Changes in 1.7 that aren't in the patchnotes

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Extraordinarii

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The 'England must be driven out of France' French mission now gives 50 admin points and 10 army tradition as opposed to the insane 50 admin points and 50 army tradition it used to give. It's not a huge change, but playing as England, I will take every scrap of hope I can scavenge from the Big Blue Blob.
 

RaptorCommander

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Poland can no longer join the HRE at all. Not sure why, it says "Too Large" with only one pronvince left. Also the treshhold for foreign cultures to join seems to be at 15 basetax now?

I assume they still can if they become Emperor?
 

DSYoungEsq

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Didn't see this in the patch notes, heir shows up on diplomacy tab along with claim strength and tooltip with stats:

k0ei5Fq.jpg
This was true in 1.6.1.1 (I don't know how far back it goes). But they've re-arranged the information slightly, so it doesn't take up so much vertical area. :)
 

ragingrondo12

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Did they screw up who you could rival? I know about the tech group differential, but Scotland should be allowed to rival England on game start, but isn't allowed to currently.

If England Rivals SCO, SCO should be able to return rival.
 

rayyuri

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Ming:
Now starting with Temple Factions (t/e/b=40:30:30)
 

Freudia

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If England Rivals SCO, SCO should be able to return rival.

Yes, but England cannot rival anybody until it finishes the HYW. Furthermore, in 1.6, Scotland could rival England just by virtue of England being a neighbor that has more troops at the start of the game. The only rival Scotland can choose at the start of the game is Denmark, which honestly makes zero sense.
 

josh127

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This was true in 1.6.1.1 (I don't know how far back it goes). But they've re-arranged the information slightly, so it doesn't take up so much vertical area. :)
It was in 1.6.1.1 and removed? Here's a screenshot from 1.6.2 and I don't see the heir listed:
0OHtknV.jpg

I leave open the possibility that I'm just blind and missing it (wouldn't be the first time), but I'm not seeing the heir. Another possibility here, I hovered the Coat of Arms for a province in 1.6.2 and it did have stats show up, so that one definitely did exist. Maybe the wrong image quoted?
 

DarkCruor

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Tell that to the Crimean Tatars. Why do you think the problems concerning Russian-speakers (as opposed to Tatars) in Ukraine are happening right now? If anything, the wording shouldn't be "convert culture", but rather "deport and repopulate", since that's really what it represents.

During this timeframe Russia didn't really do that. The most they did in this time frame was give the fertile farmland in western Ukraine to the Cossacks (Eastern Ukraine didn't become populated until the late 1800s and early 1900s, and only due to industrialization, which is why so many Russians are there, as they were Russian criminals sent there to work in mining and stuff) in return to act as mercenaries.

Actual attempts to convert Tartars didn't really happen until the Soviet era.


Though, during the mid-late stages of the game I believe is when Russia began the system of deporting a lot of criminals to Siberia to populate it. But it was never as strong as what the Soviets did (as the Soviets didn't just deport criminals).
 

LastSalian

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Can some admin make this sticky?

Force conversion WS needed has been reduced. Not sure it has to do with cleansing of heresy CB or some indirect factor, but previously, in my particular campaign, cost of force conversion of The Hansa was 103% WS, and in 1.7 is 89%
 

leton98609

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Didn't see this anywhere at least: power projection for taking provinces has been massively reduced. I don't know how much you gain from annexing or vassalizing now, but overall this seems like a huge nerf to that.
 

DicRoNero

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During this timeframe Russia didn't really do that. The most they did in this time frame was give the fertile farmland in western Ukraine to the Cossacks (Eastern Ukraine didn't become populated until the late 1800s and early 1900s, and only due to industrialization, which is why so many Russians are there, as they were Russian criminals sent there to work in mining and stuff) in return to act as mercenaries.

Actual attempts to convert Tartars didn't really happen until the Soviet era.


Though, during the mid-late stages of the game I believe is when Russia began the system of deporting a lot of criminals to Siberia to populate it. But it was never as strong as what the Soviets did (as the Soviets didn't just deport criminals).

I think this conversation is misleading. The key question is whether the new bonus is useful for Russia or not. Given the expansion possibilities and the necessity of dealing with multiple cultures, of which only the Tartars can be realistically made accepted, the bonus is great. The gameplay demands is what matters here most.

On the other hand, we've got lots of tribes here in Russia, who got their written language invented only after they joined the Empire - if that isn't Russian cultural influence, then I don't know what it is.
 

DarkCruor

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I think this conversation is misleading. The key question is whether the new bonus is useful for Russia or not. Given the expansion possibilities and the necessity of dealing with multiple cultures, of which only the Tartars can be realistically made accepted, the bonus is great. The gameplay demands is what matters here most.

On the other hand, we've got lots of tribes here in Russia, who got their written language invented only after they joined the Empire - if that isn't Russian cultural influence, then I don't know what it is.

Yeah, I guess that is a good question. I haven't played Muscovy and Novgorod since before the base tax overhaul. How easy is it to make the tribes into accepted cultures nowadays?
 

unmerged(652342)

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Tell that to the Crimean Tatars.
- tell what? What you want to tell to american citizens of japanese descent in WW2 timeframe? Or maybe you will tell me something about american natives whose "relocation" are far more relevant to EU timeframe than that of crimean tatars?
Why do you think the problems concerning Russian-speakers (as opposed to Tatars) in Ukraine are happening right now? If anything, the wording shouldn't be "convert culture", but rather "deport and repopulate", since that's really what it represents.
- why? As an actual citizen of Ukraine i really want to hear about this "problems concerning Russian-speakers".


On the other hand, we've got lots of tribes here in Russia, who got their written language invented only after they joined the Empire - if that isn't Russian cultural influence, then I don't know what it is.
- actually for the most part their written language was invented during USSR times.
 

oblio-

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It was in 1.6.1.1 and removed? Here's a screenshot from 1.6.2 and I don't see the heir listed:
0OHtknV.jpg

I leave open the possibility that I'm just blind and missing it (wouldn't be the first time), but I'm not seeing the heir. Another possibility here, I hovered the Coat of Arms for a province in 1.6.2 and it did have stats show up, so that one definitely did exist. Maybe the wrong image quoted?
It was always there, on hover - a tooltip. At least since 1.3, IIRC :)

mongolia is now playable from 1444
It was there all along, as a vassal of Oirat. It was called "Mongol Khanate" before. Or do you mean some other change?
 

josh127

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It was always there, on hover - a tooltip. At least since 1.3, IIRC :)
Tooltip and being right in front of you on the screen are quite different though. Not to mention if you tooltip it you can even see the stats of the heir. :p