Hi there.
I'm going to participate in a For the Glory Mulitplayer (someone should tell the people, that it works nicely, by the way, it's a pity that most MP's in this forum never started for technical reasons). That's why I really would like to know some exact effects of the changes that were made in FTG 1.2 compared to EUII.
Conversion and colonization success chances now computed at arrival.
Colonists add 150 people to a colony. (A powerful change, by the way.)
Another important change is manpower: It now rises with each city level: Am I correct to state that it's like that?
This values modified by culture and nationalism: 0,7 for wrong culture, another 0,7, 0,8, 0,9 for nationalism.
It's an important change, since that means, that provinces with lower MP-values will now be more worthwhile for a wrong-culture conquerer. (Provinces with really high MP-values will slightly lose importance).
Did somebody test it? Could the developers correct me, so that we have precise information?
Another important change is, that enemy troops now kill much more of the population.
On the other hand: Rebel farms are much more difficult to set up, since rebels will disappear, if they haven't enough troops to besiege a city and there's no revolt risk in a province. So: If my spain want's to to lower population in atztec cities to less than 5000 inhabitants for cheaper conversion, it should do this before inheriting them.
Attrition and naval supply have obiously changed. 100 ships now can suffer naval supply attrition, land armies will now suffer much more attrition on higher technology levels than they did before. Naval attrition seems to be generally higher as well. This are good changes, but I'd really like to know, how exactly the new formula works.
Did I miss important points? Are there changes to the economy? Are there changes regarding the random events? Are there changes regarding combat power?
I'd really appreciate, if the developers could help to set up a faq section for FTG. Since the basics remain the same (at least, I guess so), it wouldn't be much work to set up a thread, where changes like those stated above are explained to the benevolent EUII-veteran.
I'm going to participate in a For the Glory Mulitplayer (someone should tell the people, that it works nicely, by the way, it's a pity that most MP's in this forum never started for technical reasons). That's why I really would like to know some exact effects of the changes that were made in FTG 1.2 compared to EUII.
Conversion and colonization success chances now computed at arrival.
Colonists add 150 people to a colony. (A powerful change, by the way.)
Another important change is manpower: It now rises with each city level: Am I correct to state that it's like that?
- 1000: 0,25
- 5000: 0,33
- 10000: 0,4
- 20000: 0,5
- 40000: 0,6
- 80000: 0,7
- 200000: 0,75
This values modified by culture and nationalism: 0,7 for wrong culture, another 0,7, 0,8, 0,9 for nationalism.
It's an important change, since that means, that provinces with lower MP-values will now be more worthwhile for a wrong-culture conquerer. (Provinces with really high MP-values will slightly lose importance).
Did somebody test it? Could the developers correct me, so that we have precise information?
Another important change is, that enemy troops now kill much more of the population.
On the other hand: Rebel farms are much more difficult to set up, since rebels will disappear, if they haven't enough troops to besiege a city and there's no revolt risk in a province. So: If my spain want's to to lower population in atztec cities to less than 5000 inhabitants for cheaper conversion, it should do this before inheriting them.
Attrition and naval supply have obiously changed. 100 ships now can suffer naval supply attrition, land armies will now suffer much more attrition on higher technology levels than they did before. Naval attrition seems to be generally higher as well. This are good changes, but I'd really like to know, how exactly the new formula works.
Did I miss important points? Are there changes to the economy? Are there changes regarding the random events? Are there changes regarding combat power?
I'd really appreciate, if the developers could help to set up a faq section for FTG. Since the basics remain the same (at least, I guess so), it wouldn't be much work to set up a thread, where changes like those stated above are explained to the benevolent EUII-veteran.