in the XV century only 20 regiments are available for the actual combat, but in the end of game, in the age when Seven Years War and Napoleonic Wars were, 40 regiments doing actual fighting seems to be not very realistic. Maybe we need a slight improvement to 50 or 60 regiments? It also could make supply depots more useful as well as drilling.

Also I think that some generals should have a chance of receiving a trait that will allow them to include more regiments to the direct fight (+5 or something like that). As far as I remembers, admirals with high points in maneuver can do it, and it's totally reasonable. I suppose that option like this may be even included into some of the military idea groups. From my point of view, it just didn't make balance shift because more fighting regiments will mean more casualities.
 
Last edited:

Horn and Ivory

Captain
41 Badges
Feb 19, 2016
437
77
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: La Resistance
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
If you read accounts of Napoleonic war battles the current one is, I think, about right. At Austerlitz the French had only 65k men in total and no point in the battle came close to seeing all of them engaged at the same time. At Liepzig, it was impossible through Napoleon's positioning for the larger army to bring all their forces into play and actions generally involved 20-30k troops. At Borodino, three divisions plus one cavalry division (at most 30k infantry + 4k cavalry and probably less) is described as a massive, all-in assault.

The current system is fine as far as I'm concerned.
 

I_am_Nemo

Lt. General
62 Badges
May 27, 2016
1.226
664
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Victoria 2
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Stellaris: Megacorp
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
From a gameplay perspective, 40 combat width means an 80k stack. More if you want a reserve already in place, rather than having to micro a second stack nearby each main stack. There aren't that many provinces, even late game, that can support 100k + troops without you eating attrition - especially once you get out of Europe. Having a 60 combat width would mean a minimum of 120k stacks; making them just a pain in the arse to position. I can't see constantly splitting and combining stacks being an enjoyable gaming experience.