Changelog for Patch #5 - January 31st

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Shams

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(Follow www.twitter.com/magickagame for up to date info - remember that devs/publisher are in Sweden - Central European Time)

Big patch delivered to steam! Waiting for them to push button.

Thank YOU for being patient with the game!

As we've released new patches we're seeing much fewer reports of the game malfunctioning. More and more players are reporting that the game is working nicely for them. We're also noticing that the problems that exist are A) known and being worked on and B) centered around fewer different things.

As a result we will be opening up a new "Known issues - report your bugs here" thread so we can all get a better overview of existing issues. We'll keep patching the game for the problems you report there that we actually can fix (some problems are not fixable on our end - like people playing with computers with lower specs than the minimum requirements.

Also, there are so many of you posting now that we're having a hard time keeping up. Tweet us if you want to be sure that your message gets through.

Changelog for Patch #5 (1.3.3.4)- January 31st
Fixed issues/bugs

  • Fixed save games disappearing when disconnecting from online game. (For real this time)
  • Fixed crash for alternative character models appearing in cutscenes. (Chapter 7, Chapter 12).
  • Fixed crash caused by conjuring large quantities of elements.
  • Fixed crash due to beams merging.
  • Fixed crash where Chapter 11 boss collided with shield.
  • Fixed crash where Clients and servers would send old messages when reconnecting.
  • Fixed high-end machine jitter.
  • Improved network batching. (should result in serious network performance increase).
  • Improved startup routine to prevent threading problems.
  • Improved authentification on connect. (should result in fewer auth-failed)
  • Fixed a missing file that resulted in french text not appearing correctly.
  • Fixed immovable objects jittering.
  • Fixed issue where characters would get stuck during cutscenes.
  • Fixed issue where scripted player movement would remain after a cutscene.
  • Fixed missing boss titles.
  • Steam join through overlay fixed.
  • Fixed Chapter 1 collision. (behind door)
  • Fixed Chapter 3 collision. (you can now fall down the well)
  • Fixed Chapter 7 cutscene lockups and other issues.
  • Fixed Chapter 8 cutscene lockup.
  • Fixed Chapter 8 navigation fixed.
  • Fixed Chapter 9 cutscene lockups.
  • Fixed Chapter 11 teleport issue.
  • Fixed Chapter 12 cutscene lockup.
  • Conflagration is now properly synced over network.

New features/balancing
  • Chapter 3 now has proper pirates by the picnic.
  • Chapter 8 now has manual exit at the end of level.
  • Fire Damage increased from 40 to 60.
  • Spawned summons now capped at 16 per player.
  • Goblin Pirate damage reduced from 155 to 72.
  • Added server list filter option for “Password”.
  • Removed obsolete port option of game hosting (always hosted on 27016 anyways).
  • Sever list sorting added (klick on the header).

Known Issues

  • Self-shields sometimes get out of sync
  • Network uplink bandwidth, while improved, can be demanding
  • Steam attempts to install XNA framework every time game is launched or rare occasion
  • "Too fancy for fireballs" achievement is sometimes not awarded
  • Quitting the game while the credits are rolling will not award a game complete.
  • Mouse outside screen in full screen with multiple monitors will minimize the game.
Workaround


ADDITIONAL INFO:

Please follow these general steps and hopefully it'll help most of you.

Make sure you're on a computer that has sufficient juice - Magicka does not support Intel integrated graphic cards!

MINIMUM Requirements

  • Operating system: Windows XP/Vista/Windows 7
  • Processor: Intel® Pentium® IV 2.4 GHz or AMD 3500+
  • Memory: 2 GB RAM
  • Hard disk space: 2 GB Available HDD Space
  • Video: NVIDIA® GeForce 8800 or ATI Radeon® X1900 equivalent
  • Direct X-compatible sound card
  • DirectX® 9
  • 3-button mouse, keyboard and speakers
  • Internet connection for multiplayer

We've seen that a bunch of players are reporting that the game is running poorly on their netbooks/laptops. This is because their computers don't have proper graphics cards. This is the primary reason why their game is acting up. Magicka does not support integrated graphic cards, especially INTEL ones!

Make sure you have the latest drivers for your graphics card. Visit www.nvidia.com or www.amd.com.

Make sure your have the following installed (should have autoinstalled)

  • XNA Framework - google it to find the correct version for your operating system.
  • Microsoft .net framework 3.5 (dotNetFx35setup.exe) - (Link to Microsofts website)

We (devs and publisher) are still super committed to fix stuff that's broken and make sure you guys can have a great time with the game.

Additionally we've also have a bunch of improvements planned and will be patched in as soon as the major issues are out of the way! These are based directly off your input

Keep letting us know if there's anything else we can do!

Thanks again for playing and watch out for friendly fire!

/ Paradox & Arrowhead Team

Additional info can be found on:

Twitter: www.twitter.com/magickagame
The official Magicka Forum: http://forum.paradoxplaza.com/forum/forumdisplay.php?496-Magicka
Facebook: www.facebook.com/Magickagame
 
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